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Sentinel hate?!


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#51
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Oh, I meant a max level multiplayer character (level 20) not the level 12 from the single player demo.

#52
MrDudley

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Sentinels haven't been improved. They were awesome in ME2. The only problem they had was their movepool... the synergy within it. You had to waste points on throw to get a fully buffed warp. The saving grace was the awesome tech armor which made you into a walking tech mine. The pulse on shield depletion was an awesome defensive mechanic as it provided you with an opening for escape in close quarters.

#53
Graunt

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macdadams2 wrote...

 Sentinel is vastly improved. Truly a jack of all trades with the tech armor making them able to fill a soldier roll if desired. Talents can reduce the cooldown a slight bit plus carrying less weapons. Control of detonation helps in case you get swarmed. 
Plus having warp, overload, and the awesome lift grenades makes this class now better than infiltrator. And of course in my opinion they have the coolest heavy melee attack!


Role, not roll.

#54
MrDudley

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Omega-202 wrote...

I'm sorry, but my first Insanity playthrough of the demo was with a Sentinel and it was also my first ME3 Sentinel experience and I waltzed right through like it was nothing.

I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.

The Sentinel is anything but weak. Different? Yes. Weak? No way.


We probably weren't playing the same game.  I totally hated my time with the sentinel in the demo, having played Sentinel in ME2.  Everything that I liked about the class became cumbersome, counter intuitive, boring.

Why is throw the only viable offensive ability?  Why are overload and warp on such long cooldowns?  Why is my character gimped after detonating his tech armor?

Oh look, going in for a melee kill to finish off my target... wait... the shield didn't go off by itself?  What the hell?  Why did my character just die.  Ok... read the instructions.   I detonate manually... what the hell... why am I on a long cooldown?  I just activated tech armor... what the hell?  Another long cooldown?    I can't use throw in an emergency like before?

I just found myself camping at the back letting Liara and Garrus take care of most of the enemies.   I couldn't use abilities so I just rode the Mattock rifle to the end of the demo.  I didn't even bother with biotic or tech abilities.  It was like playing an extremely gimped soldier.  

If you hang back and pick enemies off with a mattock, totally ignoring your powers... the demo is easy... if you want to have fun... sentinel gameplay is crap.


I think I lobbed more grenades that warps or throws.   It was downright dumb and boring gameplay

If it weren't for Garrus's shared armor piercing ammo, I would be barely doing damage.

Modifié par MrDudley, 16 février 2012 - 07:23 .


#55
iTofu

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I understand the people disliking Sentinel now. Tech Armor was nerfed.

  • Intitiating Tech Armor doesn't replenish shields
  • Detonation restarts the cooldown.
  • Detonation area is significantly smaller.

That combonation of changes makes Sentinel a very different job. In ME2, you exposed yourself longer to do damage to the enemy knowing that the enemy damaging you expidited detonation with a wide radius causing all nearby enemies further damage afterwhich you could instantly reraise shields.

I don't think Bioware's goal was to nerf Sentinel, it was to change it's playstyle. After one demo, I don't know exatly what best playstyle will be best but I think it's going to involve being more careful with damage along with the use of lift grenades and throw detonations. It won't be the same, but it should still be fun.

MrDudley wrote...

Why is throw the only viable offensive ability? Why are overload and warp on such long cooldowns? Why is my character gimped after detonating his tech armor?

There is an over-encumberance cooldown penalty, because during the demo you are forced to carry four weapons. It will be better when can choose your weapons in the game. I think it was even worse for Sentinel than other jobs because it was stacking with Tech Armor cooldown penalty during the demo. I think Throw is going become a very popular ability due to the biotic detonation reset cooldown upgrade.

Modifié par iTofu, 16 février 2012 - 07:29 .


#56
I Tsunayoshi I

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I've used Sentinel in MP.

It is absolutely terrible even with having the Turian Sentinel to give access to Overload and Warp to keep damage flowing. I spend far too much time trying to shoot stuff after stripping even with a maxed out racial passive.

#57
Jestina

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This was like a WoW move. They nerf classes that don't need to be nerfed, while other classes remain op still.

#58
MrDudley

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iTofu wrote...

I understand the people disliking Sentinel now. Tech Armor was nerfed.

  • Intitiating Tech Armor doesn't replenish shields
  • Detonation restarts the cooldown.
  • Detonation area is significantly smaller.
That combonation of changes makes Sentinel a very different job. In ME2, you exposed yourself longer to do damage to the enemy knowing that the enemy damaging you expidited detonation with a wide radius causing all nearby enemies further damage afterwhich you could instantly reraise shields.

I don't think Bioware's goal was to nerf Sentinel, it was to change it's playstyle. After one demo, I don't know exatly what best playstyle will be best but I think it's going to involve being more careful with damage along with the use of lift grenades and throw detonations. It won't be the same, but it should still be fun.

 

 I wasn't having fun.  The demo just left me extremely irked.

Sentinels still had to be careful with damage.  The tech armor didn't make you invulnerable.  Your damage output was still very low compared to that of other class.  Overall the infiltrators had it best with their one shot capabilities with the sniper rifle.  My infiltrator with warp ammo, incinerate, and all the other goodies would cut through enemies a lot faster.

Sentinels were good at "keep away."  The tech detonation was good for its knock down, not the damage.  

#59
MrDudley

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iTofu wrote...

I understand the people disliking Sentinel now. Tech Armor was nerfed.

  • Intitiating Tech Armor doesn't replenish shields
  • Detonation restarts the cooldown.
  • Detonation area is significantly smaller.

That combonation of changes makes Sentinel a very different job. In ME2, you exposed yourself longer to do damage to the enemy knowing that the enemy damaging you expidited detonation with a wide radius causing all nearby enemies further damage afterwhich you could instantly reraise shields.

I don't think Bioware's goal was to nerf Sentinel, it was to change it's playstyle. After one demo, I don't know exatly what best playstyle will be best but I think it's going to involve being more careful with damage along with the use of lift grenades and throw detonations. It won't be the same, but it should still be fun.

MrDudley wrote...

Why is throw the only viable offensive ability? Why are overload and warp on such long cooldowns? Why is my character gimped after detonating his tech armor?

There is an over-encumberance cooldown penalty, because during the demo you are forced to carry four weapons. It will be better when can choose your weapons in the game. I think it was even worse for Sentinel than other jobs because it was stacking with Tech Armor cooldown penalty during the demo. I think Throw is going become a very popular ability due to the biotic detonation reset cooldown upgrade.



tech armor mechanic still blows.  If loot counts towards weight... class is screwed.

#60
iTofu

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MrDudley wrote...

I wasn't having fun.  The demo just left me extremely irked.

I understand, I didn't have fun either. I just don't think it's going to be representative of the job, because the encumberance and tech armor cooldown penalties stacked.

MrDudley wrote...

tech armor mechanic still blows.

I agree, the tech armor sucks. I'm just saying that it's likely that the way Tech Armor was being used by players that didn't mesh with Bioware vision for Sentinels and it's understandable. Maybe they went overboard, difficult to tell  until you actually play the game with your level 30 character and custom weapons.

MrDudley wrote...

Sentinels still had to be careful with damage.  The tech armor didn't make you invulnerable.  Your damage output was still very low compared to that of other class.  Overall the infiltrators had it best with their one shot capabilities with the sniper rifle.  My infiltrator with warp ammo, incinerate, and all the other goodies would cut through enemies a lot faster.

Sentinels were good at "keep away."  The tech detonation was good for its knock down, not the damage.  

Agreed, you weren't invulnerable. I don't think I'd classify shotgun tanking on Sentinel as careful. Infiltrators definitely had the best one shot capabilities as they should. Fair point about the knock down.

Modifié par iTofu, 16 février 2012 - 08:13 .


#61
Locutus_of_BORG

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Relix28 wrote...

Tech Armor seems uber nerfed compared to the ME2 version, wich was slightly OP tbh. But the nerfs it received in this game seem a little extreme.
-Blast radius is laughable in comparison to ME2.
-Activating TE doesn't restore your shields anymore.
-A pretty hefty power cooldown penalty, when active.
-The protection it offers is minimal on higher difficulties (even when fully evolved)
-There is no Assault Armor evolution that restored 50% of your shields once it got blown off.

The only good thing is that you now have the control to manually detonate it. And that's about it. Bottom line, Tech Armor felt incredibly weak in comparison to the ME2 version of it.

This are of course just my impressions based on the demo, so I will reserve my final judgement for when I play through the game at least once on Insanity.

I agree. I did really well on my Sentinel run, but I was left mostly confused by exactly what it was I was supposed to do with this class.

I admit that in ME2 the class was pretty OP, but at least its playstyle was pretty intuitive to learn, and it was fun in moderation. I can't say I understand the class in ME3.

Omega-202 wrote...

I'm sorry, but my first Insanity playthrough of the demo was with a Sentinel and it was also my first ME3 Sentinel experience and I waltzed right through like it was nothing.

I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.

The Sentinel is anything but weak. Different? Yes. Weak? No way.

I can't say the Sentinel is weak either - I tried on my 2nd run - and I pretty much got through it without losing health, except at the very beginning when I didn't know what anything did. It doesn't feel the same at all though:

For one thing, I didn't feel tough - even though I must've been, I guess, having done a clean Insanity run on just my 2nd PT of the demo...

I also didn't use as many powers as I would've liked... I could only afford Throw... I missed spamming multiple weak powers like I used to in ME2.

Overall, the class's entire MO has changed and I'm just not sure what to make of it.

#62
Kwest253

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Relix28 wrote...

Tech Armor seems uber nerfed compared to the ME2 version, wich was slightly OP tbh. But the nerfs it received in this game seem a little extreme.
-Blast radius is laughable in comparison to ME2.
-Activating TE doesn't restore your shields anymore.
-A pretty hefty power cooldown penalty, when active.
-The protection it offers is minimal on higher difficulties (even when fully evolved)
-There is no Assault Armor evolution that restored 50% of your shields once it got blown off.

The only good thing is that you now have the control to manually detonate it. And that's about it. Bottom line, Tech Armor felt incredibly weak in comparison to the ME2 version of it.

This are of course just my impressions based on the demo, so I will reserve my final judgement for when I play through the game at least once on Insanity.

yeah i find that very annoying too. I am playing mp with a sentinal and the tech armor does nothing at all except slow down my warp regen time

#63
TheKillerAngel

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Omega-202 wrote...

I'm sorry, but my first Insanity playthrough of the demo was with a Sentinel and it was also my first ME3 Sentinel experience and I waltzed right through like it was nothing.

I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.

The Sentinel is anything but weak. Different? Yes. Weak? No way.


You would do a lot more damage by maxing Throw and putting a few points into your passive than maxing tech armor.

#64
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TheKillerAngel wrote...

Omega-202 wrote...

I'm sorry, but my first Insanity playthrough of the demo was with a Sentinel and it was also my first ME3 Sentinel experience and I waltzed right through like it was nothing.

I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.

The Sentinel is anything but weak. Different? Yes. Weak? No way.


You would do a lot more damage by maxing Throw and putting a few points into your passive than maxing tech armor.


Or you could just play a different class with a Barrier-type bonus power and get most of the benefits of Tech Armor without the massive hinderence. Sentinel seems pointless now.

#65
Mand0l1n

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Not if you like mxing tech and biotics. Just saying.

#66
Alistair_Dunscon

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MrDudley wrote...

iTofu wrote...

I understand the people disliking Sentinel now. Tech Armor was nerfed.

  • Intitiating Tech Armor doesn't replenish shields
  • Detonation restarts the cooldown.
  • Detonation area is significantly smaller.
That combonation of changes makes Sentinel a very different job. In ME2, you exposed yourself longer to do damage to the enemy knowing that the enemy damaging you expidited detonation with a wide radius causing all nearby enemies further damage afterwhich you could instantly reraise shields.

I don't think Bioware's goal was to nerf Sentinel, it was to change it's playstyle. After one demo, I don't know exatly what best playstyle will be best but I think it's going to involve being more careful with damage along with the use of lift grenades and throw detonations. It won't be the same, but it should still be fun.

 

 I wasn't having fun.  The demo just left me extremely irked.

Sentinels still had to be careful with damage.  The tech armor didn't make you invulnerable.  Your damage output was still very low compared to that of other class.  Overall the infiltrators had it best with their one shot capabilities with the sniper rifle.  My infiltrator with warp ammo, incinerate, and all the other goodies would cut through enemies a lot faster.

Sentinels were good at "keep away."  The tech detonation was good for its knock down, not the damage.  

 



No, they didn't. Soldiers did. Heightened AR's damage boost is much, much greater than assassination cloak's.

#67
Jestina

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I thought vanguard was the most op class in ME2. The others seemed fairly balanced, don't know why they decided to pick on sentinel.

#68
Graunt

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Jestina wrote...

I thought vanguard was the most op class in ME2. The others seemed fairly balanced, don't know why they decided to pick on sentinel.


The Soldier was by far the easiest to wipe out rooms with in ME2 on Insanity.  The Vanguard was good at rushing to spawn points to prevent more enemies streaming in, but the Soldier could perform similarly in that regard with their ability to almost constantly move, while also getting multiple headshots along with way with a Mattock or even Carnifex.  Vanguard gave more of an adrenaline rush while playing it, but the class still wasn't as good as a Soldier, though certainly the most unique.  The Soldier also didn't have the annoying power bugs to contend with that often made the Vanguard feel not worth the bother.

Modifié par Graunt, 16 février 2012 - 11:20 .


#69
FinalFantasy84

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Sentinel is fine. Stop crying. Tired of crying posts. I like the OP...he's cool because he understands.

Edit: If you don't like sentinel stop playing it.  Just because it's not the overpowered class you want it to be doesn't mean it sucks.

Modifié par FinalFantasy84, 17 février 2012 - 12:32 .


#70
TheKillerAngel

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FinalFantasy84 wrote...

Sentinel is fine. Stop crying. Tired of crying posts. I like the OP...he's cool because he understands.

Edit: If you don't like sentinel stop playing it.  Just because it's not the overpowered class you want it to be doesn't mean it sucks.


There are ways to balance the sentinel compared to ME2 without making its core ability near useless.

#71
VonVerrikan

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FinalFantasy84 wrote...

Sentinel is fine. Stop crying. Tired of crying posts. I like the OP...he's cool because he understands.

Edit: If you don't like sentinel stop playing it.  Just because it's not the overpowered class you want it to be doesn't mean it sucks.


Seriously, get out of here. The tech-armor is terrible and redundant in multiplayer, so why shouldn't we complain? If you want to be a turian, you get one broken class out of two. That's fantastic. It's perfectly reasonable to want it fixed so the damn thing is actually worth having. 

ANY other class is better than sentinel is as it stands. That's a fact. 

#72
I Tsunayoshi I

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FinalFantasy84 wrote...

Sentinel is fine. Stop crying. Tired of crying posts. I like the OP...he's cool because he understands.

Edit: If you don't like sentinel stop playing it.  Just because it's not the overpowered class you want it to be doesn't mean it sucks.


Your credibility is gone now buddy. Those of us that played and put time into the class to take a real look at it, and MP gives a better picture than SP due to the huge pack you have in SP.

Tech Armor is a power you only use if you wanna play with a handicap even when you go ultralight on the weapon setup.

#73
Kakita Tatsumaru

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iTofu wrote...
I don't think Bioware's goal was to nerf Sentinel, it was to change it's playstyle.

That's the problem, really.
Normally when you play a class it's because you like how it plays, so of course it's a stupid move to change that.
Sentinel players are just now experiencing what Adept players did in ME2, so I feel bad for them.
And as for the ME2 adept, some players will like it, but most will be disappointed.

#74
FinalFantasy84

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Sora Kitano wrote...

FinalFantasy84 wrote...

Sentinel is fine. Stop crying. Tired of crying posts. I like the OP...he's cool because he understands.

Edit: If you don't like sentinel stop playing it.  Just because it's not the overpowered class you want it to be doesn't mean it sucks.


Your credibility is gone now buddy. Those of us that played and put time into the class to take a real look at it, and MP gives a better picture than SP due to the huge pack you have in SP.

Tech Armor is a power you only use if you wanna play with a handicap even when you go ultralight on the weapon setup.

Assumptions suck.  Assuming I have put no time into the class.  Hilarious.

#75
VonVerrikan

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Sora Kitano wrote...

FinalFantasy84 wrote...

Sentinel is fine. Stop crying. Tired of crying posts. I like the OP...he's cool because he understands.

Edit: If you don't like sentinel stop playing it.  Just because it's not the overpowered class you want it to be doesn't mean it sucks.


Your credibility is gone now buddy. Those of us that played and put time into the class to take a real look at it, and MP gives a better picture than SP due to the huge pack you have in SP.

Tech Armor is a power you only use if you wanna play with a handicap even when you go ultralight on the weapon setup.


Absolutely this. Every multiplayer sentinel who isn't stupid turns off the armor and just plays with their two offensive powers. The armor on does nothing noticeable, so why handicap yourself? And that means you are playing with two abilities all game while trying to avoid your class power. That right there is a problem.