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Sentinel hate?!


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#76
I Tsunayoshi I

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VonVerrikan wrote...

Sora Kitano wrote...

FinalFantasy84 wrote...

Sentinel is fine. Stop crying. Tired of crying posts. I like the OP...he's cool because he understands.

Edit: If you don't like sentinel stop playing it.  Just because it's not the overpowered class you want it to be doesn't mean it sucks.


Your credibility is gone now buddy. Those of us that played and put time into the class to take a real look at it, and MP gives a better picture than SP due to the huge pack you have in SP.

Tech Armor is a power you only use if you wanna play with a handicap even when you go ultralight on the weapon setup.


Absolutely this. Every multiplayer sentinel who isn't stupid turns off the armor and just plays with their two offensive powers. The armor on does nothing noticeable, so why handicap yourself? And that means you are playing with two abilities all game while trying to avoid your class power. That right there is a problem. 


That right there makes Sentinel the Dan Hibiki of Mass Effect. Sure it can still do everything, but it will never be able to stand out like it deserves.

#77
FinalFantasy84

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The end result is, we disagree. It happens in every multiplayer game I've ever been in. I seem to play it just fine using tech armor, and it appears that you don't. In the end all we can do is wait and see what Bioware wants to do about it.

#78
I Tsunayoshi I

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FinalFantasy84 wrote...

The end result is, we disagree. It happens in every multiplayer game I've ever been in. I seem to play it just fine using tech armor, and it appears that you don't. In the end all we can do is wait and see what Bioware wants to do about it.


I guess you never noticed yourself sitting on the bottom of the score list either. I played Sentinel and I thought that my stripping of defenses would do alot of good, but it doesnt when all of the other classes can do something to rip a hole through the defenses while garnering faster kills and a more solid offense.

#79
Subject Alpha

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I must admit, playing the demo tech armour didn't seem to do anything, especially comparing it to ME2. Why does every other class get an upgrade whereas our special power gets ridiculously downgraded? =\\

#80
VonVerrikan

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FinalFantasy84 wrote...

The end result is, we disagree. It happens in every multiplayer game I've ever been in. I seem to play it just fine using tech armor, and it appears that you don't. In the end all we can do is wait and see what Bioware wants to do about it.


No, it just means you're just in denial about the class. If you're actively using the tech armor during combat in multiplayer, then you can enjoy being bottom of the points board while gimping your team. There's no way you'd be more efficient than any of us who turn it off, nor will you survive longer. 

#81
I Tsunayoshi I

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Because I think they assumed we would not miss the true upgrade to the class that they removed because they couldnt work out the bugs in it. Lift Grenade is sorta stupid and useless to me.

#82
FinalFantasy84

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VonVerrikan wrote...

FinalFantasy84 wrote...

The end result is, we disagree. It happens in every multiplayer game I've ever been in. I seem to play it just fine using tech armor, and it appears that you don't. In the end all we can do is wait and see what Bioware wants to do about it.


No, it just means you're just in denial about the class. If you're actively using the tech armor during combat in multiplayer, then you can enjoy being bottom of the points board while gimping your team. There's no way you'd be more efficient than any of us who turn it off, nor will you survive longer. 


Glad to see we could come to a reasonable agreement like adults should.  Also in denial that anyone could be better than you at a game.....brilliant.

#83
VonVerrikan

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FinalFantasy84 wrote...

VonVerrikan wrote...

FinalFantasy84 wrote...

The end result is, we disagree. It happens in every multiplayer game I've ever been in. I seem to play it just fine using tech armor, and it appears that you don't. In the end all we can do is wait and see what Bioware wants to do about it.


No, it just means you're just in denial about the class. If you're actively using the tech armor during combat in multiplayer, then you can enjoy being bottom of the points board while gimping your team. There's no way you'd be more efficient than any of us who turn it off, nor will you survive longer. 


Glad to see we could come to a reasonable agreement like adults should.  Also in denial that anyone could be better than you at a game.....brilliant.


Because you're not better. You already prove that by defending a useless armor that has no effect other than increasing your cooldown times. 

#84
FinalFantasy84

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VonVerrikan wrote...

FinalFantasy84 wrote...

VonVerrikan wrote...

FinalFantasy84 wrote...

The end result is, we disagree. It happens in every multiplayer game I've ever been in. I seem to play it just fine using tech armor, and it appears that you don't. In the end all we can do is wait and see what Bioware wants to do about it.


No, it just means you're just in denial about the class. If you're actively using the tech armor during combat in multiplayer, then you can enjoy being bottom of the points board while gimping your team. There's no way you'd be more efficient than any of us who turn it off, nor will you survive longer. 


Glad to see we could come to a reasonable agreement like adults should.  Also in denial that anyone could be better than you at a game.....brilliant.


Because you're not better. You already prove that by defending a useless armor that has no effect other than increasing your cooldown times. 


Pure denial.

#85
Defplucky

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Let me esplain how tech armor works.
When you paly with another palyer you got roughly a 50/50 chance of doing better then them, buyt im such a genetic freak that your chances of doing better than me is 25 % chance at best cause im nat normal; if you factor into the equation my skill with the M-96 Mattock that adds a 50 % chance of me diong better; at that to my 75 % chance of wining and I got a 125 % chance of doing better then you with tech armer

See the numbers dont lie and they spell dissaster for you.

To seee my reasoneng check out thes link

Modifié par Defplucky, 17 février 2012 - 02:08 .


#86
CalmlyLit

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I died over 10 times in my first time as multiplayer as sentinel. The shield not going down and exploding when it ran out really confused me. I didn't even realize that was what was happening until I read this thread.. I thought it was glitch, and not intended.

#87
TheKillerAngel

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We could scientifically test whether tech armor increases your DPS if there was some sort of "shooting gallery" or similar map.

#88
WaffleCrab

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Sentinell just isnt sentinel anymore. IT used to be the tank of all the 6 classes. but now they made it something that does only mediocre damage from biotic and tech point of view and only if you keep a minimal weapon loadout, thus sacrificing a big portion of your survivability there, try getting out of a 5 cerberus trooper gangbang without using weapons if they are within 4-5 meters. I think this is the only class that didnt deserve the nerf it got.

#89
Praetor Knight

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Lets not be overly judgemental, IMHO.

These quotes are from another thread:

Eric ****nan wrote...

I wouldn't worry too much about the weight system balance in the SP portion of the demo. In the main game, you have many options for modifying weight and cooldowns. It is definitely possible to take a shotgun and an assault rifle and still have fast cooldowns, but that comes a bit later in the game obviously once you have those upgrades. Now if you take a really heavy assault rifle and a really heavy shotgun, then yes your cooldowns won't be as fast.

The weight system made the game a lot easier to balance because we could finally make some guns extremely powerful (and heavy) and keep them balanced. It also allows more customization options because you can now truly specialize into powers or weapons if you want.

Eric ****nan wrote...

The Eviscerator and Mattock are medium-weight guns. Some of the new guns are heavy and some are light. There are mods to reduce weapon weight, and as you upgrade weapons they get lighter.

We have armor pieces that increase recharge speed, but none of them penalize your recharge speed in any way (they don't increase your weight).


Eric ****nan wrote...

Shepard has a greater weight capacity than multiplayer characters, so you will be able to carry more weapons in single player for the same recharge speed bonus. For multiplayer we had to balance the characters differently since they are only allowed to carry 2 weapons.


I look forward to playing the Sentinel class again.

#90
Guest_BrotherWarth_*

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What does any of that have to do with Tech Armor being more of a hindrance than a plus?

#91
Havoxfire

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CalmlyLit wrote...

I died over 10 times in my first time as multiplayer as sentinel. The shield not going down and exploding when it ran out really confused me. I didn't even realize that was what was happening until I read this thread.. I thought it was glitch, and not intended.


Same thing happened to me.

I'm bummed to hear that the sentinel's core ability has been altered so heavily. I may end up switching to a different class as my main.

#92
PrinceLionheart

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Sora Kitano wrote...

That right there makes Sentinel the Dan Hibiki of Mass Effect. Sure it can still do everything, but it will never be able to stand out like it deserves.


Jack of all Trades, Master of None.

It's kind of the point. Tech Armor was massively OP in ME2, and turned what was meant to be a "Red Mage" into a Tank.

#93
Mr. Gogeta34

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I've played with a number of sentinels and their tech armor came in handy (specifically being able to explode their shield at will)

#94
Twizz089

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BrotherWarth wrote...

Twizz089 wrote...

TheKillerAngel wrote...

The 80% cooldown increase is serious business.



80% of what?  Also isnt there a talent to reduce the cd increase to 50%?  So If I have a 2sec cd I would gain 1 sec increase for extra DR? Not a bad trade off


No power has a 2 second cooldown. We're talking about going from 18 seconds to 27.



I dont think you understand how the weight system works Image IPB

#95
Twizz089

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TheKillerAngel wrote...

We could scientifically test whether tech armor increases your DPS if there was some sort of "shooting gallery" or similar map.



To think that Bioware has not done their own testing is a bit silly.  However, that being said no amount of dev test can compare to thousands of the  public doing their own test.  So if the community finds a problem and backs it up with evidence, as oppose to gut feelings, then we can all jump on the boards and complain. But a "shooting gallery" wouldnt be a perfect test for the effect of tech armor, as that kind of test can not account for being able to stay out of cover and shoot 30%(is that that max DR?) longer then other classes.  Some people dont think that that is a big deal but I have noticed the difference in MP.

Also speaking of multiplayer, I only carry one weapon and my cooldowns are I think around 150% faster, so my throw is around 1.3 secs and my warp i think is under 3. If you want more then one weapon smg and heavy pistol will also keep your cooldowns around 130% faster.  A 80% increase to these times is hardly noticable, so I dont think a 50% increase after upgrading tech would be much of a factor.

Modifié par Twizz089, 17 février 2012 - 11:40 .


#96
All-a-Mort

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Could rather use an interjection from the Bioware team here to explain what they intended with the Sentinel class in ME3. Looks like Tech armour with such extreme cooldowns and nerfed detonation is only of use for players who don't intend actually using powers with the sentinel, in which case, why bother playing it?

#97
Twizz089

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All-a-Mort wrote...

Could rather use an interjection from the Bioware team here to explain what they intended with the Sentinel class in ME3. Looks like Tech armour with such extreme cooldowns and nerfed detonation is only of use for players who don't intend actually using powers with the sentinel, in which case, why bother playing it?



A fully upgrade tech armor adds less then a second to throw and 1 second to warp/overload.  Also there are armor upgrades that can reduce cooldowns farther, since noone on this board knows how low you can get your cooldowns, I think it is a bit too soon to be worried.

Modifié par Twizz089, 17 février 2012 - 11:44 .


#98
All-a-Mort

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Yeah but if Tech armour detonation has been radically reduced AND the cooldown bonus from ME2 when it detonated has been removed, then even if it doesn't adversly affect power cooldowns as much as feared, it is still appears to add very little to the Sentinel's capabilities, and raises issues about how feasible the CQC approach now is, that worked so well in ME2 when Assault Armour enabled you to rush into the thick of things and be as aggressive as a Soldier or Vanguard.

#99
Twizz089

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All-a-Mort wrote...

Yeah but if Tech armour detonation has been radically reduced AND the cooldown bonus from ME2 when it detonated has been removed, then even if it doesn't adversly affect power cooldowns as much as feared, it is still appears to add very little to the Sentinel's capabilities, and raises issues about how feasible the CQC approach now is, that worked so well in ME2 when Assault Armour enabled you to rush into the thick of things and be as aggressive as a Soldier or Vanguard.



Well that was the problem with the old tech armor, it was too good.  I have to believe that one of the reason for the nerf was the impact such a strong power would have on MP, imagine a team of Sentinels running around with ME2 tech armor, when you have MP in a game it is much more important to get class balance right then in a SP game.

But is tech armor too weak?  I play a power throwing Sentinel and imo no.  The .5 sec increase to my throw is not noticable, and this is at a low level where I have yet to fully upgrade tech armor and yet to fully reduce the cooldown of throw through upgrades or armor.  I never liked playing the sentinel as a CGC class however and havent done much playing around with the detonation in ME3, so I cant comment on the CQC approach, but the sentinel is fine as a power usage class, as I am always 1 or 2nd on my time with tech armor on.

Modifié par Twizz089, 17 février 2012 - 12:36 .


#100
Twizz089

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Double Post

Modifié par Twizz089, 17 février 2012 - 12:32 .