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Sentinel hate?!


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#101
Praetor Knight

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BrotherWarth wrote...

What does any of that have to do with Tech Armor being more of a hindrance than a plus?


With the concern over the 80% slowdown on power usage, I figured I'd post some info from another thread to allay fears for those interested in casting with the Sentinel and using Tech Armor, and then there is the evolution that should turn that 80% into a 50% slowdown. And detonating Tech Armor has a 4 second base cooldown that could be reduced further, through various means. So my only concern is with Tech Armor's radius.

At any rate, there are five other classes you can use if you don't want to play the Sentinel.

Modifié par Praetor Shepard, 17 février 2012 - 01:23 .


#102
All-a-Mort

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Twizz089 wrote...


Well that was the problem with the old tech armor, it was too good.  I have to believe that one of the reason for the nerf was the impact such a strong power would have on MP, imagine a team of Sentinels running around with ME2 tech armor, when you have MP in a game it is much more important to get class balance right then in a SP game.

Er...don't say that, the anti-MP gang will go ballistic and use it as further evidence of some EA centered consipiracy.

Twizz089 wrote... 
But is tech armor too weak?  I play a power throwing Sentinel and imo no.  The .5 sec increase to my throw is not noticable, and this is at a low level where I have yet to fully upgrade tech armor and yet to fully reduce the cooldown of throw through upgrades or armor.  I never liked playing the sentinel as a CGC class however and havent done much playing around with the detonation in ME3, so I cant comment on the CQC approach, but the sentinel is fine as a power usage class, as I am always 1 or 2nd on my time with tech armor on.

Well to be fair, I rarely ever went CQC Sentinel (shotguns bore the hell out of me), but the improved melee in ME3 makes me want to at least experiment with CQC, but nerfed tech armour removes that safety net that ME2 offered. 

#103
eye basher

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TheKillerAngel wrote...

Mand0l1n wrote...

Even if you take the tech armour away the sentinel is still a great class with a good mix of abilities. I forgot I had tech armour the first time I ran the class in me3 and still had a blast. Lift grenades, cryoblast, detonating throw - whats not to love?


If you took charge away from the vanguard, drone/turret away from the engineer, Arush from the soldier, stealth from the infiltrator those classes would become almost worthless. These are core abilities. I don't think it's right that the sentinel's "core" ability should be changed so much that it's almost a hindrance to use.


Actually even if you take Adrenaline Rush from the soldier the frag grenade more than makes up for it i cannot count how many times a frag or two has saved my ass on Multiplayer.Image IPB

#104
Frailstrength

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I've played through with the Sentinel three times now. At first I didn't put two and two together with the load out affecting the cooldown times. By the third time I went at it, I had adjusted to a new style of play. I mean, be honest here, it's not like ME2 was challenging at all with a Sentinel. I could run out in the open like a crazy man all the time! At first I was a little annoyed with Bioware for the changes they made, but now I think that they actually improved the class because they weakened the gamebreaking power of the tech armor. To use words like abysmal is simply way over dramatizing what's going on with this class. It probably means that fewer people will use it though, as this class will now require some very specific strategies. Should be interesting to see what people come up with. :) All in all, given that this demo is a solid 7 or 8 months old, I find I'm very impressed. This will be a landmark experience.

#105
VonVerrikan

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FinalFantasy84 wrote...

VonVerrikan wrote...

FinalFantasy84 wrote...

VonVerrikan wrote...

FinalFantasy84 wrote...

The end result is, we disagree. It happens in every multiplayer game I've ever been in. I seem to play it just fine using tech armor, and it appears that you don't. In the end all we can do is wait and see what Bioware wants to do about it.


No, it just means you're just in denial about the class. If you're actively using the tech armor during combat in multiplayer, then you can enjoy being bottom of the points board while gimping your team. There's no way you'd be more efficient than any of us who turn it off, nor will you survive longer. 


Glad to see we could come to a reasonable agreement like adults should.  Also in denial that anyone could be better than you at a game.....brilliant.


Because you're not better. You already prove that by defending a useless armor that has no effect other than increasing your cooldown times. 


Pure denial.


Scrubs from bronze-league have no say. As you got in from a battlefield 3 promotion, you could link your 'great gamer' stats so I could laugh at them. http://battlelog.bat...173593774/xbox/ Sure looks like I'm top tier gamer, as in top 100 in the world. And I doubt you could claim even remotely the same. Big mouth scrub players like you need to understand people are better than you are at videogames.

That said you people going on about tech armor being anything other than useless clearly need a reality check. The armor on provides no additional protection in multiplayer whatsoever, so 80% cooldowns or 50% cooldowns from that armor are irrelevant to the fact it's still not going to do -anything- to keep you alive longer. You're still going to get out DPS'ed by me and every other competent sentinel who has it off, so playing with it on just makes you look like a fool.

#106
Rasofe

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ME1 Sentinel didn't have Tech Armor. The best the ME1 Sentinel had was Barrier, which didn't stop Krogan, Husks, Creepers and Destroyers from breaking your face in hand-to-hand. Somehow, I feel that's how it should be - Sentinel is squad support, not a Combat class. Evidence: Sentinel = Biotic/Tech, explicitly NOT COMBAT.

@Verrikan WOW, you belong on the Starcraft forums. Way to show off leet skills at videogames on a forum about an storytelling RPG game where the only Multiplayer is Co-operative. Out DPS'd, cool. Bet you go around on Multiplayer complaining about your teammates not skilling the right things, and you probably got Geth Shield, Reave or Warp Ammo on your Soldier playthrough as well as Heightened Adrenaline rush because, duh, thats the best.

#107
scotkrow

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As someone who isn't a fan of Sentinels but also doesn't dislike them and plays them just because I want to experience everything the game has to offer, I have to say the only thing I don't like about them in ME3 is the heavy melee, they are biotic/tech class, give them a gorram biotic tech heavy melee.

#108
fmsantos39

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I'm already missing ME2 Sentinels, the most nerfed class of all, Tech armor was so much better on ME2, BW should put it like it was before...

#109
Guest_BrotherWarth_*

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Why do people keep saying "Just play another class if you don't like what they did to Sentinel"? The majority of us are importing our characters. If we played through ME1 and ME2 with a Sentinel why would want to change the class now? We're voicing our concerns because we want to play our Shepards' how they're meant to be.

#110
AgitatedLemon

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VonVerrikan wrote...

Scrubs from bronze-league have no say. As you got in from a battlefield 3 promotion, you could link your 'great gamer' stats so I could laugh at them. http://battlelog.bat...173593774/xbox/ Sure looks like I'm top tier gamer, as in top 100 in the world. And I doubt you could claim even remotely the same. Big mouth scrub players like you need to understand people are better than you are at videogames.

That said you people going on about tech armor being anything other than useless clearly need a reality check. The armor on provides no additional protection in multiplayer whatsoever, so 80% cooldowns or 50% cooldowns from that armor are irrelevant to the fact it's still not going to do -anything- to keep you alive longer. You're still going to get out DPS'ed by me and every other competent sentinel who has it off, so playing with it on just makes you look like a fool.


Exactly what are you trying to prove by stroking your e-peen in a co-op game type?

#111
zqrahll

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The new Tech Armor is terrible. Detonation is now incredibly weak. The damage reduction is also weak. The power cool down penalty is ****ing horrible.

#112
The Tesla Effect

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BrotherWarth wrote...

Why do people keep saying "Just play another class if you don't like what they did to Sentinel"? The majority of us are importing our characters. If we played through ME1 and ME2 with a Sentinel why would want to change the class now? We're voicing our concerns because we want to play our Shepards' how they're meant to be.


^ This
^

#113
Praetor Knight

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So, how is the Sentinel meant to be played?

#114
kingsims

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Adrenalin Rush = New Tech Armour. Its really pathetic when the solider can out tank a sentinel in his rush mode. When for all combat purposes the sentinel should have the best and highest shield. This has now become the worst unique class ability. Don't get me started on the shield discharge (it sucks and resets all your cooldowns, you might aswell use throw or warp instead of discharging)

Modifié par kingsims, 18 février 2012 - 12:10 .


#115
Guest_BrotherWarth_*

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Praetor Shepard wrote...

So, how is the Sentinel meant to be played?


I'm not just talkign about playstyle, I'm talking about our own individual canons. My favorite male paragon Shepard is a Sentinel and I want to keep him a Sentinel. But the Sentinel class has been nerfed so hard that I wouldn't have as much fun as I did in ME2. Tech Armor is not just useless, it's a hinderance to the other powers. 

#116
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kingsims wrote...

for all intensive purposes


wat

#117
Praetor Knight

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BrotherWarth wrote...

Praetor Shepard wrote...

So, how is the Sentinel meant to be played?


I'm not just talkign about playstyle, I'm talking about our own individual canons. My favorite male paragon Shepard is a Sentinel and I want to keep him a Sentinel. But the Sentinel class has been nerfed so hard that I wouldn't have as much fun as I did in ME2. Tech Armor is not just useless, it's a hinderance to the other powers


But how are you so sure about that?  From the Demo?

#118
kingsims

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Play the MP demo it clearly says reduction on power cool down wiki confirms this aswell. http://masseffect.wi...wiki/Tech_Armor

#119
Shortstuff820

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My original Shepard is a Sentinel. I've never changed him nor will I in ME3. It's the class I enjoy the most, especially since I added Miranda's Slam ability.

#120
goofyomnivore

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I don't get it. A guy talks about being a 'top tier gamer' and then links a game that is the equivalent of bowling in e-sports(god I hate that term).

As for the OP: I think the Sentinel plays much better spamming Warp and Throw with a Phalanx than with the Tech Armor on. Although I haven't spent that much time playing it.

Modifié par strive, 18 février 2012 - 12:57 .


#121
Guest_BrotherWarth_*

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Praetor Shepard wrote...

BrotherWarth wrote...

Praetor Shepard wrote...

So, how is the Sentinel meant to be played?


I'm not just talkign about playstyle, I'm talking about our own individual canons. My favorite male paragon Shepard is a Sentinel and I want to keep him a Sentinel. But the Sentinel class has been nerfed so hard that I wouldn't have as much fun as I did in ME2. Tech Armor is not just useless, it's a hinderance to the other powers


But how are you so sure about that?  From the Demo?


It increases cooldowns for all of your powers and detonating the armor activates the cooldown. This isn't too hard to figure out.

#122
RocketManSR2

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Jestina wrote...

This was like a WoW move. They nerf classes that don't need to be nerfed, while other classes remain op still.


Or get buffed, like Vanguard. It's total bull.

#123
RocketManSR2

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Shortstuff820 wrote...

My original Shepard is a Sentinel. I've never changed him nor will I in ME3. It's the class I enjoy the most, especially since I added Miranda's Slam ability.


Mine, too. I'll be taking him through ME3, BioWare's changes be damned.

#124
Praetor Knight

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BrotherWarth wrote...

It increases cooldowns for all of your powers and detonating the armor activates the cooldown. This isn't too hard to figure out.


Uh, okay, I'll just agree to disagree with your assessment of Tech Armor being a hindrance at this point.

And remember the demo is not final game code, so I'm gonna wait for the game before setting my opinions of ME3 powers in stone.

#125
Guest_BrotherWarth_*

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Praetor Shepard wrote...

BrotherWarth wrote...

It increases cooldowns for all of your powers and detonating the armor activates the cooldown. This isn't too hard to figure out.


Uh, okay, I'll just agree to disagree with your assessment of Tech Armor being a hindrance at this point.

And remember the demo is not final game code, so I'm gonna wait for the game before setting my opinions of ME3 powers in stone.


There's no reason to think the powers will be significantly altered. It's already gone gold so feedback now won't change anything. And you can max out powers in the SP and MP demo, so it's not like we're not seeing its full potential. Play the MP demo and you'll see that no one playing a Sentinel who's any good is using the Tech Armor.