BrotherWarth wrote...
There's no reason to think the powers will be significantly altered. It's already gone gold so feedback now won't change anything. And you can max out powers in the SP and MP demo, so it's not like we're not seeing its full potential. Play the MP demo and you'll see that no one playing a Sentinel who's any good is using the Tech Armor.
MP is balanced differently though, and I expect that an ME3 Sentinel would be similar to an ME2 Sentinel in the sense that it gets stronger mid to late game.
And there could be minor differences in cooldowns, Tech Armor blast radius (my one area of concern), damage multipliers, etc in the game compared to the demo.
But I guess I am also approaching this from a slightly different perspective because I've been trying to weigh the powers and passives, plus gear (like weapons, weapon mods, armor and upgrades) for the class together. So I feel that the class is back to being more support-focused than how aggressively the class can be played in ME2.
And the hidden littly feature of resetting squadmate's cooldowns is seriously OP in ME2. I enjoyed spamming Tali's and Legion's Attack Drones, spamming Singularity with Liara, Shadow Strike with Kasumi and so on.
Modifié par Praetor Shepard, 18 février 2012 - 02:07 .





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