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Sentinel hate?!


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#126
Praetor Knight

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BrotherWarth wrote...

There's no reason to think the powers will be significantly altered. It's already gone gold so feedback now won't change anything. And you can max out powers in the SP and MP demo, so it's not like we're not seeing its full potential. Play the MP demo and you'll see that no one playing a Sentinel who's any good is using the Tech Armor.


MP is balanced differently though, and I expect that an ME3 Sentinel would be similar to an ME2 Sentinel in the sense that it gets stronger mid to late game.

And there could be minor differences in cooldowns, Tech Armor blast radius (my one area of concern), damage multipliers, etc in the game compared to the demo.

But I guess I am also approaching this from a slightly different perspective because I've been trying to weigh the powers and passives, plus gear (like weapons, weapon mods, armor and upgrades) for the class together. So I feel that the class is back to being more support-focused than how aggressively the class can be played in ME2.

And the hidden littly feature of resetting squadmate's cooldowns is seriously OP in ME2. I enjoyed spamming Tali's and Legion's Attack Drones, spamming Singularity with Liara, Shadow Strike with Kasumi and so on. :devil:

Modifié par Praetor Shepard, 18 février 2012 - 02:07 .


#127
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Again, there's no reason to think any of those alterations would be made. The blast radius is what it is and I seriously doubt there's a piece of equipment that specifically increases the blast radius of one power of one class.
And as I said, you can max out the tech armor in the SP demo so we are seeing the power for all it's worth.

#128
double02

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I like all the classes, but Sentinel is one of my last picks.

#129
Elecbender

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What I don't understand is why the Sentinel's specialty power gives so little bonuses compared to the other classes' specialty power. Is it because its permanent compared to the other classes?

Because I'm not seeing a use for an evolution that gives 5% damage reduction.

#130
snackrat

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When a swarm of husks keep knocking Shepard back and all they can do is recoil, having Tech Armour blow their asses to dust is a LIFE-SAVER :D

#131
FinalFantasy84

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VonVerrikan wrote...

Big mouth scrub players like you need to understand people are better than you are at videogames.


Stop talking about yourself.

Modifié par FinalFantasy84, 18 février 2012 - 05:09 .


#132
I Tsunayoshi I

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Karsciyin wrote...

When a swarm of husks keep knocking Shepard back and all they can do is recoil, having Tech Armour blow their asses to dust is a LIFE-SAVER :D


You are doing something very wrong if that ever happens in the first place.

#133
LexXxich

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Looking at Tech Armour, you can spend 10 points to get 30% DR and 80% cooldown penalty. Adding another 11 points for 40% DR/80% penalty or 30% DR/ 50% penalty. Opportunity cost looks too high for such questionable benefits. Possible 20% bonus to power damage seems interesting, though.

#134
rumination888

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After trying out the Soldier and Vanguard I gotta change my statement earlier in the thread.

Sentinels were badly nerfed.

Whats sad is BioWare gave Nova to the Vanguard. Nova is basically a
stronger, short-range Tech Armor explosion in disguise, complete with Barrier/Shield
depletion before exploding. This wouldn't be bad if Tech Armor still retained its 18m range, but nooooooo.....

The assault Sentinel in ME2 was a long-range tank. Sure, some people like to play it as a poor-man's Vanguard(even though theres already a class that plays like a Vanguard.... they're called Vanguards), but that doesn't mean BioWare should nerf it. Now assault Sentinels really are just a poor-man's Vanguard.

And as if ME2 Soldiers wern't already more powerful than the ME2 Sentinel as is, the devs decided to give them a mini-Tech Armor upgrade at the end of Adrenaline Rush. smh

Modifié par rumination888, 18 février 2012 - 11:35 .


#135
Hawkules

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Despite all this talk, I'm still considering switching from playing an Adept in ME1 & ME2 to a Sentinel in ME3. Higher weight capacity, overload AND warp, not to mention throw. They have tools to deal with every situation, sounds like a fantastic class to me.

#136
Twizz089

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Anyone who doesnt think the sentinel needed a nerf is crazy. The ME2 sentinel could fill the combat role and tank better than the Pure combat class. Last I checked Sentinel was tech/biotic not tech/biotic/combat.

That being said noone on this forum knows how low we can get our cooldowns. But the MP demo gives us a very good idea.

In the MP demo I only carry the Locust smg (it is basically a very light AR with range far beyond the other smgs) and my cooldowns are 190% faster.

My throw is at about 1.2 secs and my warp is 2.5 sec. (I have yet to fully upgrade my warp so I can lower the cooldown even further)

In the SP game we can upgrade our armor to get these cooldowns to drop even farther also through Alliance Training we can receive further reductions by reducing the weight of weapons.

A fully upgraded tech armor only adds 0.6 seconds to my throw and 1.2 secs to my warp (like I said my warp is not upgraded so the base cooldown can be reduced farther) while making both moves 20% stronger and giving me 30% DR. Seems like nice trade off.

Power based Sentinels are fine, (in MP I am always 1st or 2nd my team on points) but if you are looking to fill a combat role it seems like the sentinel can no longer out perform or perform at the same level as the combat classes (which seems fair and balanced to me)

Modifié par Twizz089, 18 février 2012 - 02:36 .


#137
adonfraz

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If you played the Sentinel like a caster, the Sentinel is a fine class especially when paired with Liara and her singularity on a 4 second cooldown.

The Assault style Sentinel looks like it would be difficult to manage on Insanity.

Very small blast radius

No auto-detonation

Cooldown after detonation

No upgrade to have a portion of shields restored after detonation

Last but not least activating Tech Armor no longer restores your shields

#138
Twizz089

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adonfraz wrote...

If you played the Sentinel like a caster, the Sentinel is a fine class especially when paired with Liara and her singularity on a 4 second cooldown.

The Assault style Sentinel looks like it would be difficult to manage on Insanity.

Very small blast radius

No auto-detonation

Cooldown after detonation

No upgrade to have a portion of shields restored after detonation

Last but not least activating Tech Armor no longer restores your shields


This seems fair to me, a tech/biotic class should not be able to be  fill a frontline assault role as good as or in some cases better then the combat classes

#139
Abraham_uk

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macdadams2 wrote...

 Sentinel is vastly improved. Truly a jack of all trades with the tech armor making them able to fill a soldier roll if desired. Talents can reduce the cooldown a slight bit plus carrying less weapons. Control of detonation helps in case you get swarmed. 
Plus having warp, overload, and the awesome lift grenades makes this class now better than infiltrator. And of course in my opinion they have the coolest heavy melee attack!


Very few people hate the sentinel. Like the engineer, few people actually bother to give the sentinel a chance and for that reason, few people ever find out how awesome that class is.

Survival of the fittest: Tech armour
Protections gone: Warp and overload
Enemy getting too close: Biotic throw.
If only there was a way to freeze that enemy: Cryo Blast.
Dear Soldiers, Infiltrators, Adepts and Sentinels, we couldn't think of a new power, here take this grenade: Boring but useful. Lift grenade for the win.

#140
adonfraz

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Twizz089 wrote...

adonfraz wrote...

If you played the Sentinel like a caster, the Sentinel is a fine class especially when paired with Liara and her singularity on a 4 second cooldown.

The Assault style Sentinel looks like it would be difficult to manage on Insanity.

Very small blast radius

No auto-detonation

Cooldown after detonation

No upgrade to have a portion of shields restored after detonation

Last but not least activating Tech Armor no longer restores your shields


This seems fair to me, a tech/biotic class should not be able to be  fill a frontline assault role as good as or in some cases better then the combat classes


The Sentinel still seems good to me. I'm beasting in MP with my Turian Sentinel. Overload is great now

#141
Twizz089

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adonfraz wrote...

Twizz089 wrote...

adonfraz wrote...

If you played the Sentinel like a caster, the Sentinel is a fine class especially when paired with Liara and her singularity on a 4 second cooldown.

The Assault style Sentinel looks like it would be difficult to manage on Insanity.

Very small blast radius

No auto-detonation

Cooldown after detonation

No upgrade to have a portion of shields restored after detonation

Last but not least activating Tech Armor no longer restores your shields


This seems fair to me, a tech/biotic class should not be able to be  fill a frontline assault role as good as or in some cases better then the combat classes


The Sentinel still seems good to me. I'm beasting in MP with my Turian Sentinel. Overload is great now


Yes very good to me also, was my favorite class in ME2 and is still my favorite class in ME3. 

#142
Twizz089

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Abraham_uk wrote...

macdadams2 wrote...

 Sentinel is vastly improved. Truly a jack of all trades with the tech armor making them able to fill a soldier roll if desired. Talents can reduce the cooldown a slight bit plus carrying less weapons. Control of detonation helps in case you get swarmed. 
Plus having warp, overload, and the awesome lift grenades makes this class now better than infiltrator. And of course in my opinion they have the coolest heavy melee attack!


Very few people hate the sentinel. Like the engineer, few people actually bother to give the sentinel a chance and for that reason, few people ever find out how awesome that class is.

Survival of the fittest: Tech armour
Protections gone: Warp and overload
Enemy getting too close: Biotic throw.
If only there was a way to freeze that enemy: Cryo Blast.
Dear Soldiers, Infiltrators, Adepts and Sentinels, we couldn't think of a new power, here take this grenade: Boring but useful. Lift grenade for the win.


Ha Ha dont insult my Lift Grenade I love that thing, Lift grenade+ double throw (no cooldown after biotic combo) is godly

#143
adonfraz

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Twizz089 wrote...

Abraham_uk wrote...

macdadams2 wrote...

 Sentinel is vastly improved. Truly a jack of all trades with the tech armor making them able to fill a soldier roll if desired. Talents can reduce the cooldown a slight bit plus carrying less weapons. Control of detonation helps in case you get swarmed. 
Plus having warp, overload, and the awesome lift grenades makes this class now better than infiltrator. And of course in my opinion they have the coolest heavy melee attack!


Very few people hate the sentinel. Like the engineer, few people actually bother to give the sentinel a chance and for that reason, few people ever find out how awesome that class is.

Survival of the fittest: Tech armour
Protections gone: Warp and overload
Enemy getting too close: Biotic throw.
If only there was a way to freeze that enemy: Cryo Blast.
Dear Soldiers, Infiltrators, Adepts and Sentinels, we couldn't think of a new power, here take this grenade: Boring but useful. Lift grenade for the win.


Ha Ha dont insult my Lift Grenade I love that thing, Lift grenade+ double throw (no cooldown after biotic combo) is godly


Protip: You don't even need the grenade to combo. When you use warp and the enemy is glowing (even if they have shields) if you use throw, it blows up.

Just learned that.

#144
Frailstrength

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I feel that in ME2, the Sentinel made the soldier and the adept feel really pointless. Even though the classes were more distinct, the Sentinel seemed to be too good at frontline assault and at spamming powers. Now, it feels like all the classes have a reason to exist this time around, and the sentinel feels like it fits right where it should. I am still not crazy about the lack of punch the tech armor has when it detonates, but its a trade off I'm willing to accept in exchange for having the ability to handle any situation, and be able to work with any squad members I choose.

#145
Graunt

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Twizz089 wrote...

Anyone who doesnt think the sentinel needed a nerf is crazy. The ME2 sentinel could fill the combat role and tank better than the Pure combat class. Last I checked Sentinel was tech/biotic not tech/biotic/combat.


Yeah, no.  In no way, shape or form did a Sentinel outperform a Soldier.  Try playing above normal difficulty.  They also were not the one man armies like so many people romaticized.  Unless very slow and plodding is the kind of army you enjoy.  They were as squad dependant as any other class, if not moreso due to needing someone to either fuel warp explosions or to give them an ammo power so that they could actually kill something other than by running up and meleeing.

Don't bother uploading the same Halestorm video that's linked every single time as some kind of "proof", because that's ridiculous.  Most of the high powered classes can have videos that make them look much stronger than anyone else.  The Sentinel was good at taking hits, and running up to enemies if you felt like it.  That doesn't make them better than the Vanguard or the Soldier at what each of them specialize in, nor were they anywhere near as good as the Soldier or even Infiltrator for long range kills on priority targets.

People want to act like a Sentinel was somehow "God Mode" in ME2, but they weren't.  They were good, but they definitely were not "the best class in the game" or even close.

Modifié par Graunt, 18 février 2012 - 07:47 .


#146
I Tsunayoshi I

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Twizz089 wrote...

Anyone who doesnt think the sentinel needed a nerf is crazy. The ME2 sentinel could fill the combat role and tank better than the Pure combat class. Last I checked Sentinel was tech/biotic not tech/biotic/combat.

That being said noone on this forum knows how low we can get our cooldowns. But the MP demo gives us a very good idea.

In the MP demo I only carry the Locust smg (it is basically a very light AR with range far beyond the other smgs) and my cooldowns are 190% faster.

My throw is at about 1.2 secs and my warp is 2.5 sec. (I have yet to fully upgrade my warp so I can lower the cooldown even further)

In the SP game we can upgrade our armor to get these cooldowns to drop even farther also through Alliance Training we can receive further reductions by reducing the weight of weapons.

A fully upgraded tech armor only adds 0.6 seconds to my throw and 1.2 secs to my warp (like I said my warp is not upgraded so the base cooldown can be reduced farther) while making both moves 20% stronger and giving me 30% DR. Seems like nice trade off.

Power based Sentinels are fine, (in MP I am always 1st or 2nd my team on points) but if you are looking to fill a combat role it seems like the sentinel can no longer out perform or perform at the same level as the combat classes (which seems fair and balanced to me)


No offense, but you are playing the class wrong if you are doing nothing but Warp and Throw.  Sounds like you are playing as an inferior Adept.

#147
Guest_BrotherWarth_*

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Hawkules wrote...

Despite all this talk, I'm still considering switching from playing an Adept in ME1 & ME2 to a Sentinel in ME3. Higher weight capacity, overload AND warp, not to mention throw. They have tools to deal with every situation, sounds like a fantastic class to me.


Why would you switch NOW and not in ME2? The Sentinel is just objectively worse in ME3 than in ME2. It makes no sense to me, hearing all the negatives and how the class was nerfed and thinking "Sounds like a good time to switch to Sentinel."

Abraham_uk wrote...

macdadams2 wrote...

 Sentinel
is vastly improved. Truly a jack of all trades with the tech armor
making them able to fill a soldier roll if desired. Talents can reduce
the cooldown a slight bit plus carrying less weapons. Control of
detonation helps in case you get swarmed. 
Plus having warp,
overload, and the awesome lift grenades makes this class now better than
infiltrator. And of course in my opinion they have the coolest heavy
melee attack!


Very few people hate the sentinel. Like the
engineer, few people actually bother to give the sentinel a chance and
for that reason, few people ever find out how awesome that class is.

Survival of the fittest: Tech armour
Protections gone: Warp and overload
Enemy getting too close: Biotic throw.
If only there was a way to freeze that enemy: Cryo Blast.
Dear Soldiers, Infiltrators, Adepts and Sentinels, we couldn't think of a new power, here take this grenade: Boring but useful. Lift grenade for the win.


If you think Sentinel has been improved in ME3 then you have no idea what you're talking about. Not a clue.
Tech Armor provided a 100% boost to shields in ME2. In ME3 just 40%.
In ME2, Tech Armor didn't increase power cooldowns. In ME3 it adds, at best, 40%.
In ME2 Tech Armor detonated automatically and detonation didn't activate the cooldown. In ME3 you have to activate the detonation and it activated the LONG cooldown.
In ME2 the detonation had a radius of nearly 20 meters and stunned most enemies. In ME3 the radius is just 4.5 meters and doesn't stun most enemies.

Overload and Warp have gotten buffs, but that's a paltry consolation prize when compared to Tech Armor's worthlessness.

#148
rumination888

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Power armor sentinels are now a poor man's engineer.

Incinerate > Warp against armor.
Overload now obliterates barriers, and with the right upgrades, is vastly superior to Throw for crowd control.
Warp is now mainly useful as a debuff, but Cryo Blast has an even stronger debuff.
A Combat Drone with the small AoE stun and 3 chain hit upgrade now provides more survivability than Tech Armor, without incurring a cooldown penalty.

The only thing Sentinels have over the Engineer is the ability to cause a biotic explosion.... but the radius of the explosions have been nerfed so bad that you'll rarely hit more than 1 other enemy(thats with the upgrade, too). Infact, you're better off frying groups of enemies with Overload now, including the ones without protection.

#149
I Tsunayoshi I

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BrotherWarth wrote...

Hawkules wrote...

Despite all this talk, I'm still considering switching from playing an Adept in ME1 & ME2 to a Sentinel in ME3. Higher weight capacity, overload AND warp, not to mention throw. They have tools to deal with every situation, sounds like a fantastic class to me.


Why would you switch NOW and not in ME2? The Sentinel is just objectively worse in ME3 than in ME2. It makes no sense to me, hearing all the negatives and how the class was nerfed and thinking "Sounds like a good time to switch to Sentinel."

Abraham_uk wrote...

macdadams2 wrote...

 Sentinel
is vastly improved. Truly a jack of all trades with the tech armor
making them able to fill a soldier roll if desired. Talents can reduce
the cooldown a slight bit plus carrying less weapons. Control of
detonation helps in case you get swarmed. 
Plus having warp,
overload, and the awesome lift grenades makes this class now better than
infiltrator. And of course in my opinion they have the coolest heavy
melee attack!


Very few people hate the sentinel. Like the
engineer, few people actually bother to give the sentinel a chance and
for that reason, few people ever find out how awesome that class is.

Survival of the fittest: Tech armour
Protections gone: Warp and overload
Enemy getting too close: Biotic throw.
If only there was a way to freeze that enemy: Cryo Blast.
Dear Soldiers, Infiltrators, Adepts and Sentinels, we couldn't think of a new power, here take this grenade: Boring but useful. Lift grenade for the win.


If you think Sentinel has been improved in ME3 then you have no idea what you're talking about. Not a clue.
Tech Armor provided a 100% boost to shields in ME2. In ME3 just 40%.
In ME2, Tech Armor didn't increase power cooldowns. In ME3 it adds, at best, 40%.
In ME2 Tech Armor detonated automatically and detonation didn't activate the cooldown. In ME3 you have to activate the detonation and it activated the LONG cooldown.
In ME2 the detonation had a radius of nearly 20 meters and stunned most enemies. In ME3 the radius is just 4.5 meters and doesn't stun most enemies.

Overload and Warp have gotten buffs, but that's a paltry consolation prize when compared to Tech Armor's worthlessness.


Tech Armor in ME3 provides nothing to shields at all. It only increases damage resistance as a whole by 40% tops.

#150
Twizz089

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adonfraz wrote...

Twizz089 wrote...

Abraham_uk wrote...

macdadams2 wrote...

 Sentinel is vastly improved. Truly a jack of all trades with the tech armor making them able to fill a soldier roll if desired. Talents can reduce the cooldown a slight bit plus carrying less weapons. Control of detonation helps in case you get swarmed. 
Plus having warp, overload, and the awesome lift grenades makes this class now better than infiltrator. And of course in my opinion they have the coolest heavy melee attack!


Very few people hate the sentinel. Like the engineer, few people actually bother to give the sentinel a chance and for that reason, few people ever find out how awesome that class is.

Survival of the fittest: Tech armour
Protections gone: Warp and overload
Enemy getting too close: Biotic throw.
If only there was a way to freeze that enemy: Cryo Blast.
Dear Soldiers, Infiltrators, Adepts and Sentinels, we couldn't think of a new power, here take this grenade: Boring but useful. Lift grenade for the win.


Ha Ha dont insult my Lift Grenade I love that thing, Lift grenade+ double throw (no cooldown after biotic combo) is godly


Protip: You don't even need the grenade to combo. When you use warp and the enemy is glowing (even if they have shields) if you use throw, it blows up.

Just learned that.



lol tried it a bit ago in MP with a friend of mine who was an adept, it works great.. only problem it gave him all the points for the kill even tho I cause the biotic detonate