Sora Kitano wrote...
Twizz089 wrote...
Anyone who doesnt think the sentinel needed a nerf is crazy. The ME2 sentinel could fill the combat role and tank better than the Pure combat class. Last I checked Sentinel was tech/biotic not tech/biotic/combat.
That being said noone on this forum knows how low we can get our cooldowns. But the MP demo gives us a very good idea.
In the MP demo I only carry the Locust smg (it is basically a very light AR with range far beyond the other smgs) and my cooldowns are 190% faster.
My throw is at about 1.2 secs and my warp is 2.5 sec. (I have yet to fully upgrade my warp so I can lower the cooldown even further)
In the SP game we can upgrade our armor to get these cooldowns to drop even farther also through Alliance Training we can receive further reductions by reducing the weight of weapons.
A fully upgraded tech armor only adds 0.6 seconds to my throw and 1.2 secs to my warp (like I said my warp is not upgraded so the base cooldown can be reduced farther) while making both moves 20% stronger and giving me 30% DR. Seems like nice trade off.
Power based Sentinels are fine, (in MP I am always 1st or 2nd my team on points) but if you are looking to fill a combat role it seems like the sentinel can no longer out perform or perform at the same level as the combat classes (which seems fair and balanced to me)
No offense, but you are playing the class wrong if you are doing nothing but Warp and Throw. Sounds like you are playing as an inferior Adept.
No offense, but in MP a human sentinel only has tech armor, warp, and throw. What move should I be using then? Do tell
Modifié par Twizz089, 19 février 2012 - 12:24 .





Retour en haut




