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why wasnt the normandy blown out of the sky during the demo?


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#426
chengthao

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ediskrad327 wrote...

you don't die in the first 10 minutes of the game? clearly this was made to appeal to the Call of Duty crowd, PREORDER CANCELLED!


remember Mass Effect 2?

#427
Lotion Soronarr

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Goneaviking wrote...

Lotion Soronnar wrote...

Mistake in the animation? No, mistake in the script and writing.

Because there's no way you can miss something like that.


Apparently you can, because I didn't notice it until it was pointed out. But then I just played the demo to have a good time.



Just because you ddn't notice it doesn't mean it's not a mistake/problem.
And if you did notice and didn't care - again, it doesn't mean it's not an issue.

Shep having a long chat with anderson while sorounded by reapers who magicly ignore them is somethnig a 5-year old could spot.

#428
Sgt Stryker

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Jedi Sentinel Arian wrote...

So the conclusion is:

1) Pure Luck
2) Bioware's Determinism
3) No other option is possible.


And what is so bad about pure luck, anyway? Like I said before, extraordinary things happen in real wars all the time, why can't they happen in fictitious wars too?

#429
Lotion Soronarr

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Sgt Stryker wrote...

Jedi Sentinel Arian wrote...

So the conclusion is:

1) Pure Luck
2) Bioware's Determinism
3) No other option is possible.


And what is so bad about pure luck, anyway? Like I said before, extraordinary things happen in real wars all the time, why can't they happen in fictitious wars too?



There's a limit to everything.
Waht your'e describing isn't luck. It's sheer, utter, complete reaper stupidity and plot armor thicker than the Mikly Way.

Why not have Shep develop eye lazers and kill off the reapers. Because if he dies, it's game over, right?:?
So it doesn't matter at all what we do to make him suvive.

#430
Ghost Rider LSOV

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chengthao wrote...

ediskrad327 wrote...

you don't die in the first 10 minutes of the game? clearly this was made to appeal to the Call of Duty crowd, PREORDER CANCELLED!


remember Mass Effect 2?


Would've been a funny trend if the same happened in ME3.

*Kid dies, Shepard looks down, then back up, seeing the small reaper charging its laser for the Normandy*
Shepard: "Not again." Image IPB

Modifié par Ghost Rider LSOV, 17 février 2012 - 01:57 .


#431
Drake-Shepard

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coming back to life once, or resurrection of some sort = jesus level.(saviour of the people/planet/galaxy)
like Neo in the matrix, or obi wan in star wars IV.... similar themes some sci fi movies have.

Nobody can come back to life twice. lol
This time if shepard dies...he is dead for good.

I don't make the rules :)

Modifié par Drake-Shepard, 17 février 2012 - 03:26 .


#432
Mendelevosa

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 The reason for the Reapers sparing the Normandy completely transcends our human understanding. We cannot even grasp the nature of their decision processes.

Modifié par Mendelevosa, 17 février 2012 - 03:39 .


#433
Sia_Sinblade

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I suppose R&D doesn't count? Hmm. Dunno then.

#434
Golden RAAM

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ediskrad327 wrote...

you don't die in the first 10 minutes of the game? clearly this was made to appeal to the Call of Duty crowd, PREORDER CANCELLED![/i]


OUTRAGOUS!!! CANCELS PREORDER[i]


#435
IST

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schnydz wrote...

stealth



#436
Locutus_of_BORG

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Jedi Sentinel Arian wrote...

So the conclusion is:

1) Pure Luck
2) Bioware's Determinism
3) No other option is possible.

Honestly, probably yes.

BW has always put cinematics ahead of hard realism for ME's cutscenes.

Those shuttles had no need to climb so high or fly so closely together. If they'd hugged the terrain more, they at least would've stood a better chance at surviving. This would've been more realistic, but the camera angle would've been harder to get.

Also remember the part where the Normandy first swoops in and bombs the whole area with the Cannibals? Remember those two Marines just off to the left of that area that needed the Normandy's medivac... That was some serious Danger Close Joker pulled off there... and he doesn't even go back for them after getting Shep... assuming there was anything left to go back to... Image IPB

Of course, there was no reason why the Normandy didn't get hit by the Reaper... but considering its flight path, how did the Normandy NOT spot the Reaper in the first place?? That thing wasn't exactly subtle. And the sky was filled with Oculus too, so how the hell did none of the Reapers spot the Normandy?? Everybody saw everybody but nobody wanted to shoot?? Like, WTH???

^Basically, you could say that nothing in that whole entire sequence made any sense at any point.

Mendelevosa wrote...

 The reason for the Reapers sparing the Normandy completely transcends our human understanding. We cannot even grasp the nature of their decision processes.

Well, honestly, the Reapers do a lot of questionable stuff:

In ME1, I thought the Sov's dialogue with Shep was the *dumbest* (despite being cool) thing Sov could do. Why fill in Shep on things he couldn't possibly otherwise know? Why waste the effort talking to Shep for any reason at all?

In ME2, Harby makes a fool of himself. I've read one theory out there that makes a good case for what the Reapers do as a whole during ME2, but Harby himself is still a bit of a tool.

In ME3, the Reapers are shown landing on planets to fight, even though it would be easier for them to just those planets to kingdom come first and then land and do whatever. Earth is maybe the only possible exception, providing the Reapers still want human DNA to create a human Reaper.

Modifié par Locutus_of_BORG, 17 février 2012 - 04:15 .


#437
Nordicus

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DEMIKLY wrote...

schnydz wrote...

stealth

Implies that Reapers are purely robotic automated ships that rely solely on radar and have none of the ways to observe the surroundings that every biped in ME has?

#438
Taleroth

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Nordicus wrote...

DEMIKLY wrote...

schnydz wrote...

stealth

Implies that Reapers are purely robotic automated ships that rely solely on radar and have none of the ways to observe the surroundings that every biped in ME has?

Also, it means Collectors have better technology than the Reapers themselves.

#439
Reptilian Rob

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Golden RAAM wrote...

ediskrad327 wrote...

you don't die in the first 10 minutes of the game? clearly this was made to appeal to the Call of Duty crowd, PREORDER CANCELLED![/i]


OUTRAGOUS!!! CANCELS PREORDER[i][/u]
[u]

END OF RINE!

RINE ENDS HERE! 

#440
Crackseed

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There has always been alot of "stretch the reality for the sake of gameplay/story" moments in any Bioware game. I didn't mind this one at all - we don't know how the IFF/Reaper tech in the Normandy has affected it's capabilities either in terms of stealth systems. It's very possible the ship was basically a blind spot to the Reapers. Maybe they just weren't that fussed about it.

I will note that once the Normandy left earth, the speed at which it was moving while the Reapers were hotdropping in does make it realistic to expect that it would probably be able to escape w/o much issue there.

#441
Lord of Mu

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Reptilian Rob wrote...

Golden RAAM wrote...

ediskrad327 wrote...

you don't die in the first 10 minutes of the game? clearly this was made to appeal to the Call of Duty crowd, PREORDER CANCELLED![/i]


OUTRAGOUS!!! CANCELS PREORDER[i][/u]
[u]

END OF RINE!

RINE ENDS HERE! 


This thread has gone orange.

Now, if Bioware came out and said that EDI was upgraded after some resarch was done on the reaper IFF and as such EDI was able to do some awesome eletronic warfare and temporially prevented the Reapers from getting a target lock on the Normandy. I might be tempted to believe it.

Stealth tech works well in the vastness of space not so much when you're in the middle of a warzone and everyone can still SEE you.

Cloaking tech is something they never bothered to add to the Normandy, cloaking as in Infiltrator / Kasumi Goto style cloak. Full invisibility. Might work but that would completly ruin the cutscent.

#442
InvincibleHero

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A quick point did anyone notice how many Normandy looking ships were in the background. Apparently it is not a prototype anymore at least in scout ship design they might not have the stealth the real Normandy has but by sight you could not pick it out by name on a moving ship. They are not going to bother getting IDs on ships before they destory them either.

From the demo apparently after landing reapers are limited in their ground form. They do not move from their spot at all for a long time. They also are limited by this in what weapons and what direction they can fire. Dreadnaught would take some time to get airborne and chase after Normandy. Once out of atmosphere and normandy FTLs they lost it anyway. So it was pointless they got what they want they are reaping earth.

No reapers in space or air were apparent when Normandy makes its escape. They were all planetside feasting on human goo and having fun blowing stuff up.

The one that destroyed the shuttles was not a dreadnaught but smaller ground reaper with limited weapons and range. It likely could not target Normandy if it wanted to.

#443
AlexXIV

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Taleroth wrote...

Nordicus wrote...

DEMIKLY wrote...

schnydz wrote...

stealth

Implies that Reapers are purely robotic automated ships that rely solely on radar and have none of the ways to observe the surroundings that every biped in ME has?

Also, it means Collectors have better technology than the Reapers themselves.

Well it depends how Reapers process data. For all we know an IFF or whatever can be used so Reapers think the thing is another reaper or something. I mean if they are big old computers they could be hacked somehow. I liked the idea someone mentioned that EDI somehow worked on the IFF which basically makes the Normandy a 'neutral' target for Reapers. Aka they don't consider her a valid target.

Modifié par AlexXIV, 18 février 2012 - 03:19 .


#444
Ziggeh

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Narrative causality.

#445
Taleroth

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Ghost Rider LSOV wrote...

Would've been a funny trend if the same happened in ME3.

*Kid dies, Shepard looks down, then back up, seeing the small reaper charging its laser for the Normandy*
Shepard: "Not again." Image IPB

Funny?

Just imagine how big the SR 3 would be. It would be worth it.

AlexXIV wrote...

Well it depends how Reapers process data. For all we know an IFF or whatever can be used so Reapers think the thing is another reaper or something. I mean if they are big old computers they could be hacked somehow. I liked the idea someone mentioned that EDI somehow worked on the IFF which basically makes the Normandy a 'neutral' target for Reapers. Aka they don't consider her a valid target.

  IFFs don't work that way. It's entirely possible that'll be the explanation. But it would be a gross misunderstanding of IFF technology.

IFFs send encrypted signals to verify identity. Both ends must have the same encryption key or the system fails to verify. The Reapers would only have to alter the key on their end to disable the Normandy's IFF. For even trying to interact with the Reaper IFF system after the change, the Normandy would be identified as hostile.

Modifié par Taleroth, 18 février 2012 - 03:34 .


#446
GnusmasTHX

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I already told you, that Reaper was made from all the dumb kids from a previous cycle.

#447
Gabey5

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DEMIKLY wrote...

schnydz wrote...

stealth


THEY ARE FREAKING REAPERS

they control our technological development

those crappy stealth systems could not fool their minions


it would be like putting on a lap shade and thinking your fooling anyone 

#448
Rrezz

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the reapers were probly like
"hey man, is that the Normandy?"
"ummm... holy **** I think you're right..."
"should we um... you know... kill it?"
"I dont know, you saw what the old one did to Sovereign, and this one's been upgraded, so probly best not to **** with it"

Modifié par Rrezz, 18 février 2012 - 03:28 .


#449
AlexXIV

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Or the Reaper was Shepard's father. So he didn't want to kill him, just watch how his friends die to turn him to the dark side.

#450
GnusmasTHX

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Gabey5 wrote...

DEMIKLY wrote...

schnydz wrote...

stealth


THEY ARE FREAKING REAPERS

they control our technological development

those crappy stealth systems could not fool their minions


it would be like putting on a lap shade and thinking your fooling anyone 


Yeah. They're Reapers, they control our technological development.

That's why races that aren't Reapers have built Relays, albeit small ones. FUBAR'd the Keepers, reverse engineered their weapons and even killed one before we had said weapons.