why wasnt the normandy blown out of the sky during the demo?
#126
Posté 15 février 2012 - 10:21
#127
Posté 15 février 2012 - 10:22
#128
Posté 15 février 2012 - 10:22
Giantdeathrobot wrote...
The relays are needed for the next galactic civilization to arise, don't forget about the cycle of extinction.
As for the Normandy, plot armor + IFF, I'd wager. The whole scene was melodramatic and derpy at any rate.
Is the Normandy we saw a different ship?
#129
Posté 15 février 2012 - 10:23
Modifié par Mendelevosa, 15 février 2012 - 10:24 .
#130
Posté 15 février 2012 - 10:23
It's just a "holywood" thingy, nothing will happen unless it's justified by the plot.
#131
Posté 15 février 2012 - 10:26
Stealth systems
Plot Armor
The game would end in about ten minutes
The good guys always win
The bad guys are usually incompetent idiots, even when they're ancient AIs
Shooting a fast moving targets is more fun for Reapers... the list really does go on and on.
#132
Posté 15 février 2012 - 10:28
DJBare wrote...
Whatever, it was shooting at everything in the final battle, it still thought it could not be defeated so did not concentrate fire on the normandy, the idea of defeat was beyond Soveriegn.MerchantGOL wrote...Bull ****, Even sovrgein realized that Shepard was in the way and would of anhilated the normandy if it had the chance.
also notive enver once took a shot at the normandy during the final battle
And of all the ships out there, Normandy was the smallest threat. It's got cruisers and dreadnoughts around.
Sovereign not targeting Normandy actually makes perfect sense.
Also:
YOU CAN'T USE STEALTH SYSTEMS IN ATMOSPHERE (and even if oyu could, they wont' help agaisnt reapers when you're in visual range)
Modifié par Lotion Soronnar, 15 février 2012 - 10:29 .
#133
Posté 15 février 2012 - 10:30
Savber100 wrote...
The entire city was in chaos and the Reapers were busily ridding the last defenses on Earth so I honestly don't think it was THAT improbable for the most advanced and fastest ship of the Alliance to somehow slip by.
except one of the reaper crawlers were litterally staring right at him and the normandy..
also, im not really buying the whole 'blind' argument.. if that were the case, how did they blow up the transport shuttles?
regardless, as has been explained in other posts in this thread, they may have let him go on purpose. the whole 'let him suffer for a while, we can take him later' thing..
#134
Posté 15 février 2012 - 10:30
#135
Posté 15 février 2012 - 10:32
wrdnshprd wrote...
Savber100 wrote...
The entire city was in chaos and the Reapers were busily ridding the last defenses on Earth so I honestly don't think it was THAT improbable for the most advanced and fastest ship of the Alliance to somehow slip by.
except one of the reaper crawlers were litterally staring right at him and the normandy..
also, im not really buying the whole 'blind' argument.. if that were the case, how did they blow up the transport shuttles?
regardless, as has been explained in other posts in this thread, they may have let him go on purpose. the whole 'let him suffer for a while, we can take him later' thing..
We don't know how reapers "see" though. Chances are they rely on sensors of some sort and don't have physical eyes (although harbinger has those glowing lights that look like they could be eyes)
#136
Posté 15 février 2012 - 10:32
bennyjammin79 wrote...
It'd make for an awfully short game yes?
well they could have set the normandy a little further from the reaper so the normandy could dodge an attack while flying away.
But we are right smack in front of the thing it is awkward.
#137
Posté 15 février 2012 - 10:33
Otherwise, plot Tech Armor
#138
Posté 15 février 2012 - 10:34
#139
Posté 15 février 2012 - 10:34
The whole thing really could have been handled better. If the sense of urgency hadn't been broken by the entire sequence, we might not have this thread at all.Gabey5 wrote...
bennyjammin79 wrote...
It'd make for an awfully short game yes?
well they could have set the normandy a little further from the reaper so the normandy could dodge an attack while flying away.
But we are right smack in front of the thing it is awkward.
#140
Posté 15 février 2012 - 10:35
#141
Posté 15 février 2012 - 10:35
Either way it was fine.
Forum's degraded to nitpicking.
-TheStick.
#142
Posté 15 février 2012 - 10:35
It's been stated several times in this thread, the reaper IFF did not fool the collectors, so why should it fool the reapers.LegionMan wrote...
I will hazard a guess that the SR3 has the same IFF tech from the derelict Reaper. So that the Reapers would 'ignore' it until it were to say, attack them.
Otherwise, plot Tech Armor
#143
Posté 15 février 2012 - 10:36
whats funny is that a person whating me play the demo who hates mass effect asked that question and i said the exact same thing.Seboist wrote...
Because it would have made too much sense.
#144
Posté 15 février 2012 - 10:36
Gabey5 wrote...
The collectors could see the normandy just fine and they are nowhere near reaper level in the tech department. The only way this gets resolved is if in the 6 months shepard was on lockdown the alliance figured out how to stealth their ships from reapers and installed it on the normandy. That would bring up even more questons
Collectors were organic and could see the ship by looking out the window.
Rewatching the introduction again the Normandy detects Collector ship within 30 seconds of activating their stealth system. So the Collectors obviously knew where they were, which makes shooting up the Normandy a simple matter of pointing their gun in the right direction and shooting. Far from impossible if there's a Reaper piggy-backed inside the collector pilot using his organic eyes to target.
www.youtube.com/watch
#145
Posté 15 février 2012 - 10:37
Plus, only Harbinger has 'met' Shepard. We know nothing about reaper hierarchy, even if there is one, so maybe that reaper has no idea who Shepard is, just that these irritating humans are the reason why they've had to hoof it across dark space instead a cosy jump via the Citadel. So, giant angry evil space babies with a grudge.
#146
Posté 15 février 2012 - 10:37
#147
Posté 15 février 2012 - 10:37
DJBare wrote...
It's been stated several times in this thread, the reaper IFF did not fool the collectors, so why should it fool the reapers.LegionMan wrote...
I will hazard a guess that the SR3 has the same IFF tech from the derelict Reaper. So that the Reapers would 'ignore' it until it were to say, attack them.
Otherwise, plot Tech Armor
IFF + Stealth system? Couldn't get a good look at the Reaper just over there?
#148
Posté 15 février 2012 - 10:38
#149
Posté 15 février 2012 - 10:38
DJBare wrote...
It's been stated several times in this thread, the reaper IFF did not fool the collectors, so why should it fool the reapers.LegionMan wrote...
I will hazard a guess that the SR3 has the same IFF tech from the derelict Reaper. So that the Reapers would 'ignore' it until it were to say, attack them.
Otherwise, plot Tech Armor
The reaper IFF was used in consort with Reaper tech to enable safe passage through the Omega 4 relay.... It is possible that whilst the IFF won't fool the reapers indefinitely, if they detect a ship with Reaper tech on board and installed and one without Reaper tech, which one are they going to shoot down first?
#150
Posté 15 février 2012 - 10:40
KotorEffect3 wrote...
We don't know how reapers "see" though. Chances are they rely on sensors of some sort and don't have physical eyes (although harbinger has those glowing lights that look like they could be eyes)
A repaer is a super-advanced spaceship.
A good guess would be radar/lidar, all kinds of optical, thermal and similar sensors...the whole deal. That's what you'd put on a regular spaceship. Lord knows just how many different kind of sensory devices a reaper has.
In other words, it should be able to "see"...everything. Especially if it can see trough the eyes of it's indoctrinated/huskified servatns.





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