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why wasnt the normandy blown out of the sky during the demo?


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#126
Adugan

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Mass effect fields.

#127
Savber100

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The entire city was in chaos and the Reapers were busily ridding the last defenses on Earth so I honestly don't think it was THAT improbable for the most advanced and fastest ship of the Alliance to somehow slip by.

#128
Chromie

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Giantdeathrobot wrote...

The relays are needed for the next galactic civilization to arise, don't forget about the cycle of extinction.
As for the Normandy, plot armor + IFF, I'd wager. The whole scene was melodramatic and derpy at any rate.


Is the Normandy we saw a different ship?

#129
Mendelevosa

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The Reapers thought the little kid was Sovereign's destroyer.

Modifié par Mendelevosa, 15 février 2012 - 10:24 .


#130
Bobrzy

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My father asked the same question when he was watching me playing the demo.

It's just a "holywood" thingy, nothing will happen unless it's justified by the plot.

#131
UEFEndeavour

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Reaper IFF
Stealth systems
Plot Armor
The game would end in about ten minutes
The good guys always win
The bad guys are usually incompetent idiots, even when they're ancient AIs
Shooting a fast moving targets is more fun for Reapers... the list really does go on and on.

#132
Lotion Soronarr

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DJBare wrote...

MerchantGOL wrote...Bull ****, Even sovrgein realized that Shepard was in the way and would of anhilated the normandy if it had the chance.

also notive enver once took a shot at the normandy during the final battle

Whatever, it was shooting at everything in the final battle, it still thought it could not be defeated so did not concentrate fire on the normandy, the idea of defeat was beyond Soveriegn.


And of all the ships out there, Normandy was the smallest threat. It's got cruisers and dreadnoughts around.
Sovereign not targeting Normandy actually makes perfect sense.

Also:

YOU CAN'T USE STEALTH SYSTEMS IN ATMOSPHERE (and even if oyu could, they wont' help agaisnt reapers when you're in visual range)

Modifié par Lotion Soronnar, 15 février 2012 - 10:29 .


#133
wrdnshprd

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Savber100 wrote...

The entire city was in chaos and the Reapers were busily ridding the last defenses on Earth so I honestly don't think it was THAT improbable for the most advanced and fastest ship of the Alliance to somehow slip by.


except one of the reaper crawlers were litterally staring right at him and the normandy..

also, im not really buying the whole 'blind' argument.. if that were the case, how did they blow up the transport shuttles?

regardless, as has been explained in other posts in this thread, they may have let him go on purpose.  the whole 'let him suffer for a while, we can take him later' thing..

#134
bennyjammin79

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It'd make for an awfully short game yes?

#135
KotorEffect3

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wrdnshprd wrote...

Savber100 wrote...

The entire city was in chaos and the Reapers were busily ridding the last defenses on Earth so I honestly don't think it was THAT improbable for the most advanced and fastest ship of the Alliance to somehow slip by.


except one of the reaper crawlers were litterally staring right at him and the normandy..

also, im not really buying the whole 'blind' argument.. if that were the case, how did they blow up the transport shuttles?

regardless, as has been explained in other posts in this thread, they may have let him go on purpose.  the whole 'let him suffer for a while, we can take him later' thing..



We don't know how reapers "see" though.  Chances are they rely on sensors of some sort and don't have physical eyes (although harbinger has those glowing lights that look like they could be eyes)

#136
Gabey5

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bennyjammin79 wrote...

It'd make for an awfully short game yes?


well they could have set the normandy a little further from the reaper so the normandy could dodge an attack while flying away.

But we are right smack in front of the thing it is awkward.

#137
LegionMan

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 I will hazard a guess that the SR3 has the same IFF tech from the derelict Reaper.  So that the Reapers would 'ignore' it until it were to say, attack them.

Otherwise, plot Tech Armor

#138
Blarty

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It's quite possible that the reaper IFF would disguise the Normandy as being a high value target, at least at that stage of an invasion

#139
Taleroth

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Gabey5 wrote...

bennyjammin79 wrote...

It'd make for an awfully short game yes?


well they could have set the normandy a little further from the reaper so the normandy could dodge an attack while flying away.

But we are right smack in front of the thing it is awkward.

The whole thing really could have been handled better. If the sense of urgency hadn't been broken by the entire sequence, we might not have this thread at all.

#140
KotorEffect3

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The thing is it did appear to be in range of the little reaper but the big reapers had moved off somewhere, the big one that landed earlier had walked off on to the other side of the harbor.

#141
Piddlestick

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Kinda agreed with the OP. Reaper pet should have at least recognised and fired on the Normandy, just for effect. Ofcouse, it wouldn't have done much damage, if any, especially with Tali and Jacobs'' modifications installed.

Either way it was fine.

Forum's degraded to nitpicking.

-TheStick.

#142
DJBare

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LegionMan wrote...

 I will hazard a guess that the SR3 has the same IFF tech from the derelict Reaper.  So that the Reapers would 'ignore' it until it were to say, attack them.

Otherwise, plot Tech Armor

It's been stated several times in this thread, the reaper IFF did not fool the collectors, so why should it fool the reapers.

#143
saturos2

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Seboist wrote...

Because it would have made too much sense.

whats funny is that a person whating me play the demo who hates mass effect asked that question and i said the exact same thing.

#144
Goneaviking

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Gabey5 wrote...

The collectors could see the normandy just fine and they are nowhere near reaper level in the tech department. The only way this gets resolved is if in the 6 months shepard was on lockdown the alliance figured out how to stealth their ships from reapers and installed it on the normandy. That would bring up even more questons


Collectors were organic and could see the ship by looking out the window.

Rewatching the introduction again the Normandy detects Collector ship within 30 seconds of activating their stealth system. So the Collectors obviously knew where they were, which makes shooting up the Normandy a simple matter of pointing their gun in the right direction and shooting. Far from impossible if there's a Reaper piggy-backed inside the collector pilot using his organic eyes to target.

www.youtube.com/watch

#145
Klijpope

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Every reaper we have interacted with was insufferably smug and arrogant. They are like childish angry gods - omnipotent monster toddlers (yes, they may have a plan, or have a reason, but on our level...). So maybe the reaper ignored the military target to gleefully smash the little humans in front of it, because reapers don't think like we do.

Plus, only Harbinger has 'met' Shepard. We know nothing about reaper hierarchy, even if there is one, so maybe that reaper has no idea who Shepard is, just that these irritating humans are the reason why they've had to hoof it across dark space instead a cosy jump via the Citadel. So, giant angry evil space babies with a grudge.

#146
mitthrawuodo

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Anderson used force mind trick on the reaper

#147
Goneaviking

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DJBare wrote...

LegionMan wrote...

 I will hazard a guess that the SR3 has the same IFF tech from the derelict Reaper.  So that the Reapers would 'ignore' it until it were to say, attack them.

Otherwise, plot Tech Armor

It's been stated several times in this thread, the reaper IFF did not fool the collectors, so why should it fool the reapers.


IFF + Stealth system? Couldn't get a good look at the Reaper just over there?

#148
G3rman

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Because the game would be pretty ****ing short.

#149
Blarty

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DJBare wrote...

LegionMan wrote...

 I will hazard a guess that the SR3 has the same IFF tech from the derelict Reaper.  So that the Reapers would 'ignore' it until it were to say, attack them.

Otherwise, plot Tech Armor

It's been stated several times in this thread, the reaper IFF did not fool the collectors, so why should it fool the reapers.


The reaper IFF was used in consort with Reaper tech to enable safe passage through the Omega 4 relay.... It is possible that whilst the IFF won't fool the reapers indefinitely, if they detect a ship with Reaper tech on board and installed and one without Reaper tech, which one are they going to shoot down first?

#150
Lotion Soronarr

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KotorEffect3 wrote...
We don't know how reapers "see" though.  Chances are they rely on sensors of some sort and don't have physical eyes (although harbinger has those glowing lights that look like they could be eyes)


A repaer is a super-advanced spaceship.
A good guess would be radar/lidar, all kinds of optical, thermal and similar sensors...the whole deal. That's what you'd put on a regular spaceship. Lord knows just how many different kind of sensory devices a reaper has.

In other words, it should be able to "see"...everything. Especially if it can see trough the eyes of it's indoctrinated/huskified servatns.