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why wasnt the normandy blown out of the sky during the demo?


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#151
Taleroth

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Blarty wrote...

 if they detect a ship with Reaper tech on board and installed and one without Reaper tech, which one are they going to shoot down first?

The one broadcasting an outdated and compromised code that was last seen in the hands  of enemy forces.

Jim the Reaper: Hey, is that Bob?
Tony the Reaper: I thought Bob died in the Prothean war.
Jim: Well, he's showing up here on Earth.
Tony: Wasn't there some report from ol' Herb about Bob? Like he was dissected by the humans.
Jim: He must have gotten better.

Modifié par Taleroth, 15 février 2012 - 10:44 .


#152
KotorEffect3

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Lotion Soronnar wrote...

KotorEffect3 wrote...
We don't know how reapers "see" though.  Chances are they rely on sensors of some sort and don't have physical eyes (although harbinger has those glowing lights that look like they could be eyes)


A repaer is a super-advanced spaceship.
A good guess would be radar/lidar, all kinds of optical, thermal and similar sensors...the whole deal. That's what you'd put on a regular spaceship. Lord knows just how many different kind of sensory devices a reaper has.

In other words, it should be able to "see"...everything. Especially if it can see trough the eyes of it's indoctrinated/huskified servatns.



Well I do agree that it should know that the Normandy is there but it's perception and how it views it's sensory data could be different.  So maybe it just didn't care about the Normandy but considering what the Normandy did to the collectors it should care.  Maybe the reapers let the Normandy go on purpose.

#153
DraCZeQQ

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Seboist wrote...

Because it would have made too much sense.


exactly this ... making sense isnt Bioware's strong side ... :wizard:

also the "game would end after 10 minutes" ... well yea, if they made stupid scene to force emotions down your throat ... meaningless emotions ... but its getting kinda habit to butcher lore for the cinematic experience ... and says a lot about the writers ...

Reapers are super-inteligent, super-advanced ... yet they act retarded, when plot demands it? really?

Modifié par DraCZeQQ, 15 février 2012 - 10:47 .


#154
Lotion Soronarr

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Blarty wrote...
The reaper IFF was used in consort with Reaper tech to enable safe passage through the Omega 4 relay.... It is possible that whilst the IFF won't fool the reapers indefinitely, if they detect a ship with Reaper tech on board and installed and one without Reaper tech, which one are they going to shoot down first?


HM...the ship broadcasting a IFF knonw to be stolen? Yeah, I'd say they'd vaporize the Normandy.

Also, what other ships? Do you see any other WARSHIPS out there? I could buy it if the Normandy swooped in and swooped out, but it's hovering there for an eternity. By the time it leaves, the reapers could have anihilaited an antire fleet of ships.

#155
wrdnshprd

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KotorEffect3 wrote...

wrdnshprd wrote...

Savber100 wrote...

The entire city was in chaos and the Reapers were busily ridding the last defenses on Earth so I honestly don't think it was THAT improbable for the most advanced and fastest ship of the Alliance to somehow slip by.


except one of the reaper crawlers were litterally staring right at him and the normandy..

also, im not really buying the whole 'blind' argument.. if that were the case, how did they blow up the transport shuttles?

regardless, as has been explained in other posts in this thread, they may have let him go on purpose.  the whole 'let him suffer for a while, we can take him later' thing..



We don't know how reapers "see" though.  Chances are they rely on sensors of some sort and don't have physical eyes (although harbinger has those glowing lights that look like they could be eyes)


again, if that were the case, how did they take out the transport ships?  my main issue was they litterally saw shephard in the flesh.  i would think they would have the technology to see him in that respect.

but as has been repeated, they very likely could have let him go on purpose.

#156
Stalker

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Maybe the Normandy was in it's simple stealth mode?
Reapers don't have eyes, they wouldn't recognize the Normandy at all.

#157
Blarty

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Lotion Soronnar wrote...

Blarty wrote...
The reaper IFF was used in consort with Reaper tech to enable safe passage through the Omega 4 relay.... It is possible that whilst the IFF won't fool the reapers indefinitely, if they detect a ship with Reaper tech on board and installed and one without Reaper tech, which one are they going to shoot down first?


HM...the ship broadcasting a IFF knonw to be stolen? Yeah, I'd say they'd vaporize the Normandy.

Also, what other ships? Do you see any other WARSHIPS out there? I could buy it if the Normandy swooped in and swooped out, but it's hovering there for an eternity. By the time it leaves, the reapers could have anihilaited an antire fleet of ships.


Okay well how about this then, the Reapers don't care whether they get Nromandy now or later, they wipe out all sentient life... Viewing any of them as threats gives these insects too much importance... They'll get round to the Normandy when they want, and more than likely they'll want Shepard to suffer seeing the carnage

#158
KotorEffect3

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wrdnshprd wrote...

KotorEffect3 wrote...

wrdnshprd wrote...

Savber100 wrote...

The entire city was in chaos and the Reapers were busily ridding the last defenses on Earth so I honestly don't think it was THAT improbable for the most advanced and fastest ship of the Alliance to somehow slip by.


except one of the reaper crawlers were litterally staring right at him and the normandy..

also, im not really buying the whole 'blind' argument.. if that were the case, how did they blow up the transport shuttles?

regardless, as has been explained in other posts in this thread, they may have let him go on purpose.  the whole 'let him suffer for a while, we can take him later' thing..



We don't know how reapers "see" though.  Chances are they rely on sensors of some sort and don't have physical eyes (although harbinger has those glowing lights that look like they could be eyes)


again, if that were the case, how did they take out the transport ships?  my main issue was they litterally saw shephard in the flesh.  i would think they would have the technology to see him in that respect.

but as has been repeated, they very likely could have let him go on purpose.


It is a little hard to put that scene into proper context without the rest of the game.  It could be they let the normandy go deliberately or it is some minor oversight.  Either way we won't really know until we play the game.  For now I am just going to say they let him go.

#159
Ghurshog

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wrdnshprd wrote...

after playing the demo, that was my main criticism.. i pointed this out in the feedback as well, but thought it could use its own discussion, and i didnt want to hijack that other thread.

anyway..

why wasnt the normandy blown out of the sky during the demo? IMO, shephard and his crew shouldnt have survived ..

i mean the ship was right there for the reapers to destroy, and they said 'meh.. we think these small insignificant transport shuttles are more important than a full military craft carrying the galaxy's only hope for survival.'

...say wha?

also, why wasnt there a full fleet of reaper ships orbiting earth.. unless i missed something, i didnt see any.. i understand a lot of the fleet is on earth destroying cities, but i would have though there would also be a ship presence in orbit as well, and all i remember seeing was bits of fire and debris.

thoughts?


Its in the script :P 

Sorry had to.

#160
KotorEffect3

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[quote]DraCZeQQ wrote...

[quote]Seboist wrote...

Because it would have made too much sense.[/quote]

exactly this ... making sense isnt Bioware's strong side ... :wizard:

also the "game would end after 10 minutes" ... well yea, if they made stupid scene to force emotions down your throat ... meaningless emotions ... but its getting kinda habit to butcher lore for the cinematic experience ... and says a lot about the writers ...

Reapers are super-inteligent, super-advanced ... yet they act retarded, when plot demands it? really?[/quote]


Maybe they had some sort of a indocrtinated sleeper agent on the normandy and they let it go deliberatly.  If not, oh well it is an oversight I can live with.

#161
Poison_Berrie

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Many-worlds interpretation.
The Shepard of our game happens to live in the worlds where the Normandy doesn't get blown up, since those are the only valid universes in which we can continue his adventure.

#162
RowanCF

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For the love of god does it really matter? The point of the scene was to show the reapers devastating Earth, including killing the kid, and to emphasize how Shepard feels about not being able to help more. A lot of people apparently thought it was too cheesy/melodramatic and won't stop b-tching. I don't know why, I thought it was a really good scene. But if you didn't like the scene, hate it on those grounds, but I really see no reason to hyper-analyze it. We could probably sit here and think of a hundred different explanations as to why the reaper seemed to not notice the Normandy/didn't attack it.

#163
DraCZeQQ

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I hardly believe that ancient, super advanced civilization, that wiped countless species, over milions of years, would have "human emotions" ... and basically "care" about anything, especially if Sheppards cry at night ...

#164
drak4806.2

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I'm curious to why the Reapers didn't EMP Earth before landing it would have made things much easier

#165
KotorEffect3

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RowanCF wrote...

For the love of god does it really matter? The point of the scene was to show the reapers devastating Earth, including killing the kid, and to emphasize how Shepard feels about not being able to help more. A lot of people apparently thought it was too cheesy/melodramatic and won't stop b-tching. I don't know why, I thought it was a really good scene. But if you didn't like the scene, hate it on those grounds, but I really see no reason to hyper-analyze it. We could probably sit here and think of a hundred different explanations as to why the reaper seemed to not notice the Normandy/didn't attack it.



Yeah in the long run we won't care about that sequence.  I plan on getting situated on the normandy head off to mars (while I yell at Ashley for Horizon)

#166
XyleJKH

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The forums are becoming depressing... Nothing but whiners lately

#167
eoinnx02

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The Aliance updated the Normandy's hull with plot armour.

#168
eoinnx02

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XyleJKH wrote...

The forums are becoming depressing... Nothing but whiners lately


I know once the game is out, I'm never comming back....well unless dlc is about to come out.

#169
lrrose

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Luck + plot armor. Plus the Reapers might still want Shepard's body intact.

#170
Blarty

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Does anyone really care?

#171
CaptainZaysh

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Have you ever played COD or some other shooter, and had two or three enemies pop out into your firing arc at the same time?

When I was a noob it would totally throw me. I'd try and pick a target, and in the split second it would take me to organise them into a prioritised list I'd lose my shot, and they'd all get away.

Over time I developed a technique to use in target rich environments. Kill the nearest moving thing. I spend no mental processing power on target assessment when I could be focused 100% on ordnance delivery. And I kill a lot more that way - try popping out in front of me with a few mates now. Only don't be the one standing in front, y'know? Maybe that Reaper favoured keeping its death ray at 100% utilisation over engaging targets in priority order.

#172
Mendelevosa

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They probably let Shepard go on purpose out of ****iness. They thought that Shepard's attempts would be futile and wanted him to suffer seeing the destruction and death they caused.

#173
Concept186

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Taleroth wrote...

Uplifted wrote...

It could be explained by the Reaper IFF installed onboard the Normandy.

That IFF didn't even fool the Collectors. And should be recognized as stolen after ME2.


Well one would expect the collectors to be all like "wtf there's a reaper here? Hey dude we work for them we know they're all out in dark space." Whereas the other Reapers are just noticing hundreds if not thousands of fellow reaper IFF's around them.

#174
KotorEffect3

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Mendelevosa wrote...

They probably let Shepard go on purpose out of ****iness. They thought that Shepard's attempts would be futile and wanted him to suffer seeing the destruction and death they caused.



If they let him go it is because they wanted him alive for some reason or they had an indoctrinated agent on board the Normandy.

#175
Gavinthelocust

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Plot armor, and this ain't the first time Shepard has used it.