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why wasnt the normandy blown out of the sky during the demo?


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#201
Armass81

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Plot armor. You could as well ask why the collectors didnt pick up Shepards body at the beginning of ME2 or destroy/pick up all those escape pods.

Seriously if we died even before the games title appears(again), what would that accomplish? It would just ****** gamers off. You want another lazarus project and SR3 thrown into the plot? No, just no.

Modifié par Armass81, 16 février 2012 - 05:28 .


#202
InvincibleHero

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It's really simple. A combination of the reaper IFF and the fact that the distance was made seem meters when they could have been a kilometer away.Games don't do distance well. It would make the kid too small and undistinguishable heck the shuttle would look like a lego toy at that distance. You went from close-up Shepard to close up of kid and shuttle and that makes it seem close when in reality it might not have been. The Normandy could well have been outside of the range of the red beams which seemed close up weapons. The long range weapons might not be able to be utilized in landed reaper.

#203
DrWilhelm

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InvincibleHero wrote...

It's really simple. A combination of the reaper IFF and the fact that the distance was made seem meters when they could have been a kilometer away.Games don't do distance well. It would make the kid too small and undistinguishable heck the shuttle would look like a lego toy at that distance. You went from close-up Shepard to close up of kid and shuttle and that makes it seem close when in reality it might not have been. The Normandy could well have been outside of the range of the red beams which seemed close up weapons. The long range weapons might not be able to be utilized in landed reaper.


I don't buy it. The reaper was using what looked like it's main weapon, and a kilometer ought to be be well within the maximum distance for any main weapon mounted on such a large platform.

#204
InvincibleHero

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DrWilhelm wrote...

InvincibleHero wrote...

It's really simple. A combination of the reaper IFF and the fact that the distance was made seem meters when they could have been a kilometer away.Games don't do distance well. It would make the kid too small and undistinguishable heck the shuttle would look like a lego toy at that distance. You went from close-up Shepard to close up of kid and shuttle and that makes it seem close when in reality it might not have been. The Normandy could well have been outside of the range of the red beams which seemed close up weapons. The long range weapons might not be able to be utilized in landed reaper.


I don't buy it. The reaper was using what looked like it's main weapon, and a kilometer ought to be be well within the maximum distance for any main weapon mounted on such a large platform.

It could be farther after all no obstructions and clear line of sight human eyes can go over ten miles really infinite depending on light and size of what is being viewed.

A moving target much farther away may have been a waste to even try. The reapers seem to be grounded at least for awhile when they touch down. Perhaps it could not have brought its guns to bear since they obviously cannot fire in every direction.

#205
wijse

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Have you heard about screening? It's a tactic used by both the army and navy. My take is it that the Normandy was screened by other ships so it could move in and out.

Modifié par wijse, 16 février 2012 - 07:26 .


#206
Rafe34

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Uh... this one is really, really easy.

1. The Reaper IFF that is still installed in the Normandy may have had an effect, but the real reason is
2. The Normandy's stealth systems. Remember way back in ME1 when that was getting explained? It is asked if it makes the Normandy invisible, the answer is no, it doesn't, anyone could just look out the window and see them coming, but you're invisible to scanners. The thing is, the Reapers are machines. Thus they rely on scanners to see, and so to them, while stealthed, the Normandy is undetectable.

#207
ultimatekotorfan

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DJBare wrote...

MerchantGOL wrote...

Because the Normandy is invisible because of it stealth systems.

This is why I said "head, meet desk"; I knew already someone would respond with this, I can only think Reapers must be "blind"


Plausible theory could be the Reaper IFF. Makes the Normandy friendly to Reapers and the Omega 4 Relay.

#208
Gonder

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I know right, during the time Shepard was day dreaming while that child was heading into obliteration, any of the other dozens of Reapers around them could have been smart enough to realise, "Hey, guys! It's the Normandy, and that one human which made us hate this race In the first place Is on board! Let's sho- Oh, look! A young child! Never seen one of those before, not many games have those. Let's fire at that instead and watch the fanbase cry and rage! *Trollface*"

Modifié par Gonder999, 16 février 2012 - 07:34 .


#209
ultimatekotorfan

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Taleroth wrote...

Uplifted wrote...

It could be explained by the Reaper IFF installed onboard the Normandy.

That IFF didn't even fool the Collectors. And should be recognized as stolen after ME2.


That's because the Collector General is smart enough to realize that no one besides the Collectors should be beyond the Omega 4 Relay.

#210
Lotion Soronarr

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Blarty wrote...

Lotion Soronnar wrote...

Blarty wrote...
The reaper IFF was used in consort with Reaper tech to enable safe passage through the Omega 4 relay.... It is possible that whilst the IFF won't fool the reapers indefinitely, if they detect a ship with Reaper tech on board and installed and one without Reaper tech, which one are they going to shoot down first?


HM...the ship broadcasting a IFF knonw to be stolen? Yeah, I'd say they'd vaporize the Normandy.

Also, what other ships? Do you see any other WARSHIPS out there? I could buy it if the Normandy swooped in and swooped out, but it's hovering there for an eternity. By the time it leaves, the reapers could have anihilaited an antire fleet of ships.


Okay well how about this then, the Reapers don't care whether they get Nromandy now or later, they wipe out all sentient life... Viewing any of them as threats gives these insects too much importance... They'll get round to the Normandy when they want, and more than likely they'll want Shepard to suffer seeing the carnage


So, in other words - they are stupid? They have no concept of target priority...
I guess that's why they destroyed that cruiser insted of jsut ignoring it and killing civies...



Seriously..the length at which some poeple will go to defend every oversight and mistake in this game is astounding..


On it's own, the scene is forgivable - but it's just one of many details that are off or make no sense. A harbringer of thnigs to come.
It matters. The devil is in the details, so details matter.

#211
kingsims

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Normandy still has reaper technology and the Reaper IFF so the other reapers don't see it as a threat unless it attacks them.

#212
Lotion Soronarr

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wolfennights wrote...

Worried Mitch wrote...

I don't get how the explanation for the normandy not being destroyed is that the game would've ended. It's not as if the scene with the reaper blowing up the kid and other shuttles was some external creation. The writers wrote that scene and the writers kept the normandy there, they could have just as easily used what little imagination they have to construct a scene in which there is some emotional impact but the normandy still makes its speedy escape.

Eeyup.

People need to quit excusing lazy writing.


Fat chance.

you see, the blind fanbosy here will always find excuses. They dont' ask themselves "does this make sense?".
They dont task themsevles "Can I re-write this so it makes more sense, but still has the same impact?"
And aparently, neitehr do the devs.

When you choose a bad way to do a scene, even when there's OBVIOUSLY better ways to do it - then that's a faliure by any definition of the word.

#213
Hunter of Legends

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Lotion Soronnar wrote...

Blarty wrote...

Lotion Soronnar wrote...

Blarty wrote...
The reaper IFF was used in consort with Reaper tech to enable safe passage through the Omega 4 relay.... It is possible that whilst the IFF won't fool the reapers indefinitely, if they detect a ship with Reaper tech on board and installed and one without Reaper tech, which one are they going to shoot down first?


HM...the ship broadcasting a IFF knonw to be stolen? Yeah, I'd say they'd vaporize the Normandy.

Also, what other ships? Do you see any other WARSHIPS out there? I could buy it if the Normandy swooped in and swooped out, but it's hovering there for an eternity. By the time it leaves, the reapers could have anihilaited an antire fleet of ships.


Okay well how about this then, the Reapers don't care whether they get Nromandy now or later, they wipe out all sentient life... Viewing any of them as threats gives these insects too much importance... They'll get round to the Normandy when they want, and more than likely they'll want Shepard to suffer seeing the carnage


So, in other words - they are stupid? They have no concept of target priority...
I guess that's why they destroyed that cruiser insted of jsut ignoring it and killing civies...



Seriously..the length at which some poeple will go to defend every oversight and mistake in this game is astounding..


On it's own, the scene is forgivable - but it's just one of many details that are off or make no sense. A harbringer of thnigs to come.
It matters. The devil is in the details, so details matter.


You would complain if even one error was made.

#214
Lotion Soronarr

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kingsims wrote...

Normandy still has reaper technology and the Reaper IFF so the other reapers don't see it as a threat unless it attacks them.


It don't work that way...

#215
Hunter of Legends

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Lotion Soronnar wrote...

wolfennights wrote...

Worried Mitch wrote...

I don't get how the explanation for the normandy not being destroyed is that the game would've ended. It's not as if the scene with the reaper blowing up the kid and other shuttles was some external creation. The writers wrote that scene and the writers kept the normandy there, they could have just as easily used what little imagination they have to construct a scene in which there is some emotional impact but the normandy still makes its speedy escape.

Eeyup.

People need to quit excusing lazy writing.


Fat chance.

you see, the blind fanbosy here will always find excuses. They dont' ask themselves "does this make sense?".
They dont task themsevles "Can I re-write this so it makes more sense, but still has the same impact?"
And aparently, neitehr do the devs.

When you choose a bad way to do a scene, even when there's OBVIOUSLY better ways to do it - then that's a faliure by any definition of the word.


The atrocious grammar mistakes and spelling mistakes lead me to believe you'd have trouble writing simple hiaku let alone a better narrative.

#216
XxXSarenXxX

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To those of you bringing up the collectors seeing the normandy during the suicide mission as a discredit to the stealth systems theory. Remember in Mass effect 1 when you discuss the stealth systems the first time? its explained that the normandy can be picked up on radar while entering and exiting Faster than light travel, the Normandy had just exited Faster than light travel from the mass effect relay thus the stealth systems were not up and they could register the normandy on their scanners. Thats my theory and therefore i believe the stealth systems to be the best explanation so far.

#217
Inquisitor Recon

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Plot armor? Reapers wanting to make Shepard feel bad by killing kids?

Maybe reaper ships rely purely on IR or EM detection? The things the Normandy's stealth systems are supposed to hide IIRC. In that case I'm sure the reapers could pick up something at that range but possibly classify it as nothing larger than a fighter. Thus they'd engage the closer targets.

There are other questions of course, would the Normandy's stealth systems be at all effective when you open the hanger door and hover around for a good view?

Do the codex entries and stuff Engineer Adam say about the Normandy make any mention of stealth features designed to prevent LADAR detection?

#218
vader da slayer

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Reaper IFF, remember?

#219
Lotion Soronarr

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Hunter of Legends wrote...
You would complain if even one error was made.


Perhaps. Would depend on the nature and severity of it. So what?
Errors exist to be pointed out so they are not repeated.

#220
Sajuro

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ultimatekotorfan wrote...

Taleroth wrote...

Uplifted wrote...

It could be explained by the Reaper IFF installed onboard the Normandy.

That IFF didn't even fool the Collectors. And should be recognized as stolen after ME2.


That's because the Collector General is smart enough to realize that no one besides the Collectors should be beyond the Omega 4 Relay.

This, the general would probably have been told by Harby if a Reaper was coming to check out their progress.
Also, Reapers are arrogant, they think that Shepard defeating Sovereign was just a fluke like when Reapers had been killed before, and if he manages to unite all the puny races, then that would just provide them an easy battle to wipe out the entire military force of the galaxy.

#221
Hunter of Legends

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Lotion Soronnar wrote...

Hunter of Legends wrote...
You would complain if even one error was made.


Perhaps. Would depend on the nature and severity of it. So what?
Errors exist to be pointed out so they are not repeated.


Because you do it in the least constructive way possible.

Half of the "errors" you even point out are highly subjective ones in the first place.

#222
Lotion Soronarr

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Hunter of Legends wrote...
The atrocious grammar mistakes and spelling mistakes lead me to believe you'd have trouble writing simple hiaku let alone a better narrative.


That's what spell-check is for. To fix speed typos. And if I were to write  for a game, I would use it.

Stupid oversights and errors are why you should have several poeple go over your script.

Can I write a better narrative? Don't know. Can  I write one that makes more sense (or re-write the existing one to do so). Hell yes.

#223
Guest_Luc0s_*

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Xrissie wrote...

Because ME3 would be a really short game if that happened.


This.

/thread

#224
Lotion Soronarr

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Hunter of Legends wrote...

Lotion Soronnar wrote...

Hunter of Legends wrote...
You would complain if even one error was made.


Perhaps. Would depend on the nature and severity of it. So what?
Errors exist to be pointed out so they are not repeated.


Because you do it in the least constructive way possible.

Half of the "errors" you even point out are highly subjective ones in the first place.


Nope. If it makes no logical sense, it's an error.

If you want to play "it's subjective/I dont' care, so it's not a problem" card..fine?


I don't care about comabt - hence clunkly controls are not a real problem.
All Asari becoming space strippers? Not a problem. Subjective.
All combat solved by typing words on screen? Not a problem. Subjective.
Your favorite character diying from super-space daherria? Subjective, not a problem.
Etc, etc...

Dont' even start..you lsot this argument before it got off the ground. You honestly try to constantly defend bad writing and idiot balls.

#225
Guest_Luc0s_*

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vader da slayer wrote...

Reaper IFF, remember?


Heh, this answer actually makes sense in some way.