This is a crazy idea, but DONT import your saves the first time through (minor spoiler)
#226
Posté 16 février 2012 - 12:29
#227
Guest_Cthulhu42_*
Posté 16 février 2012 - 12:30
Guest_Cthulhu42_*
#228
Posté 16 février 2012 - 12:30
#229
Posté 16 février 2012 - 12:38
You're not exactly proving them wrong with this topic. In fact you're giving them ammunition.
#230
Posté 16 février 2012 - 12:38
HA!
Stop trying to gently transition the fanbase into Action adventure. We already know Bioware is putting RPG into the too hard basket.
What I really want to know is if Origin is currently under attack? Not Chris's guide to metagaming.
Modifié par lobi, 16 février 2012 - 12:46 .
#231
Posté 16 février 2012 - 12:39
#232
Posté 16 février 2012 - 12:39
A: Have random character stand at location X
or
B: Have [Insert random character from ME1/2] stand at location X
Extreme.
Modifié par Guldhun2, 16 février 2012 - 12:39 .
#233
Posté 16 février 2012 - 12:41
Chris Priestly wrote...
annihilator27 wrote...
Allright, Chris is no longer metally healthy to mod these forums.
There is no such thing as being mentally healthy enough to moderate these forums.
Taking on the job requires a fair dose of crazy bravado.
#234
Posté 16 février 2012 - 12:42
NO EFFIN' WAY I'M NOT IMPORTING MY SAVE!
I'll be sure to say hi from Chris to all the returning characters though.
Modifié par Zjarcal, 16 février 2012 - 12:45 .
#235
Posté 16 février 2012 - 12:44
Modifié par lobi, 16 février 2012 - 01:01 .
#236
Posté 16 février 2012 - 12:46
Esquin wrote...
Chris, you know all those people who are being critical because bioware took the view that ME3 should be designed as a starting point for the trilogy as well as an ending point? How they felt that you've been abandoning the long term fans to try and recruit fps and gears players? Those people?
You're not exactly proving them wrong with this topic. In fact you're giving them ammunition.
agree 100%
#237
Posté 16 février 2012 - 12:49
This just an example. It's obvious that if it wasn't Grunt, it would be another character leading the krogans in that part. As other geth will interact with Shepard in Rannoch. Things have to make sense in context even if ME2 characters are dead. He stated that things happen differently if it's Grunt there. So it's not just substitutions, different things will happen. Maybe they will affect the Galaxy at War system in some way, that's what I'm expecting so far as gameplay is concerned.Terror_K wrote...
Chris Priestly wrote...
That guy who was just some guy in my first default game, is now a character I remember encountering in ME1. In that plot where the krogan was just a random krogan in charge of a troop, now it is Grunt! And the ending I saw previously with the default guy changes in interesting ways because it is Grunt and he and Shepard have history and stuff (I won't go into spoiler details, but it is wicked cool) and there is SO MUCH more like that through the game. Some major some minor.
So... weak character substitutions in otherwise exactly the same situations instead of actual consequences and decent variations confirmed then? <_<
But they're characters and none of them are plot devices like Shepard. They won't have the same weight as some of the decisions in past games not related to possible character deaths. Even the ones related on the loyalty missions, that's a fact. Those will be minor. After all the reapers have to be possible to defeat without them
Like you I believe, for story, I'm worried with some of the feedback from the leaks. Past characters
will all play some role in the war, I just hope they made the characters
justice. They said they have so I'll wait before jumping into
conclusions. Would you prefer him explaining you the bigger stuff like the genophage cure, Rachni Queen, Cerberus base, etc, instead? I prefer to have some faith in them than swallow BSN madness like the final word on anything.
#238
Posté 16 février 2012 - 12:50
#239
Posté 16 février 2012 - 12:53
#240
Posté 16 février 2012 - 12:58
RyuGuitarFreak wrote...
Like you I believe, for story, I'm worried with some of the feedback from the leaks. Past characters will all play some role in the war, I just hope they made the characters justice. They said they have so I'll wait before jumping into conclusions. Would you prefer him explaining you the bigger stuff like the genophage cure, Rachni Queen, Cerberus base, etc, instead? I prefer to have some faith in them than swallow BSN madness like the final word on anything.
I'm basing my concerns on ME2, and the fact that leading up to that the devs all went on about your choices mattering if you imported, and then we got emails, weak substitutions, and trivialising or sweeping things that should have mattered under the rug. I see no real reason why ME3 won't suffer the same issues. Devs have said our choices matter, but they did that leading into ME2 as I said.
So far everything I've actually seen and read besides these claims has been evidence to the contrary: e.g. Sur'kesh is the same mission and same circumstances whether Mordin and Wrex are alive or dead, the VS role being massively downplayed and pushed back due to circumstances fairly early into the game, what Chris just said now about Grunt basically just being swapped for another krogan, etc. It all points to subtle flavour changes rather than anything of any real substance.
#241
Posté 16 février 2012 - 12:58
#242
Posté 16 février 2012 - 01:07
I don't remember how many playthroughs I have of the first 2 games but I'm going in the order of which I played them and its that simple.
I do not accept this "3rd game in a trilogy as a great starting point" and I never will.
#243
Posté 16 février 2012 - 01:08
#244
Posté 16 février 2012 - 01:09
Funny thing is, the very first time I played through ME and got to that woman and brother-in-law I thought to myself, "I hope I run into you later with either a happy kid or a dead baby", but never really thought we'd have any follow up. This makes me feel incredibly optimistic, as I was afraid some of the more minor choices from the first two games would have no impact in the end!
#245
Posté 16 février 2012 - 01:10
#246
Posté 16 février 2012 - 01:19
Modifié par Ruthac_Arus, 16 février 2012 - 01:21 .
#247
Posté 16 février 2012 - 01:26
Cthulhu42 wrote...
My reaction to CP's suggestion:
http://t2.gstatic.co...icL1f209bmDDhtg
This. Playing a default Shepard who made crappy choices (Grunt died etc) would frustrate the hell out of me when I know there's a much more enjoyable Shepard just waiting to be imported.
Modifié par LookingGlass93, 16 février 2012 - 01:26 .
#248
Posté 16 février 2012 - 01:26
What was most amazing was how much MORE content there was using an imported save. There wasn't stand ins for a dozen different characters and situations... they just weren't there. There was no one from Feros colony or Noveria hanging out on Illium.
I want my first playthrough to actually include all the content that might be available and not have whole "scenes" cut because Shepard doesn't know them.
#249
Posté 16 février 2012 - 01:26
#250
Posté 16 février 2012 - 01:31





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