This is a crazy idea, but DONT import your saves the first time through (minor spoiler)
#251
Posté 16 février 2012 - 01:32
Hated it even when I tried using Gibbed save editor.
#252
Posté 16 février 2012 - 01:35
#253
Posté 16 février 2012 - 01:37
Yeah, I forgot that...nevermind.Terror_K wrote...
RyuGuitarFreak wrote...
Like you I believe, for story, I'm worried with some of the feedback from the leaks. Past characters will all play some role in the war, I just hope they made the characters justice. They said they have so I'll wait before jumping into conclusions. Would you prefer him explaining you the bigger stuff like the genophage cure, Rachni Queen, Cerberus base, etc, instead? I prefer to have some faith in them than swallow BSN madness like the final word on anything.
I'm basing my concerns on ME2, and the fact that leading up to that the devs all went on about your choices mattering if you imported, and then we got emails, weak substitutions, and trivialising or sweeping things that should have mattered under the rug. I see no real reason why ME3 won't suffer the same issues. Devs have said our choices matter, but they did that leading into ME2 as I said.
So far everything I've actually seen and read besides these claims has been evidence to the contrary: e.g. Sur'kesh is the same mission and same circumstances whether Mordin and Wrex are alive or dead, the VS role being massively downplayed and pushed back due to circumstances fairly early into the game, what Chris just said now about Grunt basically just being swapped for another krogan, etc. It all points to subtle flavour changes rather than anything of any real substance.
#254
Posté 16 février 2012 - 01:47
I'm not exactly hinging my enjoyment on Choices and Consequences, or story, but I really do want to see if Bioware improved the ME3 carry-over compared to ME2.
I think the first Shepard I'll play will be a paragon-earther-sole survivor, just for novelty.
#255
Posté 16 février 2012 - 01:50
Modifié par Il Divo, 16 février 2012 - 01:50 .
#256
Posté 16 février 2012 - 01:52
Dean_the_Young wrote...
I'm not exactly hinging my enjoyment on Choices and Consequences, or story,
It's funny because BioWare certainly don't push these things like they used to. "The difference in our game is choice and how it affects things not only in this game but in the future." Seems to me I remember Casey Hudson saying something similar to this during the promotion of ME1 and ME2.
#257
Posté 16 février 2012 - 01:58
I tried a default Shepard once when I was trying ME2 out for the PS3 and I'll never, ever do it again (and I'll stick to playing the ME series on my PC)
Modifié par AVPen, 16 février 2012 - 01:59 .
#258
Posté 16 février 2012 - 02:03
#259
Posté 16 février 2012 - 02:06
I disagree, since Bioware, and by Bioware I mean pretty much all video game mediums, have never given hugely different Consequences. There never was any Golden Age of Bioware writing flawless stories with meaningful and vastly different consequences.Gemini1179 wrote...
Dean_the_Young wrote...
I'm not exactly hinging my enjoyment on Choices and Consequences, or story,
It's funny because BioWare certainly don't push these things like they used to. "The difference in our game is choice and how it affects things not only in this game but in the future." Seems to me I remember Casey Hudson saying something similar to this during the promotion of ME1 and ME2.
It's not that I expect Bioware to do badly with its choices and consequences per say, I just have a fundamental disagreement with they way they did it, given how it's combined with the P/R system and how they executed those before.
As for the story... I won't say it's just artistic preference alone, but there's certainly a good deal of it. Then again, I had similar problems with the (lack of) plot of ME2.
#260
Posté 16 février 2012 - 02:08
#261
Posté 16 février 2012 - 02:09
#262
Posté 16 février 2012 - 02:13
#263
Posté 16 février 2012 - 02:16
#264
Posté 16 février 2012 - 02:20
#265
Guest_Imperium Alpha_*
Posté 16 février 2012 - 02:21
Guest_Imperium Alpha_*
Yuoaman wrote...
Guys, don't insult Chris - he was just expressing his opinion.
Some people are going way too much over the top with all this. I mean it's just an opinion he's not forcing anyone to actually do it with a gun on your mom or kitten.
Personally I would have perma-ip ban everyone of them. But lucky for them i'm no mods
Modifié par Imperium Alpha, 16 février 2012 - 02:22 .
#266
Posté 16 février 2012 - 02:22
Dean_the_Young wrote...
I disagree, since Bioware, and by Bioware I mean pretty much all video game mediums, have never given hugely different Consequences. There never was any Golden Age of Bioware writing flawless stories with meaningful and vastly different consequences.Gemini1179 wrote...
Dean_the_Young wrote...
I'm not exactly hinging my enjoyment on Choices and Consequences, or story,
It's funny because BioWare certainly don't push these things like they used to. "The difference in our game is choice and how it affects things not only in this game but in the future." Seems to me I remember Casey Hudson saying something similar to this during the promotion of ME1 and ME2.
It's not that I expect Bioware to do badly with its choices and consequences per say, I just have a fundamental disagreement with they way they did it, given how it's combined with the P/R system and how they executed those before.
I agree with what you said. I certainly had blinders on in the past because of the PR system you've mentioned and what expectations it had created within me.
As for the story... I won't say it's just artistic preference alone,
but there's certainly a good deal of it. Then again, I had similar
problems with the (lack of) plot of ME2.
I've never said ME2 was the greatest thing since sliced bread myself. The fact that it 'played' incredibly well didn't cover the fact that the leveling system was dumbed down, 'ammo' was introduced, customization system was dumbed down, the 'end level' screen reviews, and the plethora of story issues all eventually just got forgotten because in the end, they weren't going to change. That said, I'm a converted ammo clip guy- I can let that slide now... I can enjoy ME2 because of the gameplay and characters but I've long since accepted that the story is never going to get any better.
My hope was that the valid points made after ME2 came out would be addressed in ME3. Now, some of those were- helmet toggle (and for companions too, I'm impressed), richer customization options for weapons and powers, XP generated in real time, etc. Still, it looks like the largest ones of good plot and story are left being subjective ( I guess these things always are).
People say that ME1's story wasn't that original and it wasn't, but an unoriginal story can still be told in a great way- which it was. ME2's story just had a number of issues stemming from how you played ME1 alone. Then, it all by itself had a number of issues that we don't need to get in to here.
My hope for ME3 was that they'd really have taken a look at how things could have progressed in ME2 and gone from there. I've mentioned in numerous threads how there were any number of easy ways to explain before the textover in the prologue just how Shepard got to earth and it could have easily been tailored to how you played ME2.
The intro to ME3 plays really well if you've never played the series before and that, above all else, seems to be what they were going for. For those of us who have a lot invested in Shepard and her universe, the intro felt lacking- at least it did for me.
#267
Posté 16 février 2012 - 02:27
My only concern for ME3 is that my original save will be imported properly and my Shepard will actually look like he is supposed to be.
#268
Posté 16 février 2012 - 02:29
#269
Posté 16 février 2012 - 02:30
Chris Priestly wrote...
Yes yes, I hear you ranting at me "Priestly! You hadsome fool, of COURSE we are going to import our saved games into ME3. Why, I have 17 saves and I'm bringing each one. ME3 is all about finishing MY Mass Effect story, etc etc" and yeah I totally get that, but hear me out.
The first time I played through ME3 in its completed state I played the default game, so I didn't import a save. This lets the game make assumptions for you on the story of the game and what has happened previously. I played it, I enjoyed when certain charcters returned and I noted certain choices were made for me. I finished the game and really enjoyed it. Then I imported a save and replayed it.
Now I see how all the choices I made in my ME1 and ME2 playthroughs effect ME3. That guy who was just some guy in my first default game, is now a character I remember encountering in ME1. In that plot where the krogan was just a random krogan in charge of a troop, now it is Grunt! And the ending I saw previously with the default guy changes in interesting ways because it is Grunt and he and Shepard have history and stuff (I won't go into spoiler details, but it is wicked cool) and there is SO MUCH more like that through the game. Some major some minor.
Ok, one little spoiler as an illustration, but it is minor. Remember that couple in ME1 on the Citadel debating whether to have a child or not? If you import, they are in the game! If you don't, their role isn't there. These are the little details you pick up only when you know they weren't there the first time.
If I had imported my save first, it would still have been aswesome, but it would have been almost what I expected. I expect to see returning characters. I expect my choices to matter. I expectdialogs to change based on the choices I made. By playing the default game first, that just isn't there to the degree I expected as a fan. Importing after the first playthough better illustrated that what I did before actually mattered.
Still, I may just be crazy. For me, this made ME3 even better the second time around.
You are Crazy.
#270
Posté 16 février 2012 - 02:31
#271
Posté 16 février 2012 - 02:35
It's a truly provocative option. The idea of starting clean... If only my femShep lived in a fluffy, sparkly world where unicorns roam and politicians truly had their constituents' best interests at heart.
And, y'know, if had the patience.
Which I most assuredly do not. I must agree with the many who say that the first play of a game (even if it ends in utter FAIL--as for example, my first DA:O did) is a thing so extraordinary that it's almost twee, because if you straight RP, you don't necessarily know what to expect. And I want that for my femShep.
So I will take it under advisement. My second play will be "clean-slate"/canon.
Modifié par Ensorcelled Cat, 16 février 2012 - 02:44 .
#272
Posté 16 février 2012 - 02:40
Sorry, but no dice.
#273
Posté 16 février 2012 - 02:43
For the most part, I think those were improvements. ME1's customization was largely excess junk, and the Mission Accomplished scenes (if you could read the text) gave more review of the missions than ME1 did.Gemini1179 wrote...
I've never said ME2 was the greatest thing since sliced bread myself. The fact that it 'played' incredibly well didn't cover the fact that the leveling system was dumbed down, 'ammo' was introduced, customization system was dumbed down, the 'end level' screen reviews, and the plethora of story issues all eventually just got forgotten because in the end, they weren't going to change. That said, I'm a converted ammo clip guy- I can let that slide now... I can enjoy ME2 because of the gameplay and characters but I've long since accepted that the story is never going to get any better.
My main beef, though, was the fact that a super-majority of the game had nothing to do with the nominal plot of the Collectors, or the greater plot of the Reapers, and how even beating the Collectors didn't do anything notable to delay or stop the Reapers intentions.
I'm yes and no to this.My hope for ME3 was that they'd really have taken a look at how things could have progressed in ME2 and gone from there. I've mentioned in numerous threads how there were any number of easy ways to explain before the textover in the prologue just how Shepard got to earth and it could have easily been tailored to how you played ME2.
Two of my bigger beefs of ME2 was how little of it dealt with the story of Shepard or the Reapers, which has certainly been fixed, but the issue about Consequences has already been set and fatally compromised by the prior mistakes. It's a no-win scenario for them: either they play it straight, and then even if they do well in ME3 then the previous games have already scewed the carryover in the overall balance, or they over-correct to get some manner of ultimate balance and over-write their own foreshadowing and consistency of the previous games. Both are flaws I won't pardon.
#274
Posté 16 février 2012 - 02:54
RenownedRyan wrote...
I'm afraid that it would spoil the entire story for my Shep.
This. There is something to be said about running into the game with the SHepard you've created through tons of battles and decisions that made it some what unique to you and only to you.
For me it started with Ryuu Shepard, a alliance soldier, then it eveoled into a ton of other charaters. But I didn't really enjoy the sequel playthroughs for one reason.
I knew or could gauge a guess, as to what would happen at point A, B and C. It took much of the excitment out of it than I just felt it was another (albeit great) Single player game.
For me, the adventures of Flynne Shepard, the Infiltrator with a nasty sniper aim will be the first ME3 adventure I run through blind. Because I want to finish his story first that I have crafted over so many years.
#275
Posté 16 février 2012 - 02:57





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