This is a crazy idea, but DONT import your saves the first time through (minor spoiler)
#426
Posté 16 février 2012 - 07:44
#427
Posté 16 février 2012 - 07:47
Does it matter which Combat Loss option we choose? Or should we choose numerous?
#428
Posté 16 février 2012 - 07:50
#429
Posté 16 février 2012 - 07:51
Chris Priestly wrote...
~snip~
If I were to do something like that, I would do that after I play through my characters. I would NEVER go through Story Mode or Action Mode. The reason I will play ME3 is for the RPG experience, and I don't want any spoilers on the first playthrough just because "I want to see what I missed". Sorry, Mr. Priestly, but I respectfully yet vehemently disagree.
Sincerely,
A long-time Mass Effect (not a Call of Duty or Battlefield) fan
Modifié par saracen16, 16 février 2012 - 07:52 .
#430
Posté 16 février 2012 - 07:52
Modifié par savaged49, 16 février 2012 - 08:05 .
#431
Posté 16 février 2012 - 07:54
Great.
#432
Posté 16 février 2012 - 07:55
#433
Posté 16 février 2012 - 07:57
so it kinda seems pointless to me
#434
Posté 16 février 2012 - 07:58
This idea suggests you would rather us appreciate the effort that was put into the game than the game itself.
#435
Posté 16 février 2012 - 08:00
Caveman42 wrote...
The game will have the most impact in the first playthrough when we don't know what will happen - why not personalise that as much as possible?
This idea suggests you would rather us appreciate the effort that was put into the game than the game itself.
THIS!
#436
Posté 16 février 2012 - 08:08
Chris Priestly wrote...
Yes yes, I hear you ranting at me "Priestly! You hadsome fool, of COURSE we are going to import our saved games into ME3. Why, I have 17 saves and I'm bringing each one. ME3 is all about finishing MY Mass Effect story, etc etc" and yeah I totally get that, but hear me out.
The first time I played through ME3 in its completed state I played the default game, so I didn't import a save. This lets the game make assumptions for you on the story of the game and what has happened previously. I played it, I enjoyed when certain charcters returned and I noted certain choices were made for me. I finished the game and really enjoyed it. Then I imported a save and replayed it.
Now I see how all the choices I made in my ME1 and ME2 playthroughs effect ME3. That guy who was just some guy in my first default game, is now a character I remember encountering in ME1. In that plot where the krogan was just a random krogan in charge of a troop, now it is Grunt! And the ending I saw previously with the default guy changes in interesting ways because it is Grunt and he and Shepard have history and stuff (I won't go into spoiler details, but it is wicked cool) and there is SO MUCH more like that through the game. Some major some minor.
Ok, one little spoiler as an illustration, but it is minor. Remember that couple in ME1 on the Citadel debating whether to have a child or not? If you import, they are in the game! If you don't, their role isn't there. These are the little details you pick up only when you know they weren't there the first time.
If I had imported my save first, it would still have been aswesome, but it would have been almost what I expected. I expect to see returning characters. I expect my choices to matter. I expectdialogs to change based on the choices I made. By playing the default game first, that just isn't there to the degree I expected as a fan. Importing after the first playthough better illustrated that what I did before actually mattered.
Still, I may just be crazy. For me, this made ME3 even better the second time around.
Chris has been indoctrinated...
#437
Posté 16 février 2012 - 08:10
TheDarkRats wrote...
You're crazy. I don't have the patience for that.
Yeah, Chris.
Whats next, don't enjoy train sets? You ridiculous, silly man.
Modifié par GnusmasTHX, 16 février 2012 - 08:10 .
#438
Posté 16 février 2012 - 08:15
#439
Posté 16 février 2012 - 08:24
#440
Posté 16 février 2012 - 08:27
Although I got ME2 shortly after it came out, I haven't played Mass Effect until a couple of months ago. I am now finishing up my first ME2 campaign with an imported Shepard and it's awesome.
#441
Posté 16 février 2012 - 08:30
RSX Titan wrote...
Your choices from ME1 and ME2 can't really matter on a large scale in ME3. There are simply too many variables to account for across multiple games. Sure the example Priestley lays out is cool but lets be honest, it's minor at best. The Rachni decision, the Council decision, the Collector base, etc... are all going to have massive workarounds so that gamers aren't punished for a decision they made 5 years ago.
I would love to see them implement a scenario where players thought saving the Rachni Queen was the right thing to do however the Reapers indoctrinated them and now you have to fight them as one of the tougher enemies in the game. If you gassed her, than the Reapers don't appear as enemies. That would truly be a decision that mattered.
I´d rather not have preemptive genocide of a sapient species as the absolute right thing to do, but I agree people who killed the queen shouldn´t have Rachni in their game instead of what they did (if things haven´t changed since the leak). Just rachni husks but also free rachni help for paragons and none for the renegades.
#442
Posté 16 février 2012 - 08:32
#443
Posté 16 février 2012 - 08:39
Yes, but this is the demo. It would be like if Christopher Nolan released a Dark Knight Rises trailer with Bruce Wayne as Leonardo Decaprio in an alternate storyline. Sure, it would probably be amazing, but first I would want to see Christian Bale pick up where the The Dark Knight left off. This is Mass Effect *3. 3 implies there was 2 and 1. Most people don't have time to create a bunch of characters simultaneously. They want to see the original story end first and then maybe go back to the original. And people who have never played it before are not going to download the demo of a trilogy they never heard of.
#444
Posté 16 février 2012 - 08:40
Nerevar-as wrote...
RSX Titan wrote...
Your choices from ME1 and ME2 can't really matter on a large scale in ME3. There are simply too many variables to account for across multiple games. Sure the example Priestley lays out is cool but lets be honest, it's minor at best. The Rachni decision, the Council decision, the Collector base, etc... are all going to have massive workarounds so that gamers aren't punished for a decision they made 5 years ago.
I would love to see them implement a scenario where players thought saving the Rachni Queen was the right thing to do however the Reapers indoctrinated them and now you have to fight them as one of the tougher enemies in the game. If you gassed her, than the Reapers don't appear as enemies. That would truly be a decision that mattered.
I´d rather not have preemptive genocide of a sapient species as the absolute right thing to do, but I agree people who killed the queen shouldn´t have Rachni in their game instead of what they did (if things haven´t changed since the leak). Just rachni husks but also free rachni help for paragons and none for the renegades.
It was just an example of how things don't always turn it how you think they are going to. I haven't read the leak but I think I know what you are refering to and I hope it's not true. The illusion of choice across the series is something a lot of fans do not care to acknowledge.
Modifié par RSX Titan, 16 février 2012 - 08:42 .
#445
Posté 16 février 2012 - 08:43
#446
Posté 16 février 2012 - 08:54
Played the game with imported character and then without imported.
#447
Posté 16 février 2012 - 08:58
March 6th will be judgment day. And I pray it's a good one.
#448
Posté 16 février 2012 - 09:00
#449
Posté 16 février 2012 - 09:02
#450
Posté 16 février 2012 - 09:27
mjh417 wrote...
I think Priestly's point is mainly directed at those ont he forum who havent even played tha game yet and whine that the choices int he last two games wont matter. He thinks that those people will only not complain if they have a clear before and after example showing how much better the game is if you import but having you see it not like that first.
Take the random krogan-Grunt example. If everything plays the same with the only difference of the emotional attachment of knowing it´s Grunt in the import, then in the overall story having Grunt dead or alive didn´t matter. Having no krogan patrol because there´s no Grunt would have been a better CC option.
Modifié par Nerevar-as, 16 février 2012 - 09:29 .





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