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Poll of reaction towards the way the introduction was handled.


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#76
JeffZero

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Well, I'm in the minority on this one. Ah well.

#77
Deadmac

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neilthecellist wrote...
In fact, MORAL AMBIGUITY is the HEART of the Mass Effect series. Why is Cerberus suddenly labeled as "oh, they're completely evil"? Some Cerberus operatives were bad, others had good intentions, just like Saren was a bad Spectre but most Spectres are good and represent good.

God, you hit on what I loved about "Star Wars: Knights of the Old Republic". BioWare introduced the morality system into role-playing games; thus, they gave me a fulfilling experience by allowing me to chose between dialogue options. We were able to craft a character's personality. It was a very-very rewarding experience. "Dragon Age II" and "Mass Effect III" feel like someone's portfolio piece, which the individual will use to get a job in animated movies. Both games are clearly not sophisticated on any level. No independent thinking or choices to be made. Artificial intelligence and cinematic animations will do the work for you. After playing "Dragon Age II" and the "Mass Effect III" demo, I am starting to think BioWare just wants out of the game developmer business.

Modifié par Deadmac, 16 février 2012 - 02:06 .


#78
Deadmac

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-- Double Post Removed --

Modifié par Deadmac, 16 février 2012 - 02:01 .


#79
Terror_K

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Might as well repost this: the only way the introduction could be more rushed...

Posted Image

#80
JeffZero

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Deadmac wrote...

neilthecellist wrote...
In fact, MORAL AMBIGUITY is the HEART of the Mass Effect series. Why is Cerberus suddenly labeled as "oh, they're completely evil"? Some Cerberus operatives were bad, others had good intentions, just like Saren was a bad Spectre but most Spectres are good and represent good.

God. You hit on what I loved about "Star Wars: Knights of the Old Republic". BioWare introduced the morality system into role-playing games; thus, they gave me a fulfilling experience through chosing dialogue options. It was a very-very rewarding experience. "Dragon Age II" and "Mass Effect III" feel like someone's portfolio piece, which the individual will use to get a job in animated movies. Both games are clearly not sophisticated on any level. No independent thinking or choices to be made. Artificial intelligence and cinematic animations will do the work for you. After playing "Dragon Age II" and the "Mass Effect III" demo, I am starting to think BioWare just wants out of the game development business.


If that were the case they'd be hiring people on from Kojima Productions and Square Enix in Japan. Their personnel are simply not the go-to for uber high-end cinematics.

I don't say this often but I'll make an exception this time because I'm really feeling it. Have you played the full game? The way you said Mass Effect 3 that first time was almost in passing, as though you were recalling your reaction to the full scoop. You've only played the demo; I don't agree with all the 'it's just the demo, the final product will be soooo much better in every conceivable way' hooplah at all, but comments like yours kind of confuse me. There's plenty more game for choices to crop up, possibly ambiguous ones.

#81
JeffZero

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Terror_K wrote...

Might as well repost this: the only way the introduction could be more rushed...

Posted Image


That's cute, Terror, but I can think up about a hundred and fifty permutations in which the intro could have been more rushed than it was.

Meanwhile, ME2's intro? I can think of maybe seventy-five.

"So like here's the Normandy and I'm a-flyin' her and AWW SH*T, WE'RE UNDER ATTACK"

#82
Sylvianus

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What I 've seen in the demo was fine for the intro. We don't need to be redundant, we know since the end of M1 that reapers are coming. the beginning is dynamic, concise but effective

#83
Iakus

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JeffZero wrote...

That's cute, Terror, but I can think up about a hundred and fifty permutations in which the intro could have been more rushed than it was.

Meanwhile, ME2's intro? I can think of maybe seventy-five.

"So like here's the Normandy and I'm a-flyin' her and AWW SH*T, WE'RE UNDER ATTACK"


Heh, rushed though the intro in ME3 was, it is definitely still better then ME2:

KABOOM!
"What happened?"
"You were dead for two years"
"Cool"

#84
Gorosaur

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JeffZero wrote...


"So like here's the Normandy and I'm a-flyin' her and AWW SH*T, WE'RE UNDER ATTACK"


Jeff, you're a cool guy and all, but how is this any different than what we got in ME3? Its the same thing except with Earth. Atleast in ME2 there was reason for Shepard to be there, good animation, and decent enough context.

#85
RinpocheSchnozberry

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It was a demo, a single bite of the full game.  I wouldn't criticize an amuse-bouche for being bit sized and not containing all the ingredients of the main meal.  It's ok for a demo to have just bit and pieces of the full game.

*goes to watch Top Chef*

#86
Deadmac

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JeffZero wrote...
I don't say this often but I'll make an exception this time because I'm really feeling it. Have you played the full game? The way you said Mass Effect 3 that first time was almost in passing, as though you were recalling your reaction to the full scoop. You've only played the demo; I don't agree with all the 'it's just the demo, the final product will be soooo much better in every conceivable way' hooplah at all, but comments like yours kind of confuse me. There's plenty more game for choices to crop up, possibly ambiguous ones.

I can tell from a five minute trailer on how a movie feels, and 98% of the time my instincts come out to be correct. "Mass Effect III's" demo is longer than a five minute trailer, so my instincts and experiences with previous BioWare games tells me exactly how this game will play-out. Within a few months from now, I guarantee you will be on my side of the fence. As a matter of fact, I can 100% guarantee you will be swinging in my direction.

My instincts were right about "Dragon Age II". When I bought the game a year later, at a cheaper price, my experience from playing the demo was reignforced.

Remember, our opinions are based upon subjective interpretations.

Modifié par Deadmac, 16 février 2012 - 02:16 .


#87
JeffZero

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Gorosaur wrote...

JeffZero wrote...


"So like here's the Normandy and I'm a-flyin' her and AWW SH*T, WE'RE UNDER ATTACK"


Jeff, you're a cool guy and all, but how is this any different than what we got in ME3? Its the same thing except with Earth. Atleast in ME2 there was reason for Shepard to be there, good animation, and decent enough context.


The animation in ME3's intro only seems any worse to me because BioWare really pulled out all the stops making that walk across the burning Normandy run smoothly in ME2. The rest of ME2 gives me a serious headache whenever I sprint -- stupid-ass Shepard cranking his neck to the side while quarterbacking to Joker. And the squadmates holding their weapons forward at a perfect angle at all times like they're just guns, not people. And so forth.

I'm not saying ME3's intro is all that much better, but I liked the increase of dialogue before lasers and flames and dying people were all over the place. The problem with ME3's intro is, indeed, the lack of cohesive context. But I'd almost sooner blame that on BioWare's failed attempt at crafting in-between DLCs properly. This whole "you should be familiar enough with both Arrival and its implications to be totally kosher about the situation you're in for seven minutes before the Reapers arrive" is pretty silly.

#88
JeffZero

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Deadmac wrote...

JeffZero wrote...
I don't say this often but I'll make an exception this time because I'm really feeling it. Have you played the full game? The way you said Mass Effect 3 that first time was almost in passing, as though you were recalling your reaction to the full scoop. You've only played the demo; I don't agree with all the 'it's just the demo, the final product will be soooo much better in every conceivable way' hooplah at all, but comments like yours kind of confuse me. There's plenty more game for choices to crop up, possibly ambiguous ones.

I can tell from a five minute trailer on how a movie feels, and 98% of the time my instincts come out to be correct. "Mass Effect III's" demo is longer than a five minute trailer, so my instincts and experiences with previous BioWare games tells me exactly how this game will play-out. Within a few months from now, I guarantee you will be on my side of the fence. As a matter of fact, I can 100% guarantee you will be swinging in my direction.


That seems like a silly bet. You don't know my tastes at all. Quite frankly, they could be the polar opposite of yours. They probably aren't -- I like a good cohesive story as much as the next guy -- but I'm just sayin'.

Anyway, I've read enough bits of script to know you're wrong. Yeah, sure, you can hate the game 'til Kingdom Come. But BioWare will have to have changed a lot to get me standing firmly in your yard.

#89
JeffZero

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iakus wrote...

JeffZero wrote...

That's cute, Terror, but I can think up about a hundred and fifty permutations in which the intro could have been more rushed than it was.

Meanwhile, ME2's intro? I can think of maybe seventy-five.

"So like here's the Normandy and I'm a-flyin' her and AWW SH*T, WE'RE UNDER ATTACK"


Heh, rushed though the intro in ME3 was, it is definitely still better then ME2:

KABOOM!
"What happened?"
"You were dead for two years"
"Cool"


On GameFAQs people would hound you for not agreeing with them. But here? Yes, here I do believe I will agree with you quite nicely.

#90
Comsky159

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ME1 ends with the Normandy flying off into distant space. ME2 begins with the Normandy in deep space searching for geth as explained in the opening credits. ME2 ends with either Shepard looking at Reaper blueprints or something, or alternatively after being briefed by Hackett on the consequences of committing an act of genocide.

ME3 opens with Shepard in some ambiguous place on earth being greeted by a new and completely ambiguous "friend".

#91
JeffZero

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Comsky159 wrote...

ME1 ends with the Normandy flying off into distant space. ME2 begins with the Normandy in deep space searching for geth as explained in the opening credits. ME2 ends with either Shepard looking at Reaper blueprints or something, or alternatively after being briefed by Hackett on the consequences of committing an act of genocide.

ME3 opens with Shepard in some ambiguous place on earth being greeted by a new and completely ambiguous "friend".


It's pretty obviously Alliance Command or something akin to it. Ties in well with having blueprints to deliver and ties in quite well with Hackett's speech. As for the ambiguous "friend"... I sure wouldn't have minded a throwaway line on that one. Maybe in RPG mode. Maaaybe.

#92
Izhalezan

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iakus wrote...

JeffZero wrote...

That's cute, Terror, but I can think up about a hundred and fifty permutations in which the intro could have been more rushed than it was.

Meanwhile, ME2's intro? I can think of maybe seventy-five.

"So like here's the Normandy and I'm a-flyin' her and AWW SH*T, WE'RE UNDER ATTACK"


Heh, rushed though the intro in ME3 was, it is definitely still better then ME2:

KABOOM!
"What happened?"
"You were dead for two years"
"Cool"


You forgot, "Oh and some robots are trying to kill us all lol"

#93
Deadmac

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JeffZero wrote...
That seems like a silly bet. You don't know my tastes at all.

I don't need to know you at all. I have always had these types of instincts. Some people are just born with the ability to see behavioral patterns, and others form other types of instincts and senses. I just so happen to have an ability that allows me to read human behavior and trends. Its apart of what I do for a living.

#94
FlashedMyDrive

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RinpocheSchnozberry wrote...

It was a demo, a single bite of the full game.  I wouldn't criticize an amuse-bouche for being bit sized and not containing all the ingredients of the main meal.  It's ok for a demo to have just bit and pieces of the full game.

*goes to watch Top Chef*



How many times do people have to say this?

THE INTRO PORTION OF THE DEMO IS THE INTRO OF THE FULL GAME, NOTHING OF SIGNIFIGANCE WAS CUT.

They only thing that was removed was some dialog options, a couple of conversations, and a few game features, thats it.

That said, the intro blows.

#95
Gorosaur

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Deadmac wrote...

JeffZero wrote...
That seems like a silly bet. You don't know my tastes at all.

I don't need to know you at all. I have always had these types of instincts. Some people are just born with the ability to see behavioral patterns, and others form other types of instincts and senses. I just so happen to have an ability that allows me to read human behavior and trends. Its apart of what I do for a living.


You can figure that out through a post on an internet forum?

#96
cachx

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Releasing the demo was a mistake, now we'll have to live 3 weeks of this **** ...
At least the multiplayer is performing well, I guess.

#97
JeffZero

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Deadmac wrote...

JeffZero wrote...
That seems like a silly bet. You don't know my tastes at all.

I don't need to know you at all. I have always had these types of instincts. Some people are just born with the ability to see behavioral patterns, and others form other types of instincts and senses. I just so happen to have an ability that allows me to read human behavior and trends. Its apart of what I do for a living.


So you're telling me that, based on a couple of forum posts in which I display only select elements of my personality in a virtual, text-based environment, and despite the fact that I've read part of the script and loved what I've read, your instincts are 100% unequivocally spot-on and I will hate the game in a few months. Or... something. Am I following?

Hell man, I have a downright inherent interest in history, but all I've got on Louis XIV is what was written down for me to analyze. You ask me if his favorite color is red and I'm not gonna tell you anything 100%.

#98
daddyjah21

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 game of the year.......<_< this is how i seen the whole demo www.youtube.com/watch

#99
Deadmac

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Gorosaur wrote...

Deadmac wrote...

JeffZero wrote...
That seems like a silly bet. You don't know my tastes at all.

I don't need to know you at all. I have always had these types of instincts. Some people are just born with the ability to see behavioral patterns, and others form other types of instincts and senses. I just so happen to have an ability that allows me to read human behavior and trends. Its apart of what I do for a living.

You can figure that out through a post on an internet forum?

With enough information within the post, I can tell you a rough idea about your background. Gorosaur is a BioWare loyalist. Regardless about what they release, he will immediately take their side of the coin. Even though the majority will take the other side, he will be blinded by pure faith for a few months. As he gets exposed to the other opinions, he will start to see the opposite side of the coin. People are very-very easy to read. Once you have enough information on the screen, I can tell what your personal space involves.

#100
JeffZero

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^Gorosaur is a BioWare loyalist?

Gorosaur wrote...

JeffZero wrote...


"So like here's the Normandy and I'm a-flyin' her and AWW SH*T, WE'RE UNDER ATTACK"


Jeff, you're a cool guy and all, but how is this any different than what we got in ME3? Its the same thing except with Earth. Atleast in ME2 there was reason for Shepard to be there, good animation, and decent enough context.