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Poll of reaction towards the way the introduction was handled.


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#101
Deadmac

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JeffZero wrote...
So you're telling me that, based on a couple of forum posts in which I display only select elements of my personality in a virtual, text-based environment, and despite the fact that I've read part of the script and loved what I've read, your instincts are 100% unequivocally spot-on and I will hate the game in a few months...

You didn't read my posts. I didn't say you would hate the game, but I did say that you will see its imperfections. Remember, I am also using my experience with the demo, so I am also relating everything to everyone's previous experiences. Your passion for BioWare games is all over your last few posts.

Modifié par Deadmac, 16 février 2012 - 02:34 .


#102
Gorosaur

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Deadmac wrote...

Gorosaur wrote...

Deadmac wrote...

JeffZero wrote...
That seems like a silly bet. You don't know my tastes at all.

I don't need to know you at all. I have always had these types of instincts. Some people are just born with the ability to see behavioral patterns, and others form other types of instincts and senses. I just so happen to have an ability that allows me to read human behavior and trends. Its apart of what I do for a living.

You can figure that out through a post on an internet forum?

With enough information within the post, I can tell you a rough idea about your background. Gorosaur is a BioWare loyalist. Regardless about what they release, he will immediately take their side of the coin. Even though the majority will take the other side, he will be blinded by pure faith for a few months. As he gets exposed to the other opinions, he will start to see the opposite side of the coin. People are very-very easy to read. Once you have enough information on the screen, I can tell what your personal space involves.


I'm a fan, but in new way a loyalist. Seriously, didn't I just complain about the ME3 intro earlier on this page?

#103
JeffZero

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Deadmac wrote...

JeffZero wrote...
So you're telling me that, based on a couple of forum posts in which I display only select elements of my personality in a virtual, text-based environment, and despite the fact that I've read part of the script and loved what I've read, your instincts are 100% unequivocally spot-on and I will hate the game in a few months...

You didn't read my posts. I didn't say you would hate the game, but I did say that you will see its imperfections.


I read your posts.

:happy:

#104
Izhalezan

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Deadmac wrote...

JeffZero wrote...
So you're telling me that, based on a couple of forum posts in which I display only select elements of my personality in a virtual, text-based environment, and despite the fact that I've read part of the script and loved what I've read, your instincts are 100% unequivocally spot-on and I will hate the game in a few months...

You didn't read my posts. I didn't say you would hate the game, but I did say that you will see its imperfections.


That's kind of broad, I don't think anyone will manage to play the game and not find at least one thing that wasn't perfect.

#105
JeffZero

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Also, Deadmac, please read my post at the tail end of the previous page.

If that's your attempted prediction of Gorosaur after his/her response to me back there, then your "I'm so good at predicting people" is kind of knee-capped IMO.

#106
JeffZero

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Also, of course I'm going to see its imperfections. I have never played a perfect game. Nor watched a perfect movie. Nor read a perfect book. Nor taken a perfect stroll the park.

#107
Comsky159

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Look I think the predominant difference between the ME2 and ME3 opening is that in ME2 we share Shepard's confusion though the whole business of being reduced to canned meat and subsequently brought back to life.

In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

#108
Deadmac

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JeffZero wrote...

Deadmac wrote...

JeffZero wrote...
So you're telling me that, based on a couple of forum posts in which I display only select elements of my personality in a virtual, text-based environment, and despite the fact that I've read part of the script and loved what I've read, your instincts are 100% unequivocally spot-on and I will hate the game in a few months...

You didn't read my posts. I didn't say you would hate the game, but I did say that you will see its imperfections.


I read your posts.

:happy:

If you didn read my posts, you would not have said, "...I will hate the game in a few months". You would have know that it was inacurate.

#109
JeffZero

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Deadmac wrote...

JeffZero wrote...

Deadmac wrote...

JeffZero wrote...
So you're telling me that, based on a couple of forum posts in which I display only select elements of my personality in a virtual, text-based environment, and despite the fact that I've read part of the script and loved what I've read, your instincts are 100% unequivocally spot-on and I will hate the game in a few months...

You didn't read my posts. I didn't say you would hate the game, but I did say that you will see its imperfections.


I read your posts.

:happy:

If you didn read my posts, you would not have said, "...I will hate the game in a few months". You would have know that it was inacurate.


It was an intentional utilization of hyperbole.

If you had me figured out already, you'd have figured that out already.

#110
Deadmac

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Comsky159 wrote...
In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

As I said in my previous post, the "Mass Effect III" demo was my first experience with the franchise. If they have been using this game style with the previous games, I don't see how the role-playing aspect of this game would be role-playing. Maybe a first person shooter?

Maybe they should have left out the options on how to play the game.

Modifié par Deadmac, 16 février 2012 - 02:40 .


#111
Dragoonlordz

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Comsky159 wrote...

Look I think the predominant difference between the ME2 and ME3 opening is that in ME2 we share Shepard's confusion though the whole business of being reduced to canned meat and subsequently brought back to life.

In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.


I agree with this.

I haven't posted much in this thread since creating it because generally I am in the trial thread mostly, but I did feel like worth saying I agree with what you said just then.

:wizard:

#112
Guest_Cthulhu42_*

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My opinion is that I want the intro over and done with as fast as possible. I want to get to the good stuff as soon as I can, and running around on Earth with Anderson isn't it.

#113
JeffZero

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Deadmac wrote...

Comsky159 wrote...
In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

As I said in my previous post, the "Mass Effect III" demo was my first experience with the franchise. If they have been using this game style with the previous games, I don't see how the role-playing aspect of this game would be role-playing. Maybe a first person shooter?


You take on the role of Commander Shepard and make various choices concerning the world you're in. Choosing someone to sacrifice in a vital mission. Choosing the fate of a cure for a dying people. Or hell, choosing whether or not to have another drink.

#114
hex23

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If this were any other game, and any other set of circumstances regarding the plot, I would agree the intro was rushed.

But, it's basically the end of the world. The characters feel blindsided by the attack. There is really no way to ease into that. I can't really agree with "pacing issues" when the whole point of the intro is to show how abruptly things are falling apart.

#115
Dragoonlordz

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Deadmac wrote...

Comsky159 wrote...
In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

As I said in my previous post, the "Mass Effect III" demo was my first experience with the franchise. If they have been using this game style with the previous games, I don't see how the role-playing aspect of this game would be role-playing. Maybe a first person shooter?


We have had such issue raised in the other thread and (some) new players have also been shown to agree with the level of disconnection and lack of exposition from the introduction part of the demo was detrimental for them, which will be same in main retail game according to Chris.

#116
JeffZero

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Dragoonlordz wrote...

Comsky159 wrote...

Look I think the predominant difference between the ME2 and ME3 opening is that in ME2 we share Shepard's confusion though the whole business of being reduced to canned meat and subsequently brought back to life.

In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.


I agree with this.

I haven't posted much in this thread since creating it because generally I am in the trial thread mostly, but I did feel like worth saying I agree with what you said just then.

:wizard:


It's a valid concern, granted.

#117
Guest_Cthulhu42_*

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Deadmac wrote...

Comsky159 wrote...
In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

As I said in my previous post, the "Mass Effect III" demo was my first experience with the franchise. If they have been using this game style with the previous games, I don't see how the role-playing aspect of this game would be role-playing. Maybe a first person shooter?

This bugs me every time someone says this. ME is not a FPS. It's third-person. Always has been.

#118
Gorosaur

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Deadmac wrote...

Comsky159 wrote...
In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

As I said in my previous post, the "Mass Effect III" demo was my first experience with the franchise. If they have been using this game style with the previous games, I don't see how the role-playing aspect of this game would be role-playing. Maybe a first person shooter?

Maybe they should have left out the options on how to play the game.


Wait wait wait...you haven't even played the other games? Seems a little rash and arrogant for you to be flinging around judgements towards the series and its fans if you have little to no experience with it.

#119
Deadmac

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JeffZero wrote...

Deadmac wrote...

Comsky159 wrote...
In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

As I said in my previous post, the "Mass Effect III" demo was my first experience with the franchise. If they have been using this game style with the previous games, I don't see how the role-playing aspect of this game would be role-playing. Maybe a first person shooter?

You take on the role of Commander Shepard and make various choices concerning the world you're in. Choosing someone to sacrifice in a vital mission. Choosing the fate of a cure for a dying people. Or hell, choosing whether or not to have another drink.

However, this demo doesn't really speak on that level. It feels more like an animated movie than a game.

Modifié par Deadmac, 16 février 2012 - 02:42 .


#120
JeffZero

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Deadmac wrote...

JeffZero wrote...

Deadmac wrote...

Comsky159 wrote...
In ME3 there's a pretty severe discrepancy in knowledge of context between the player and Shepard. It's not easy to effectively role-play a character when you don't know where he is, why he's there or who this guy he suddenly knows so well is. Of course Bioware's blatantly lazy solution at the moment seems to lie in simply retracting player influence. The personal role-playing style of the ME series always requires exposition, if only for the sake of narrative cohesion.

As I said in my previous post, the "Mass Effect III" demo was my first experience with the franchise. If they have been using this game style with the previous games, I don't see how the role-playing aspect of this game would be role-playing. Maybe a first person shooter?

You take on the role of Commander Shepard and make various choices concerning the world you're in. Choosing someone to sacrifice in a vital mission. Choosing the fate of a cure for a dying people. Or hell, choosing whether or not to have another drink.

However, this demo doesn't really speak on that level. It feels more like an animated movie than a game.


Yes, the level of auto-dialogue in the introductory sequence is quite unlike what has come before it in the series.

#121
Deadmac

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Gorosaur wrote...
Wait wait wait...you haven't even played the other games? Seems a little rash and arrogant for you to be flinging around judgements towards the series and its fans if you have little to no experience with it.

You didn't bother reading my posts either. Talk about foolish.

#122
Gorosaur

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Deadmac wrote...

Gorosaur wrote...
Wait wait wait...you haven't even played the other games? Seems a little rash and arrogant for you to be flinging around judgements towards the series and its fans if you have little to no experience with it.

You didn't bother reading my posts either. Talk about foolish.


How is it foolish? I see that you played the demo, and I get that you didnt like it (hell I hated it too). But going around and judging fans of the franchise based on your perception of the demo seems a bit drastic to me. 

#123
Deadmac

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JeffZero wrote...
Yes, the level of auto-dialogue in the introductory sequence is quite unlike what has come before it in the series.

That was not auto-dialogue. Your character was completely controlled by the artificial intelligence; thus, the algorithm it was following was playing the role. You had absolutely no control. I chose the 'role-playing' options at the start, so where the hell is the role-playing aspects of this game? Its just running a personality algorithm in the background.

Modifié par Deadmac, 16 février 2012 - 02:47 .


#124
JeffZero

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Deadmac wrote...

JeffZero wrote...
Yes, the level of auto-dialogue in the introductory sequence is quite unlike what has come before it in the series.

That was not auto-dialogue. Your character was completely controlled by the artificial intelligence; thus, the algorithm it was following was playing the role.


You're new to this franchise. Call it a franchise-specific secondary definition if you wish. I'm aware that in the strict sense of the term you're correct. Mass Effect fans tend to call any moment whereby Shepard spouts a line that wasn't dictated by the player a moment of auto-dialogue because in slang-esque regards it's automatic as opposed to the manual of the player input they're accustomed to.

#125
JeffZero

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Gorosaur wrote...

Deadmac wrote...

Gorosaur wrote...
Wait wait wait...you haven't even played the other games? Seems a little rash and arrogant for you to be flinging around judgements towards the series and its fans if you have little to no experience with it.

You didn't bother reading my posts either. Talk about foolish.


How is it foolish? I see that you played the demo, and I get that you didnt like it (hell I hated it too). But going around and judging fans of the franchise based on your perception of the demo seems a bit drastic to me. 


I'm still chuckling at the idea that someone can claim to know people so well from a few scant posts and they proclaim you a BioWare loyalist who will take months of convincing before turning around and admitting anything from them has issues.