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Serious Concerns (Organized thoughts of the Demo)


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#1
iSpiN

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I will admit I am a die-hard ME fan upfront, but I can't help but feel disappointed with the feel of the demo which made me concerned at one point was this demo created?  I thought this was initially the E3 demo from last year, but it made me concerned what was Bioware's marketting team thinking by releasing a half-year old demo?  A few animations were cleaned up from the leaked 360 demo a few months back, but I there are several concerns. 

Many of these concerns were already brought up by other threads, but for feedback for the devs here are my qualms.

(Has only played both PC and PS3 versions.)


Concerns
  • Lip Syncing- Audio and video do not seem to match with the mouths speaking them.  I initially noticed it my first run through and as my roomate watched me play he noticed it too.  The timing is not off drastically, but it is noticable. 
  • Melee Aiming- Why does Shepard automatically look up after performing a melee?  This happens with standard and heavy melee attacks.  Why is this a part of the coding to automatically look up? 
  • Run/Cover/Roll/Action- I never had much of an issue with this until the point rolling was introduced.  I literally would die on harder difficulties, just because Iwould run to cover versus going into it.  Roll should be it's own key or allow more options to seperate these 4 things with different buttons and keys.  I see very little reason to do this for PC users (due to limited amount of buttons on controllers).
  • Items by Cover- As I had said previously the Action button and the Cover button are onein the same.  To make it more painful someone thought it would be a good idea to include items (specifically a weapon attachment) by a cover spot.  This is cool and all if it wasn't interferring with me trying to avoid fire by 10 Cereberus guys trying to kill me.
  • Running Sounds- Or should I say the lack of.  I'm normally accustomed to Shepard going out of breath or some sort of noise to accompany the run.  There is nothing really to accompany running sounds which is just a minor qualm, but it could enhance the gameplay knowning my 200 pounds male Shepard isn't defying gravity.
  • Walking/Running Animation- Previous installments just seemed to do it better.
  • Lack of Choices- I read somewhere that this was done intentionally to not spoil the game, but this is just a slap in the face for BW's marketting.  Your entire premise is to give the player options on creating their own Shepard and their own storyline while the demo offers nothing more than < 10 dialogue options and the choice between Kaiden and Ashley.  At least make Garrus and Wrex dead if you're going to give us the numerous dead option.

Now this is my question:
What version is this demo?

This entails two things:
  • Older version- Brings up questions why BW would give such a lazy attempt at marketing their game.
  • Newer version- Reflects the final product which is to be released in less than a month.
This was a horrible attempt to sway new potential players into the series as it hurt the current playerbase.  What was the Bioware marketting team thinking when they put this out?  At least give the player-base something that hasn't been on youtube for several months.  Correction, the leaked demo had more content. <_<


[Reposting this  from General Discussion since moving threads is too hard.]

Modifié par iSpiN, 15 février 2012 - 09:04 .


#2
Arthas9

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I have to agree with iSpiN on this one, and I also would like to hear or read an answer (a correct one not the kind of "yes and no" answer like with the "trial question" - there is a trial, but it is the one in the demo, so it is not a trial evidently) from some of the devs or Mr. Priestly. It would be quite reassuring, especially that many of us are planning to spend hard earned money on the game, so we'd like to know what we are buying. I'm a huge fan of ME 1&2 but if I solely place my judgement on this demo, then I got to say that I'm far from being pleased. Many of us have genuine concernes. Please someone take note and if you can please give us an answer of some sort. Lets make this one clear! Thank you!                                             

Modifié par Arthas9, 15 février 2012 - 10:59 .


#3
iSpiN

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^ Thanks for the reply.

I honestly have two CE's preordered and the demo did the exact opposite what it was meant to do. Convince me that I'm buying a quality product.

#4
Xivai

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The roll cover action BS needs to be fixed.

#5
iSpiN

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Cover system feels sloppily implemented. I'm perfectly fine with the fact enemies can hit you behind cover. I'm not okay how I go into and out of cover.

#6
finch101

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the running and/or sprinting animations are my pet peeves.  they just don't look that good compared to previous gamess.  also, the cover mechanics are clunky and do need a bit more polish.

Modifié par finch101, 15 février 2012 - 10:14 .


#7
Arthas9

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iSpiN wrote...

^ Thanks for the reply.

I honestly have two CE's preordered and the demo did the exact opposite what it was meant to do. Convince me that I'm buying a quality product.


I have the same problem here, but I only ordered one CE. I will buy it no matter what, but I wouldn't be happy if it would turn out to be an unpolished mess which will need several patches and dlc-s (or reissue as an "enhanced edition" or whatever) to make the experience complete. Please Bioware, do not dissapoint! I trust you guys... but if the quality of the demo truly demonstrates what is on the way... well I will be a disappointed and sad fan of yours and ME's. I pray for the opposite.

Modifié par Arthas9, 15 février 2012 - 10:06 .


#8
Greed1914

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I'm right there with you with the walking/running.  It was fine in ME2, so why change it to this?  I really, really hope that it's just the demo, but so far Bioware hasn't said anything about it and it is something so fundamental that it needs to be addressed somehow.  The thing that makes me really hope it is just for the demo is that I cannot believe that they would think this looks ok, especially since sideways and backwards look like they did in ME2.

#9
Pacifien

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I'm going to assume the lack of choices was specifically because it was a demo you were playing. I did wonder about the "numerous" option not leading us anywhere with the second half of the demo, but those two things probably were not meant to be connected. It's apparently an option for the character creator. How it's going to affect the game is only something you see if you play the game. What, you want the demo to spoil everything?

Now, bear in mind my experience is with the PC and XBox 360 versions:

But other than that, the run/cover/roll/action button seems to have caused similar problems that the developers had when Mass Effect 1 came out when Shepard automatically went into cover whether you wanted him to or not. To be fair, I do believe that run/cover/action was the same in ME2, they just added roll to it this time. And my problem is that I'd run to an object expecting to hit cover once there, but Shepard wouldn't do it. I'd have to hit the button a couple times. Then roll can become a bit of an issue, but I haven't experimented much with it.

For items by cover, I did fall into the trap of trying to grab them a couple times during a firefight. It reminded me of Tali's loyalty mission where I always grabbed the Quarian model ship before starting the battle with the Geth Prime at the end. But do remember that there will always be a little time to loot grab after you've killed off the enemy before proceeding to the next section. I say a little time, because BioWare apparently thought of that too and sent a second wave of Cerberus cronies after me during the last checkpoint when I was trying desperately to looking for medkits. But the time was there.

I do agree that the running sounds and walking/running animation were poor. I gathered they were deemed little details that could be sacrificed for memory, but it's the little details that make you feel immersed in the environment.

Oh, right, and I do think the leaked demo was never meant to be seen by the general public. In fact, it wasn't seen by the general public, it was seen by the hardcore fanbase who crave spoilers. Marketing isn't geared toward them, it's geared toward the general public. I know that might sound harsh, but if you're already a fan of the series, why does marketing need to market to you? Why do you want to be marketed?

#10
gmcr

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I share most of your concerns. The demo left a poor impression on me. I'll play it safe for now and cancel my pre-order. I doubt Bioware will have time to address all of the issues, but I sincerely hope they will fix the awful running and sprinting animations.

#11
Arthas9

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Pacifien wrote...

I'm going to assume the lack of choices was specifically because it was a demo you were playing. I did wonder about the "numerous" option not leading us anywhere with the second half of the demo, but those two things probably were not meant to be connected. It's apparently an option for the character creator. How it's going to affect the game is only something you see if you play the game. What, you want the demo to spoil everything?

Now, bear in mind my experience is with the PC and XBox 360 versions:

But other than that, the run/cover/roll/action button seems to have caused similar problems that the developers had when Mass Effect 1 came out when Shepard automatically went into cover whether you wanted him to or not. To be fair, I do believe that run/cover/action was the same in ME2, they just added roll to it this time. And my problem is that I'd run to an object expecting to hit cover once there, but Shepard wouldn't do it. I'd have to hit the button a couple times. Then roll can become a bit of an issue, but I haven't experimented much with it.

For items by cover, I did fall into the trap of trying to grab them a couple times during a firefight. It reminded me of Tali's loyalty mission where I always grabbed the Quarian model ship before starting the battle with the Geth Prime at the end. But do remember that there will always be a little time to loot grab after you've killed off the enemy before proceeding to the next section. I say a little time, because BioWare apparently thought of that too and sent a second wave of Cerberus cronies after me during the last checkpoint when I was trying desperately to looking for medkits. But the time was there.

I do agree that the running sounds and walking/running animation were poor. I gathered they were deemed little details that could be sacrificed for memory, but it's the little details that make you feel immersed in the environment.

Oh, right, and I do think the leaked demo was never meant to be seen by the general public. In fact, it wasn't seen by the general public, it was seen by the hardcore fanbase who crave spoilers. Marketing isn't geared toward them, it's geared toward the general public. I know that might sound harsh, but if you're already a fan of the series, why does marketing need to market to you? Why do you want to be marketed?



Well, it is not so much about being marketed. I don't need a demo or any trailer or whatever to be convinced  to buy the game. That's why I'm a fan and not someone who's just seen some marketing material of a nice looking sci-fi action game called "Mess...something" on the internet or in some magazine. But the demo is a demonstration of the possible or assumed quality of the final product. So I rather consider it as a quality check than a marketing devise. I wanted to try or test the game before purchase. Like I go for a test run with the car before I buy it. In this case the merchandise (if I truly can base my judgement on the demo - devs. please, this is why we need and answer asap), so the merchandise happenes to be somewhat disappointing in contrast with expectations, let alone the objective problems, such as the many bugs and grapchic and controll issues I came across while I was playing. 

#12
Arthas9

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gmcr wrote...

I share most of your concerns. The demo left a poor impression on me. I'll play it safe for now and cancel my pre-order. I doubt Bioware will have time to address all of the issues, but I sincerely hope they will fix the awful running and sprinting animations.



Well I play the waiting game. I hope Bioware will publish some kind of statement or they will take all the issues seriously and start workin on a patch which they would release on the day, the game comes out. Fortunately I live in Hungary, and as far as I know the European release date occurs three days later than the American one, so I will have plenty of time to read feedbacks here before I decide to cancel my preorder or not. I don't want to cancel it. 

Modifié par Arthas9, 15 février 2012 - 10:42 .


#13
Megakoresh

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If I could I would sign under OP's every word.

Modifié par Megakoresh, 15 février 2012 - 10:44 .


#14
iSpiN

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Oh, right, and I do think the leaked demo was never meant to be seen by the general public. In fact, it wasn't seen by the general public, it was seen by the hardcore fanbase who crave spoilers.

Referring to the December leak it was seen by the general public for those lucky enough to find it on Microsoft Live for a couple of hours then taken off afterwards.  The people you refer to by "hardcore fanbase" were just average joes who just stumbled upon the demo.  In fact most of the earliest uploads to Youtube were done by people who never touched the ME series before.

Marketing isn't geared toward them, it's geared toward the general public. I know that might sound harsh, but if you're already a fan of the series, why does marketing need to market to you? Why do you want to be marketed?

On the contrary maintaining a loyal fanbase is what I consider more important than appeasing the newcomers.  While it is important to welcome new potential buyers to the series.  The fanbase has the potential to help market the game harder than most advertisements.  I found out about the ME series through a friend who is also a hardcore fan.

My question to you is who would buy a product when the fanbase is disappointed with it?  Not the BF3 fans who Bioware has been marketting for.  My BF3 fan is raging cause he keeps rolling over teammates while trying to revive him.  He says the demo is crap and isn't going to even think twice about purchasing it.  I couldn't blame him.

Bioware needs to market to their fanbase cause until I make my purchase they are not entitled to my money.

Modifié par iSpiN, 15 février 2012 - 10:53 .


#15
iSpiN

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Megakoresh wrote...

If I could I would sign under OP's every word.

Haha I appreciate it.

A dev's response would be appreciated.

I'm tired of looking for Bold responses only to see them just spending the time locking threads or giving closed ended answers. 

Modifié par iSpiN, 15 février 2012 - 10:55 .


#16
Arthas9

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Well said Mr iSpiN!

#17
BHynes92

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I haven't noticed anything with the running animations, but also I haven't been paying attention to them; but OH GOOD LORD does that roll thing annoy the hell out of me. I've run 4 playthroughs of the demo now, two of which were on insanity and I can not tell you how many times I have popped out of cover for no reason or tried to get into cover and rolled uselessly against a wall and then been shot repeatedly in the face. I would be in favor of getting rid of the rolling entirely (especially if it frees up the RAMso I can holster my gun again).

#18
geckosentme

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Agree with everything OP said. Thought maybe I was the only person struggling to get and stay in cover. Also would like to add two more points:

the opposite of running up to cover but not taking ==> popping out of cover but not running.

the absurdly slow muzzle swing speed when trying to bring your weapon (esp shotgun) to bear on opponents at short range melee distances.

#19
iSpiN

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BHynes92 wrote...

I haven't noticed anything with the running animations, but also I haven't been paying attention to them; but OH GOOD LORD does that roll thing annoy the hell out of me. I've run 4 playthroughs of the demo now, two of which were on insanity and I can not tell you how many times I have popped out of cover for no reason or tried to get into cover and rolled uselessly against a wall and then been shot repeatedly in the face. I would be in favor of getting rid of the rolling entirely (especially if it frees up the RAMso I can holster my gun again).

I assume it will be much useful in later stages in the game, but I do agree not having the ability to holster your weapon is a tad annoying.  It was one of the features I adored in ME1.

Modifié par iSpiN, 15 février 2012 - 11:04 .


#20
RyuGuitarFreak

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Sometimes I think I'm the only person in the world that doesn't have issues with all cover functions (until ME2) and (now including) rolling in one button.

#21
Arthas9

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Am I the only one who noticed the disappearing reaper and other annoying bugs?

#22
BHynes92

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RyuGuitarFreak wrote...

Sometimes I think I'm the only person in the world that doesn't have issues with all cover functions (until ME2) and (now including) rolling in one button.


Oddly (and annoyingly) enough I had no problems with it either, when i played through on Narrative or Normal. Although that was probably because I never really had to take cover on those difficulties.

#23
its the beast

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i think the feel of the clunkyness in the cover system is completely caused by the fact that almost every major action you do is tied to a single button. If they were to distribute the load on the space bar to other buttons, the game-play/cover system would probably be as good as ME2 if not better.

#24
iSpiN

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Arthas9 wrote...

Am I the only one who noticed the disappearing reaper and other annoying bugs?

How far into the level were you?

#25
Arthas9

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I quote myself from another topic:



1. It's full of bugs

a) disappearing and backshifting reaper : I'm talking about the first one you come across in the game. While you're talking to the kid it moves by the building you are in - at least its legs do (you can clearly see it), but when you get out of the building it's back in its original position again, and last but not the least it simply disappears after the fall you make when the warship goes down). Mysterious to say the least.
B) disappearing gun during animation : It happens in Surkesh during one of the cutscenes at a checkpoint.
c) invisible turret : it happened to me once. One of the turrets seemed invisible, but it was fiering at me as hell, though the little red frame appeared when I aimed at it with "my" gun, so I put the sneaky bastard to rest.
d) Wreave's voice is on the radio instead of Wrex's.

Go and check it out... it happens to me all the times (I mean the reaper)...