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Serious Concerns (Organized thoughts of the Demo)


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#51
Lukehaa

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Overall I ended up enjoying it, but it felt very wierd

First of all, I'm not one of those "ME1 was better" people, I thought ME1 and ME2 were both amazing

Heres why I DON'T like the demo (I have played it once, without trying to look for flaws)

SHEPARD RUN ANIMATION- To me it looks very unnatural and downright silly. It looks like they started from scratch and came up with an animation that was much worse than the ME2 animation (Which I thought was great)

SQUAD ANIMATION- Anderson looks like a fleeing grunt from HALO when he runs

OVERPOWERED MELEE- I was able to easily kill everyone by simply using the special melee attack. Whenever i did it on a guy, all his buddies would just stop shooting at me and watched me stab the guy

However heres what I LIKED about the demo

SHOTGUN!- THe shotgun was the only big flaw in ME2, where it felt like you were shooting water at guys. 
In the demo, It felt very poweful and I loved the sound of it.

Overall, it was good, but it feels very strange to play



:police:To BioWare: Thank you so much for two amazing games, I hope the third lives up to his name:police:

Modifié par Lukehaa, 16 février 2012 - 03:34 .


#52
bucyrus5000

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 I loved the demo and pulled the trigger on pre-ordering the CE because of it, but if I can say or do anything to help make the game better, then here I am doing it. 

iSpiN wrote...
...
Concerns

  • Lip Syncing- Audio and video do not seem to match with the mouths speaking them.  I initially noticed it my first run through and as my roomate watched me play he noticed it too.  The timing is not off drastically, but it is noticable. 
  • Run/Cover/Roll/Action- I never had much of an issue with this until the point rolling was introduced.  I literally would die on harder difficulties, just because Iwould run to cover versus going into it.  Roll should be it's own key or allow more options to seperate these 4 things with different buttons and keys.  I see very little reason to do this for PC users (due to limited amount of buttons on controllers).
  • Items by Cover- As I had said previously the Action button and the Cover button are onein the same.  To make it more painful someone thought it would be a good idea to include items (specifically a weapon attachment) by a cover spot.  This is cool and all if it wasn't interferring with me trying to avoid fire by 10 Cereberus guys trying to kill me.

These are things I found noticable and troublesome too.

Modifié par bucyrus5000, 16 février 2012 - 02:41 .


#53
sea-

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Arthas9 wrote...

sea- wrote...

Regarding lip sync - the game is designed to run at 30 fps on consoles. My guess is that the audio is not optimized for running at higher framerates and thus leads to sync problems. This can be clearly observed in the prior two Mass Effect games as well, where certain music tracks and audio cues did not match up with the game action properly when running at 60 fps or higher. Capping the game to 30 fps fixes these problems and seems to improve things in Mass Effect 3 significantly as well.



How do I do that?

Certain external programs can do it.  Dxtory is a freeware program designed for video capture, and MSI Afterburner's on-screen display add-on also supports the feature.  NVIDIA have been planning to put it in their drivers for a little while but it has yet to show up.

#54
S1L0

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NO WAY am I EVER gonna cap a game at 30 FPS
Lip synch be darned :P

1080p 60 FPS or GO HOME

#55
iSpiN

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Sacrifice FPS for things that should work anyways?... no thank you.

#56
dreman9999

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Press and hold the cover button to go to cover...Tapthe cover button to roll....Not hard to grasp.

And 4 out of your 5 conserns are just nick picks..... The dialoge also wascut for space in the demo.

#57
iSpiN

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dreman9999 wrote...

Press and hold the cover button to go to cover...Tapthe cover button to roll....Not hard to grasp.

And 4 out of your 5 conserns are just nick picks..... The dialoge also wascut for space in the demo.

It's more of a technical issue that the game doesn't respond to going into cover as a game should more than how to input it.  It's more of the fact that 4 different things shouldn't be tacked onto one button.  Especially a roll and an action button. 

Also, if you want me to "nitpick" I had 7 "concerns" and while saving space is important it takes away what makes ME3 different from the typical shooter.  Though it's obvious they are trying to win over the core FPS crowd.  

Modifié par iSpiN, 16 février 2012 - 07:03 .


#58
Arthas9

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dreman9999 wrote...

Press and hold the cover button to go to cover...Tapthe cover button to roll....Not hard to grasp.

And 4 out of your 5 conserns are just nick picks..... The dialoge also wascut for space in the demo.



We may be nitpckers, but our nitpicks, or I'd say concerns are genuine. So that is why instead of senseless whining and hating we took the opportunity and tested the demo with attention and so we gave our two cents about it. While you, sir seem to be very confident in this matter, we are not (or I personally am not), that's why we decided to ask the devs to say something about it in a forum created by them solely for the purpose of giving some feedback. I'd like to know what I'm about to spend some money on. "Problem?"  And you just can't go past some of the objective issues like the sloppy controll system (you may be comfortable with it, but seemingly a lot more people are not), or the lipsync issue, the obvious bugs, the texture problems, the unnatural movement animations etc.. Many of us think that these things need to be attended to and be fixed. 

We may be fans, but not blind. I plan to play the game regardless, and I hope to play my original copy of the CE. It's all up to the answers or the reaction to these concerns...

#59
iSpiN

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Arthas9 wrote...

We may be nitpckers, but our nitpicks, or I'd say concerns are genuine. So that is why instead of senseless whining and hating we took the opportunity and tested the demo with attention and so we gave our two cents about it. While you, sir seem to be very confident in this matter, we are not (or I personally am not), that's why we decided to ask the devs to say something about it in a forum created by them solely for the purpose of giving some feedback. I'd like to know what I'm about to spend some money on. "Problem?"  And you just can't go past some of the objective issues like the sloppy controll system (you may be comfortable with it, but seemingly a lot more people are not), or the lipsync issue, the obvious bugs, the texture problems, the unnatural movement animations etc.. Many of us think that these things need to be attended to and be fixed. 

We may be fans, but not blind. I plan to play the game regardless, and I hope to play my original copy of the CE. It's all up to the answers or the reaction to these concerns...

Well said Arthas9.  The "nitpicks" may seem like small pebbles to others, but as we see the larger picture those small pebbles soon resemble larger stones as a whole.

#60
Arthas9

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sea- wrote...

Arthas9 wrote...

sea- wrote...

Regarding lip sync - the game is designed to run at 30 fps on consoles. My guess is that the audio is not optimized for running at higher framerates and thus leads to sync problems. This can be clearly observed in the prior two Mass Effect games as well, where certain music tracks and audio cues did not match up with the game action properly when running at 60 fps or higher. Capping the game to 30 fps fixes these problems and seems to improve things in Mass Effect 3 significantly as well.



How do I do that?

Certain external programs can do it.  Dxtory is a freeware program designed for video capture, and MSI Afterburner's on-screen display add-on also supports the feature.  NVIDIA have been planning to put it in their drivers for a little while but it has yet to show up.


Thanks. I hope that I won't have to use it in order to get this one fixed. I hope the devs will do that instead of me or more than this that in the retail version the problem is non existent. 

#61
Father Alvito

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You know what?

After the Mako's handling on the more rugged planets and mining, if the issues in the OP are the worst issues with the game I suspect we will be very pleased indeed.  This assumes that we'll get to make real choices in the full game, of course.

#62
What a Succulent Ass

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Arthas9 wrote...

IMHO ME2 looked way better when it comes to actual graphics, lighting and colours

This. I'm a bit saddened to see that everything in the game has taken an unhealthy-looking grey pallor (compared to ME2's vibrance). This plus the waxy-looking skin and the low-res textures make the characters look...corpse-y.

#63
iSpiN

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Father Alvito wrote...

You know what?

After the Mako's handling on the more rugged planets and mining, if the issues in the OP are the worst issues with the game I suspect we will be very pleased indeed.  This assumes that we'll get to make real choices in the full game, of course.

My concerns were for my initial playthroughs of the demo on PC/PS3 which are all valid.  We are past the point of ME1 vehicle based exploration (hopefully) and I don't see where you are going with that comment.

#64
Matt VT Schlo

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iSpiN wrote...

Matt VT Schlo wrote...

Well Said, iSpiN - I agree with most of those. While I have a CE on preorder and am not about to cancel, I am pushing my playtime back until I've completed my other games first.

I'm going to let my preorders stay where they are for a week and see how the reviews of the vast majority play out.  Specifically looking for people who've played the demo and see if there any improvements from the demo to the final product.  If no differences seen from the demo and no news of an upcoming patch I can safely say Bioware will lose my money.

Shame that I once considered Bioware to be a company of some of the best quality in game development and now I am left to question their star series.  My trust in game developers wane over the years.


Cool, I'll let you know then.....no matter what, I am keeping the game - and that's what they count on.....I am weaker than some

Bioware and its priorities in games really did change the moment EA aquired them. No one can deny it. Yes, they have access to big budgets now, but they have also been forced (I suspect) to change over to more of an 'action oriented' type company. EA loves money and what better way to make it by adapting Mass Effect to the FPS type crowd. 

Modifié par Matt VT Schlo, 16 février 2012 - 07:28 .


#65
Doriath

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Father Alvito wrote...

You know what?

After the Mako's handling on the more rugged planets and mining, if the issues in the OP are the worst issues with the game I suspect we will be very pleased indeed.  This assumes that we'll get to make real choices in the full game, of course.


I feel the complete opposite. I'd rather deal with the Mako again than with the issues in the OP mainly because vehicle exploration would be confined to only certain parts of the game, whereas the movement issues and singular button use will be things you'll have to deal with throughout the game.

Modifié par chrisnabal, 16 février 2012 - 07:36 .


#66
iSpiN

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Random Jerkface wrote...

Arthas9 wrote...

IMHO ME2 looked way better when it comes to actual graphics, lighting and colours

This. I'm a bit saddened to see that everything in the game has taken an unhealthy-looking grey pallor (compared to ME2's vibrance). This plus the waxy-looking skin and the low-res textures make the characters look...corpse-y.

Disappointments all around on visuals.  I'm normally not a Graphics kind of person either, but when you're developing a sequel it matters after a certain bar of expectation.  It just adds pain to injury when the direction of the visuals are noticeably declining.

#67
Gibb_Shepard

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Completely agree. Assign sprint and cover to the SHIFT key, and roll to the spacebar. The pause function should be assigned to the CTRL key. Everything would be so much nicer.

At this point in time, you can't roll out of a sprint because they are on the exact same button. Makes everything extremely clunky.

#68
iSpiN

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Matt VT Schlo wrote...

Cool, I'll let you know then.....no matter what, I am keeping the game - and that's what they count on.....I am weaker than some.

Thanks and I can relate being weaker than some.  It's sad that me and my girlfriend had so much hype for the series and we are presented our first look only to see the large number of flaws.

Bioware and its priorities in games really did change the moment EA aquired them. No one can deny it.

The more people become aware of this the better.

#69
iSpiN

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Gibb_Shepard wrote...

At this point in time, you can't roll out of a sprint because they are on the exact same button.

I never thought of it that way, but that makes perfect sense...

#70
iSpiN

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chrisnabal wrote...

I feel the completele opposite. I'd rather deal with the Mako again than with the issues in the OP mainly because vehicle exploration would be confined to only certain parts of the game, while the movement issues and singular button use will be things you'll have to deal with throughout the game.

I couldn't have worded that better myself. 

#71
Arthas9

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iSpiN wrote...

Random Jerkface wrote...

Arthas9 wrote...

IMHO ME2 looked way better when it comes to actual graphics, lighting and colours

This. I'm a bit saddened to see that everything in the game has taken an unhealthy-looking grey pallor (compared to ME2's vibrance). This plus the waxy-looking skin and the low-res textures make the characters look...corpse-y.

Disappointments all around on visuals.  I'm normally not a Graphics kind of person either, but when you're developing a sequel it matters after a certain bar of expectation.  It just adds pain to injury when the direction of the visuals are noticeably declining.



It's funny to see how Liar of the Shadow Broker, Overlord or Arrival look better than anything in this demo. I was hoping that they would follow that direction. What I don't understand is that they already had a very nice looking engine and movement and facial animations system. Why didn't they use them as the basis for ME3? They could have made it even better by adding certain elements and polish it here and there, but completely changeing it? Why throw away something that works pretty well? I also don't get the concept behind the loss of clour and liveliness in graphics. It may have something to do with the theme of the game: the war. So I guess it's a deliberate creative decision. But come on guys, it's still a bit over the top! 
Anyway, I think that apart from the textures and movement\\facial animations these things are can not be changed now.

#72
Arthas9

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I quoted myself by mistake, so I deleted this post. Sorry.

Modifié par Arthas9, 16 février 2012 - 07:49 .


#73
iSpiN

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I'm okay with the direction of the art style. I'm not okay that they made everything look as if it was dead.

#74
Arthas9

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iSpiN wrote...

I'm okay with the direction of the art style. I'm not okay that they made everything look as if it was dead.


I think we are talking about the same thing here. Somehow I got the feeling that it's deliberate, I mean that everything looks dead, that it's part of the art direction.

#75
iSpiN

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Wasn't there big news about someone from Bioware's development department that quit because she didn't like the direction Bioware was going with ME3 and went to Riot games? That keeps being brought up in my mind whenever I think about EA game's and Bioware's relationship.