Was referring to the animations and how unlively they look.Arthas9 wrote...
iSpiN wrote...
I'm okay with the direction of the art style. I'm not okay that they made everything look as if it was dead.
I think we are talking about the same thing here. Somehow I got the feeling that it's deliberate, I mean that everything looks dead, that it's part of the art direction.
Serious Concerns (Organized thoughts of the Demo)
#76
Posté 16 février 2012 - 07:50
#77
Posté 16 février 2012 - 07:53
iSpiN wrote...
Wasn't there big news about someone from Bioware's development department that quit because she didn't like the direction Bioware was going with ME3 and went to Riot games? That keeps being brought up in my mind whenever I think about EA game's and Bioware's relationship.
You might be thinking of Brent Knowles, whom was the lead designer on DAO, and quit because he didn't like where DA2 was going (evidently with good reason).
#78
Posté 16 février 2012 - 07:56
iSpiN wrote...
Wasn't there big news about someone from Bioware's development department that quit because she didn't like the direction Bioware was going with ME3 and went to Riot games? That keeps being brought up in my mind whenever I think about EA game's and Bioware's relationship.
There was, though it was DA2.
What did you expect to come of EA's acquisition? Publishers have been buying top-shelf content producers and profitably ruining their reputations for twenty years in this industry.
Modifié par Father Alvito, 16 février 2012 - 07:56 .
#79
Posté 16 février 2012 - 07:56
Surely I'll play the game, as there is no point in whining, doing "that's it, I am cancelling my pre-order" sorta thing, cos I wanna see the end of the story. It just occurs to me that it's gonna get some time for me to get used to the new style and graphics, which I think, are inferior to ME2.
It is often that sometimes when you try to perfect something that is already perfect, you end up losing plasticity and having crap. In the case of ME3, Bioware might have overdone it<.<
#80
Posté 16 février 2012 - 07:56
#81
Posté 16 février 2012 - 07:58
iSpiN wrote...
Wasn't there big news about someone from Bioware's development department that quit because she didn't like the direction Bioware was going with ME3 and went to Riot games? That keeps being brought up in my mind whenever I think about EA game's and Bioware's relationship.
Haven't heard about this one. If it is true then I wonder why EA doesn't put it's trust in Bioware and let it work for it's own good and initative when it's evident that they won lots of fans ("potential customers" - EA) by their style and art direction with ME1 (I think ME2 was great too - so with ME 2 too, but it was an EA game). I will never get the logic of these corporate people. They always have to push things into a certain direction because of speculation over financial issues. I hope it didn't happen with ME 3 or that at least Bioware could make a sensible consensus and compromise with EA: "You get your pumped up action elements, so we can carry on with the saga and it's legacy." Everyone's happy...
#82
Posté 16 février 2012 - 08:01
Off: I was always curious. Is Dragon Age worth buying? Never played it. I'm a The Witcher fan, so I'm kind of familiar with the genre.
Modifié par Arthas9, 16 février 2012 - 08:02 .
#83
Posté 16 février 2012 - 08:03
http://www.joystiq.c...at-riot-games/2
I smirked.
Modifié par iSpiN, 16 février 2012 - 08:04 .
#84
Guest_D-roy_*
Posté 16 février 2012 - 08:06
Guest_D-roy_*
Arthas9 wrote...
Off: I was always curious. Is Dragon Age worth buying? Never played it. I'm a The Witcher fan, so I'm kind of familiar with the genre.
It's definitely worth at least one playthrough.
Try to find it for a cheap price though, there's plenty of artificial game length.
Edit: When you say Dragon Age, I assume you mean Origins.
Stay the hell away from Dragon Age 2 if you know what's good for you.
Modifié par D-roy, 16 février 2012 - 08:09 .
#85
Posté 16 février 2012 - 08:07
I will never get the logic of these corporate people. They always have to push things into a certain direction because of speculation over financial issues.
Investors like certainty. Corporate people get fired when investors get ticked off. So corporate people run the business in a manner that will produce the accounting results the investors want.
The single most effective way to do this in this industry to buy an established company that can sell games on the basis of its reputation, cut out the quality and pocket the proceeds. As long as you can get that company at a bargain price, you have a surefire winning strategy on your hands. Iterate as necessary until retirement.
#86
Posté 16 février 2012 - 08:09
Sure they're not using ropes, but they jet pack down and use wall scaling lines very much in the same way enemies would suddenly spawn in front of and behind you during DA2 gameplay.
#87
Posté 16 février 2012 - 08:10
Arthas9 wrote...
Oh, I see, so the person was working on Dragon Age.
Off: I was always curious. Is Dragon Age worth buying? Never played it. I'm a The Witcher fan, so I'm kind of familiar with the genre.
Dragon Age: Origins is my favourite game. If you like tactical part based combat systems with silent PCs and enjoy in-depth roleplaying (Six total origins, which you play through as opposed to just having it there ala ME); DA is definitely worth trying out.
Get it on PC though, the combat is terribly handled with a controller.
#88
Posté 16 février 2012 - 08:16
Gibb_Shepard wrote...
Arthas9 wrote...
Oh, I see, so the person was working on Dragon Age.
Off: I was always curious. Is Dragon Age worth buying? Never played it. I'm a The Witcher fan, so I'm kind of familiar with the genre.
Dragon Age: Origins is my favourite game. If you like tactical part based combat systems with silent PCs and enjoy in-depth roleplaying (Six total origins, which you play through as opposed to just having it there ala ME); DA is definitely worth trying out.
Get it on PC though, the combat is terribly handled with a controller.
It's turn based so the controller vs the keyboard and mouse don't make that much of difference in terms of combat. It really comes down to a matter of preference in playing styles.
#89
Posté 16 février 2012 - 08:18
Halo Quea wrote...
Did it bother any of you when you saw Cerberus troops dropping out the sky like the way enemies did in Dragon Age 2? And soon as I saw it, I cringed. I thought, "oh no, not again"
Sure they're not using ropes, but they jet pack down and use wall scaling lines very much in the same way enemies would suddenly spawn in front of and behind you during DA2 gameplay.
No. Different games, different gameplay. DA2's enemy spawning didn't seem to mesh well at all with DA2's more tactical gameplay. It does seem to mesh well with ME2's more chaotic and much faster gunfire gameplay. To be honest I didn't even notice it in this demo. Plus, you know, jetpacks man.
#90
Posté 16 février 2012 - 08:20
Halo Quea wrote...
Gibb_Shepard wrote...
Arthas9 wrote...
Oh, I see, so the person was working on Dragon Age.
Off: I was always curious. Is Dragon Age worth buying? Never played it. I'm a The Witcher fan, so I'm kind of familiar with the genre.
Dragon Age: Origins is my favourite game. If you like tactical part based combat systems with silent PCs and enjoy in-depth roleplaying (Six total origins, which you play through as opposed to just having it there ala ME); DA is definitely worth trying out.
Get it on PC though, the combat is terribly handled with a controller.
It's turn based so the controller vs the keyboard and mouse don't make that much of difference in terms of combat. It really comes down to a matter of preference in playing styles.
Thanks! I think I'll go and check it out!
#91
Posté 16 février 2012 - 08:20
Arthas9 wrote...
Oh, I see, so the person was working on Dragon Age.
Off: I was always curious. Is Dragon Age worth buying? Never played it. I'm a The Witcher fan, so I'm kind of familiar with the genre.
If you ever played Baldur's Gate 2, it's kind of like that. I thoroughly enjoyed it and I still whip it out every once in awhile. It's a great game if you like more tactical RPG gameplay. DA2 was a rushed mess. I'd avoid that one.
#92
Posté 16 février 2012 - 08:22
mushoops86anjyl wrote...
Halo Quea wrote...
Did it bother any of you when you saw Cerberus troops dropping out the sky like the way enemies did in Dragon Age 2? And soon as I saw it, I cringed. I thought, "oh no, not again"
Sure they're not using ropes, but they jet pack down and use wall scaling lines very much in the same way enemies would suddenly spawn in front of and behind you during DA2 gameplay.
No. Different games, different gameplay. DA2's enemy spawning didn't seem to mesh well at all with DA2's more tactical gameplay. It does seem to mesh well with ME2's more chaotic and much faster gunfire gameplay. To be honest I didn't even notice it in this demo. Plus, you know, jetpacks man.
Well I didn't notice anything wierd about it either. I think it's ok, or maybe I just got used to the collectors who did the same. But I don't think that it's an issue really.
#93
Posté 16 février 2012 - 08:25
mushoops86anjyl wrote...
Halo Quea wrote...
Did it bother any of you when you saw Cerberus troops dropping out the sky like the way enemies did in Dragon Age 2? And soon as I saw it, I cringed. I thought, "oh no, not again"
Sure they're not using ropes, but they jet pack down and use wall scaling lines very much in the same way enemies would suddenly spawn in front of and behind you during DA2 gameplay.
No. Different games, different gameplay. DA2's enemy spawning didn't seem to mesh well at all with DA2's more tactical gameplay. It does seem to mesh well with ME2's more chaotic and much faster gunfire gameplay. To be honest I didn't even notice it in this demo. Plus, you know, jetpacks man.
Yeah I know, lol. Jetpacks are cool.
#94
Posté 16 février 2012 - 08:25
#95
Posté 16 février 2012 - 08:36
#96
Posté 16 février 2012 - 10:01
For someone who hasn't played Gears before, I can imagine how it may be annoying when they unintentionally roll instead of take cover, where back in ME2 nothing would've happened if you missed the cover. However, it just needs some getting used to. Play the demo for a week or so, and it should feel a lot more natural using the same button to take cover and roll. Gears does actually allow you to change your control scheme to separate the roll and cover buttons. However, I found this to be much harder to manage during twitch gameplay, and ended up switching back to one button for roll and cover.
Modifié par moduspwnensqed, 16 février 2012 - 10:03 .
#97
Posté 16 février 2012 - 10:06
It's not turned-based. It's real-time, but you can pause the combat to issue orders and use abilities.Halo Quea wrote...
It's turn based so the controller vs the keyboard and mouse don't make that much of difference in terms of combat. It really comes down to a matter of preference in playing styles.
Also camera angles can be changed on the PC, so that you can get an overview of the battlefield when you want.
Halo Quea wrote...
Did it bother any of you when you saw Cerberus troops dropping out the sky like the way enemies did in Dragon Age 2? And soon as I saw it, I cringed. I thought, "oh no, not again"
Sure they're not using ropes, but they jet pack down and use wall scaling lines very much in the same way enemies would suddenly spawn in front of and behind you during DA2 gameplay.
Not really.
The DA 2 enemies would often appear out of nowhere and drop in waves, no matter where you were.
In this level Cerberus drops in because they are attacking the place, when they do there is often a shuttle from which they come and it's not as in DA2 where directly after you killed one wave of enemies new ones would appearify and immediatly have you surrounded.
#98
Posté 16 février 2012 - 10:14
iSpiN wrote...
Lip Syncing- Audio and video do not seem to match with the mouths speaking them. I initially noticed it my first run through and as my roomate watched me play he noticed it too. The timing is not off drastically, but it is noticable.
Not really an issue for me since I don't play in english
iSpiN wrote...
Melee Aiming- Why does Shepard automatically look up after performing a melee? This happens with standard and heavy melee attacks. Why is this a part of the coding to automatically look up?
Didn't notice that, and I use heavy melee quite often
iSpiN wrote...
Run/Cover/Roll/Action- I never had much of an issue with this until the point rolling was introduced. I literally would die on harder difficulties, just because Iwould run to cover versus going into it. Roll should be it's own key or allow more options to seperate these 4 things with different buttons and keys. I see very little reason to do this for PC users (due to limited amount of buttons on controllers).
It takes a little time getting use to, I just had to use discipline on my right thumb and there we go Shepard started do what I wanted
iSpiN wrote...
Items by Cover- As I had said previously the Action button and the Cover button are onein the same. To make it more painful someone thought it would be a good idea to include items (specifically a weapon attachment) by a cover spot. This is cool and all if it wasn't interferring with me trying to avoid fire by 10 Cereberus guys trying to kill me.
Actually I found easier to go into cover than grabbing stuff, so that's not an issue for me
iSpiN wrote...
Walking/Running Animation- Previous installments just seemed to do it better.
Disagree, ME3 is better for me
iSpiN wrote...
Lack of Choices- I read somewhere that this was done intentionally to not spoil the game, but this is just a slap in the face for BW's marketting. Your entire premise is to give the player options on creating their own Shepard and their own storyline while the demo offers nothing more than < 10 dialogue options and the choice between Kaiden and Ashley. At least make Garrus and Wrex dead if you're going to give us the numerous dead option.
I demo was horribly cut, the Sur'kesh level includes a minni-hub when you can dick around and talk to NPCs
#99
Posté 16 février 2012 - 11:06
Maybe someone from Bioware would talk to you there
#100
Posté 16 février 2012 - 11:29
1.The charcter takes up way to much screen room i have problems navigating areas as i cant see half of the screen and is zoomed in to much
2.to many actions on one button x mainly (ps3) run roll cover pickup ect it would be fine if roll was as some have stated a doble tap function .
3.i keep jumping cover when i mean to run to it
Modifié par bobberts, 16 février 2012 - 11:41 .





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