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Serious Concerns (Organized thoughts of the Demo)


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#101
Poison_Berrie

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Vapaä wrote...

iSpiN wrote...

Run/Cover/Roll/Action- I never had much of an issue with this until the point rolling was introduced.  I literally would die on harder difficulties, just because Iwould run to cover versus going into it.  Roll should be it's own key or allow more options to seperate these 4 things with different buttons and keys.  I see very little reason to do this for PC users (due to limited amount of buttons on controllers).


It takes a little time getting use to, I just had to use discipline on my right thumb and there we go Shepard started do what I wanted

Sure you can get used to it, but considering that PC user has all these buttons why not separate them for the PC.

iSpiN wrote...

Items by Cover- As I had said previously the Action button and the Cover button are onein the same.  To make it more painful someone thought it would be a good idea to include items (specifically a weapon attachment) by a cover spot.  This is cool and all if it wasn't interferring with me trying to avoid fire by 10 Cereberus guys trying to kill me.


Actually I found easier to go into cover than grabbing stuff, so that's not an issue for me

The issue is that, by using the same button for everything, you can't going into cover when you are near an item you can pick up in combat.

Modifié par Poison_Berrie, 16 février 2012 - 02:56 .


#102
Arthas9

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cheese14 wrote...

Have you posted here: http://social.biowar...ndex/9270646/54 ?

Maybe someone from Bioware would talk to you there



Well, I myself wrote my feedback there (the same post you can read it here somewhere), as many other people did, but we got no answer yet, or not one I know of. 

Modifié par Arthas9, 16 février 2012 - 11:48 .


#103
Arthas9

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Modifié par Arthas9, 16 février 2012 - 11:47 .


#104
Vapaa

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Poison_Berrie wrote...

Sure you can get used to it, but considering that PC user has all these buttons why not separate them for the PC.


Well that's an other thing, it has more to do with the PC adaptation, what I mean is that the controls itself are pretty intuitive when you get rid of the ME2 reflexes

#105
Gonder

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What's really crazy about this is that SO many bugs could be stuffed into just one level, and unfortuntely the escape from Earth is suspect. Seriously Bioware, this is an extremely important level in this game - When the Reapers take Earth, but there is a large list of stuff that seems like it just wasn't developped enough.

I admired the Sur'Kesh level though, it was a little short and only a couple dialogue choices, but the animation was clearly better than the level before. It also showed off the awesome detail put into the Aliens, Wrex is a huge example of this - Loved his textures!

So basically, in the big picture i think this will still be a great game putting aside the opening level, and who knows, most of the bugs within that level could be fixed in the final product. Won't keep my hopes up to much though. ;P

#106
Arthas9

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Gonder999 wrote...

What's really crazy about this is that SO many bugs could be stuffed into just one level, and unfortuntely the escape from Earth is suspect. Seriously Bioware, this is an extremely important level in this game - When the Reapers take Earth, but there is a large list of stuff that seems like it just wasn't developped enough.

I admired the Sur'Kesh level though, it was a little short and only a couple dialogue choices, but the animation was clearly better than the level before. It also showed off the awesome detail put into the Aliens, Wrex is a huge example of this - Loved his textures!

So basically, in the big picture i think this will still be a great game putting aside the opening level, and who knows, most of the bugs within that level could be fixed in the final product. Won't keep my hopes up to much though. ;P



Yeah, way too many bugs for a retail version. I hope this demo does not represent the quality of the final product though. If it does, than I hope that they read these forums and our feedback about some or the most serious issues and start working on a patch, and that they are testing the finished game right now searching for bugs themselves.

#107
Ross42899

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I totally agree to the OP. If it has not been fixed for the final game, the things the OP mentions should definately be fixed in an upcoming game patch.

#108
palker

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What they should have done is copy paste Deus Ex HR cover system and controls. I am no fan of cover based shooting but that system worked really well.

#109
Master Zone

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I agree with everything the Op said, me and my brother played it on xbox360. And I too hope that all of this is because it is a Demo... The walk & run animation, me and my brother thought it looked like ice skating......


There was also something else we saw, the facial animations looked a bit off as a whole and not as detailed as they were in MassEffect2. I REALLY hope Bioware did not take things away from the game just to add a few little gimmicky things to the game that add nothing to gameplay...

Modifié par Master Zone, 16 février 2012 - 12:59 .


#110
CerberusSoldier

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BHynes92 wrote...

I haven't noticed anything with the running animations, but also I haven't been paying attention to them; but OH GOOD LORD does that roll thing annoy the hell out of me. I've run 4 playthroughs of the demo now, two of which were on insanity and I can not tell you how many times I have popped out of cover for no reason or tried to get into cover and rolled uselessly against a wall and then been shot repeatedly in the face. I would be in favor of getting rid of the rolling entirely (especially if it frees up the RAMso I can holster my gun again).

  


Hell no the combat roll adds to game play if you want your stupid ME game play then play 1 and 2 but this franchise has to evolve its game play after what is reguarded as one of the best TPS games of all time Gears 3 come out last year . Bioware has to get with the times when it comes to game play not crawl back to sh*t that was ****** poor

#111
DarthAdrianII

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I honestly had no trouble with the cover system once I saw how to use it. Like someone already said hold and tap are the key mechanics. My issue, and I hope this is because it is an early build off the beta, is the sound. Did anyone notice the environment was very quiet. It just seemed there should be more ambient sound. Explosions, people screaming, sounds of combat. I mean the Reapers are on Earth to wipe out humanity. I am still psyched for the game, though.

#112
Jynthor

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Yeah... I played the demo on insanity and died several times because Shep would for example jump over cover while I was trying to get into it, etc. Got me killed more than once.

#113
Haventh

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DarthAdrianII wrote...

I honestly had no trouble with the cover system once I saw how to use it. Like someone already said hold and tap are the key mechanics. My issue, and I hope this is because it is an early build off the beta, is the sound. Did anyone notice the environment was very quiet. It just seemed there should be more ambient sound. Explosions, people screaming, sounds of combat. I mean the Reapers are on Earth to wipe out humanity. I am still psyched for the game, though.


Yes, particuarly during part 1. It felt rather blend.   I didn't think the cover or roll system was that bad, I got used to it.  You can't just roll any situation, and if is too far from next cover you need to direct enemy fire with abilities, companions or kill them before moving on.  Basicly, you need to use more strategy and tactics on harder difficulties. Overall I think it is an improvement.

And it is a demo, thus from my understanding using too much time on the demo would not be wise. However, I can understand the OP's concerns.  I think that constructive criticism is always good, but keep in mind the whole context.

#114
Arthas9

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DarthAdrianII wrote...

I honestly had no trouble with the cover system once I saw how to use it. Like someone already said hold and tap are the key mechanics. My issue, and I hope this is because it is an early build off the beta, is the sound. Did anyone notice the environment was very quiet. It just seemed there should be more ambient sound. Explosions, people screaming, sounds of combat. I mean the Reapers are on Earth to wipe out humanity. I am still psyched for the game, though.



Yeah, I noticed that myself. It seemed to be a bit lifeless at times (especially in Surkesh: a military base under heavy attack is not that quiet. But I hope it is only an early beta issue just as the lifeless, unpolished, low textured backrounds (they could have added a bit of motion to them - before the attack Vancouver seemed to be a dead city through those windows). They could have added a few fleeing shuttles and cars etc during the attack as well. Surkesh had the same issue: no fires, no gunshots, shuttles flying around etc.. It was like that the whole complex was untouched but the area you were at. Even Half Life 2 and ME1 handled better the backrounds. I hope the final game is livelier. 

Modifié par Arthas9, 16 février 2012 - 03:03 .


#115
Farbautisonn

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Op for president.

#116
Poison_Berrie

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DarthAdrianII wrote...

I honestly had no trouble with the cover system once I saw how to use it. Like someone already said hold and tap are the key mechanics. My issue, and I hope this is because it is an early build off the beta, is the sound. Did anyone notice the environment was very quiet. It just seemed there should be more ambient sound. Explosions, people screaming, sounds of combat. I mean the Reapers are on Earth to wipe out humanity. I am still psyched for the game, though.

Well, hold for cover and running and tap for rolling and using items. That's still two times two function that can easily overlap/be mistakenly activated.

I do agree with the second part, background fighting sounds, screams and the like could really spruce things up. That said I'm interested to hear from what build this demo was made, is it the E3 2011 demo with some tweaks as some people have suggested or is it a later build specifically repurposed for demo purposes.

#117
w4rlock

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If the newest demo really reflects the final game effect i'm quite disappointed.
There are so many things I would've changed that I don't know what to begin with.
Most of them are-as iSpiN mentioned- animation problems. I just hope they'll do something about it (i doubt it tho) otherwise they'll leave a bad impression after themselves.

There is also a possibility that BW might have focused on the Bioshock series and they just thought that ME is finished and they can't do anything about it(i mean the bugs, problems, after-demo player suggestions) before the release? I don't know really. I don't want to judge. We'll se on 6.03

>W4rlock

#118
Arthas9

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Hmm... as far as I can see the moderators\\devs couldn't really comment on the things we came up with so far. I don't know what to think of it. The whole forum is swarming with threads about the issues and bugs the demos contains. And it is definitively not only hating and whining...

#119
w4rlock

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Arthas9 wrote...

Hmm... as far as I can see the moderatorsdevs couldn't really comment on the things we came up with so far. I don't know what to think of it. The whole forum is swarming with threads about the issues and bugs the demos contains. And it is definitively not only hating and whining...


Exactly!
... you know. If they knew everything that we mentioned in the bug/issues posts, ME3 would be perfect.
huh isn't that a great idea to release a demo A COUPLE OF MONTHS before the release, then gather some infos, reviews, erase the problems/bugs and then release a great game instead of hearing about some major problems and Iwishthey's when it's too late?

#120
DrAkiRoss

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 I was also dissappointed with the lack of conversation customization... I've played through ME1&2 with five different femsheps and each is a very different character based on how I directed the conversation - so that each playthrough is a different experience. I hope I still have that ability in ME3.
Rolling needs to be a different key, but I do like how much more interactive the environment has become.
Aaand... new hair! FINALLY

#121
w4rlock

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Hair uhm it looks like it was made of plastic. 
but... maybe I complain too much :P

Modifié par w4rlock, 16 février 2012 - 03:42 .


#122
Team Value

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Overall, I think the animations are a lot smoother and the game play is tighter than the previous games. The facial animations are pretty bad though. I hope they were simply in an unfinished state in the demo build.

#123
Nial Black-Knee

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What brainiac thought that assigning 4 different actions to ONE button was a good idea????

#124
Poison_Berrie

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DrAkiRoss wrote...

 I was also dissappointed with the lack of conversation customization... I've played through ME1&2 with five different femsheps and each is a very different character based on how I directed the conversation - so that each playthrough is a different experience. I hope I still have that ability in ME3.

It's been confirmed (on twitter) that they cut a lot of dialogue options out of the demo and that in the full game the intro should play out a bit differently on that front.

#125
111987

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Arthas9 wrote...

Hmm... as far as I can see the moderatorsdevs couldn't really comment on the things we came up with so far. I don't know what to think of it. The whole forum is swarming with threads about the issues and bugs the demos contains. And it is definitively not only hating and whining...


You don't think the devs are pretty busy right around now? Besides, they've never commented on each individual thread beforehand.