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Serious Concerns (Organized thoughts of the Demo)


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#126
RSX Titan

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palker wrote...

What they should have done is copy paste Deus Ex HR cover system and controls. I am no fan of cover based shooting but that system worked really well.


Deus Ex is a great game but considering the system was really designed for stealth play, it would never work in Mass Effect. 

#127
iSpiN

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He meant cover system as in going into and out of cover.

#128
111987

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RSX Titan wrote...

palker wrote...

What they should have done is copy paste Deus Ex HR cover system and controls. I am no fan of cover based shooting but that system worked really well.


Deus Ex is a great game but considering the system was really designed for stealth play, it would never work in Mass Effect.


For what Mass Effect 3's style appears to be, Gears of War 3 would have been perfect. A lot of people on BSN shudder at the thought of comparing the two (despite knowing nothing about GoW...) but it's control system and cover mechanics are pretty much perfect.

#129
RSX Titan

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GoW is exactly what Bioware is shooting for. Too bad they can't seem to get it down.

Edit: I don't want to derail this thread since it's a good one so back on topic. The mapping of so many actions to one button is problematic. I don't care for the combat roll being added in or the omnitool being used a frigging lightsaber but hey, they had to make changes to combat to say they added something  I'm mostly concerned with getting into and out of cover which should be much more seemless.

Modifié par RSX Titan, 16 février 2012 - 06:09 .


#130
Arthas9

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111987 wrote...

Arthas9 wrote...

Hmm... as far as I can see the moderatorsdevs couldn't really comment on the things we came up with so far. I don't know what to think of it. The whole forum is swarming with threads about the issues and bugs the demos contains. And it is definitively not only hating and whining...


You don't think the devs are pretty busy right around now? Besides, they've never commented on each individual thread beforehand.


Maybe I sounded offensive here. Believe me, it wasn't my intention. Though I have to add that the moderators do comment on certain threads occasionally. I wasn't suggesting that they should give answer on every individual thread on the board. I only wondered why didn't they react on any of the issues brought up so far while they could do that on threads that were dealing with minor concerns, like "basic cooldown". Anyway, I didn't mean to harass anybody here, but I also think that I didn't do that... well, nevermind. 

#131
111987

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Arthas9 wrote...

111987 wrote...

Arthas9 wrote...

Hmm... as far as I can see the moderatorsdevs couldn't really comment on the things we came up with so far. I don't know what to think of it. The whole forum is swarming with threads about the issues and bugs the demos contains. And it is definitively not only hating and whining...


You don't think the devs are pretty busy right around now? Besides, they've never commented on each individual thread beforehand.


Maybe I sounded offensive here. Believe me, it wasn't my intention. Though I have to add that the moderators do comment on certain threads occasionally. I wasn't suggesting that they should give answer on every individual thread on the board. I only wondered why didn't they react on any of the issues brought up so far while they could do that on threads that were dealing with minor concerns, like "basic cooldown". Anyway, I didn't mean to harass anybody here, but I also think that I didn't do that... well, nevermind. 


Oh, sorry if I sounded hostile here, didn't mean to. I was just saying that the majority of the devs are probably going to be busy in the weeks leading up towards launch. Plus, they probably aren't allowed to confirm or deny things in most cases. Game devs tell you what they want you to know and nothing else, unless there is really a huge fan outcry for it.

#132
Arthas9

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111987 wrote...

Arthas9 wrote...

111987 wrote...

Arthas9 wrote...

Hmm... as far as I can see the moderatorsdevs couldn't really comment on the things we came up with so far. I don't know what to think of it. The whole forum is swarming with threads about the issues and bugs the demos contains. And it is definitively not only hating and whining...


You don't think the devs are pretty busy right around now? Besides, they've never commented on each individual thread beforehand.


Maybe I sounded offensive here. Believe me, it wasn't my intention. Though I have to add that the moderators do comment on certain threads occasionally. I wasn't suggesting that they should give answer on every individual thread on the board. I only wondered why didn't they react on any of the issues brought up so far while they could do that on threads that were dealing with minor concerns, like "basic cooldown". Anyway, I didn't mean to harass anybody here, but I also think that I didn't do that... well, nevermind. 


Oh, sorry if I sounded hostile here, didn't mean to. I was just saying that the majority of the devs are probably going to be busy in the weeks leading up towards launch. Plus, they probably aren't allowed to confirm or deny things in most cases. Game devs tell you what they want you to know and nothing else, unless there is really a huge fan outcry for it.



Yep, you're probably right.

#133
iSpiN

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Pretty sure there is a huge fan outcry about the demo. <.<

#134
111987

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iSpiN wrote...

Pretty sure there is a huge fan outcry about the demo. <.<


Not really. Depends what you consider huge. The 5 or 10 people who said they're going to cancel their preorder or whatever aren't a huge concern for BioWare. Were you around BSN when multiplayer was officially confirmed?

BioWare will only respond to the big issues that most fans actually care about to the extent that it will determine whether or not they buy the game. These are things like the use of Origin for PC players, and multiplayer. The smaller stuff might be addressed by a dev, but in most cases it isn't, at least for a while.

#135
JCXKnight

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I had some difficulty with aiming. The rolling was a major concern. If I was actually playing through the actual game I may have died accidently too many times. The Demo is never a full representation of the game. Too many times I've heard people say after playing the demo I didn't like it, meanwhile the actual game plays nothing like the demo, but better. So lets just hope that whatever issues are there in demo, are not in game.

#136
GamerrangerX

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iSpiN wrote...

I will admit I am a die-hard ME fan upfront, but I can't help but feel disappointed with the feel of the demo which made me concerned at one point was this demo created?  I thought this was initially the E3 demo from last year, but it made me concerned what was Bioware's marketting team thinking by releasing a half-year old demo?  A few animations were cleaned up from the leaked 360 demo a few months back, but I there are several concerns. 

Many of these concerns were already brought up by other threads, but for feedback for the devs here are my qualms.

(Has only played both PC and PS3 versions.)


Concerns

  • Lip Syncing- Audio and video do not seem to match with the mouths speaking them.  I initially noticed it my first run through and as my roomate watched me play he noticed it too.  The timing is not off drastically, but it is noticable. 
  • Melee Aiming- Why does Shepard automatically look up after performing a melee?  This happens with standard and heavy melee attacks.  Why is this a part of the coding to automatically look up? 
  • Run/Cover/Roll/Action- I never had much of an issue with this until the point rolling was introduced.  I literally would die on harder difficulties, just because Iwould run to cover versus going into it.  Roll should be it's own key or allow more options to seperate these 4 things with different buttons and keys.  I see very little reason to do this for PC users (due to limited amount of buttons on controllers).
  • Items by Cover- As I had said previously the Action button and the Cover button are onein the same.  To make it more painful someone thought it would be a good idea to include items (specifically a weapon attachment) by a cover spot.  This is cool and all if it wasn't interferring with me trying to avoid fire by 10 Cereberus guys trying to kill me.
  • Running Sounds- Or should I say the lack of.  I'm normally accustomed to Shepard going out of breath or some sort of noise to accompany the run.  There is nothing really to accompany running sounds which is just a minor qualm, but it could enhance the gameplay knowning my 200 pounds male Shepard isn't defying gravity.
  • Walking/Running Animation- Previous installments just seemed to do it better.
  • Lack of Choices- I read somewhere that this was done intentionally to not spoil the game, but this is just a slap in the face for BW's marketting.  Your entire premise is to give the player options on creating their own Shepard and their own storyline while the demo offers nothing more than < 10 dialogue options and the choice between Kaiden and Ashley.  At least make Garrus and Wrex dead if you're going to give us the numerous dead option.

Now this is my question:
What version is this demo?

This entails two things:
  • Older version- Brings up questions why BW would give such a lazy attempt at marketing their game. 
  • Newer version- Reflects the final product which is to be released in less than a month.
This was a horrible attempt to sway new potential players into the series as it hurt the current playerbase.  What was the Bioware marketting team thinking when they put this out?  At least give the player-base something that hasn't been on youtube for several months.  Correction, the leaked demo had more content. <_<


[Reposting this  from General Discussion since moving threads is too hard.]


[*]its the  final product 100% sure that why i keep my CE on hold until a good review

#137
TeamLexana

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iSpiN wrote...

Cover system feels sloppily implemented. I'm perfectly fine with the fact enemies can hit you behind cover. I'm not okay how I go into and out of cover.


I agree with that. The cover system is pretty bad. Sorry BW. Image IPB

#138
iSpiN

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JCXKnight wrote...

So lets just hope that whatever issues are there in demo, are not in game.

That's what I'm saying.  We shouldn't have to hope.  Either Bioware gave us a Demo that represents the final game minus a few cutscenes or decided to be lazy and give us a demo used last year. 

#139
iSpiN

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So I've heard word that the demo build is from January. Why won't BW just confirm a date?

#140
111987

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iSpiN wrote...

So I've heard word that the demo build is from January. Why won't BW just confirm a date?


They probably have better things to do.

It makes sense though, because the demo leak was in like December or late November, so the build could be almost as old as that. Of course admitting that might anger fans who wanted a completely up to date demo.

#141
Arthas9

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iSpiN wrote...

Pretty sure there is a huge fan outcry about the demo. <.<



Yep, there is... got my PM?

#142
Arthas9

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iSpiN wrote...

So I've heard word that the demo build is from January. Why won't BW just confirm a date?



Well what I've heard is that the demo is definitely and old build of the game. Actually it's quite possible that it's last year's leak version with upgraded animations, sound effects and voice acting... but it is not the finalised version that we are about to get.

Modifié par Arthas9, 16 février 2012 - 09:31 .


#143
iSpiN

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Being realistic we got a demo with a severe amount of flaws close to release date. That isn't the message you want to send your customers. To add onto that devs are being silent.

#144
dreman9999

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iSpiN wrote...

dreman9999 wrote...

Press and hold the cover button to go to cover...Tapthe cover button to roll....Not hard to grasp.

And 4 out of your 5 conserns are just nick picks..... The dialoge also wascut for space in the demo.

It's more of a technical issue that the game doesn't respond to going into cover as a game should more than how to input it.  It's more of the fact that 4 different things shouldn't be tacked onto one button.  Especially a roll and an action button. 

Also, if you want me to "nitpick" I had 7 "concerns" and while saving space is important it takes away what makes ME3 different from the typical shooter.  Though it's obvious they are trying to win over the core FPS crowd.  

I'm sorry. I'm playing it right now...I pressed and hold the cover button and I go into cover no problem. I do this in the mp and never have any cover issues. Maybe it 's just human error.

Also, there not going simply win over the fps crowd with the weight base cooldown system. In Mp I barly use guns as an adept with super fast cooldowns.

Modifié par dreman9999, 16 février 2012 - 09:38 .


#145
iSpiN

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You really don't get it that it's not acceptable to stack 4 things onto one button do you?

#146
dreman9999

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TeamLexana wrote...

iSpiN wrote...

Cover system feels sloppily implemented. I'm perfectly fine with the fact enemies can hit you behind cover. I'm not okay how I go into and out of cover.


I agree with that. The cover system is pretty bad. Sorry BW. Image IPB

Press and hold the cover button to go to cover.Tap it to roll. Try it.

#147
dreman9999

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iSpiN wrote...

You really don't get it that it's not acceptable to stack 4 things onto one button do you?

It's the concept of simplifing the controls. It's not that it's bad, it's just theat your not use to it. Doing this frees up space to do other things. It they made abutton  for cover and a button to roll, a power button we use now would be cut.

Most people who played Gear and other tp cover base shooters understood  the controls just fine.

#148
AndanteInBlue

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I think a lot of PC gamers will have difficult with the multifunction button mechanic. It's just not intuitive on a PC. Very few PC applications use anything other than "press X to do ___" and occasionally "press and hold to repeat action". Like iSpiN said, there's no reason not to let people map them to separate buttons on a PC; it's not like we're running out of them.

On that note, I'd like to see the return of the F1-F4 weapon hotkeys like in ME1. ME2 was alright because weapon choices were limited and you could always pause and click the weapon. With multiplayer and customizable loads, having configurable hotkeys would be a lot better.

That said, the ME series does do a better job of porting from the console than most. There's still room for improvement though!

#149
Poison_Berrie

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dreman9999 wrote...

iSpiN wrote...

You really don't get it that it's not acceptable to stack 4 things onto one button do you?

It's the concept of simplifing the controls. It's not that it's bad, it's just theat your not use to it. Doing this frees up space to do other things. It they made abutton  for cover and a button to roll, a power button we use now would be cut.

It's okay if you have limited buttons and yes it's something you have to get used to, but on the PC you can easily separate them.
Overall though it's a very quirky control scheme, since being in the wrong place or a slip of the finger might throw you off, not to mention that you can easily get attached to the wrong cover, while running.
If you don't have to you just shouldn't attach so many functions to a single button.

 

AndanteInBlue wrote...

On that note, I'd like to see the return of the F1-F4 weapon hotkeys like in ME1. ME2 was alright because weapon choices were limited and you could always pause and click the weapon. With multiplayer and customizable loads, having configurable hotkeys would be a lot better.

 
I agree, if you are carrying more than two weapons (Heavy included) than hotkeys would be really welcome.

#150
geckosentme

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dreman9999 wrote...

iSpiN wrote...

You really don't get it that it's not acceptable to stack 4 things onto one button do you?

It's the concept of simplifing the controls. It's not that it's bad, it's just theat your not use to it. Doing this frees up space to do other things. It they made abutton  for cover and a button to roll, a power button we use now would be cut.

Most people who played Gear and other tp cover base shooters understood  the controls just fine.


Playing on 360 it's still kind of bad if you are navigating through terrain with cover everywhere, like the lower level area of the fight with the Atlas,

I've been having a problem where my AR just completely breaks and no longer slows time at all.  Anyone else?