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Serious Concerns (Organized thoughts of the Demo)


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#151
Arthas9

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geckosentme wrote...

dreman9999 wrote...

iSpiN wrote...

You really don't get it that it's not acceptable to stack 4 things onto one button do you?

It's the concept of simplifing the controls. It's not that it's bad, it's just theat your not use to it. Doing this frees up space to do other things. It they made abutton  for cover and a button to roll, a power button we use now would be cut.

Most people who played Gear and other tp cover base shooters understood  the controls just fine.


Playing on 360 it's still kind of bad if you are navigating through terrain with cover everywhere, like the lower level area of the fight with the Atlas,

I've been having a problem where my AR just completely breaks and no longer slows time at all.  Anyone else?



It's especially annoying in the multiplayer wich happens to be great fun to my surpise. 

#152
GreatCake

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iSpiN wrote...

Being realistic we got a demo with a severe amount of flaws close to release date. That isn't the message you want to send your customers. To add onto that devs are being silent.


This is too true...There's no way that this demo is much different from the game, unless they made it a really long time ago (and, in that case, are they trying to sell their products or catch their fans offguard)?

#153
Theobuomai

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Been scrolling thru the ME twitter.  Here's something of note:
______
@masseffect Can anyone affiliated with BW/ME reassure that the complete game is going to be more polished?

@nme_insane Rest easy! The demo is just a demo and there will be far more in the full game!
______

Sure, still vague, but seems  to confirm that the demo really isn't at par with the full game...

#154
iSpiN

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This could have been avoided then if they just gave us a more polished version of the game in that case. <_<

#155
GreatCake

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Theobuomai wrote...

Been scrolling thru the ME twitter.  Here's something of note:
______
@masseffect Can anyone affiliated with BW/ME reassure that the complete game is going to be more polished?

@nme_insane Rest easy! The demo is just a demo and there will be far more in the full game!
______

Sure, still vague, but seems  to confirm that the demo really isn't at par with the full game...





This has, indeed, let me rest a bit easier. Still skeptical, though. "Far more" does not mean "more polished." He kind of avoided the question.

#156
Doriath

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GreatCake wrote...

Theobuomai wrote...

Been scrolling thru the ME twitter.  Here's something of note:
______
@masseffect Can anyone affiliated with BW/ME reassure that the complete game is going to be more polished?

@nme_insane Rest easy! The demo is just a demo and there will be far more in the full game!
______

Sure, still vague, but seems  to confirm that the demo really isn't at par with the full game...





This has, indeed, let me rest a bit easier. Still skeptical, though. "Far more" does not mean "more polished." He kind of avoided the question.


Well, I wouldn't think he said far more meaning more content or anything like that, but who knows. In any case, a demo is supposed to give you a sample of the game, a small but accurate representation. If they removed all these things just get both the SP and MP components into it but it looks and plays inferior to the real game, then they don't really understand the objective of a demo. I hope that is the case but I doubt it. This isn't their first time around the block.

Modifié par chrisnabal, 17 février 2012 - 05:32 .


#157
implodinggoat

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My Concerns.

1:  Level Design Doesn't Reward Strategic Thought: This is mainly a complaint of the second part of the demo.

Throughout the second part of the demo there are no open areas, the cover is sporadic and the enemies come at you from all sides and you rarely get into a prolonged engagement in the same area.   While this certainly makes the action intense and the combat feel desperate, it also means that there isn't really upside to thinking out your tactics.

Placing your squad into cover or formulating a plan of attack is largely pointless because by the time you impliment your strategy the group of enemies you were facing are already dead and either a new group of enemies is coming at you from an entirely different direction or you're moving on to a new area.   As a result I found it more effective to just barrel in without a plan and rely on my gunplay.

2:  Many Animations Seem Inferior to Mass Effect 2:  


The textures are sharper and when everything is sitting still the game looks better than Mass Effect 2; but Shepard's movement feels more floaty then it did in ME2 and the lip synching during cutscenes seem much worse than ME2 (I think ME1 had better lip synching).

3:  The Combat Roll SUCKS ASS:


I hate the new combat roll.  Granted I haven't gotten used to it yet; but I only found myself in a situation where a quick dodge was useful on a few occassions and yet I found myself rolling around like a spastic retard as I desperately tried to get into cover on numerous occassions.   Getting your ass into cover needs to be super easy to execute,  the combat roll makes it a challenge.

Modifié par implodinggoat, 17 février 2012 - 08:29 .


#158
Arthas9

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GreatCake wrote...

Theobuomai wrote...

Been scrolling thru the ME twitter.  Here's something of note:
______
@masseffect Can anyone affiliated with BW/ME reassure that the complete game is going to be more polished?

@nme_insane Rest easy! The demo is just a demo and there will be far more in the full game!
______

Sure, still vague, but seems  to confirm that the demo really isn't at par with the full game...





This has, indeed, let me rest a bit easier. Still skeptical, though. "Far more" does not mean "more polished." He kind of avoided the question.



Alright. Yesterday I made contact with one of the devs here (he asked me not to tell his name and not to publish what he wrote me as it was written - so I'm going to respect that). He told me that the demo is definitely an older build and that some of the aforementioned problems will have been fixed for the game. He also told me that the dialogue system has way lot more to offer in the retail version than in the demo (most of the dialogues in the game have more than two options), and that there will be tons of significant choices which will have serious impact on the story and universe in the game. He also told me that the game's script is longer than ME 2's.  That's what I was told. 


But iSpiN's right: all this hassle could have been avoided if they had released a more polished version of the demo which would have resembeled the quality of the final product. Anyway... it's still a bit reassuring. 

#159
Siirlock

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implodinggoat wrote...

My Concerns.

1:  Level Design Doesn't Reward Strategic Thought: This is mainly a complaint of the second part of the demo.

Throughout the second part of the demo there are no open areas, the cover is sporadic and the enemies come at you from all sides and you rarely get into a prolonged engagement in the same area.   While this certainly makes the action intense and the combat feel desperate, it also means that there isn't really upside to thinking out your tactics.

Placing your squad into cover or formulating a plan of attack is largely pointless because by the time you impliment your strategy the group of enemies you were facing are already dead and either a new group of enemies is coming at you from an entirely different direction or you're moving on to a new area.   As a result I found it more effective to just barrel in without a plan and rely on my gunplay.


3:  The Combat Roll SUCKS ASS: [/b]


I hate the new combat roll.  Granted I haven't gotten used to it yet; but I only found myself in a situation where a quick dodge was useful on a few occassions and yet I found myself rolling around like a spastic retard as I desperately tried to get into cover on numerous occassions.   Getting your ass into cover needs to be super easy to execute,  the combat roll makes it a challenge.

I agree with this to some degree. As a newbie to this forum, I hope my thoughts on this thread won't be unwelcome. But I'm someone who's put at least 1000 hours into ME1 and ME2...each. So, a few comments about the new combat system (oh, and this relates to the 360 demo):

I have very mixed feelings about the characters' greatly increased mobility. The development team have been emphasizing all along that they wanted the battlefields of ME3 to be much more fluid, hectic and fast-paced than those of ME2, and these mechanics obviously work toward that end. In fact I think it goes a bit too far...characters are now so fast and agile that the game effectively discourages you from using cover; particularly in multiplayer, it's often more practical and efficient to dive or side-roll out of the path of incoming fire, and the enemies take full advantage of this and do it constantly. The result is that the combat often ends up feeling more like ME1 than ME2, very chaotic sorties with everyone rushing in and circle-strafing around each other instead of making strategic use of the terrain...and in my opinion, that isn't such a good thing. I hope they tweak this a bit either in the final release or in a future patch or something.

Having said that, I should add that I have enjoyed the demo overall, and still plan to pick up my Collector's Edition the minute it goes on sale.

Modifié par Siirlock, 17 février 2012 - 10:15 .


#160
Farbautisonn

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Arthas9 wrote...


Alright. Yesterday I made contact with one of the devs here (he asked me not to tell his name and not to publish what he wrote me as it was written - so I'm going to respect that). He told me that the demo is definitely an older build and that some of the aforementioned problems will have been fixed for the game. He also told me that the dialogue system has way lot more to offer in the retail version than in the demo (most of the dialogues in the game have more than two options), and that there will be tons of significant choices which will have serious impact on the story and universe in the game. He also told me that the game's script is longer than ME 2's.  That's what I was told. 


But iSpiN's right: all this hassle could have been avoided if they had released a more polished version of the demo which would have resembeled the quality of the final product. Anyway... it's still a bit reassuring. 


Dont get me wrong but I am a bit sceptical. A nameless source isnt going to cut it for me (occupational hazard... I write for a living). I am as big a Bioware fanboi as they come but the demo did not deliver. It was a "meh" experience. Id actually be more impressed if they had skipped the demo and then done a 5 minute special on how your choises and dialogues had effects. The current vid about choises is short and whilst Im happy to see it dosnt reward "stupid" rethoric, I would have liked it to shine more through in the Demo. 

Bioware is a RPG company with deep roots in the RPG community. Would they themselves have been happy to have been spoon fed this? I dont think so. It caters too much to the FPS crowd. No disrespect but the FPS crowd isnt the Bioware clientbase. Its the RPG crowd. Sure it will have some people going backwards in glee over the new FPS weapons and barrel rolls. But those are likely the people who play this game once, maybe twice and then move on to the next game. Not their fanbase who play a game like Mass Effect 3+ times... some very much more.

It wouldnt have hurt them to really make choises and dialogue shine. At least for the trial. Come on. There was basically a ton of good story options and dialogue choises just lying around. Then part two for the FPS crowd. Np. Everyone happy. But I feel cheated because the first part did seem very much mediocre.

#161
Freakiq

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The single button for cover/roll/use feels like it was made for casual console players.

I have an entire keyboard at my disposal, I should be able to re-map them to different buttons.

#162
Arthas9

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Farbautisonn wrote...

Arthas9 wrote...


Alright. Yesterday I made contact with one of the devs here (he asked me not to tell his name and not to publish what he wrote me as it was written - so I'm going to respect that). He told me that the demo is definitely an older build and that some of the aforementioned problems will have been fixed for the game. He also told me that the dialogue system has way lot more to offer in the retail version than in the demo (most of the dialogues in the game have more than two options), and that there will be tons of significant choices which will have serious impact on the story and universe in the game. He also told me that the game's script is longer than ME 2's.  That's what I was told. 


But iSpiN's right: all this hassle could have been avoided if they had released a more polished version of the demo which would have resembeled the quality of the final product. Anyway... it's still a bit reassuring. 


Dont get me wrong but I am a bit sceptical. A nameless source isnt going to cut it for me (occupational hazard... I write for a living). I am as big a Bioware fanboi as they come but the demo did not deliver. It was a "meh" experience. Id actually be more impressed if they had skipped the demo and then done a 5 minute special on how your choises and dialogues had effects. The current vid about choises is short and whilst Im happy to see it dosnt reward "stupid" rethoric, I would have liked it to shine more through in the Demo. 

Bioware is a RPG company with deep roots in the RPG community. Would they themselves have been happy to have been spoon fed this? I dont think so. It caters too much to the FPS crowd. No disrespect but the FPS crowd isnt the Bioware clientbase. Its the RPG crowd. Sure it will have some people going backwards in glee over the new FPS weapons and barrel rolls. But those are likely the people who play this game once, maybe twice and then move on to the next game. Not their fanbase who play a game like Mass Effect 3+ times... some very much more.

It wouldnt have hurt them to really make choises and dialogue shine. At least for the trial. Come on. There was basically a ton of good story options and dialogue choises just lying around. Then part two for the FPS crowd. Np. Everyone happy. But I feel cheated because the first part did seem very much mediocre.



I'm sorry but I won't give the name of the guy, neither any clues that could lead to him. The only thing I can tell you is that he's one of the moderators here on these boards and one of the devs at Bioware. Alright, one clue maybe: he responded on one of the topics yesterday (in this segment of the forums "...Spoilers Allowed"). That's all I'm going to say. Sorry, I kind of understand your scepticism, but why would I make up a story like this. If you check my posts here in this topic you will see that I'm just as concerned as anybody else here. That's why I wrote a PM to one of the devs, and he was a kind and cool enough guy to answer my questions (even if he stated that he could not give any specific info regarding the bug fixes, only that some of them are definitely will have been fixed in the offical release.) But I understand you, though I am not familiar with this kind of occupational hazard, I study medicine. 


I kind of agree with what you wrote on the second half of the post except the rpg vs. fps thingy. Yes, ME3 is a shooter, but it's predecessors were shooters too with rpg elements (what really made these games rpg were the dialogue and choices and consequences systems). As far as I can tell by playing the demo that this time around they put more emphasis on rpg elements (weapon and armor upgrade system, weight management, skill-trees etc.). So I wouldn't say that they only wanted to appeal to the fps crowds. Certainly they tried to (I only say this because of the sloppy cover system and omni-action-spacebar) make the action a lot more spectacular and dynamic, but it's ok, since you have to try and make your game surpass the last installments on as many fronts as possible. I kind of enjoy this mix of genres (and as an rpg fan myself I very much welcome the new rpg features). 

Modifié par Arthas9, 17 février 2012 - 12:48 .


#163
GoDLiKe 187x

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I LOVE EVERYTHING IN THE DEMO

#164
Imperator_Prime

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I'll join at least one chorus in here-- I effing hate how ADHD the cover system has made my character.  I mean I can never seem to just pull away from it, there's always some hyperactive roll out of cover, into some other cover, which-- fine, great, looks very elite combat, good for you-- but when I'm just trying to break out of a position that's becoming surrounded, and I roll back and forth in front of a Cerb shocktrooper instead of just effing peeling back, it's getting me ganked  >:-/  I just lost a multiplayer game because I was trying to get to a downed teammate to revive them and instead of getting out from behind the crate I'd been taking cover behind, I rolled back and forth between it and another crate, as two enemies closed in on me and another got to take his f*ing time marching up to my buddy and curbstomping him.

So I agree, this newfound "agility" feels like a goddamned mess to me.  The functions should have been spread across more buttons.  "But there were no more buttons on the controller" I hear someone say.  Well, then, they could have gotten creative.  Like instead of Y being a shortcut to a third power make it the "roll/jump" button, let B stick to what it does well (running and grabbing/breaking from cover), and make it so that the L and R shoulder buttons could shortcut two powers each, one on the single tap, another on a double tap, and gun/power wheels on a hold.  And then swap B and Y so that your movement-centric buttons are side-by-each and your melee button's closer to your trigger.  Or something!  I'm just not taking to this BS where we stun Cerberus with our dazzling gymnastics demonstrations-- they quickly get over their awe and resume shooting at me.

(PS, does anyone else find their accuracy has gone to crap?  I'd gotten used to ME2 feeling like I was an assassin with whatever gun was in-hand [Revenant and SMGs aside, they put the 'prayin' in 'sprayin'] but between the Avenger shooting like the barrel is ribbed for somebody's pleasure and evasive enemy ****s suddenly seeming a lot more durable than I remember, I'm developing an inadequacy complex.  :pinched:

#165
Poison_Berrie

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Surprisingly I am much more content with the Multiplayer side of the demo and they would have been better of only releasing that, rather than including a not representative SP-portion.

Still Arthas9's has put away some of my concerns, though I think that it mostly relates to polish of animations, sound and perhaps certain graphics (like the 2D sprites) and things like the everything-button and the FOV will probably not be adressed.

#166
geckosentme

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Imperator_Prime wrote...

let B stick to what it does well (running and grabbing/breaking from cover),


Actually think that's part of the problem in ME2 B broke you from cover now B breaks you from cover into a slow as hell break from cover melee attack, which I can't ever see being more useful that just breaking from cover and then meleeing.

#167
GreatCake

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chrisnabal wrote...

GreatCake wrote...

Theobuomai wrote...

Been scrolling thru the ME twitter.  Here's something of note:
______
@masseffect Can anyone affiliated with BW/ME reassure that the complete game is going to be more polished?

@nme_insane Rest easy! The demo is just a demo and there will be far more in the full game!
______

Sure, still vague, but seems  to confirm that the demo really isn't at par with the full game...





This has, indeed, let me rest a bit easier. Still skeptical, though. "Far more" does not mean "more polished." He kind of avoided the question.


Well, I wouldn't think he said far more meaning more content or anything like that, but who knows. In any case, a demo is supposed to give you a sample of the game, a small but accurate representation. If they removed all these things just get both the SP and MP components into it but it looks and plays inferior to the real game, then they don't really understand the objective of a demo. I hope that is the case but I doubt it. This isn't their first time around the block.


Yeah, it does seem kind of counterintuitive to give the false representation of a game to the fans who so eagerly want to buy the final game and for those on the fence..

#168
GreatCake

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Arthas9 wrote...

GreatCake wrote...

Theobuomai wrote...

Been scrolling thru the ME twitter.  Here's something of note:
______
@masseffect Can anyone affiliated with BW/ME reassure that the complete game is going to be more polished?

@nme_insane Rest easy! The demo is just a demo and there will be far more in the full game!
______

Sure, still vague, but seems  to confirm that the demo really isn't at par with the full game...





This has, indeed, let me rest a bit easier. Still skeptical, though. "Far more" does not mean "more polished." He kind of avoided the question.



Alright. Yesterday I made contact with one of the devs here (he asked me not to tell his name and not to publish what he wrote me as it was written - so I'm going to respect that). He told me that the demo is definitely an older build and that some of the aforementioned problems will have been fixed for the game. He also told me that the dialogue system has way lot more to offer in the retail version than in the demo (most of the dialogues in the game have more than two options), and that there will be tons of significant choices which will have serious impact on the story and universe in the game. He also told me that the game's script is longer than ME 2's.  That's what I was told. 


But iSpiN's right: all this hassle could have been avoided if they had released a more polished version of the demo which would have resembeled the quality of the final product. Anyway... it's still a bit reassuring. 


Definitely is reassuring, though not 'game' breaking :pinched:...see what i did thar

#169
Imperator_Prime

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geckosentme wrote...

Imperator_Prime wrote...

let B stick to what it does well (running and grabbing/breaking from cover),


Actually think that's part of the problem in ME2 B broke you from cover now B breaks you from cover into a slow as hell break from cover melee attack, which I can't ever see being more useful that just breaking from cover and then meleeing.


That was my bad, I meant the "A" button.  So I meant to say I wish they'd kept A as run/cover/break-cover/go-overtop, made B into the acrobatic roll/switch sides button, re-purposed Y to melee, and made the shoulder bumpers dual (single- and double-click) power shortcuts.

#170
Elegana

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 Good:
-The Story: Simply awesome. Can't wait for more.
-Voice acting: Very convincing and well done.
-Kaidan. 
-Female Krogan: It's nice to see females of different aliens. It's fascinating.
-Choice of gameplay: I like how they give you three different ways to play the game. 

Bad:
-Graphics: Biggest issue with me. The graphics look inferior to ME2, IMO. It looks more like an HD remake of ME1.
 
-Face Codes: I used both my previous ME2 face codes and they looked similar, but awkward. I really hope that when I import those save files, the consistency of Shepard's face remains the same. 

-Running Animation: Shepard looks like s/he is constipated and is running to the bathroom. What was wrong with ME2's animation?

-Hair Choices for Females: I didn't like any of the new hairstyles. They looked really poofy, big, and/or dislocated from Shepard's head.

-Cover/Rolling: I need to get used to that. While rolling may be a benefit by rolling cover to cover, it's annoying when intially trying to get to cover.

-Lip Syncing: Not "dubbed movie" bad, but noticable.

#171
vanbroot

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roll should be on it own key because when I try to run to somewhere it just rolls. Also I hope the reall game does not have this but the graphics for the game are horrible hope this will not happen to the final product.

Modifié par vanbroot, 18 février 2012 - 06:09 .


#172
Gatt9

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Arthas9 wrote...

GreatCake wrote...

Theobuomai wrote...

Been scrolling thru the ME twitter.  Here's something of note:
______
@masseffect Can anyone affiliated with BW/ME reassure that the complete game is going to be more polished?

@nme_insane Rest easy! The demo is just a demo and there will be far more in the full game!
______

Sure, still vague, but seems  to confirm that the demo really isn't at par with the full game...





This has, indeed, let me rest a bit easier. Still skeptical, though. "Far more" does not mean "more polished." He kind of avoided the question.



Alright. Yesterday I made contact with one of the devs here (he asked me not to tell his name and not to publish what he wrote me as it was written - so I'm going to respect that). He told me that the demo is definitely an older build and that some of the aforementioned problems will have been fixed for the game. He also told me that the dialogue system has way lot more to offer in the retail version than in the demo (most of the dialogues in the game have more than two options), and that there will be tons of significant choices which will have serious impact on the story and universe in the game. He also told me that the game's script is longer than ME 2's.  That's what I was told. 


But iSpiN's right: all this hassle could have been avoided if they had released a more polished version of the demo which would have resembeled the quality of the final product. Anyway... it's still a bit reassuring. 


Theoretically possible.

The demo is absolutely spun off a build at some point a number of months in the past,  and developed in parallel with the game.  The level of work necessary to take the actual game and cut out huge amounts to get down to the demo's size is not trivial.  They would've focused on making some level feature complete,  branched,  and developed the branch into the demo.

At some point,  it would no longer be feasible to merge the mainline into the demo-branch,  due to the significant differences,  leaving the demo different from the main game to some degree.

That said,  I have issues with the quoted poster's assertions.  I doubt very highly a Bioware developer made that statement to someone they don't know from a can of paint,  that could cost them their job.  EA has been known to take a very dim view to it's employees speaking out of turn.

#173
implodinggoat

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Freakiq wrote...

The single button for cover/roll/use feels like it was made for casual console players.

I have an entire keyboard at my disposal, I should be able to re-map them to different buttons.


You're right that the control scheme is made for console players; but there's no need to stereotype my people as being universally "casual".

On the 360 controller there's only one button ("Back") which isn't being used and that button is in a somewhat awkward position.

Its a shame that they don't give PC players an option to reconfigure the controls though although personally I could have lived a long time without the damned evasive roll.

#174
The Sapien

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Yeah, I loved ME and ME2 was thinking about pre-ordering because I just assumed that of course I would be playing it. But found the demo first. Now, I'm quite certain I won't be playing it.

Reminds me of watching the last Indiana Jones film which ruined by childhood memories of a fantastic series, or was it ever that good? Maybe it's just me; I've changed. I've outgrown BioWare.

#175
Velyna

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So I just tried out the demo, here are my concerns.

1.I love ME the series is fantastic but honestly I could not get over how ridiculous my character looks. No matter what you do she always looks off. Every set of the eyes is wrong, they're either slightly cross eyed or they have no eyelids or ridiculous eyelashes that don't look remotely close to being realisitc, they look like they should be on a badly animated character and I know ME does not want badly animated characters. I hope this isn't the final cut for the character customization because I'm sorry to say it's pretty terrible, in no way can you make a female shepard look good at all. I'm very big into character customization and honestly I couldn't stand to look at my character. Please tell me that they will have more customization, espeically with they eyes, they are the worst, she always looks like she has a lazy eye or cross eye'd or something isn't quite right! No one wants to walk around looking like this. I really hope it's fixed by now or gets fixed before the final release. With a game like this you don't want to walk around hating your character, which the demo made me feel, as I said I couldn't even play it. Oh and also as a suggestion I have never known a single person that has EVER gone with the droppy eye that seems to be put into all character customization on every game, it looks like a mix of a human and a bloodhound's eyes.

2. Also about the character customization the hair is just terrible, it's exactly Elegana said "They looked really poofy, big, and/or dislocated from Shepard's head." Even the original female shepard hair doesn't look as good as ME1 and ME2.

3. Textures - I noticed some of the textures of the characters clothing looked a bit boxee espeically with the buttons on Andersons shirt they looked like old school blocks for buttons,but I'm sure that will be cleaned up so it's not my #1 concern.

4. I play this game on PC and I do have a bit of a problem with the run and the jump and the cover, it does seem like shepard is all over the place when you're running around perhaps instead of making all the commands though space it might be better to make jump with space and talk with e and duck with I don't know shift so this way you're not all over the place when running, also to do an auto run button instead of holding it down like lets say alt would be good aswell. I didn't notice and option in keybinds to make it all individual like that, but then again I was so disappointed with how the customization for the female shepard and the terrible hair I was kind of distracted on that.

Here's the one thing I really liked. The story, it sounded good from what I did, I liked where it was going a lot.