
Armed only with a rolled up newspaper and a great deal of patience, Challseus has been crushing bugs in and misconceptions of his Rose of Eternity game! As ever his journal entertains us with the myriad of tasks that go into game development as well as the occasional astute tennis observation. And, as if that wasn't enough, he even found the time to start a riot (of colour):

No sooner had last week's issue left our virtual printing press than Lord Methrid dropped us a line to let us know about his on-going machinima project Galaxia. By all accounts the script is ready and the machinima will be produced using Dragon Age Toolset. Additional inspiration will be provided by dedication of the cast and the support of the Dragon Age Builder Community!
Building on last week's trailer, AmstradHero has been giving us an insight into what he's been up to recently while working on The Shattered War. In his blog this week he talks about aspects of the play-testing he has been conducting and reveals that that some quests can be solved entirely through dialogue and exploration rather than through combat!
Coming to the aid of potentially beleaguered builders, sea- has created a new project to provide alternative versions of some of the existing campaign levels at different times of day. The explicitly named Single Player Levels Time of Day Tweaks project has raw level files (with lightmaps included) just waiting for you to update your Origins game or incorporate into your standalone module. Please read the instructions before consuming this stimulant!
City of Athkatla tour guide and occasional art gallery custodian, Mooglator has laid on another visual feast for us. On the Baldur's Gate 2: Redux banquette table this week are more stills from the opening cutscene and a couple of new angles on a well known location. All of these succulent delicacies are served up for your delectation in this week's Sunday Update!
cmessaz has created a new Beta Testing Group dedicated to testing, brainstorming and, if needed, offering some moral support as she returns to modding DA:Origins. From a quick glance at the future plans it appears like there is something new and exciting in the works for each of the romancable companions and a couple of the more popular NPCs. So if this sounds like something you would enjoy why not drop in and lend a hand or two?
New on the Nexus
Delving into the latest files on Dragon Age Nexus we find Kwiat_W is clothing us with the Robes of the Four Elements mod; Aldaroshka is accompanying us with the I Am Your Man - Zevran Arainai mod; amnes is protecting us with the Cleaned Blood Dragon Armor Texture mod; and ViLiSSa is watching us with the Elven Cats Eyes for DAO by ViLiSSa mod.
And Finally ...
This will be the last issue of Dragon Age Modders' Weekly Digest from me. After six months it seemed like an appropriate time to pack up my Toolset and move on to pastures new.
The goal of the Dragon Age Modders' Weekly Digest was to gather up all the Dragon Age Toolset related goodness that was floating around the recesses of the BioWare Social Network and the far-flung reaches of internet and deposit it right here on your doorstep. I like to think the Digest has done that and I hope that in the process it was, at least a little, interesting, informative and/or amusing: I know that I have been delighted to discover how vibrant the Dragon Age Community is and that it still very much alive and kicking.
I confess I'm a little sad that it is time to part company but before I do I wanted to wish all of those who are still slaving away day after day the very best of luck with their projects and I hope the rest of you all enjoy playing these creations when they are ultimately released.
Modifié par Sunjammer, 08 août 2012 - 10:33 .





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