Shepard's face code to see how well he carried over. Overall, I'm pretty
happy with how it turned out. The increase in detail really helped him
blend in with the rest of the game world since there were times in ME2
when my Shepard felt a little under-detailed when compared to the other
characters in the game. I will have to play around with the cheek and
brow settings just a bit since they look a bit off now, and I gave him
new hair since I didn't like how they changed the old hair I had for him
(formal spike... made it too fluffy) but I'm more or less keeping my
Shepard as he is for ME3.
So how did it turn out for you guys?
On a side note regarding character creation... Seriously Bioware? Would it
kill you to add a 360 degree rotation view? I really hate spending time
on my character only to find those 3 or 4 angles where his face
structure looks really funny because I couldn't see him from those
angles before. Heck, we don't even get to turn Shepard for full side
profile look in ME3 anymore. [smilie]../../../../images/forum/emoticons/angry.png[/smilie]
Modifié par Null_Mime, 15 février 2012 - 10:58 .





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