30 years time limit pointless?
#1
Posté 24 novembre 2009 - 12:11
Assuming the human lifespan is generally the same in game as irl.
Assuming that the setting is generally medieval. - lifespan is shortened
Assuming you wouln't conscript untrained boys. - recruits are 20-30 years old
I personally would not expect for a soldier to live past 40 in a medival setting. So if youre 20 at the time of the joining then the time limit part of it is kid of meaningless.
Even if we assume that it is a time limit of 30 years total (ie you die at around 30+) still not so bad actually, would you really expect to live much longer as some one who is constantly fighting anyway?
Just thinking out loud. Anyone agree?
#2
Posté 24 novembre 2009 - 12:27
#3
Posté 24 novembre 2009 - 12:28
#4
Posté 24 novembre 2009 - 12:28
Modifié par Damagination, 24 novembre 2009 - 12:29 .
#5
Posté 24 novembre 2009 - 12:28
en.wikipedia.org/wiki/Bernal_D%C3%ADaz_del_Castillo
He was born in Spain in the year 1492 and died at the age of 93 in year 1585. He was a season soldier and later become Conquistador. Participated in the first exploration to the American mainland to be often the sole survivor. Eventually joined Hernán Cortés expedition to Mexico that ended with the conquer and demise of the Aztec Empire. He fought an unknown number of battles but alone in the Aztec Campaign it was over hundred battles. He was injured over 40 times.
After the Aztec campaign he joined several more expeditions exploring southern Central America and finally became governor of Guatemala.
So I disagree,
of cause I must admit he is the most toughest human I every heard and read, and I read alot.
Modifié par Dragoon001, 24 novembre 2009 - 12:31 .
#6
Posté 24 novembre 2009 - 12:34
but as far as the game is concerned I don't think that 30 yrs was a big deal considering that if you survived long enough to feel the calling you went down to the tunnels to fight till you were overwhelmed...
#7
Posté 24 novembre 2009 - 12:50
#8
Posté 24 novembre 2009 - 12:51
As mentioned by, I think, a BioWare Dev the taint is different for everyone and the 30 years isn't always a given. Fact remains, they become incredibly aware of their impending death.
#9
Posté 24 novembre 2009 - 12:52
dannythefool wrote...
The taint makes them change in a way that they don't approve of,
Could you elaborate this a bit? How exactly do they change? Mentally? Physically? I picture something like dementia.
#10
Posté 24 novembre 2009 - 12:53
Dragoon001 wrote...
Every heard of Bernal Díaz del Castillo?
en.wikipedia.org/wiki/Bernal_D%C3%ADaz_del_Castillo
He was born in Spain in the year 1492 and died at the age of 93 in year 1585. He was a season soldier and later become Conquistador. Participated in the first exploration to the American mainland to be often the sole survivor. Eventually joined Hernán Cortés expedition to Mexico that ended with the conquer and demise of the Aztec Empire. He fought an unknown number of battles but alone in the Aztec Campaign it was over hundred battles. He was injured over 40 times.
After the Aztec campaign he joined several more expeditions exploring southern Central America and finally became governor of Guatemala.
So I disagree,
of cause I must admit he is the most toughest human I every heard and read, and I read alot.
Hah that was actually a pretty interesting read. The guy sounded like a total nutjob mind. Although next playthrough I think I'm gonna call my warden Bernal Diaz del Castillo Cousland.
With regards to the OP, I partially agree with you, but I think it's there to show what wardens face. It's not really meant to be taken into much detail, just something epic that wardens must face. My opinion anyway.
#11
Posté 24 novembre 2009 - 01:01
It is sort of a death setence and "bad" only because you got no other choice. You will die and you will know when you will die. IT won't be random, it won't be your choice (if you want to suicide). It is a fact that you will die in about 30 years no matter what you do.
Realising you are going to die at day X puts things in a very different perspective for most people. Some people take this kind of thing a carpe diem and go around like nuts, enjoying as much as they can. And other people take it really badly, feeling completly lost and that everything is pointless. And simply give up.
In the game, that has little impact, but if it were something of huge impact
#12
Posté 24 novembre 2009 - 01:20
Regarding the elves and dwarfs, yeah could be a bummer for them. If they don't die in combat that is.
Regarding the single Spanish dude, like Couldar already mention one person doesnt't really mean much.
Thanks to Buddhess75 for clarification that it is as I understood, 30 years after the joining, not total.
I understand it's not a countdown but an approximation.
The reason I brought this up is because in the game it is made to sound like it is a big deal, when 20+30=50 and damn if I live to 50 fighting all the time I would be one lucky mofo. (Heroic BS aside) Kind of looses the gravitas.
@dannythefool is The Calling any good as a book, aside from the lore point?
Do the wardens change in some way beside getting more nightmares and/or becoming unstable? (so that they have to go die fighting)
#13
Posté 24 novembre 2009 - 01:40
You want the average lifespan disregarding infant mortality and chidhood mortality figures, which pushes the average up.
#14
Posté 24 novembre 2009 - 01:52
#15
Posté 24 novembre 2009 - 04:02
Haasth wrote...
dannythefool wrote...
The taint makes them change in a way that they don't approve of,
Could you elaborate this a bit? How exactly do they change? Mentally? Physically? I picture something like dementia.
The Darkspawn have a hive mind, so I assume that it's influence gets stronger over time. It is mostly conjecture based on what I know that the devs have talked about, but I suspect that they choose to go when they feel their self-control beginning to slip.
Kind of like how normal people turn into Ghouls, but much more gradual...
#16
Posté 24 novembre 2009 - 04:08
#17
Posté 24 novembre 2009 - 04:08
Why not? Their middle age setting isn't the same as our middle ages. They may try to create similarities, but the magic and universities for teaching magic can functionally be closer to an industrial era than a than a true medieval one, while still having all the trappings.Tennmuerti wrote...
I personally would not expect for a soldier to live past 40 in a medival setting.
Standard of living can potentially be even higher. Their poultices work.
#18
Posté 24 novembre 2009 - 04:08
#19
Posté 24 novembre 2009 - 04:10
#20
Posté 24 novembre 2009 - 07:30
You can go tomorrow. Or 40 years from now.
Plus the time you spent isn't pain free. You suffering nightmares, hear strange voices, feel the taint creeping through you, all around you...
Plus you don't even die at the end... you turn into one of them....
#21
Posté 24 novembre 2009 - 07:34
JamesX wrote...
Average of 30 years. Not minimum of 30 years.
You can go tomorrow. Or 40 years from now.
Plus the time you spent isn't pain free. You suffering nightmares, hear strange voices, feel the taint creeping through you, all around you...
Plus you don't even die at the end... you turn into one of them....
Well, only if you don't go intentionally get yourself killed in combat, thus the tradition of going off to the Deep Roads alone for a final stand against darkspawn. Do people not follow any dialogue in games anymore?
#22
Posté 24 novembre 2009 - 08:03
She knows how to fix that lifespan issue right?
Modifié par Dherelv, 24 novembre 2009 - 08:04 .
#23
Posté 24 novembre 2009 - 08:16
Dherelv wrote...
That's why i keep saying... They should make a sequel where we can hunt Morrigan.
She knows how to fix that lifespan issue right?
So does Avernus, and he's a lot easier to find.
#24
Posté 25 novembre 2009 - 02:38
Living longer has little to do with it.
#25
Posté 25 novembre 2009 - 02:42
Cpl_Facehugger wrote...
Dherelv wrote...
That's why i keep saying... They should make a sequel where we can hunt Morrigan.
She knows how to fix that lifespan issue right?
So does Avernus, and he's a lot easier to find.
But he don't have b**bs :innocent:





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