Turrets
#1
Posté 15 février 2012 - 11:38
#2
Posté 15 février 2012 - 11:43
Modifié par Darkfoxz87, 15 février 2012 - 11:44 .
#3
Posté 15 février 2012 - 11:45
#4
Posté 15 février 2012 - 11:54
#5
Posté 16 février 2012 - 12:28
#6
Posté 16 février 2012 - 12:29
#7
Posté 16 février 2012 - 12:38
Modifié par Sadrax1, 16 février 2012 - 12:38 .
#8
Posté 16 février 2012 - 12:43
.
The problem is when you can't.
#9
Posté 16 février 2012 - 12:53
droq1352 wrote...
is it me or these things just way too strong? even playing on bronze these kill me about about 2 seconds...
Well then don't stand in front of them.
#10
Posté 16 février 2012 - 01:15
#11
Posté 16 février 2012 - 09:33
#12
Posté 16 février 2012 - 09:36
B1RDS_i wrote...
The issue I have with turrets is that they take a lot more effort to put down than a soldier but blowing it up only rewards you with 150XP. IMO they should either make them easier to destroy, or make the XP higher.
I agree. With 245 points for a soldier, which I can kill in 1 incinerate, 150 is way to low for a turret that takes a maxed overload followed by an incinerate to kill.
#13
Posté 16 février 2012 - 09:40
SNascimento wrote...
Taking them out is not a problem.
.
The problem is when you can't.
Like when a Phantom is on your arse like a bad rash, in those instances it is a case of "GO GO GO!" away from them both
She definitly deserves to be having the age old "I will destroy you line!" she's a real beatch if not handled properly just as a Turret is
#14
Posté 16 février 2012 - 10:07
atlas just kite to death
guardian a few pistol rounds though the slot
nemesis just lolcharge one heavy melee kill
phantom same as above (but dont miss or you will get stabbed)
turret area denial king more scary then all of the above the only real boss as far as im concerned (and has a tendency to make the pancake effect which i find amusing, how hard it is it to not run to a downed teammate blindly to revive him lol)
#15
Posté 16 février 2012 - 10:15
#16
Posté 16 février 2012 - 10:22
#17
Posté 16 février 2012 - 10:24
Haha, yeh I struggled considerably against Phantom's when I was playing alone yesterday. She'd always sneak up on me, then I realised it's probably dumb to try and snipe her point blank (I have a tendency to no scope up close cos im an FPS scrub) and should just switch to the Phalanx... then she dies.Sir Ulrich Von Lichenstien wrote...
SNascimento wrote...
Taking them out is not a problem.
.
The problem is when you can't.
Like when a Phantom is on your arse like a bad rash, in those instances it is a case of "GO GO GO!" away from them both
She definitly deserves to be having the age old "I will destroy you line!" she's a real beatch if not handled properly just as a Turret is
Turrets equally go down in one Tactical Cloaked clip of a Viper, but then was only playing on bronze for the most part yesterday.
#18
Posté 16 février 2012 - 10:25
It was a distressing experience.
Modifié par Techlology, 16 février 2012 - 10:26 .
#19
Posté 16 février 2012 - 11:45
#20
Posté 16 février 2012 - 11:49
#21
Posté 16 février 2012 - 12:01
Overload Rank 1,2,3, 30% DMG Increase, 25% Faster recharge, 100% Dmg Increase. It will drop centurion, engineer, turret and phantom barrier or shields in 1 hit. Garrus will defiantly be useful with his overload
#22
Posté 16 février 2012 - 12:02
#23
Posté 16 février 2012 - 12:03
Aynien wrote...
Wait, overload now takes down barriers too?
It does indeed.
#24
Posté 16 février 2012 - 12:07
#25
Posté 16 février 2012 - 12:11
It can also damage organics - and one of the Overload evolutions is Neural Shock, which does even more damage to organics.Aynien wrote...
Wait, overload now takes down barriers too?





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