Aller au contenu

Photo

Weapon Progression Concerns


  • Veuillez vous connecter pour répondre
38 réponses à ce sujet

#26
Confused-Shepard

Confused-Shepard
  • Members
  • 1 414 messages

HolyAvenger wrote...

I need me some numbers, stat!


Being a maths student I agree. Numbers & Percentages please...

#27
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages
Actual numbers would also be helpfull with calculations and it would seem numbers give a better idea of upgrades/mods.

#28
Shepard the Leper

Shepard the Leper
  • Members
  • 638 messages
I don't really understand why anyone would be interested in numbers.

My fear, when looking at those screens, is that mods and/or upgrades have little to no effect. A 1.3% increase in damage is not noticeable in-game regardless whether they add numbers, percentages or bars. I want upgrades and mods to mean something, not pointless number-crunching.

#29
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages

Shepard the Leper wrote...

I don't really understand why anyone would be interested in numbers.

Because we want to know if the Tempest does more damage than the revenant or we want to know the combined weight of a Assault Rifle and a Shotgun.

#30
Shepard the Leper

Shepard the Leper
  • Members
  • 638 messages

Poison_Berrie wrote...

Shepard the Leper wrote...

I don't really understand why anyone would be interested in numbers.

Because we want to know if the Tempest does more damage than the revenant or we want to know the combined weight of a Assault Rifle and a Shotgun.


You don't need numbers to do that. Besides, when numbers apply only to one weapon class you cannot use them for comparison with other weapon classes. The point is to make clear what different features do, numbers are neither the only or the best way to accomplish that.

#31
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages

Shepard the Leper wrote...

You don't need numbers to do that. Besides, when numbers apply only to one weapon class you cannot use them for comparison with other weapon classes. The point is to make clear what different features do, numbers are neither the only or the best way to accomplish that.

No the bars are relative to class, the idea behind numbers is that they aren't relative, but the absolute value.
Sure the changes of features aren't clear in the way it's implemented now, but having numbers would also fix that.
If those numbers are insignificant than that's another problem.

#32
kregano

kregano
  • Members
  • 794 messages
I think just changing the bars to represent the absolute values would fix the problem.

#33
Nigawatts

Nigawatts
  • Members
  • 583 messages
Didn't the Revenant and the Tempest do about the same amount of Damage per shot in ME2?

I thought the clip-size and the bonuses to armor dmg are what really made it rock, not it's pure damage.

#34
zeypher

zeypher
  • Members
  • 2 910 messages
As it stands we gotta wait till main game comes out. Hopefully some awesome dude will manage to have a look at the game files and we will get proper numbers for weapons

#35
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

bucyrus5000 wrote...

serious gamers do like their math. Number please.


Aya, numbers please. I like them numbers and formulae!

#36
Elecbender

Elecbender
  • Members
  • 2 427 messages

kregano wrote...

I think just changing the bars to represent the absolute values would fix the problem.


Sadly the damage of low power weapons would look very tiny and incomparable when you have high-damage weapons such as shotguns and sniper rifles that exist.

Well, someone will obtain hard numbers from the game files anyways.

#37
Zhriver

Zhriver
  • Members
  • 206 messages
Yes, numbers please.
When I unlocked the widow it hardly looked like an upgrade compared to the mantis.
But it hits a lot harder and that's impossible to tell from your abstract horizontal bars.
Also you could have mentioned that it penetrates in its info.

#38
Elecbender

Elecbender
  • Members
  • 2 427 messages

Nigawatts wrote...

Didn't the Revenant and the Tempest do about the same amount of Damage per shot in ME2?

I thought the clip-size and the bonuses to armor dmg are what really made it rock, not it's pure damage.


Revenant did about 50% more damage.

#39
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages

kregano wrote...

I think just changing the bars to represent the absolute values would fix the problem.

That would make changes even less noticable, since the range of the bar would have to account for all the different weapons.
The difference in damage between a sniper rifles and a SMG are quite large. Tempest vs. Widow is 14 vs 368.3 in ME 2.