Left hand side of the screen.
#1
Posté 15 février 2012 - 11:59
#2
Posté 16 février 2012 - 12:10
#3
Posté 16 février 2012 - 12:21
I would speculate that it was done for technical reasons so that less of the world had to be rendered at a time so that things can run smoother and they can pack more explosions into their skyboxes. The marketing reason is probably somewhere along the lines of "It makes you feel like you're closer to the action." But that's not the truth really. I'd rather deal with long loading screens/elevators and texture pop ins than that atrocious camera angle.
#4
Posté 16 février 2012 - 01:02
#5
Posté 16 février 2012 - 02:27
#6
Posté 16 février 2012 - 02:52
#7
Posté 16 février 2012 - 03:57
#8
Posté 16 février 2012 - 03:59
#9
Posté 16 février 2012 - 04:29
#10
Posté 16 février 2012 - 04:43
#11
Posté 16 février 2012 - 05:19
#12
Posté 16 février 2012 - 05:20
JedTed wrote...
Shepard's back does take up a lot of the screen but that can't really be changed now.
It can be fixed quite easily on the PC but ofcourse they won't.
#13
Posté 18 février 2012 - 07:48
Zynnix wrote...
It's a third person RPG actually. Or it used to be anyways... Hard to tell now. I think what the OP is getting at is that even first person would have been an improvement over that terrible camera angle you have to deal with in ME3. It takes up far too much of your screen, impairs visibility significantly, is disorienting, and generally not a good design decision.
I would speculate that it was done for technical reasons so that less of the world had to be rendered at a time so that things can run smoother and they can pack more explosions into their skyboxes. The marketing reason is probably somewhere along the lines of "It makes you feel like you're closer to the action." But that's not the truth really. I'd rather deal with long loading screens/elevators and texture pop ins than that atrocious camera angle.
I'm glad I'm not the only one that feels this way but it does look like I'm in the minority I guess.
Zynnix I think you are correct on why they are using this camera angle.
#14
Posté 18 février 2012 - 11:37
on the left of the character. It looks basically Identical to ME 2 on my spreen.
At least [ 2/3 of the character width ] worth of space on the left side.
What am I missing ?
#15
Posté 18 février 2012 - 11:50





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