Aller au contenu

Photo

Left hand side of the screen.


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
Dazen11

Dazen11
  • Members
  • 3 messages
Why oh Why must I have to play looking at my character taking up the entire left hand side of the TV screen?? I cant stand this, is it to hard to have a camera view that show him in the Middle where he belongs? Or how about first person? I couldn't play that demo more then 7 minutes cause i felt like i was running down the left hand wall of a hallway the entire time.

#2
Yuoaman

Yuoaman
  • Members
  • 3 660 messages
It's a third person shooter and you're asking for first person?

#3
Zynnix

Zynnix
  • Members
  • 144 messages
It's a third person RPG actually. Or it used to be anyways... Hard to tell now. I think what the OP is getting at is that even first person would have been an improvement over that terrible camera angle you have to deal with in ME3. It takes up far too much of your screen, impairs visibility significantly, is disorienting, and generally not a good design decision.

I would speculate that it was done for technical reasons so that less of the world had to be rendered at a time so that things can run smoother and they can pack more explosions into their skyboxes. The marketing reason is probably somewhere along the lines of "It makes you feel like you're closer to the action." But that's not the truth really. I'd rather deal with long loading screens/elevators and texture pop ins than that atrocious camera angle.

#4
Xazur

Xazur
  • Members
  • 4 messages
Hahaha I do agree that the angle of third person camera sucks. At least in APB:Reloaded(3rd person shooter) they have key to switch from left and right view for more tactical gameplay. But I quess ME3 has somewhat of a fix, by taking cover you are able to change your angle, but its only when your in cover.

#5
kleindropper

kleindropper
  • Members
  • 601 messages
Expanding the FOV to add a gap between the player and edge of the screen would help with this. This is probably my biggest issue with the demo, esp in close combat situations as a Vanguard. Second biggest issue is Anderson running like a 10 year old robotic girl.

#6
wirelesstkd

wirelesstkd
  • Members
  • 1 192 messages
Thank you for posting this. I haven't seen anyone talk about it, but in my opinion this is the BIGGEST problem with this game. It's disorienting. I don't expect anything to change at this late point, though, but I sure wish it would :(

#7
Navasha

Navasha
  • Members
  • 3 724 messages
An adjustable FOV angle would help this greatly. Hopefully someone will actually read these and add this into fix into the config files.

#8
nocbl2

nocbl2
  • Members
  • 280 messages
I hate it so much....

#9
ncknck

ncknck
  • Members
  • 1 216 messages
at least its not covering the middle now.

#10
Palathas

Palathas
  • Members
  • 938 messages
The reticle is further to the right of Shepard now, or Shepard is further to the left of centre than they used to be. I noticed this too but got used to pretty much ignoring where Shepard is and concentrating on the reticle. I used the reticle as the reference point rather than Shepard.

#11
JedTed

JedTed
  • Members
  • 1 109 messages
Shepard's back does take up a lot of the screen but that can't really be changed now.

#12
jacinda1234

jacinda1234
  • Members
  • 216 messages

JedTed wrote...

Shepard's back does take up a lot of the screen but that can't really be changed now.


It can be fixed quite easily on the PC but ofcourse they won't.

#13
Dazen11

Dazen11
  • Members
  • 3 messages

Zynnix wrote...

It's a third person RPG actually. Or it used to be anyways... Hard to tell now. I think what the OP is getting at is that even first person would have been an improvement over that terrible camera angle you have to deal with in ME3. It takes up far too much of your screen, impairs visibility significantly, is disorienting, and generally not a good design decision.

I would speculate that it was done for technical reasons so that less of the world had to be rendered at a time so that things can run smoother and they can pack more explosions into their skyboxes. The marketing reason is probably somewhere along the lines of "It makes you feel like you're closer to the action." But that's not the truth really. I'd rather deal with long loading screens/elevators and texture pop ins than that atrocious camera angle.


I'm glad I'm not the only one that feels this way but it does look like I'm in the minority I guess.
Zynnix I think you are correct on why they are using this camera angle.

#14
S1L0

S1L0
  • Members
  • 64 messages
I don't get it. Overscan on your TV maybe? ME3 FOV for me has plenty of space
on the left of the character. It looks basically Identical to ME 2 on my spreen.
At least [ 2/3 of the character width ] worth of space on the left side.
What am I missing ?

#15
RedWulfi

RedWulfi
  • Members
  • 1 306 messages
/face palm