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Rendering thread exception


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13 réponses à ce sujet

#1
CrasVox

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Just got Mass Effect for the PC.  On my first playthrough, and I just got to the Citadel after the Eden Prime mission.  I am walking in the Presidium toward the Citidel Tower, and when I look at the Mass Relay monument, the game crashes, and I get a window:

Rendering thread exception:
Attempting to load unused mip #0 for Texture2D
BIOG_APL_STD_Mass_Relay_01_L.Mass_Relay_01_Diff

Address - 0x97df9e0
alcCloseDevice() Address = 0xd748e7 (filename not found) [in C:\\Program Files (x86)\\Mass Effect\\Binares\\OpenAL32.dll]
GMatrix2D::Swap() Address =0x10d953e6 (filename not found) [in C:\\Program Files (x86)\\Mass Effect\\Binares\\MassEffect.exe]
GMatrix2D::Swap() Address =0x10db3810 (filename not found) [in C:\\Program Files (x86)\\Mass Effect\\Binares\\MassEffect.exe]
free() Address = 0x72a14c58 (filename not found) [in C:\\Windows\\WinSxS\\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a\\MSVCR80.dll]

#2
mcsupersport

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Machine specs??

May try a reinstall and repatch to 1.02.
Otherwise give us your hardware and software specs so we have a starting place to begin fixing your issue.

#3
wilsonna

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i have a regular insprion 17r nothin fnacy and i have the same problem

#4
wilsonna

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execpt my is says

Rendering thread exception:
general protection blah blah blah

#5
GamerGod5000

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Yes, I have the same as Wisona mine happens about every 5 mins when playing the game. My computer spec are :


Processor Intel® Quad Core Processor i5-2320
- 3 Ghz
- 6MB cache memory

Operating System: Genuine Windows 7 Home Premium 64-bit

RAM: 6GB (4GB + 2GB), DDR3, 1333Mhz, Maximum expandable memory 8GB

Graphics card: Intel HD2000

Hard drive: 1.5 TB, 7200rpm (variable), SATA

#6
ChandlerL

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Y'know I had this same problem so on a hunch I remembered that I had used someone's modified LOD settings from ME1 tweak guides. I restored them to the original LOD settings (since I made a backup of my bioengine.ini file) and then tested it at the same point of that crash in the Citadel and the cyclical crash problem is gone.

Hope that helps you folks

Cheers

Modifié par ChandlerL, 21 février 2012 - 10:53 .


#7
CrasVox

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machine is a i7 975x @4GHz, 12GB RAM, GTX 580, Win 7 x64


the issue is LOD settings. I used that tweak guide that everyone else seems to use, and he has what he calls the maximum LOD settings. I used those. They work for just about everything else, except for that. There is one line that I had to scale back, and left the rest at max, and now it works.

#8
Narratorway

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Having the same issue, so what was the line you changed?

#9
Nocturnal Link

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Same issue... would have been nice if you would have told us what ****** line you changed......................................................

#10
Guest_Nuke89_*

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It's this line:
TEXTUREGROUP_Environment_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)

Scale back the MinLODSize value to 2048:
TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=-1)

And it should work now. If it doesn't work, try a lower value for either the Min or Max value, whatever works for you.

#11
Narratorway

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Sauce!  Thank ye.

#12
andy4theherd

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just getting around to playing ME and had the same problem. thanks Nuke!!

#13
Just-Me

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wilsonna wrote...

execpt my is says

Rendering thread exception:
general protection blah blah blah

The majority of the time that this error comes up will be with Intel's various tinker toy video solutions, and the cure that has been offered won't work for any but the very newest and best of such, and even then, since it will usually be in a Laptop, Notebook, Tablet, or All in One, the system cooling will be inadequate, and will lead to the early failure of one or more various parts that aren't at all easily replaced.   Intel Smoke & Mirrors isn't an adequate replacement for the real thing.  The game requirements offer no support for hardware of such low quality, and rightly so. 

Operating System:
Windows XP or Vista

Processor:
2.4+GHZ Intel or 2.0+GHZ AMD (P4 & A64)

Memory:
1 Gigabyte Ram (XP)
2 Gigabyte Ram (Vista)

Video Card:
NVIDIA GeForce 6 series (6800GT or better: G.205, 210, 310, 520, 7100, 7200, 7300, 7400, 7500, 7600 GS, 8200, 8300, 8400 GS, 8500, 9100, 9200, & 9300 are below minimum system requirements)
ATI Radeon X1650 XT or better (X1050, X1300, X1300 Pro, *X1550*, HD 2400, HD 3100, HD 3200, HD 3450, HD 3470, HD 4200, HD 4250, HD 4270, HD 4350, HD 4550, and ("probably") HD 5450 are below minimum system requirements) no video device with Intel's name on it is supported in any way, shape, or form.

Hard Drive Space:
12 Gigabytes

Sound Card:
DirectX 9.0c compatible sound card and drivers

Modifié par Just-Me, 07 octobre 2012 - 09:50 .


#14
drwcomics

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Nuke89 wrote...

It's this line:
TEXTUREGROUP_Environment_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)

Scale back the MinLODSize value to 2048:
TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=-1)

And it should work now. If it doesn't work, try a lower value for either the Min or Max value, whatever works for you.


This solved the problem for me - thank you!!!