Combat
-seems pretty gud enemies damn they are smart constant flanks(thumbs up)
- Cover biggest problem i felt in whole game, when i am moving and just want to move in cover i hit x and instead i roll and still remain out of cover.(pain when i played hardened)
Abilities
-considering viewpoint from MP, SP just got heavy load with weapons causing lot of recharge time while in MP i just use assault rifle and heavy pistol vanguard get nearly 90% recharge bonus which is nice i like weight system to some point as powers reloaded in MP much fater than in SP did.( so ppl stop complaining in demo u get 4 weapons which a lot heavy causing game mechanics to implyment penalties and removing this for just demo can be real tricky. So in Actual game reload time would be quicker than in demo i think)
- I dont know how u guys are going to give points to squad when they lvl up as from demo i found a pattern Squad mates only get 1 point perlvlup, They have 5 abilities aka 105 points needed to complete upgrade them, and they only go max lvl 60 aka 60 = roughly 3 abilities, we need 4 complete abilities in total like me2 3/4 were possible to achive max.
Guns
- I dont know wasted 20k money but nothing imp from packs only lvl2 avenger which doesnt make difference a lot.
MP
is really cool thumbs up for making wonderful coop ( Just few classes are overpowered than others like vanguard over infiltrator)
MP packs
some varitey i would like, like a different box for stuff like thermal clips, medigel, rockets and spc op thingy while one for guns and its mods. Makes life lot easier While rare only drop from vetran box.
Modifié par jimilpi, 16 février 2012 - 12:28 .





Retour en haut






