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What are all the differences between the species / races?


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13 réponses à ce sujet

#1
BigFresh37

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So far, here's what I'm found. Post if you know anything else and I'll add it to the list!

Humans
- Health: 500
- Shield: 500
- 20% weight reduction all weapons
- Larger weapon power increases
- Can roll

Drell
- Health: 500
- Shield: 250
- 20% weight reduction for Handguns
- 20% movement speed bonus
- Cartwheels and backflips
- Can chain multiple cartwheels and backflips together
- Can use roundhouse kick (light melee) in chain with cartwheel and backflips

Krogan
- Health: ?
- Shield: ?
- Can't roll
- Rage

Turian
- Health: 500
- Shield: 750
- 30% weight reduction for Assault Rifles or 10% stability bonus(45 total)
- 5 extra weight points
- 35 stability
- Can't roll

Salarian
- Health: 500
- Shield: 600
- 30% sniper weight reduction
- Sidestep for dodge

Asari
- Health: 500
- Shield: 500
- 30% weight reduction Hand guns
- larger power bonuses
- Heavy melee is a radial burst of powerful biotic energy around body.
- Dodge is a quick biotic sidestep that uses up minimal shield

Quarian
- Health: ?
- Shield: ?

Modifié par BigFresh37, 16 février 2012 - 05:53 .


#2
BigFresh37

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Bump.

Please help??

#3
ManualReplica

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Quarians sidestep and can roll foward/backward.

#4
BigFresh37

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Cool, thanks. I'm guessing Quarians also have some kind of tech bonus, but since that's just me speculating, I'm not adding it.

#5
Khran1505

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From experience with a fellow salarian in co-op, I don't think they can roll. That or the player just never rolled at all.

#6
DxWill10

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I've been wondering this for a while as well. It will help me decide which race to roll my engineer with when the game launches.

For the demo I will most likely be experimenting with multiple races (assuming I unlock them of course)

Modifié par DxWill10, 16 février 2012 - 02:48 .


#7
AndyXTheXGamer360

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I think Salarians can roll forwards and backwards but they also sidestep.

#8
D Amiri

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Human 500h/500s - 20% weight reduction all weapons, larger weapon power increases
Asari 500/500 - 30% weight reduction Hand guns, larger power bonuses
Drell 500/250 - 20% weight reduction Hand Guns, 20% movement speed bonus
Turian 500/750 - 30% weight reduction AR's or 10% stability bonus(45 total), 5 extra weight pts, 35 stability
Salarian 500/600 - 30% sniper weight reduction

#9
BigFresh37

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There we go! That's the kinda info I'm talking about. Let me update the topic list. Thanks man.

#10
Grunt420

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Quarian Gameplay

www.youtube.com/watch

Salarian Gameplay

www.youtube.com/watch

#11
BigFresh37

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D Amiri wrote...

30% weight reduction AR's or 10% stability bonus(45 total)


I'm not sure what you mean by this. Can you explain please?

#12
K4im4lino

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The Turian actually has the ability at level 4 and
6 evolutions to get a 10% bonus to weopons
damage and stability for a total of 20% if you
level him that way.

#13
D Amiri

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BigFresh37 wrote...

D Amiri wrote...

30% weight reduction AR's or 10% stability bonus(45 total)


I'm not sure what you mean by this. Can you explain please?


The Turian passive gives 35% stabilty by lvl 3.  At lvl 6 you can either choose 10% more stability for a total or 45% or 30% AR weight reductions.

#14
XXIceColdXX

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Im guessing Krogan might have more health, interesting to get the stats on this