Phantoms need to be nerfed
#26
Posté 16 février 2012 - 03:23
I like them the way they are. Challenging is good. Plus, a missile down the throat is always a good solution.
#27
Posté 16 février 2012 - 03:24
#28
Posté 16 février 2012 - 03:30
Pinkflu wrote...
Don't nerf Phantoms! They make MP more exciting. I love the 'Ohhhh Shiiiii-' reaction when one turns up.
Exactly, it's part of the fun.
#29
Posté 16 février 2012 - 03:33
#30
Posté 16 février 2012 - 03:37
charge->shotgun->heavy melee= what phantom?
at least with my vanguard
#31
Posté 16 février 2012 - 03:44
The Phantom fits right in.
#32
Posté 16 février 2012 - 04:09
Set up stasis, then get an infiltrator to shoot it in the head.
#33
Guest_PurebredCorn_*
Posté 16 février 2012 - 04:12
Guest_PurebredCorn_*
#34
Posté 16 février 2012 - 04:14
Wish they can add more hardcore enemies with different type of tactics for game's longevity.
Modifié par colata, 16 février 2012 - 04:16 .
#35
Posté 16 février 2012 - 04:59
there will be more enemies in the full gam like reaper forces maybe geth? i'm hoping for a mixed thing where you don't know what enemy type you'll be facingcolata wrote...
Nerfing, dumbing down is not a good idea when there are already legitimate tactic to take down fantom relatively easily.
Wish they can add more hardcore enemies with different type of tactics for game's longevity.
#36
Guest_Catch This Fade_*
Posté 16 février 2012 - 05:02
Guest_Catch This Fade_*
#37
Posté 16 février 2012 - 05:05
#38
Guest_D3MON-SOVER3IGN_*
Posté 16 février 2012 - 05:07
Guest_D3MON-SOVER3IGN_*
#39
Posté 16 février 2012 - 05:09
#40
Posté 16 février 2012 - 05:15
#41
Posté 16 février 2012 - 05:16
hawkens982 wrote...
Phantoms are easy, my engineer's overload destroys their barrier along with almost 2 bars of their health. On my asari adept I can just spam warp on them and then spam stasis for a free kill since in me3 mp you can damage enemies while they are in stasis.
That needs fixing, part of the strategy of stasis is to crowd control.
#42
Posté 16 février 2012 - 05:26
Charge -> Nova -> Shotgun.
If they are still alive after that I just do it again, since Charge has a super short cooldown if you use Nova right afterwards, and Charge will refill your shields allowing for another Nova.
That said they terrify me on any other class
#43
Posté 16 février 2012 - 05:28
The Nerf cries have begun.
#44
Posté 16 février 2012 - 05:30
/thread
#45
Posté 16 février 2012 - 05:30
#46
Posté 16 février 2012 - 05:33
GeneralSlotts193 wrote...
You gotta watch using Nova on a Phantom, makes you vulnerable to the old sword in the gut trick.
To remedy that you roll backwards after Nova and Charge again.
Charge has a ridiculously short cooldown.
#47
Guest_Catch This Fade_*
Posté 16 février 2012 - 05:35
Guest_Catch This Fade_*
Yup.MercenaryNo wrote...
I have encountered a difficult enemy I cannot kill easily, please reduce it's capabilities so I am not challenged as much.
/thread
#48
Posté 16 février 2012 - 05:38
#49
Posté 16 février 2012 - 05:49
#50
Posté 16 février 2012 - 06:03
Maybe use cloaking, ( a little bit noticeable one, not completely invisible ), brief stagger effect on player when hit.
Come to think of it, they only has melee weapon and charge without much armor and cloaking?
That's kinda suicidal.
They are easy kill for stasis.
Modifié par colata, 16 février 2012 - 06:05 .





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