Phantoms need to be nerfed
#76
Posté 20 février 2012 - 01:15
#77
Posté 20 février 2012 - 01:17
#78
Posté 20 février 2012 - 01:18
Casper DM wrote...
I think they should be made immune to stasis, cryo blast doesn't affect them after all.
Yup, stasis makes them easy. Basically, the most effective way of killing them is with melee (two players ganging up with heavy melees work fine), it's a high risk - high reward situtation... it can one hit you but you can kill it really fast that way.
acewings wrote...
I agree. Phantoms are ridiculously OP. -.-
You sir never fought a horde while killing a tank.
Modifié par Mr.Kusy, 20 février 2012 - 01:19 .
#79
Posté 20 février 2012 - 01:19
#80
Posté 20 février 2012 - 01:45
#81
Posté 20 février 2012 - 01:56
#82
Posté 20 février 2012 - 01:58
Shahadem wrote...
I'd like to know how they are shoving those knives through heavy metal plates made from advanced alloys,
Just doesn't make a lick of sense.
The entire Cerberus force doesn't actually make any sense come to think about it.
Cerberus does not possess an inifnite army. In fact there are actually very few Cerberus personel and Cerberus's income wouldn't have been large enough to hire mercs on this infinite scale.
Actually, Cerberus has a good steady income of a couple billion credits. And they can easily hire and train some more poor slobs if they need too, plus Cerberus raises it's own PMC. They have multiple operations all over the galaxy.
As for the swords the Phantoms use, think about it. Armor has advanced, sheilds were invented, weapons have practically no ammo concerns so long as you get out the heat. Who said they didn't upgrade old, fan favorite (ie; the katana) swords to fit the new requirements on stabbing and slashing people to death?
#83
Posté 20 février 2012 - 01:59
No versus mode means the horde mode must have a wide range of difficulty. I've solo'd the bronze, and I don't consider myself some uber leet player, so I really don't think it's harder than it needs to be.
#84
Posté 20 février 2012 - 02:04
#85
Posté 20 février 2012 - 02:09
Severyx wrote...
They're biotic space ninjas. You can't nerf biotic space ninjas.
#86
Posté 20 février 2012 - 05:20
#87
Posté 20 février 2012 - 05:35
#88
Posté 20 février 2012 - 05:46
#89
Posté 20 février 2012 - 05:49
#90
Guest_Imperium Alpha_*
Posté 20 février 2012 - 05:50
Guest_Imperium Alpha_*
pondrthis wrote...
I'm wagering that people who complain about phantoms are playing soldier/infiltrator? With a fully upgraded Overload, I can take down a barrier in one hit. Since I've only got a Kassa Locust equipped, the next Overload comes in 4 seconds and stuns long enough to kill with a heavy melee or gunfire.
I'm a soldier and I take down barrier in a few shot of my Assault Riffle then frag it to hell. Bronze/Silver included.
#91
Posté 20 février 2012 - 05:58
#92
Posté 20 février 2012 - 05:58
tactics: energy drain - headshots - energydrain, couple of shots = dead
Asari Adepts - Stasis shots - stasis - shots until it's dead.
don't know about the other classes.
if u get all shots in under 3-4 seconds easily.
Modifié par Janter1, 20 février 2012 - 05:59 .
#93
Posté 20 février 2012 - 06:07
#94
Posté 20 février 2012 - 06:14
#95
Posté 20 février 2012 - 06:24
Honestly I think there should be some things that make you weak in the knees or otherwise the game won't have any staying power. Honestly I'm worried about that any way so if you nerf Phantoms then what else is there??
#96
Posté 20 février 2012 - 06:30
#97
Posté 20 février 2012 - 07:07
#98
Posté 20 février 2012 - 07:16
#99
Posté 20 février 2012 - 07:29





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