1. It would be nice to be able to toggle on/off the excessive cover movements. They don't improve anything. In fact, they make things more complicated. I can't simply break cover without a thought. I have to stop. Make sure my analog stick isn't being pushed in a certain direction and then hit "spacebar". Trying to fluidly move around resulted in Shepard rolling around on the floor back and forth. Quite annoying. I preferred ME2's cover mechanics much better. Simple and easy. It feels like you just added them for the sake of adding them. More is not always better.
2. The default movement speed is TOO SLOW. When I want to walk I'll walk.
3. The target reticule needs to be red and thicker. It needs to noticably stand out from the scenary. That tiny thin blue lines get lost on the screen. Many times I had to wave the mouse around just to figure out where it was.
4.When you select an ability to use it needs to highlight. In ME2 when you picked an ability it would higlight so that you know the command was acknowledged. On several occasions I attempted to activate abilies for Shepard and squad, but nothing happened.
5. Cutscenes in which Sheaprd makes comments without player input. Those just seemed out of place for a ME game.
6. The camera angles felt wonky at times. Especially when the game moves into a action sequence cutscene. It just feels like control is being ripped away.
7. This forum. What is the point of feedback when the game is already gold? Isn't it too late for feedback.
8. Appearently you cannot holster your weapon. It would be nice to bring that back. You just assign a random key to it. I don't understand why it was removed.
9. Same problem as ME2. Squadmate powers take far too long to recharge. If they had as many skills as Shepard it might be more acceptable, but they don't.
Critiques on demo gameplay
Débuté par
The Twilight God
, févr. 16 2012 01:17
#1
Posté 16 février 2012 - 01:17





Retour en haut






