Aller au contenu

Photo

Running/walking animation


  • Veuillez vous connecter pour répondre
50 réponses à ce sujet

#26
Lukehaa

Lukehaa
  • Members
  • 5 messages
 Captian Anderson looks like a fleeing grunt in HALO

#27
DRUNK_CANADIAN

DRUNK_CANADIAN
  • Members
  • 2 275 messages

palker wrote...

Anderson has especialy weird runnig animation just looks so unnatural


yes, and the MP characters have some atrocious animations as well....

#28
Neo1234

Neo1234
  • Members
  • 18 messages

DRUNK_CANADIAN wrote...

I'm not too certain if a thread in this section has been produced yet, but oh my, its the one thing I caught off the top of my head that needs to be addressed. The running animations are atrocious, they look like something out of one of those classic comedy acts on stage. This needs to be addressed, and I can't be the only one seeing this.


The second seems to be inconsistent cover system, where I can be hit through a wall to my left, although still being shielded on my front. Whether this is because pillars or other structures don't shield while you are in cover or not or whether its some sort of oddity, I know being shot in cover is still realistic and fair, but I think the angles need to be addressed or at best looked into/confirmed.



so do i

ME3 Running/Walking animation so terrible

i was so disappointed by animation

#29
Freakiq

Freakiq
  • Members
  • 362 messages
The gorilla-style running animation had me laughing.

The rubber band between the player and Anderson was also a bit too rigid, almost felt like you were controlling him instead of Shepard.

#30
shunjalo

shunjalo
  • Members
  • 45 messages
Running and walking animations are atrocious, plain and simple. They look completely unnatural. In fact, I felt like all animations in the demo looked like they came from a Charlie Chaplin movie (as in, played slightly faster than they should have been). I hope it's not Bioware's way of intensifying the action.

#31
GreatCake

GreatCake
  • Members
  • 58 messages

shunjalo wrote...

Running and walking animations are atrocious, plain and simple. They look completely unnatural. In fact, I felt like all animations in the demo looked like they came from a Charlie Chaplin movie (as in, played slightly faster than they should have been). I hope it's not Bioware's way of intensifying the action.


lol at "Charlie Chaplin movie" hahahahah

#32
zqrahll

zqrahll
  • Members
  • 177 messages
The animations were amazingly terrible. If the animations aren't 100% better in the final game, Bioware should fire their entire animation department.

#33
GreatCake

GreatCake
  • Members
  • 58 messages

zqrahll wrote...

The animations were amazingly terrible. If the animations aren't 100% better in the final game, Bioware should fire their entire animation department.


Those are harsh and unfair requests. First of all, what does '100% better' constitute? Unclear meaning.

Secondly, if Bioware fired their entire animation 'department' there wouldn't be many Mass Effects coming out this decade.

Thirdy, nothing's going to change, the game's gone gold. Buy it or don't buy it. Those are your only options right now.

#34
Xither

Xither
  • Members
  • 13 messages
Granted, the running animations from the first two games weren't great (I just assumed Shepard loved to trot), but the running animation from the ME3 demo is hideous.  Even the 'storm'/'sprint' animation from ME & ME2 was clearly more natural than the bowlegged, butt-plug induced, running they're trying to pass off in the ME3 demo.  

It really doesn't make sense... I can create a more realstic running animation without motion capture and all the awesome tools Bioware has at their disposall.  Who,at Bioware, saw that animation and said "Yep, that's perfect!  Exactly what we're going for, don't change a thing"???  You can't tell me they couldn't do better.  Honestly, it's embarassing (for Bioware and myself)... I've been so excited for this game since finishing ME2.  I've been telling my friends for the past year how awesome this game is going to be and then we get junk like this? 

It's not going to stop me from cancelling my collector's edition order for the game or anything, but it just hurts that something so integral and visible has been giving such an ugly makeover.  The game itself, I'm sure, is going to be fantastic but it's the details that make Mass Effect the franchise it is.  

Bioware, pull your heads out of your asses, yank the plug out of Shep's ass, have some respect for the previous two games and fix the animations.  Thank you.

#35
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Xither wrote...

Bioware, pull your heads out of your asses, yank the plug out of Shep's ass, have some respect for the previous two games and fix the animations.  Thank you.

This. The lack in quality is pretty sad.

#36
Robhuzz

Robhuzz
  • Members
  • 4 976 messages

Woobels wrote...

Alikain wrote...

what i don't get is what was wrong with the first two games running/walking animation that needed change.


Pretty much this, the E3 presentation looked a little better though, could have been the demo for reals then ..I hope.


I really want to believe that. I want to believe the textures and animations have been cut a little to reduce the demo's size so it would be easily downloadable. Though I'm afraid BioWare's silence on this part says enough...:? 

#37
Ghost-621

Ghost-621
  • Members
  • 1 057 messages

jreezy wrote...

Xither wrote...

Bioware, pull your heads out of your asses, yank the plug out of Shep's ass, have some respect for the previous two games and fix the animations. Thank you.

This. The lack in quality is pretty sad.


Bioware, pull your heads out of your asses, yank the plug out of Shep's ass, have some respect for the previous two games and fix the animations. Thank you.

Bioware, pull your heads out of your asses, yank the plug out of Shep's ass, have some respect for the previous two games and fix the animations. Thank you.

Bioware, pull your heads out of your asses, yank the plug out of Shep's ass, have some respect for the previous two games and fix the animations. Thank you.

Bioware, pull your heads out of your asses,
yank the plug out of Shep's ass, HAVE SOME RESPECT FOR THE PREVIOUS TWO GAMES  and fix the animations. Thank you.






#38
GreatCake

GreatCake
  • Members
  • 58 messages

Robhuzz wrote...

Woobels wrote...

Alikain wrote...

what i don't get is what was wrong with the first two games running/walking animation that needed change.


Pretty much this, the E3 presentation looked a little better though, could have been the demo for reals then ..I hope.


I really want to believe that. I want to believe the textures and animations have been cut a little to reduce the demo's size so it would be easily downloadable. Though I'm afraid BioWare's silence on this part says enough...:? 


I wouldn't say they've been completely silent. They've mentioned on Twitter that the final game will have more features and be more polished. More "polished" however, is relative.

Modifié par GreatCake, 18 février 2012 - 07:02 .


#39
TheoCN

TheoCN
  • Members
  • 26 messages
I think this video shows exactly our reaction.

Modifié par TheoCN, 18 février 2012 - 08:57 .


#40
Robhuzz

Robhuzz
  • Members
  • 4 976 messages

GreatCake wrote...

Robhuzz wrote...

Woobels wrote...

Alikain wrote...

what i don't get is what was wrong with the first two games running/walking animation that needed change.


Pretty much this, the E3 presentation looked a little better though, could have been the demo for reals then ..I hope.


I really want to believe that. I want to believe the textures and animations have been cut a little to reduce the demo's size so it would be easily downloadable. Though I'm afraid BioWare's silence on this part says enough...:? 


I wouldn't say they've been completely silent. They've mentioned on Twitter that the final game will have more features and be more polished. More "polished" however, is relative.


There's indeed no telling what exactly they mean by 'more polished' but I'd assume they bring out a demo to give people a quick go with the game but also to promote it. If they leave out some textures and animations in the demo only then that's fine but they could've said so earlier, before people started complaining.

Guess we really won't know until the full game comes out...

#41
Julia343

Julia343
  • Members
  • 203 messages
The animation is horrible. It's the worst I've seen since Morrowind -- you guys remember the stick up the arse animation. But this is more like... well it's difficult to describe... femShep moves like the Cole Train except shes built like Twiggy (that model in the mid-1960s -- see Wikipedia).

I've noticed the animations go steadily downhill since ME1. You'd think things would improve over 5 yrs. Unfortunately not so. The guys in your animation department need to get out more and watch real women move and stop looking at still photos in Sports Illustrated Swimsuit issues and other mags. Women do not walk and run like muscle bound men.

I am really hoping this was a "quick go" with the game and that this is not the true animation that is in the game. If it is, oh man, this is sad, and regardless of the story I won't be able to score the game over a 8.0. Why? Because it is so bad it ruins the immersion.

#42
SirCrimz

SirCrimz
  • Members
  • 210 messages
To be specific, I have problems with the run animation when using a pistol/smg. The storm animation when you are using an assault or sniper rifle is just fine. Not sure why they didn't make them all run with both hands on their fire arm rather than flailing your arms with a pistol in your hand.

Modifié par SirCrimz, 19 février 2012 - 08:43 .


#43
AndersL

AndersL
  • Members
  • 87 messages
https://twitter.com/...146973863350272

Modifié par AndersL, 19 février 2012 - 09:51 .


#44
Neo1234

Neo1234
  • Members
  • 18 messages

zqrahll wrote...

The animations were amazingly terrible. If the animations aren't 100% better in the final game, Bioware should fire their entire animation department.



u r right

bioware bust fire their animation department

#45
Tiina

Tiina
  • Members
  • 642 messages

AndersL wrote...

https://twitter.com/...146973863350272




So,we who will buy the game will be forcing to run like idiotic robots! just great...Image IPB

#46
AndersL

AndersL
  • Members
  • 87 messages
Let's just give Bioware the benefit of the doubt here guys, and assume that the demo is a very early build that they decided to release just to troll us.. Yeah.

#47
Greed1914

Greed1914
  • Members
  • 2 638 messages

Robhuzz wrote...

GreatCake wrote...

Robhuzz wrote...

Woobels wrote...

Alikain wrote...

what i don't get is what was wrong with the first two games running/walking animation that needed change.


Pretty much this, the E3 presentation looked a little better though, could have been the demo for reals then ..I hope.


I really want to believe that. I want to believe the textures and animations have been cut a little to reduce the demo's size so it would be easily downloadable. Though I'm afraid BioWare's silence on this part says enough...:? 


I wouldn't say they've been completely silent. They've mentioned on Twitter that the final game will have more features and be more polished. More "polished" however, is relative.


There's indeed no telling what exactly they mean by 'more polished' but I'd assume they bring out a demo to give people a quick go with the game but also to promote it. If they leave out some textures and animations in the demo only then that's fine but they could've said so earlier, before people started complaining.

Guess we really won't know until the full game comes out...


The silence is what worries me the most.  I don't expect to know what bits of story content were removed, but it wouldn't be too hard for them to either say before release or after demo release that the animations were sacrificed for the sake of the demo.  I don't think it's too much to ask to know whether I'm going to be floating from place to place for 30 hours. 

#48
NipWup

NipWup
  • Members
  • 53 messages
yeah agreed, running animation could use some work, on the upside you dont get puffed after 10 steps.

The reason why people are finding problems with the cover system when AI are shooting back is because it is scripted and not an actual physical projectile that can hit objects in the way, Same as ME2, a quality lacking from ME1.. Infact ME2 and I think ME3 wont come close to the awesomeness of ME1. Oh and ME3 still feels like a console port..

#49
myd00m

myd00m
  • Members
  • 121 messages
sorry consoles ran out of memory so they cut animations to support kinect data/memory....pc users suffer as a result

#50
DRUNK_CANADIAN

DRUNK_CANADIAN
  • Members
  • 2 275 messages

NipWup wrote...

yeah agreed, running animation could use some work, on the upside you dont get puffed after 10 steps.

The reason why people are finding problems with the cover system when AI are shooting back is because it is scripted and not an actual physical projectile that can hit objects in the way, Same as ME2, a quality lacking from ME1.. Infact ME2 and I think ME3 wont come close to the awesomeness of ME1. Oh and ME3 still feels like a console port..


Ah k, didn't know thats how they did the attacks, tbh I didn't invest nearly as much time in ME2 as I did ME1, but unlimited sprint in its own right is kind of stupid too, I know for MP itself, I just hold down sprint and run and go from objective to objective.