Why are their no husks or reapers or the like in the multiplayer demo?
Yes, fighting cerberus is fun and all, but I wasn't too worried what the combat would be like facing another gun tooting enemy given thats who you're fighting for a majority of the previous ME games.
I and I think many others would be interested to see how the REAL enemy and likley main foe (Reapers, husks, etc) would work, how they play out, strength and weaknesses, and if they are overpowered or not.
In short, we don't have any doubts about Bioware making a challenging shooter AI, but rather about how they expand and create a balanced adversairy we never really faced before except as husks and really frustrating floating blue things, and arm cannon jerks.
No reaper testing in coop?
Débuté par
MotorWaffle
, févr. 16 2012 01:49
#1
Posté 16 février 2012 - 01:49
#2
Guest_Imperium Alpha_*
Posté 16 février 2012 - 01:52
Guest_Imperium Alpha_*
MotorWaffle wrote...
In short, we don't have any doubts about Bioware making a challenging shooter AI, but rather about how they expand and create a balanced adversairy we never really faced before except as husks and really frustrating floating blue things, and arm cannon jerks.
But... that about it...
Phantom == Banshee
cannibal == cerberus trooper
ravager == nemesis
#3
Posté 16 février 2012 - 01:52
you'll find out in 2 1/2 weeks, i doubt they'll add in other adversaries to the demo, maybe. but highly doubt.
#4
Posté 16 février 2012 - 02:03
What about replacements for guardians, engineers, and centurions? Oh yea and lets not forget the atlas
:C
:C
#5
Posté 16 février 2012 - 02:05
Atlas replacement will probably be harvesters
#6
Posté 16 février 2012 - 02:16
Crap, I'd be more afraid of a harvester than an Atlas as they can float around. Also, I'm sure Banshees (Asari husks) would replace Phantoms, then there's Cannibals and whatever the Turian husks are.





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