In Mass Effect 1 & 2, crosshair/reticle size indicated how accurate your weapon was. It expanded if you moved and minimized if you zoomed. In Mass Effect 3, for most weapons, it is a static indicator. I can see why this might be preferable to some people, but is it possible to have an option for a dynamic crosshair?
Crosshair size and weapon accuracy
Débuté par
TheKillerAngel
, févr. 16 2012 02:06





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