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No, seriously, why is Earth such a marketing point?


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#176
GnusmasTHX

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zqrahll wrote...

Dean_the_Young wrote...

DJBare wrote...

Violet wrote...

 I have no idea why they are marketing Earth. This is a miserable planet with miserable people making it more miserable every day. Who would want to save this place? I am personally going to let Earth go. "What? Someone wiped out humanity?! About time." I wrote a post tonight about the very real issue of the Reapers focusing on Earth. Why not wipe out any space faring abilities of the Earthies and them move on to the rest of the races. Then, get to work with the Reaper sex as EDI theorized this whole thing is about. Ahh! The cuddle fish are breeding! Run for your lives! 

Wiping out the earth would not wipe out humanity, in the Mass Effect universe humanity has already settled on other worlds.

Wiping out Earth would, however, reduce Humanity by about 99.99%.

Humanity would collectively be a Migrant Fleet, without the fleet and with a few planets.


Now we know the real purpose of ME3-- it's a Battlestar Galactica Prequel!


Or sequel... All this has happened before, and will happen again!

#177
Ziggeh

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I wonder if Earth somehow holds a special resounance for....earthlings.

#178
BentOrgy

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Ziggeh wrote...

I wonder if Earth somehow holds a special resounance for....earthlings.


Colonist and Spacer Shepards say "Hello."

#179
Abispa

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In ME1 there was a horribly executed scene where Shepard is knocked unconscious and has a vision of a pre-human ape being experimented on by Protheans. I say "horribly executed" because it occurs entirely in onscreen text. I'm guessing that humanity will be revealed as being THE secret weapon to use against the Reapers all along.

#180
BentOrgy

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Chris Priestly wrote...

2 reasons. One in game, one not.

In game, Mass Effect is the story of Commander Shepard and he's human. The story reflects around humans. Commander Shepard being the first human specter in part 1, Cerberus and their human first viewpoint in ME2 and now humanity's fight to stop the reapers in part 3.

Out of game, it is easy for people to associate with earth. Sure, we could have set the story on Tuchanka or Illium or Koozbane or any otehr planet, but as people, we react in a certain way when Earth is in danger.

At least, thats my thoughts.



:devil:


He/She may be human, but He/She's supposed to reflect the player's  view on the story, and obviously, not everyone gives a damn about saving one world when there's dozens of others that need saving too. Shepard grew up in a galaxy where aliens and humans exist together, learning from, and growing relationships with eachother; it seems more natural for more Shepards to care about the galaxy as a whole; not needlessly running around trying to enlist everyone to abandon ship to fight for a planet that isn't theirs. Especially considering many Shepards are still Spectres; in other words, not just representitives of their race, but of the Council, and my Council is mostly alien.

I felt that ME1 wasn't so human centric, in fact, I felt it was slightly the opposite; it was about seeing the fact that humanity isn't alone, isn't special; we're just another race living in a galaxy that has thrived for centuries before we even crawled out of our caves, and have a lot to experience.

As for the real world reason, the fact that the story takes place (Initially) on earth isn't a problem, its that, ever since ME3's launch, there's been a very significant lack of "What's everyone else in this giant galaxy doing?" A lot of people want to know how Palaven's military is mobilizing, how the Matriarchs are calming the masses, what the Salarians are scheming up to help fight the Reapers, etc.

It just seems heavy handed, all this "Earth, earth, earth," talk. I think shifting the focus away (At least partially.) from humans and earth, and looking at how everyone else is responding, would help seperate visually ME3 from all the other "Space Marine," games that focus so much on humans.

Modifié par BentOrgy, 18 février 2012 - 08:00 .


#181
Ziggeh

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BentOrgy wrote...

Ziggeh wrote...

I wonder if Earth somehow holds a special resounance for....earthlings.


Colonist and Spacer Shepards say "Hello."

I sort of meant the players.

#182
BentOrgy

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Ziggeh wrote...

BentOrgy wrote...

Ziggeh wrote...

I wonder if Earth somehow holds a special resounance for....earthlings.


Colonist and Spacer Shepards say "Hello."

I sort of meant the players.


Ah, I took a chance on that one, it wasn't clear which you meant. :blush:

#183
Avilan II

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I still don't get the earth hate and especially when combined with the question "What games did you play? It sure wasn't the ME series".

ME1 is extremely focused on humanity.

#184
Harshfact

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BentOrgy wrote...

Chris Priestly wrote...

2 reasons. One in game, one not.

In game, Mass Effect is the story of Commander Shepard and he's human. The story reflects around humans. Commander Shepard being the first human specter in part 1, Cerberus and their human first viewpoint in ME2 and now humanity's fight to stop the reapers in part 3.

Out of game, it is easy for people to associate with earth. Sure, we could have set the story on Tuchanka or Illium or Koozbane or any otehr planet, but as people, we react in a certain way when Earth is in danger.

At least, thats my thoughts.



:devil:


He/She may be human, but He/She's supposed to reflect the player's  view on the story, and obviously, not everyone gives a damn about saving one world when there's dozens of others that need saving too. Shepard grew up in a galaxy where aliens and humans exist together, learning from, and growing relationships with eachother; it seems more natural for more Shepards to care about the galaxy as a whole; not needlessly running around trying to enlist everyone to abandon ship to fight for a planet that isn't theirs. Especially considering many Shepards are still Spectres; in other words, not just representitives of their race, but of the Council, and my Council is mostly alien.

I felt that ME1 wasn't so human centric, in fact, I felt it was slightly the opposite; it was about seeing the fact that humanity isn't alone, isn't special; we're just another race living in a galaxy that has thrived for centuries before we even crawled out of our caves, and have a lot to experience.

As for the real world reason, the fact that the story takes place (Initially) on earth isn't a problem, its that, ever since ME3's launch, there's been a very significant lack of "What's everyone else in this giant galaxy doing?" A lot of people want to know how Palaven's military is mobilizing, how the Matriarchs are calming the masses, what the Salarians are scheming up to help fight the Reapers, etc.

It just seems heavy handed, all this "Earth, earth, earth," talk. I think shifting the focus away (At least partially.) from humans and earth, and looking at how everyone else is responding, would help seperate visually ME3 from all the other "Space Marine," games that focus so much on humans.



Have to disagree there. as you said Shep is left for the player to imagine and in some cases (mostly renegade sheps) might be driven by the attack on earth rather than on Galaxy so it's really up to you. your shep can put Earth first or last to stop Reapers. keep in mind the initial set-up has to be very wide so that it drives everyone''s shep narrative-wise.

#185
BentOrgy

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Avilan II wrote...

I still don't get the earth hate and especially when combined with the question "What games did you play? It sure wasn't the ME series".

ME1 is extremely focused on humanity.


Er, how? If anything, it was about everyone. The beginning is only vaguely human-centric because we're on an Alliance ship, bu that changes completely once we hit the Citadel. Even then, one of the first people you actually see Nihilus, very much a non-human Turian.

Combine that with the underlying theme of how humanity is still the new kid, and has a lot of learning to do, I can understand a human "Theme," but to me, it definitely  wasn't the focus of the game I played.

ME2 felt like I was being force fed humans, after all the exploration and emphasis on the different races and worlds of ME1, it was very off-putting.

@Harshfact: Exactly; its up to the player, which means Bioware should have made ME3's marketing broader than it was. To me at least, it would have been nice to see variation; "Earth Centric Trailer, next week, Thessia Trailer." Kind of thing. And actually including what the Council is/does for new players would have been a boost too.

Modifié par BentOrgy, 18 février 2012 - 08:18 .


#186
Cuddlezarro

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zqrahll wrote...

Now we know the real purpose of ME3-- it's a Battlestar Galactica Prequel!


you mean sequel since bsg takes place long before any of us are even alive in current times >_>

also edi is 6 reincarnated

#187
Harshfact

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BentOrgy wrote...

Avilan II wrote...

I still don't get the earth hate and especially when combined with the question "What games did you play? It sure wasn't the ME series".

ME1 is extremely focused on humanity.


Er, how? If anything, it was about everyone. The beginning is only vaguely human-centric because we're on an Alliance ship, bu that changes completely once we hit the Citadel. Even then, one of the first people you actually see Nihilus, very much a non-human Turian.

Combine that with the underlying theme of how humanity is still the new kid, and has a lot of learning to do, I can understand a human "Theme," but to me, it definitely  wasn't the focus of the game I played.

ME2 felt like I was being force fed humans, after all the exploration and emphasis on the different races and worlds of ME1, it was very off-putting.

@Harshfact: Exactly; its up to the player, which means Bioware should have made ME3's marketing broader than it was. To me at least, it would have been nice to see variation; "Earth Centric Trailer, next week, Thessia Trailer." Kind of thing. And actually including what the Council is/does for new players would have been a boost too.



Well Marketing is more concerned with larger sells but what i menat is the writers have to think about settign up a ground that drives all sheps forward. for example if your shep is fairly racist then he'll do anything to get Earth back but if your shep isn't then he will have Galaxy at first in his mind while Earth being there in his mind as well... the scenario has to work different ways so i approve of Earth being attacked. also it creates a sense of urgency as to "are you willing to sacrifice earth to stop the Reapers"so you shep will have to make a choice which is actually multi-perspective. your shep might rush the resources in fear of losing Earth and hence fall and the galaxy will fall with him. he/she might take his time which would be too late. he/she might feel like she/he can take it back on his/her own and be a total jerk to other leaders and many more ways it could be approached by the player.

#188
BentOrgy

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Harshfact wrote...

BentOrgy wrote...

Avilan II wrote...

I still don't get the earth hate and especially when combined with the question "What games did you play? It sure wasn't the ME series".

ME1 is extremely focused on humanity.


Er, how? If anything, it was about everyone. The beginning is only vaguely human-centric because we're on an Alliance ship, bu that changes completely once we hit the Citadel. Even then, one of the first people you actually see Nihilus, very much a non-human Turian.

Combine that with the underlying theme of how humanity is still the new kid, and has a lot of learning to do, I can understand a human "Theme," but to me, it definitely  wasn't the focus of the game I played.

ME2 felt like I was being force fed humans, after all the exploration and emphasis on the different races and worlds of ME1, it was very off-putting.

@Harshfact: Exactly; its up to the player, which means Bioware should have made ME3's marketing broader than it was. To me at least, it would have been nice to see variation; "Earth Centric Trailer, next week, Thessia Trailer." Kind of thing. And actually including what the Council is/does for new players would have been a boost too.



Well Marketing is more concerned with larger sells but what i menat is the writers have to think about settign up a ground that drives all sheps forward. for example if your shep is fairly racist then he'll do anything to get Earth back but if your shep isn't then he will have Galaxy at first in his mind while Earth being there in his mind as well... the scenario has to work different ways so i approve of Earth being attacked. also it creates a sense of urgency as to "are you willing to sacrifice earth to stop the Reapers"so you shep will have to make a choice which is actually multi-perspective. your shep might rush the resources in fear of losing Earth and hence fall and the galaxy will fall with him. he/she might take his time which would be too late. he/she might feel like she/he can take it back on his/her own and be a total jerk to other leaders and many more ways it could be approached by the player.


Just saying: Attracting more attention to ME3's other points, and not just Earth and explosions, would probably boost sales.

But I'm not saying that starting on Earth is a bad thing, nor am I saying that Earth needing to be saved is a bad thing; what I'm saying is that, as you and I have both said, many Shepards are concered with the entire galaxy, not just one planet. 11 Billion people versus trillions, and that has not been addressed really in any of the core marketing.

They could have easily written in scenes during the intro that hinted at what the other races are doing; like getting distress calls from Palaven before the Reapers cut off our communications, the Alliance panicking to try and contact the Council to see what's wrong, and I realize that its the Alliance headquarters, but seeing some aliens wouldn't have hurt either; like liasons or embassy members, etc.

And if Renegade jerk Shepard wanted to ignore all of that, and focus on Earth, fine, but at least give all of us who are interested the chance to be.

Modifié par BentOrgy, 18 février 2012 - 08:41 .


#189
Nordicus

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BentOrgy wrote...

@Harshfact: Exactly; its up to the player, which means Bioware should have made ME3's marketing broader than it was. To me at least, it would have been nice to see variation; "Earth Centric Trailer, next week, Thessia Trailer." Kind of thing. And actually including what the Council is/does for new players would have been a boost too.

That would have actually been kind of neat. Different themed trailers for different kinds of players. The Earth/Galaxy dichotomy isn't the same though as Renegade or Paragon, since both kinds of Shepards could think about the invasion from a larger perspective. Example:

Renegade: "The Reapers will be stopped here! If blowing up the Earth will achieve that immediately, then you bet your ass I'm going to do it"

Paragon: "The Reapers are a threat to our universe, the universe that humans are a part of too! I will save every single one of them as long as I can hold a pistol! Let nobody say that I didn't try!"

#190
BentOrgy

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Nordicus wrote...

BentOrgy wrote...

@Harshfact: Exactly; its up to the player, which means Bioware should have made ME3's marketing broader than it was. To me at least, it would have been nice to see variation; "Earth Centric Trailer, next week, Thessia Trailer." Kind of thing. And actually including what the Council is/does for new players would have been a boost too.

That would have actually been kind of neat. Different themed trailers for different kinds of players. The Earth/Galaxy dichotomy isn't the same though as Renegade or Paragon, since both kinds of Shepards could think about the invasion from a larger perspective. Example:

Renegade: "The Reapers will be stopped here! If blowing up the Earth will achieve that immediately, then you bet your ass I'm going to do it"

Paragon: "The Reapers are a threat to our universe, the universe that humans are a part of too! I will save every single one of them as long as I can hold a pistol! Let nobody say that I didn't try!"

There you go. I like that a lot actually; distinguishing between Renegade/Paragon vs. Earth/Galaxy. ^_^

#191
Ziggeh

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BentOrgy wrote...

But I'm not saying that starting on Earth is a bad thing, nor am I saying that Earth needing to be saved is a bad thing; what I'm saying is that, as you and I have both said, many Shepards are concered with the entire galaxy, not just one planet. 11 Billion people versus trillions, and that has not been addressed really in any of the core marketing

They aren't marketing it to Shepard. An attachment to the iconic blue green ball isn't something you've decided in game, it exist by virtue of you being a human to play the game in the first place.

#192
GnusmasTHX

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BentOrgy wrote...

Avilan II wrote...

I still don't get the earth hate and especially when combined with the question "What games did you play? It sure wasn't the ME series".

ME1 is extremely focused on humanity.


Er, how? If anything, it was about everyone. The beginning is only vaguely human-centric because we're on an Alliance ship, bu that changes completely once we hit the Citadel. Even then, one of the first people you actually see Nihilus, very much a non-human Turian.

Combine that with the underlying theme of how humanity is still the new kid, and has a lot of learning to do, I can understand a human "Theme," but to me, it definitely  wasn't the focus of the game I played.

ME2 felt like I was being force fed humans, after all the exploration and emphasis on the different races and worlds of ME1, it was very off-putting.

@Harshfact: Exactly; its up to the player, which means Bioware should have made ME3's marketing broader than it was. To me at least, it would have been nice to see variation; "Earth Centric Trailer, next week, Thessia Trailer." Kind of thing. And actually including what the Council is/does for new players would have been a boost too.


ME1 was in essence, humanity taking the reigns from the galaxy/Council. This was all played down by ME2, but ME3 returns to the notion that the galaxy is a human galaxy. We play a far more important role than just the shining cavalry we did in ME1, but spoilers and stuff.

Anyway, in ME1 you hear a lot about how mankind is too assertive, well in one game we get the first human Spectre and become a Council race. More over the main antagonist is an open anti-human, and you basically spend the game proving him wrong, and more importantly can actually talk him into some sort of redemption. Shepard, a human, does that.

And just FYI... There has been plenty of footage of other worlds. 

Surkesh is the demo mission.
Thessia was highlighted in the Storytelling trailer.
Tuchanka we've been to, but was once again highlighted in the trailer with the thresher maw.
Palaven is seen a lot from its moon in a handful of trailers.
Rannoch was the first ME3 area we ever saw.

All of these places have, or imply more content than the 15 minute intro of ME3. I think BW is doing fine giving each race a fair share of the spotlight.

Modifié par GnusmasTHX, 18 février 2012 - 08:55 .


#193
chengthao

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b/c the devs kno that "hardcore fans" know its not just about Earth but the galaxy as a whole

marketing is never about the "loyal" fans, its always about the new fans, "loyal" fans already know what ME is all about, so . . . . why market the game to them, the new fans have no idea what ME is all about and making Earth the focal point makes it much easier for the new fan to grasp

simple marketing

#194
BentOrgy

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Ziggeh wrote...

BentOrgy wrote...

But I'm not saying that starting on Earth is a bad thing, nor am I saying that Earth needing to be saved is a bad thing; what I'm saying is that, as you and I have both said, many Shepards are concered with the entire galaxy, not just one planet. 11 Billion people versus trillions, and that has not been addressed really in any of the core marketing

They aren't marketing it to Shepard. An attachment to the iconic blue green ball isn't something you've decided in game, it exist by virtue of you being a human to play the game in the first place.

Uh, the players attachment is subjective, and is usally passed on to their Shepards; that's why they call it "Your story." Do I like earth? Sure, I was born here, but does my Shepard? Eh, he doesn't want it blown to pieces, but he's not going to drop everything just because its on fire. He has bigger things to deal with, and earth can wait in line with everyone else.

The point is; this game is the last in a story that many people have come to enjoy, and many of those people enjoy it because of all the species and worlds aside from earth  are in it. So once you start taking the focus off of them, and on to a very controlled and narrow subject like earth, you're taking away some of the appeal to the players that have been there since the beginning.

@GnusmasTHX: Taking the reigns? I don't understand. Succeding them? Exceeding them? If so, I don't think that was the case at all; humans are constantly being reminded of how the other races are far superior to us, and have been for thousands of years.

Look at the very beginning of the game: We're on a Turian/Human ship, built in recognition of a Turian/Human history, and a Turian is one of the first people seen, and givin a voice. Then we discover that said Turian is a Spectre, the highest ranked law enforcer in the galaxy, and not a single human is one of them; Alien superiority and importance is established in the very beginning, and remains a primary focus. Yes, we eventually become a council race, but only because of the primarily alien squad that Shepard had under his command. Four out the six. I'm not denying human importance, that's why I said a human "Theme," but not a concentrated "Focus."

ME2 was largley... Blah, so I'll skip over it.

ME3 as a human dominated galaxy? I don't see it, and I've read the leaked script. We've become a well respected, influential race, but no more than say, the previous council races. Which is fine by me, I don't like the idea of humans being potrayed as some master race.

And while other worlds have popped up over time, screen time is not always the same as screen relevance. Sur'Kesh has been beaten to death, because its only been that one mission, nothing deeper, Thessia was not the focus of that trailer in my opinion, it was merely the setting, same with Tuchanka, it was clearly about hot thresher-on-reaper action. Rannoch to me was the only one to feel important. I can't even remember Palaven at the moment.

Modifié par BentOrgy, 18 février 2012 - 09:11 .


#195
BentOrgy

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@Chengthao:

No offense, but that makes very little sense; have you seen the marketing for ME1? If Bioware wanted to appeal to newcomers, while actually keeping the core of the series intact, they only need to look at what they've already done. Forcing Earth superiority doesn't make anything "Easier," to understand, it just shifts the focus around.

"See the Galaxy! Love the Galaxy! Then defend the Galaxy from hostile machines!" Is still pretty simple.

And it again, makes no sense to completely "Alienate," "Hardcore," fans; if anything, that's who you should make sure is interested. You can only depend on your brand name for so long.

#196
Julia343

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How many times did we see Earth in Star Trek? Maybe in three episodes and part of a movie? The story focused around humans (who were the aliens), but had aliens (who were the natives) in it. Then there was Farscape which was set in another galaxy with only one human. Yet in the end they all centered around saving Earth, or in the case of Stargate SG-1 some region around Vancouver BC (lol).

So in this game series we've spent 0 hrs out of say 150 everywhere but on Earth, which looks all modern and all that, but really IMO should have looked like an overpopulated sh**hole with 99% of its resources depleted. It would have been nice to have had one visit to Earth that was not confined to a spaceport, especially for the Earthborn Shepard.

But the initial wave is about Earth, and I seriously doubt we'll be spending much time on Earth in the game. We may not even go back there except for a mop up operation in a DLC. We may not even be able to go back there. What we saw may be our only glimpse of Earth.

Actually, I think Shepard feels quite helpless during the attack. And even the "Paragon", if (s)he has a brain sees the futility in putting up a defensive stand. It's more like a get the fleet the f*** out as quickly as possible. We've got what's left of our species to save and that's going to require getting the rest of the Citadel members on board to work together and help save theirs as well. Can't save the dead or soon to be dead. Got to concentrate on saving the living.

#197
Ziggeh

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BentOrgy wrote...

Uh, the players attachment is subjective

No, it's not. You can apply a subjective opinion to your character, but the player herself is sort of confined in the number of planets they call home.

#198
Sailears

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Luigitornado wrote...

Because "Save the Galaxy" or "Take the Galaxy Back" doesn't really sound as cool.

They should just combine it into one tagline (probably already mentioned in the thread):

"Save the galaxy; take back Earth."

#199
Painaid

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 I agree with the OP. I think it's a lame attempt by EA to market to the idiotic COD gamers out there who have no care for ME lore. The whole premise, I thought, in ME1 when you decide whether to save the Council is not is realizing that thsi fight against the reapers is more than just about the survival of humanity.

And to all the people saying "Save the Galaxy" doesn't have a strong ring to it, I think Star Wars would like to have a word with you. And that was the galaxy "far, far away" not our own Milky Way.

If I must sacrifice Earth to save the rest of the galaxy, I will. Earth isn't the focal point in my view.

Shepard is so unique because he is the one human that has gained the trust of the galaxy's other races. If anyone should have an interest in saving the entire galaxy--not just the sentimental value that is Earth--it should be Shepard. This is the reason I felt Shep's comment to the female Krogan that she was simply "Earth's last hope" was really out of place and poor dialogue on Bioware's part.

The goal of preserving all sapient life in the galaxy is a more lofty goal than "Take back Earth". It's rather trivial and it's counter-intuitive to how a Paragon Shep would think.

Modifié par Painaid, 18 février 2012 - 09:40 .


#200
BentOrgy

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Ziggeh wrote...

BentOrgy wrote...

Uh, the players attachment is subjective

No, it's not. You can apply a subjective opinion to your character, but the player herself is sort of confined in the number of planets they call home.


Yes, it is. Its no different than watching a movie like Titanic, and not giving a damn when DiCaprio dies; just because I'm human, doesn't mean that I have to care that Earth is on fire in a game. What is important to one person, isn't for another; subjective. Hell, there are plenty of people now  in reality that don't care about the earth.

If an asteroid were flying toward earth right now, I'd be sad because I would die; the fact that I'm on earth isn't important to me, its the fact that I'm going to die. That scene could take place on Mars for all the difference it would make.

Modifié par BentOrgy, 18 février 2012 - 09:42 .