No, seriously, why is Earth such a marketing point?
#201
Posté 18 février 2012 - 09:41
#202
Posté 18 février 2012 - 09:43
eye basher wrote...
If the game started out in the lame ass quarian home world nobody would complain.
They would if there was no reason for it. That's not the point of this thread though.
#203
Posté 18 février 2012 - 09:45
Personally I'm fine with Earth being one of the high stakes in the war, but I just wish its survival wasn't so central to the story. I'd be fine if there was an option in the game to abandon Earth so you could save half a dozen other worlds.
#204
Posté 18 février 2012 - 09:48
100k wrote...
Because most of Mass Effect's consumers, casual players, can relate to Earth -- or Earth's equivalent (as is evidence in Gears of War).
Personally I'm fine with Earth being one of the high stakes in the war, but I just wish its survival wasn't so central to the story. I'd be fine if there was an option in the game to abandon Earth so you could save half a dozen other worlds.
Exactly what I've been saying; Earth being important isn't a bad thing, I just would have liked more emphasis put on the rest of the galaxy, because they're *kind of* involved too.
#205
Posté 18 février 2012 - 10:23
Or they could have put their money where their mouth is and make the Earth sequence bigger, better and longer, this is Earth 150+ years from now, ya know.BentOrgy wrote...
Exactly what I've been saying; Earth being important isn't a bad thing, I just would have liked more emphasis put on the rest of the galaxy, because they're *kind of* involved too.
Shepard being greeted by armed Alliance troops and made to walk across a noticeable civilian section with a lot of detail and NPCs, some that you can talk to or come talk to you. Reapers attack after trial/hearing, there are bigger and smaller, statistical and personal atrocities that you can either see right out of your reach a la Half-Life, or some that you're made/allowed to participate in and actually *try* to save people.
This is the game and the event where Homefront-esque brutality can be justified, perhaps even encouraged! Go on, depress me Bioware, I ****ing dare ya!
This is the Reaper invasion that Bioware has been hyping for over 4 years, it's time to stop playing safe and go for that home run! You didn't necessarily have to include that second mission on Sur'kesh, I doubt *that* is the part of the demo that brings newcomers over.
Modifié par Nordicus, 18 février 2012 - 10:24 .
#206
Posté 18 février 2012 - 10:28
Nordicus wrote...
Or they could have put their money where their mouth is and make the Earth sequence bigger, better and longer, this is Earth 150+ years from now, ya know.BentOrgy wrote...
Exactly what I've been saying; Earth being important isn't a bad thing, I just would have liked more emphasis put on the rest of the galaxy, because they're *kind of* involved too.
Shepard being greeted by armed Alliance troops and made to walk across a noticeable civilian section with a lot of detail and NPCs, some that you can talk to or come talk to you. Reapers attack after trial/hearing, there are bigger and smaller, statistical and personal atrocities that you can either see right out of your reach a la Half-Life, or some that you're made/allowed to participate in and actually *try* to save people.
This is the game and the event where Homefront-esque brutality can be justified, perhaps even encouraged! Go on, depress me Bioware, I ****ing dare ya!
This is the Reaper invasion that Bioware has been hyping for over 4 years, it's time to stop playing safe and go for that home run! You didn't necessarily have to include that second mission on Sur'kesh, I doubt *that* is the part of the demo that brings newcomers over.
Oh no, believe me, I completely agree; in the official demo feedback trailer, I, along with people like Eain posted fairly lengthy comments about how Bioware could have made the intro actually emotionally engaging, instead of the dry, Hollywood-explosion filled blur that it was.
The child especially; a lot of wasted potential.
#207
Posté 18 février 2012 - 10:30
There's really no other explanation.
#208
Posté 18 février 2012 - 11:00
#209
Posté 18 février 2012 - 11:21
#210
Posté 18 février 2012 - 11:22
Modifié par Nordicus, 18 février 2012 - 11:22 .
#211
Posté 18 février 2012 - 11:25
Nordicus wrote...
Poor Steve, maybe he should have replaced the child in the intro.
#212
Posté 18 février 2012 - 11:27
Chris Priestly wrote...
2 reasons. One in game, one not.
In game, Mass Effect is the story of Commander Shepard and he's human. The story reflects around humans. Commander Shepard being the first human specter in part 1, Cerberus and their human first viewpoint in ME2 and now humanity's fight to stop the reapers in part 3.
Out of game, it is easy for people to associate with earth. Sure, we could have set the story on Tuchanka or Illium or Koozbane or any otehr planet, but as people, we react in a certain way when Earth is in danger.
At least, thats my thoughts.
And by this Chris means normal sane people not BSN- people...just for the record.
#213
Posté 18 février 2012 - 11:34
turianscantjunp wrote...
what if one of the endings is sacrificing earth to save the rest of the galaxy lol
.....
#214
Posté 18 février 2012 - 11:37
Anacronian Stryx wrote...
Chris Priestly wrote...
2 reasons. One in game, one not.
In game, Mass Effect is the story of Commander Shepard and he's human. The story reflects around humans. Commander Shepard being the first human specter in part 1, Cerberus and their human first viewpoint in ME2 and now humanity's fight to stop the reapers in part 3.
Out of game, it is easy for people to associate with earth. Sure, we could have set the story on Tuchanka or Illium or Koozbane or any otehr planet, but as people, we react in a certain way when Earth is in danger.
At least, thats my thoughts.
And by this Chris means normal sane people not BSN- people...just for the record.
It's not surprising, the alien element was more important, but between Turians and Asari, there was an equal amount of humans everywhere. Also, Shepard to Spectre was more of a PR stunt, he's qualified, but they only put him there to advance Human interests. That's probably the logical explanation to push the VS to spectre with their Alliance Loyalty.
#215
Posté 19 février 2012 - 05:09
Would be better off then. No more existing simply to die, no more exploitation of fellow humans, no more war when countries can't have their way with the eachother.Slidell505 wrote...
G3rman wrote...
teh_619 wrote...
You realise that doesn't make sense right? How are we gonna get emotionally atached to earth if we've never been in it, in-game.
The real reason here is, Bioware is lazy.
I doubt they had plans for an Earth attack at the start of the trilogy.
What the hell. You live on Earth right now, anything that's different about it is summed up in its codex entry, any value or significance it should have to you should come from real life. They want the player to feel the emotion, not Shepard.
Maybe you don't appreciate the Earth right now and that's why it just doesn't translate to you.
How could someone not appreciate Earth? It's sort of important. In that, if it suddenly went away, we'd be, uh, what's the word? Oh yeah, ****ed.
...One of my friends called me a nihilist when I said this to him, could someone explain what that is?
Speak for yourself. I would complain because I can't destroy it and watch the Quarian's hopes crumble if I'm on it.eye basher wrote...
If the game started out in the lame ass quarian home world nobody would complain.
Modifié par Unpleasant Implications, 19 février 2012 - 05:12 .
#216
Posté 19 février 2012 - 05:16





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