Which controllers does the PC demo support?
There is no official support for controllers beyond the Xbox 360 Controller for Windows.
Says EA's ME3 Demo FAQ. If your gonna cop-out on features at least take the time to proof read your ****, or better yet stop plugging your ears and ignoring your customers simplist requests.
http://help.ea.com/a...fect-3-demo-faq
It supports Xbox Controller, but it doesn't, okay.
Débuté par
Doctoglethorpe
, févr. 16 2012 03:34
#1
Posté 16 février 2012 - 03:34
#2
Posté 16 février 2012 - 10:52
#3
Posté 16 février 2012 - 12:26
I'd rather they stopped bull****ting us and just admitted it.
I mean they said the same **** about ME2, is that why most of the xbox UI is buried in the files and occasionally glitches and becomes visible for brief moments?
Bioware, your only fooling those who don't care to begin with. Stop treating us like children.
That's a rhetorical statement, Bioware don't actually listen to fans.
I mean they said the same **** about ME2, is that why most of the xbox UI is buried in the files and occasionally glitches and becomes visible for brief moments?
Bioware, your only fooling those who don't care to begin with. Stop treating us like children.
That's a rhetorical statement, Bioware don't actually listen to fans.
#4
Posté 16 février 2012 - 03:08
Exactly, the official "reason" simply doesn't wash in light of the facts.
Fact: Modders were able to get 90% gamepad support - with button prompts - in both previous Mass Effect games by editing .INI files.
.Ini files people. Not hacking the .exe's, not ripping out resources from a pirated 360 version - just modifying text strings revealed the vast majority of the 360 interface was already present and working in ME 1 and 2. Cripes, ME1 even has rumble support - the only thing you lose is gamepad support when navigating the powers menu, and ME2 doesn't have the powers menu as it looks for the 360 radial menu which is about the only 360 resource which doesn't exist in the PC version.
Many, many other development houses manage this - and ones much smaller and with a smaller budgets.
Ok, we get it. Crunch time, even with the assets available it may not be a simple as copying an .exe and there you go. Design considerations have to be made for the different style of menus and whether or not to remove hotkey support when switching to controller perhaps. So sure, doesn't make it for release.
But are we seriously expected to believe that the resources required to allocate to this are so massive that a patch is out of the question? Again, individual modders were able to add back in the majority of 360 gamepad support by just changing an .ini file.
Welp, we'll just have to wait for that then...oh wait, now the ini is encrypted :face palm:
Edit to Add: ME3 makes this ommision even more grating, not just by the timeline (it's really shocking outside of RTS's when a PC game doesn't have 360 support as option in 2012), but the fact that so many of Sheppard's movement controls are mapped to a single key.
Fact: Modders were able to get 90% gamepad support - with button prompts - in both previous Mass Effect games by editing .INI files.
.Ini files people. Not hacking the .exe's, not ripping out resources from a pirated 360 version - just modifying text strings revealed the vast majority of the 360 interface was already present and working in ME 1 and 2. Cripes, ME1 even has rumble support - the only thing you lose is gamepad support when navigating the powers menu, and ME2 doesn't have the powers menu as it looks for the 360 radial menu which is about the only 360 resource which doesn't exist in the PC version.
Many, many other development houses manage this - and ones much smaller and with a smaller budgets.
Ok, we get it. Crunch time, even with the assets available it may not be a simple as copying an .exe and there you go. Design considerations have to be made for the different style of menus and whether or not to remove hotkey support when switching to controller perhaps. So sure, doesn't make it for release.
But are we seriously expected to believe that the resources required to allocate to this are so massive that a patch is out of the question? Again, individual modders were able to add back in the majority of 360 gamepad support by just changing an .ini file.
Welp, we'll just have to wait for that then...oh wait, now the ini is encrypted :face palm:
Edit to Add: ME3 makes this ommision even more grating, not just by the timeline (it's really shocking outside of RTS's when a PC game doesn't have 360 support as option in 2012), but the fact that so many of Sheppard's movement controls are mapped to a single key.
Modifié par Regional_Coffee, 16 février 2012 - 03:10 .
#5
Posté 16 février 2012 - 03:13
Regional_Coffee wrote...
...oh wait, now the ini is encrypted :face palm:
And this is one thing we can most likely than multiplayer for, or rather the fact that Bioware was too lazy to properly seperate SP and MP.
I mean would it really be that hard for MP to just use server side files for most of these things?
#6
Posté 16 février 2012 - 03:22
Whoops double post
Modifié par Regional_Coffee, 16 février 2012 - 03:23 .
#7
Posté 16 février 2012 - 03:22
Yeah I figured that was the reason.
So give modders less reason to hack it - provide native support. See EA, I'm helping to prevent piracy!
So give modders less reason to hack it - provide native support. See EA, I'm helping to prevent piracy!
#8
Posté 16 février 2012 - 05:31
Please stop swearing.
Not a PC technical issue.
End of line.
Not a PC technical issue.
End of line.




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