The kid
#1
Guest_D-roy_*
Posté 16 février 2012 - 05:30
Guest_D-roy_*
The player has no real interaction with the kid. So why should the player take pity on the kid?
I know I enjoyed seeing him die. It was a great feeling, why?
'Cause **** him. He didn't give me the chance to help him and I just saw him for the first time 5 minutes ago.
He was a complete stranger. No more than an NPC who's just there to make the place feel more crowded.
So why the hell does the narrative focus so much on him? I know the guardian takes the kids form later on, but that can't hardly be all? Right? If the narrative had focused on a likeable and familiar character such as Anderson instead I know I actually would have felt something.
And if the kid is actually just a figment of Shepards imagination then why doesn't the kid look like a young Shepard instead? To familiarise the kid with Shepard himself.
All in all, emotional inflictions on the player needs to be subtle. The kid was shoved down my throat.
I'm hoping the rest of the game won't be like this.
I feel raped.
#2
Guest_EternalAmbiguity_*
Posté 16 février 2012 - 05:33
Guest_EternalAmbiguity_*
#3
Guest_D-roy_*
Posté 16 février 2012 - 05:34
Guest_D-roy_*
#4
Posté 16 février 2012 - 05:38
>Spoilers allowed
Oh goddammit.
#5
Guest_EternalAmbiguity_*
Posté 16 février 2012 - 05:38
Guest_EternalAmbiguity_*
D-roy wrote...
My day-to-day life doesn't force me to like attention seekers.
There's a massive, gaping gulf between "not liking" and "I feel like I'm being raped."
#6
Guest_Cthulhu42_*
Posté 16 février 2012 - 05:39
Guest_Cthulhu42_*
#7
Posté 16 février 2012 - 05:42
#8
Guest_D-roy_*
Posté 16 février 2012 - 05:42
Guest_D-roy_*
#9
Guest_EternalAmbiguity_*
Posté 16 février 2012 - 05:46
Guest_EternalAmbiguity_*
D-roy wrote...
So maybe I used a poor choice of words it, but that doesn't invalidate my point.
Extremely poor.
But as for your point, it's subjective. Another person might have loved it. It might've made someone else cry. That's why we have things like different types of music, books, movies, games, etc.
So don't be surprised if people disagree with you, some might...
...though I think that most feel the same way you do.
#10
Posté 16 février 2012 - 05:50
I liked the concept, because it's still implying that even though Sheperd is nothing short of a hero (unless you're an a**hole renegade) he/she is still only human.
Past that, what I don't understand is that based on your choice in the beginning, it doesn't change whether or not the kid is male or female, nor does your sex selection make any difference, unless that has been changed in the full release.
#11
Guest_EternalAmbiguity_*
Posté 16 février 2012 - 05:55
Guest_EternalAmbiguity_*
GarrusVFan wrote...
I figured it was a little "psychotic break" Sheperd was having. I knew the kid didn't exist, that was never up for debate, but when you create your character, it allows you to pick who died (Kaiden or Ashley or "Multiple deaths") and the guilt of "their" deaths among multiple other potential deaths would start weighing on Shepherd.
I liked the concept, because it's still implying that even though Sheperd is nothing short of a hero (unless you're an a**hole renegade) he/she is still only human.
Past that, what I don't understand is that based on your choice in the beginning, it doesn't change whether or not the kid is male or female, nor does your sex selection make any difference, unless that has been changed in the full release.
That's because it has nothing to do with your choices.
#12
Guest_Catch This Fade_*
Posté 16 février 2012 - 05:57
Guest_Catch This Fade_*
#13
Posté 16 février 2012 - 05:57
I lol'djreezy wrote...
The kid's voice acting was kind of bad.
It's a child voice actor. Just be thankful that he's better than Anikan from Episode 1...
Modifié par Blitzkrieg0811, 16 février 2012 - 05:58 .
#14
Posté 16 février 2012 - 06:02
EternalAmbiguity wrote...
D-roy wrote...
So maybe I used a poor choice of words it, but that doesn't invalidate my point.
Extremely poor.
But as for your point, it's subjective. Another person might have loved it. It might've made someone else cry. That's why we have things like different types of music, books, movies, games, etc.
So don't be surprised if people disagree with you, some might...
...though I think that most feel the same way you do.
yea seeing the kid die made me sad. idk why you didnt like it
i think the kid represents people actually dying during the invasion. like if you just saw some random kid getting into the shuttle and then seeing him die would not have as large of impact as Shepard actually trying to save the kid, or watching the kid play with a toy ship.
#15
Guest_D-roy_*
Posté 16 février 2012 - 06:04
Guest_D-roy_*
#16
Posté 16 février 2012 - 06:12
yamomoto wrote...
yea seeing the kid die made me sad. idk why you didnt like it
i think the kid represents people actually dying during the invasion. like if you just saw some random kid getting into the shuttle and then seeing him die would not have as large of impact as Shepard actually trying to save the kid, or watching the kid play with a toy ship.
Exactly, his voice acting certainly wasn't anything to write home about but the whole concept was just to put a human face on the attrocity going down in the city around you. A lot of people might not like it but it's a very good way to make the average person understand/care about the reapers stomping around on Earth.
#17
Posté 16 février 2012 - 06:18
*shakes head* militarizes never change.
#18
Posté 16 février 2012 - 06:24
#19
Posté 16 février 2012 - 06:30
In fact that is the whole plot of the game. The majority does not believe Shep about the Reapers and chooses a truly stupid path of non-action. That doesn't stop Shep from trying to save organic life or feel bad when people whom it is his duty to protect die. There is obviously varying degrees of him caring though. As you can see, he doesn't pause a moment to check the bodies of the admiralty board. He just moves on. He does feel pain for the kid, who likely doesn't know any better.
The simple fact here is Shep is not you or even who you want him to be. He is a fairly defined character. While you can alter his choices within a certain scope, he is a character like one you would find in a movie or a book. There are some things about him you can never change. For example at no point can you ever surrender your gun to someone who asks you to. All of the responses are, "Screw you, I'm keeping my gun." Even as a renegade, the goal is to save humanity . His harsh decisions can all be attributed to some tactical goal. No tactical goal is satisfied by that kid dying; thus that kid is an indication of failure on Shep's part. You may be a completely cold person, Shep is not.
Modifié par Colintastic, 16 février 2012 - 06:34 .
#20
Posté 16 février 2012 - 06:37
#21
Posté 16 février 2012 - 06:38
How does that theory work when your play a female, or some that's not white?D-roy wrote...
If the kid really just was a figment of Shepards imagination then why didn't he or she resemble Shepard? To make the kid seem familiar, as if you've seen him or her before. You know, actually hint at it?
#22
Posté 16 février 2012 - 06:40
What do you think children sound like?jreezy wrote...
The kid's voice acting was kind of bad.
They sound just like that kid in the scene.
The concept of acting is trying to be realistic....That kid was.
#23
Guest_D-roy_*
Posté 16 février 2012 - 06:49
Guest_D-roy_*
dreman9999 wrote...
How does that theory work when your play a female, or some that's not white?
Geez, I don't know. The child becomes black and female if you play as such?
Think a little.
#24
Posté 16 février 2012 - 06:52
D-roy wrote...
dreman9999 wrote...
How does that theory work when your play a female, or some that's not white?
Geez, I don't know. The child becomes black and female if you play as such?
Think a little.
But it doesn't. I played through the demo as Fem Sheperd, it was still a little boy. I posted that earlier.
#25
Posté 16 février 2012 - 06:53
*Shep rolls eyes, walks away*





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