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The kid


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#26
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GarrusVFan wrote...

But it doesn't.  I played through the demo as Fem Sheperd, it was still a little boy.  I posted that earlier.

That was my point to begin with.
The kid is not a figment of Shepards imagination because it's not hinted at in any way.

#27
GarrusVFan

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D-roy wrote...

GarrusVFan wrote...

But it doesn't.  I played through the demo as Fem Sheperd, it was still a little boy.  I posted that earlier.

That was my point to begin with.
The kid is not a figment of Shepards imagination because it's not hinted at in any way.


I just can't believe that, especially after the "duct" scene. 
The kid says "You can't help me" and Sheperd just leaves the kid there, or the kid seemingly doesn't exist after Anderson calls to him/her?  I don't buy it.  I don't see Sheperd just leaving the kid there, but I could be wrong.  Sheperd is a soldier, screw the civilians, the mission comes first?  Realistically (I know it's a game that term is very iffy) a soldier wouldn't leave a kid to die.

#28
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GarrusVFan wrote...

I just can't believe that, especially after the "duct" scene. 
The kid says "You can't help me" and Sheperd just leaves the kid there, or the kid seemingly doesn't exist after Anderson calls to him/her?  I don't buy it.  I don't see Sheperd just leaving the kid there, but I could be wrong.  Sheperd is a soldier, screw the civilians, the mission comes first?  Realistically (I know it's a game that term is very iffy) a soldier wouldn't leave a kid to die.


Shep doesn't leave him, the kid runs away in the duct. Shepard is too big for the duct. Shep can't follow him.

#29
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GarrusVFan wrote...
I just can't believe that, especially after the "duct" scene. 
The kid says "You can't help me" and Sheperd just leaves the kid there, or the kid seemingly doesn't exist after Anderson calls to him/her?  I don't buy it.  I don't see Sheperd just leaving the kid there, but I could be wrong.  Sheperd is a soldier, screw the civilians, the mission comes first?  Realistically (I know it's a game that term is very iffy) a soldier wouldn't leave a kid to die.


Time was short.
He doesn't have time to search the air ducts looking for a single kid while earth is getting destroyed by the reapers.

And you could see the turn in the air ducts, the kid was right next to it and could easily have gotten away from Shepards view within a couple of seconds.

Modifié par D-roy, 16 février 2012 - 07:08 .


#30
ultimatekotorfan

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D-roy wrote...

GarrusVFan wrote...

But it doesn't.  I played through the demo as Fem Sheperd, it was still a little boy.  I posted that earlier.

That was my point to begin with.
The kid is not a figment of Shepards imagination because it's not hinted at in any way.


Just because the kid doesn't resemble Shepard him/herself doesn't make the idea of him being a figment any less plausible. As long as the kid identifies with Shepard he can be represented as a hallucination. Or seeing him out the window registers his likeness in Shepard's mind. Or the kid never existed and is a new representation of Shepard's mood or mental state, (i.e. Shepard doubts himself, kid throws the lame "You cant help me" line. Shepard thinks everyone is gonna die, kid hops on the shuttle and is blown to bits.

It's a bit far-fetched but would make a good side-plot to be involved in the main narrative. Making it a requirement of survival would be interesting as well. For example, Shepard doesn't resolve his pyschological issues. He loses his cool during battle, screws up and dies.

#31
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If the kid is a reflection of Shepards mental state then the kid should at least have some resemblence.
You know, since he's familiar with himself.

If the kid truly is a figment of Shepards imagination then it was just poorly executed.
Not saying I dislike the idea of the kid being part of Shepards imagination.
Just saying it could have been done better and hinted at better.

#32
Rondine90

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Reapers attack earth...first 10 Min, about 500 Childrean died, Reaper blown up a Hospital, over 1000 Peolple die, about 200 Kids, and 50 "Will-be-Mother-soon" Women....
Next Reaper crushes a School, next 1000 people died...
And you worried about one Child?

I think its also a part of his imagination, and after the relase, we all will know more

#33
Comrade Goby

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mybudgee wrote...

"Are you an Angel?"
*Shep rolls eyes, walks away*


Now this is podracing! 

I felt nothing for the kid (who probably doesn't exist anyway) .

#34
Benu5

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You enjoyed seeing a child die? I know its not real, but that's just wrong.

#35
What a Succulent Ass

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Not really.

#36
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Benu5 wrote...

You enjoyed seeing a child die? I know its not real, but that's just wrong.

Would I enjoy seeing a child die? No.
Do I enjoy seeing a kid die whose sole purpose of existence is to die and create feelings of sadness and anger? Yes. I laugh at such a pathetic attempt.

Because the latter is just a cheap trick.
What Bioware did with the kid is no different than putting Lax Aeterna in the background of a crying stick figure to make things seem more dramatic.

Modifié par D-roy, 16 février 2012 - 10:55 .


#37
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dreman9999 wrote...

jreezy wrote...

The kid's voice acting was kind of bad.

What do you think children sound like?
They sound just like that kid in the scene.
The concept of acting is trying to be realistic....That kid was.

Not really. His voice was kind of monotonous given the situation he was in.

#38
Yuqi

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A Guardian in 'kid' form..hmmn this is familar..
Oh right Bahamut!

#39
Mithrea

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I rather liked the kid - I mean, I wouldn't invite him over for a barbecue, but it served its purpose well enough. One thing that I *did* like though, on my second playthrough was seeing him out of the corner of my eye while I was shooting the husks off the wall, racing to reach the room where the ducts were.

I didn't see him there the first time, and just liked that little bit more realism. He wasn't just here, then here, then here like many (like Parasini on Noveria, for instance), but you saw whatever minor section of his actual movement.

#40
Farbautisonn

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I liked the kid story bit. Why? Because it was the only friggen story bit that made any attempt at immersion in the entire Demo. The rest is "lets get this boring writing and story crap over with so we can move on to the 1337 FPS bit. Oh btw, look at the new cool omnitool dagger!".

The "trial" story was a farce. Overwith and frankly somewhat pathetic before it even began. The basic premise that a "commander" stands before 3 seasoned administrative officers who act like children who got a lego stuck up their nose and cant get it out, wasnt at all believeable to me. The only response that was worth anything is the "evil" one, and it was so lame that the response itself pretty much underlinded it with a "thats it?"

I sure as crap hope this isnt going to be indicative or symptomatic of the storytelling, immersion etc of ME3, because I wasnt impressed.

#41
Xevious550

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Rondine90 wrote...

Reapers attack earth...first 10 Min, about 500 Childrean died, Reaper blown up a Hospital, over 1000 Peolple die, about 200 Kids, and 50 "Will-be-Mother-soon" Women....
Next Reaper crushes a School, next 1000 people died...
And you worried about one Child?

I think its also a part of his imagination, and after the relase, we all will know more

That's one of the problems I have with the intro... where are the civilians? After the first Reaper hits... you see exactly ZERO people except for that kid and a couple wounded soldiers. Giant robots are leveling buildings and shooting down ships... wouldn't there be mass panic? Then you have Anderson talking about "thousands of people dying". What people? The city looks completely empty.

Modifié par Xevious550, 16 février 2012 - 02:27 .


#42
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Xevious550 wrote...
That's one of the problems I have with the intro... where are the civilians? After the first Reaper hits... you see exactly ZERO people except for that kid and a couple wounded soldiers. Giant robots are leveling buildings and shooting down ships... wouldn't there be mass panic? Then you have Anderson talking about "thousands of people dying". What people? The city looks completely empty.


If you bothered to look around you'd actually see some bad 2D sprites run around on the streets.

#43
Nial Black-Knee

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I have no prob. with the sequence, maybe it's to give us a sense of how devasting the personal consequences of the attack are. To bring it home so to speak. Kind of reminds me of Ace Combat 6. Visual story no real impact on game.

Having said all that. If I have to choose between a sequence with an unknown kid and some actual IMPORTANT story material. Like the trial, or some freaken info on what has been happening to Shep for the last six months, or who the heck the muscle bound dude acting like he knows me is. I would much prefer using disk space on those (in my opinoin) important aspects of the game.

#44
w4rlock

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D-roy> agreed
I wouldn't say that I feel raped tho but... i was so pis**d!
Uhm maybe not pi**ed but I thought the whole kid thing was irrelevant if i had no chance to save him or friggin let him die in flames.
But on the other hand maybe it was all about making the player feel helpless. You know-you can't do anything about millions of lives dying blahblablah - cheesy.

#45
seirhart

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I'm of the opinion that the kid was real until a reaper shot the shuttle he was in. Also Shepard turned back to the kid to talk to the kid again I bet but the child was gone.

#46
furryrage59

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The kid annoyed, felt less than nothing watching him atomised.

Little **** should have come with shepherd. Darwinism.

#47
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"I know I enjoyed seeing him die. It was a great feeling". You're one sick bastard then. F-ing BSN is going bat**** insane these days

#48
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w4rlock wrote...

But on the other hand maybe it was all about making the player feel helpless. You know-you can't do anything about millions of lives dying blahblablah - cheesy.


I see your point.
But making the player feel helpless only works through gameplay.
Since the player interacts with the kid in absolutely no way he's completely irrelevant.

#49
SimonTheFrog

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I find the notion funny that the kid might be imaginary... that should tell BioWare something about their cutscene editing ^^

#50
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The kid really isn't imaginary.

Shepard becomes traumatized seeing the kid die.
The guardian then senses this mental weight and takes the shape of the kid while explaining the secrets of the universe.