The kid
#51
Posté 16 février 2012 - 05:45
Even more so now there seems to be the suggestion that I'm not going to get a choice at all whether i'm affected by it.
Here was me thinking Shep was our own character not some utterly defined puppet.
#52
Posté 16 février 2012 - 06:00
wright1978 wrote...
Really found the whole kid thing appalling in the intro.
Even more so now there seems to be the suggestion that I'm not going to get a choice at all whether i'm affected by it.
Here was me thinking Shep was our own character not some utterly defined puppet.
Shep has to be defined. He is given a specific role. It's not like Fallout where you can litterally be anybody given your origin. Shep is a marine. I don't know how many marines you know, but they all sort of tend to have a lot in common with each other. While yes they are all different people, a lot of them have the same general goals, qualities and emotions. Let go of this ridiculous notion that he can be anyone. He's one of maybe 30 people.
You remind me of a girl who exclusively dates marines and expects each relationship to go wildly different.
#53
Posté 16 février 2012 - 06:09
Colintastic wrote...
wright1978 wrote...
Really found the whole kid thing appalling in the intro.
Even more so now there seems to be the suggestion that I'm not going to get a choice at all whether i'm affected by it.
Here was me thinking Shep was our own character not some utterly defined puppet.
Shep has to be defined. He is given a specific role. It's not like Fallout where you can litterally be anybody given your origin. Shep is a marine. I don't know how many marines you know, but they all sort of tend to have a lot in common with each other. While yes they are all different people, a lot of them have the same general goals, qualities and emotions. Let go of this ridiculous notion that he can be anyone. He's one of maybe 30 people.
You remind me of a girl who exclusively dates marines and expects each relationship to go wildly different.
Shep has limited definition but after that is defined by the choices you have made over 2 games. What i don't accept is that i should have meaningless attachments thrust upon shep after having 2 games with freedom to be his/her own person . I'm not even a pure renegade but even i have problems with Shep getting misty eyed over some dopey kid he never really knew after all the people he's killed/executed over 2 games.
#54
Posté 16 février 2012 - 06:13
#55
Guest_D-roy_*
Posté 16 février 2012 - 06:18
Guest_D-roy_*
Hentheden wrote...
Why is it not possible to save the kid, maybe by completing the previous bit in ultra fast time, or using a paragon option. All I hope is that maybe he didn't die, and comes back later in the game.
He's dead
He's finsihed.
He's sleeping with the fishes.
He's gone.
He's only in the game to make it seem like Shepard is traumatized by the whole experience.
#56
Posté 16 février 2012 - 06:41
I really didn't think of it more of what it looked like, a dramatic scene to give you a feel of how serious things are, just like movies do. I liked the kid idea, but if it's Shepard's mind taking a toll from all that he/she has been through, that's gonna be kind of depressing.
Sad scene for a little drama action, okay. Post traumatic stress disorder, no thanks...it's too much for a viideo game.
#57
Posté 16 février 2012 - 07:07
Couldn't have said it better myselfdreman9999 wrote...
It's the concept of Pathos. The kidis just being used to illustrate whats being lost in this war....Who is dieing out there.
#58
Posté 16 février 2012 - 07:11
D-roy wrote...
The entire premise of the "You can't help me" kid is stupid and so over-used.
The player has no real interaction with the kid. So why should the player take pity on the kid?
I know I enjoyed seeing him die. It was a great feeling, why?
'Cause **** him. He didn't give me the chance to help him and I just saw him for the first time 5 minutes ago.
He was a complete stranger. No more than an NPC who's just there to make the place feel more crowded.
There's a word for people who like seeing kids die because the kid acted like a scared kid and not like the way you wanted him to act: sociopath.
I'm not saying you're a sociopath, but signs are not encouraging.
There's also a word for people who freely use the words "I feel raped" when talking about nothing nearly as bad as rape....
#59
Posté 16 février 2012 - 07:26
wannabuyanun wrote...
Couldn't have said it better myselfdreman9999 wrote...
It's the concept of Pathos. The kidis just being used to illustrate whats being lost in this war....Who is dieing out there.
They wouldn't have to resort to killing the kid if they expanded the intro and used the time to create an attachment to the city and its inhabitents, or if they killed a character you care about. I don't even know what's the city's name! It's just some random, white, sterile city getting destroyed, so why should I feel anything about what's going on around me?
#60
Posté 16 février 2012 - 07:29
#61
Posté 16 février 2012 - 08:23
#62
Posté 16 février 2012 - 08:25
Good thing the kid isn't REAL. Like seriously calm down.Rockpopple wrote...
There's a word for people who like seeing kids die because the kid acted like a scared kid and not like the way you wanted him to act: sociopath.
#63
Posté 16 février 2012 - 08:29
Pre-Order Canceled.
#64
Posté 16 février 2012 - 08:35
A lot of folks don't seem to get this.Colintastic wrote...
The simple fact here is Shep is not you or even who you want him to be. He is a fairly defined character. While you can alter his choices within a certain scope, he is a character like one you would find in a movie or a book. There are some things about him you can never change. For example at no point can you ever surrender your gun to someone who asks you to. All of the responses are, "Screw you, I'm keeping my gun." Even as a renegade, the goal is to save humanity . His harsh decisions can all be attributed to some tactical goal. No tactical goal is satisfied by that kid dying; thus that kid is an indication of failure on Shep's part. You may be a completely cold person, Shep is not.
I'm an anarchist. Shepard's a space cop. I don't expect him to actually be as I'd be, obviously. I just alter the narrative in my head. with Imaginaaation.
Anyway, my eyes got watery THE FIRST TIME I saw the kid blown up, especially after seein' Shepard's reaction. Didn't react at all the seond. The kid's voice acting was TERRIBLE, too.
Modifié par LucidStrike, 16 février 2012 - 08:37 .
#65
Guest_Catch This Fade_*
Posté 16 février 2012 - 09:51
Guest_Catch This Fade_*
That's never been the case.wright1978 wrote...
Here was me thinking Shep was our own character not some utterly defined puppet.
#66
Guest_Cthulhu42_*
Posté 16 février 2012 - 09:57
Guest_Cthulhu42_*
#67
Posté 16 février 2012 - 09:58
I say this because Shepard was looking at him in the beginning like he knew who the kid was, or at least that would be the case for my Shepard (my ruthless renegade Shep would not randomly smile :innocent:).
But yeah, they tried to go for the MW3 move, imo it did not work out as well though but still packed a little punch because the first kid you see in the ME series ends up dead within the first 20 minutes; kind of drives home the desparation of the situation.
Modifié par Geowil, 16 février 2012 - 10:08 .
#68
Posté 16 février 2012 - 10:05
jreezy wrote...
That's never been the case.wright1978 wrote...
Here was me thinking Shep was our own character not some utterly defined puppet.
If they want to impose canon shep then they shouldn't tell players they can roleplay.
#69
Posté 16 février 2012 - 10:10
#70
Posté 16 février 2012 - 10:13
#71
Posté 16 février 2012 - 10:19
D-roy wrote...
The entire premise of the "You can't help me" kid is stupid and so over-used.
The player has no real interaction with the kid. So why should the player take pity on the kid?
I know I enjoyed seeing him die. It was a great feeling, why?
'Cause **** him. He didn't give me the chance to help him and I just saw him for the first time 5 minutes ago.
He was a complete stranger. No more than an NPC who's just there to make the place feel more crowded.
So why the hell does the narrative focus so much on him? I know the guardian takes the kids form later on, but that can't hardly be all? Right? If the narrative had focused on a likeable and familiar character such as Anderson instead I know I actually would have felt something.
And if the kid is actually just a figment of Shepards imagination then why doesn't the kid look like a young Shepard instead? To familiarise the kid with Shepard himself.
All in all, emotional inflictions on the player needs to be subtle. The kid was shoved down my throat.
I'm hoping the rest of the game won't be like this.
I feel raped.
You, my friend, have no heart. In the words of Shepard: "It's hard enough fighting a war. It's worse knowing that no matter how hard you try, you can't save them all." The kid was meant to show that.
#72
Posté 16 février 2012 - 10:24
That said, it worked for me, but again it would be nice to see some options for the hard ass Shepard who uses it to fuel his rage instead.
#73
Posté 16 février 2012 - 10:42
That line isn't about the single kid you never met before. It's there to remind you of all the people you can't help.D-roy wrote...
The entire premise of the "You can't help me" kid is stupid and so over-used.
#74
Posté 17 février 2012 - 11:02
#75
Posté 17 février 2012 - 11:10
Not quite.Xevious550 wrote...
Then you have Anderson talking about "thousands of people dying". What people? The city looks completely empty.





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