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The kid


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#76
Mobius 1

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Random Jerkface wrote...

Xevious550 wrote...
Then you have Anderson talking about "thousands of people dying". What people? The city looks completely empty.

Not quite.


hahahahaha
awsome!
...
O_o They need to fix that absolutley!!!!

Anyway i qoute the overused hollywood plot device rather than a early psicho symptom, they kid also should have looked more terrorized and bursting into tears to be convincing.
The weight of the losses absolutley doesn't fit for renegade shepard, and neighter the urge to save the kid.

#77
Farbautisonn

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DiebytheSword wrote...

As a father of two, that scene hit my buttons in all the right ways, but I understand why people don't like it (doesn't resonate or is bad writing because its a cheapshot).

That said, it worked for me, but again it would be nice to see some options for the hard ass Shepard who uses it to fuel his rage instead.


Father of two here (compliments on the avatar). And yes it hits the buttons. But we never really know the kid. Sure for parents the loss of a child hits home like a sledgehammer. But it feels abit "cheap". We dont get to really relate with the kid. He is there to show the casulties of war. Children. Civillians. I did my national service and I know my history. I know who gets hit in war. The guy in the fatigues know whats comming. The guy in the jeans hasnt got a bastard clue. I get why they put him there. I just wish they would have expanded a bit more on him. Hell Shep has been in the "brig" for months and has likely seen the kid play for weeks. Could have had some dialogue options with the beefy guy as he walked in. Something like "remember when life was that easy (points to kid)?" "year... long time ago, sah".

Would have taken about 4 minutes for a half assed writer to insert about 3 lines of dialogue that would have made us feel a stronger pseudo-connection with that kid. And he is just left there hanging. But then compared to the rest of the demo the kid is stongest storytelling there is in there. And thats just sad.

#78
Freakiq

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I felt the kid's dialogue felt too forced and thus robbed of some of his humanity.

I would have felt more strongly about him being killed if we didn't have the chance to talk to him in the ventilation shaft.

By removing this interaction we put some distance between Shepard and the kid which I feel would make his demise impact more since Shepard had no chance to save him.

#79
Imperator_Prime

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yamomoto wrote...

EternalAmbiguity wrote...

D-roy wrote...

So maybe I used a poor choice of words it, but that doesn't invalidate my point.


Extremely poor.

But as for your point, it's subjective. Another person might have loved it. It might've made someone else cry. That's why we have things like different types of music, books, movies, games, etc.

So don't be surprised if people disagree with you, some might...

...though I think that most feel the same way you do.


yea seeing the kid die made me sad. idk why you didnt like it :o
i think the kid represents people actually dying during the invasion. like if you just saw some random kid getting into the shuttle and then seeing him die would not have as large of impact as Shepard actually trying to save the kid, or watching the kid play with a toy ship.


That's how I saw it, but with a little extra nuance besides.  I mean this is the first time we've seen a child, isn't it?  Everywhere else the two previous games have taken us-- mercenary bases, merchant freighters, seedy space stations, military warships-- they've all be devoid of children (an archetypal symbol for families).  Even on the quarian flotilla or the colony at Freedom's Progress, we never saw any of their kids running around.  The closest we've seen to kids are the wanna-be merc at afterlife (who looks like he's in his 30s) and posthumous video of Neph (who didn't look much younger despite the way her mom talked about her).

So I think the kid was really meant to drive home the point that this is Earth-- it's home, not just to the military but to people who are helpless.  The reapers aren't just eradicating soldiers who put themselves in harm's way, they're slaughtering children and their parents and the family dog with the same regard we have stepping on ants.  It's 'the future' of our whole race that's being attacked.

#80
J.C. Blade

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Not all "Shepards" feel attachment to Earth and its people, or the kid and an emotion of loosing a family that might go with it. Not all "Shepards" should. It's called roleplaying a different character on each playthrough. This way no matter how brutal, merciless, back-stab-them, toss-them-out-of-the-window-from-nth-floor renegade will still have a soft heart of gold somewhere deep inside.

If Bioware wishes to decide for player what Shepard is to feel in that particular scene then they should have just slapped John Shepard as only playable option - the way Geralt is in Witcher series. Everything else is false advertising.

#81
scotkrow

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The kid is just a symbol for how ruthless and uncaring the reapers actually are, and shepard knows about the reapers and he's seen what they will do, via the collectors, but when he sees a reaper doing it, being completely merciless slaughtering people, the kid stops mattering, and becomes just one of the 50+ people in the two pods. The kid is a place holder for all of humanity and to people who actually care, the kid is there to pull at their heart strings.

#82
Guest_FallTooDovahkiin_*

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D-roy wrote...
The player has no real interaction with the kid. So why should the player take pity on the kid?

'Cause hes a kid.
Shepard isn't heartless.

#83
Sigyn2011

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I liked having the kid--as most have stated in this forum, it shows that Shepard can't save everyone. It could have been more powerful. As a writer myself, I would have included a couple of different actions for the paragon and renegade actions. For instance, the paragon Shep would have offered the kid his/her hand and said the same thing, but the renegade Shep would have crawled forward and tried to grab the kid. Then the kid would back away, saying the same thing. I don't know how pressed everyone was for time, but there are several more dramatic elements that I'm sure we'll run across in the game.

#84
wright1978

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J.C. Blade wrote...

Not all "Shepards" feel attachment to Earth and its people, or the kid and an emotion of loosing a family that might go with it. Not all "Shepards" should. It's called roleplaying a different character on each playthrough. This way no matter how brutal, merciless, back-stab-them, toss-them-out-of-the-window-from-nth-floor renegade will still have a soft heart of gold somewhere deep inside.

If Bioware wishes to decide for player what Shepard is to feel in that particular scene then they should have just slapped John Shepard as only playable option - the way Geralt is in Witcher series. Everything else is false advertising.


Agree completely. Really hope it is not part of a wider forced canon shep in the final part of the trilogy.

#85
Guest_D-roy_*

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FallTooDovahkiin wrote...

D-roy wrote...
The player has no real interaction with the kid. So why should the player take pity on the kid?

'Cause hes a kid.
Shepard isn't heartless.


Shepard?
Not Heartless?

Will paint me blue and shiver me timbers because Shepard is the biggest A-hole in the damned Galaxy.

#86
Moonshadow_Dark

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SCREW. YOU.

I LOVED that kid. 5 minutes and one dialogue choice with him and I LOVED him. I wanted to take him with me. I wanted to make him my protege. When he got on that ship, I screamed for it to escape. I WANTED him to live. I CRIED. I. EFFING. CRIED.

I hate you, Bioware. You gave me a little piece of adorable and then you ripped it out from under me. I love you, Bioware. You made me FEEL again. This is what I love about this series. It makes you feel. I'm going to buy this game. I'm going to buy the collector edition.

R.I.P Kid

#87
NOD-INFORMER37

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He was raped by a dead lil' kid everyone

#88
PlatonicWaffles

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I was digging through the ripped audio files from the demo, and I found a little bit of dialogue some of you may find interesting.

It's a clip of the child, and he says "You can't stop them all."
More fuel to the fire about him being an illusion, and him being an allegre for the people Shepard can't save?

If you want proof,

AFC File: proear_child_hiding_m_d_Int
File: proear_child_hiding_m_d_Int.024

Modifié par Dylia, 18 février 2012 - 12:40 .


#89
death2sarge

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That kid and everyone else in the evacuation point got raped by that Reaper, they didn't even stand a chance. If Shepard had of taken that kid with him he would of died before he got onto the Normandy, either by the fall when the Dreadnought exploded or by the Batarian Husks

#90
Guest_FallTooDovahkiin_*

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D-roy wrote...

FallTooDovahkiin wrote...

D-roy wrote...
The player has no real interaction with the kid. So why should the player take pity on the kid?

'Cause hes a kid.
Shepard isn't heartless.


Shepard?
Not Heartless?

Will paint me blue and shiver me timbers because Shepard is the biggest A-hole in the damned Galaxy.

Some Shepards can be like that. :lol:
Mine on the other hand, would rather be a nice person and hand little children icecream from a black van.
....:whistle:

#91
Alexander Kogan

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The Kid=WORST VOICE ACTED CHARACTER IN MASS EFFECT HISTORY! And WHY he would refuse my help when I'm offering him a way off world when it's pretty much hinted that his parents are either dead or separated from him is BEYOND me.

#92
snackrat

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I think they were just hoping to make you feel something for the kid (hence focusing on him) so that when the Reaper destroys the car he's in you get a "WHOA, S*** JUST GOT REAL." sort of effect.

#93
Guest_D-roy_*

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I don't see how anyone can watch this [] and get upset. It doesn't make any sense at all.

Modifié par D-roy, 18 février 2012 - 07:47 .


#94
J.C. Blade

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FallTooDovahkiin wrote...

D-roy wrote...
The player has no real interaction with the kid. So why should the player take pity on the kid?

'Cause hes a kid.
Shepard isn't heartless.


Some Shepards are very much heartless. I know for sure mine is.

#95
TonyTitan

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rwilli80 wrote...
I wondered when that Reaper thing was getting ready to fire at the shuttle with Anderson and the kid on it, why didn't the Normandy take it out?



What???? Where did you see Anderson get into the shuttle?

If I remember correctly, he was headed back to the wounded soldiers.

#96
furryrage59

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D-roy wrote...

FallTooDovahkiin wrote...

D-roy wrote...
The player has no real interaction with the kid. So why should the player take pity on the kid?

'Cause hes a kid.
Shepard isn't heartless.


Shepard?
Not Heartless?

Will paint me blue and shiver me timbers because Shepard is the biggest A-hole in the damned Galaxy.


That's what i love about these games, you can CHOOSE to be kind or ruthless.

#97
Guest_D-roy_*

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furryrage59 wrote...
That's what i love about these games, you can CHOOSE to be kind or ruthless.


I sure got a choice when Bioware decided to traumatize Shepard.

#98
Aligalipe

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Even an A-hole has a heart, even if he doesn't know it. The kid could traumatize even a renegade Shep because such things could find a place in subconscious. Shepard trying to save the galaxy means he has some good in him.
Image IPB

#99
MoogleNut

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I don't know if anyone else noticed, but when you first come across the husks, if you look down when Anderson says 'husks', you can actually see the kid running into the building.
Now, this could be those 'if a tree falls in the forest' type things - does the kid ALWAYS run into the building, or is he only there BECAUSE Shep, and we as the player, actually make the effort of looking? :blink:
IF the kid is just a figment, then that's a nice bit of detail there. Or he could just be what he appears to be - a kid caught up in the chaos. We'll find out in a few weeks ;)
(I haven't seen the leaked script nor do i want to so this is all just speculation on my part.)

#100
J.C. Blade

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Aligalipe wrote...

Even an A-hole has a heart, even if he doesn't know it. The kid could traumatize even a renegade Shep because such things could find a place in subconscious. Shepard trying to save the galaxy means he has some good in him.


Shepard could be saving a galaxy for any number of reasons, one but not least of them being that it's his job as both a Spectre and an Alliance soldier. He could also be doing it becuase of an ego - a personal challenge to prove that he is the best and not even a sentient millenia old machine race can put him down; payback to the Reapers for killing him (I'd hold a grudge for that); he has nothing else in his life but fighting, much like a Krogan... You can create a large number of reasons why Shepard would fight the Reapers that don't incorporate "good" in them.