Pack unlocks
#1
Posté 16 février 2012 - 06:29
#2
Posté 16 février 2012 - 06:32
Sora Kitano wrote...
Do they cross over between the various characters or are they just restricted to just one character?
I take it you mean weapons and mods and the like? They are universal.
#3
Posté 16 février 2012 - 06:32
#4
Posté 16 février 2012 - 06:34
#5
Posté 16 février 2012 - 06:35
Sora Kitano wrote...
Awesome. Time to strip down my Sentinel and put all the stuff onto the vanguard/engineer so I can enjoy the MP a bit more.
Nope, you don't even need to unequip them to use them on other classes.
#6
Posté 16 février 2012 - 06:49
Just need a couple games to get my Vanguard up to a point where stuff is built up. Advice?
#7
Posté 16 février 2012 - 06:54
#8
Posté 16 février 2012 - 07:26
Or maybe they're not a mod and you think they are. I was confused about that for a while. I kept looking for mods I didn't have. It turned out they were "one time only items" that expired at the end of a mission.
If you get a mod it will say "Weapon Mod +1" on it or something similar. The description tells you it's a mod and not simply something you equip for a single-use.
#9
Posté 16 février 2012 - 07:28
#10
Posté 16 février 2012 - 01:05
I have personally unlocked:SKiLLYWiLLY2 wrote...
Are all of the weapons available in the demo? So far I've hardly unlocked any guns, apart from 3 or 4 ME2 weapons.
-Mattock
-Viper
-Hornet (Cerberus SMG)
-Claymore
-Phalanx
I saw in the killfeed:
-Locust
I've heard people say they have:
-Widow
-Revenant
-Tempest
Personally, I really really want the Vindicator or another good AR, and DEFINITELY the Widow for my Soldier/Infiltrator
#11
Posté 16 février 2012 - 01:09
#12
Posté 16 février 2012 - 01:21
#13
Posté 16 février 2012 - 01:25
What else do you NEED though? XDTai MT wrote...
I've seen people with the Widow. It must be incredibly heavy though, it's all they ever have equipped.
#14
Posté 16 février 2012 - 01:37
Tai MT wrote...
I've seen people with the Widow. It must be incredibly heavy though, it's all they ever have equipped.
pfff, I have a Widow and a Mattock on my infiltrator. Only power I ever use is Tactical Cloak to get out of tough situations.
Admittedly though, my recharge itmes are ridiculous since I'm getting like a -130% penalty from having those two weapons.
#15
Posté 16 février 2012 - 01:40
#16
Posté 16 février 2012 - 01:45
Adragalus wrote...
What else do you NEED though? XDTai MT wrote...
I've seen people with the Widow. It must be incredibly heavy though, it's all they ever have equipped.
I'd rather have the Vindicator. I prefer ANYTHING to Sniper Rifles. I've actually considered Sniper Rifles in Mass Effect to be worthless once we stopped being able to roam around in the Mako. You no longer ever HAVE the kind of range you'd need to use a Sniper Rifle effectively. Now when you use it, you're getting shot back at. Not how a sniper rifle is meant to be used...
Shotguns have also been made pretty worthless since Mass Effect 1. Even in the Multiplayer the one they start you with doesn't even do HALF the damage my Assault Rifle does. Pistols also don't seem to be that useful. They might be more useful if you had them as "fall back" weapons, but if you know where all the ammo crates are, and know that the best "hole up" positions are pretty much next to or ON TOP OF the crates, you never need to "fall back" to it.
The Widow is fine for those who want to use it... I just prefer something that holds more than one round (if it's the same as Mass Effect 2, anyway) as a Sniper Rifle. Or something that fires VERY fast like a Submachine Gun or an Assault Rifle. The Revenant would be great for me (if I could find it, or even if it's in the Multiplayer) or the Vindicator. I like the Vindicator for the 3-round burst and the accuracy (headshots galore!) and I like the Revenant for sheer crowd control and DPS.
If I had the Revenant, I wouldn't need anything more.
#17
Posté 16 février 2012 - 02:04
Tai MT wrote...
If I had the Revenant, I wouldn't need anything more.
How do you even know that if you haven't tried it yet? I'm using it once in a while, but the alternatives are really much better for the weight.
#18
Posté 16 février 2012 - 02:22
I'd rather have the Vindicator. I prefer ANYTHING to Sniper Rifles. I've actually considered Sniper Rifles in Mass Effect to be worthless once we stopped being able to roam around in the Mako. You no longer ever HAVE the kind of range you'd need to use a Sniper Rifle effectively. Now when you use it, you're getting shot back at. Not how a sniper rifle is meant to be used...
Not always. I find it quite easy to one shot assault troopers from the other side of the map with my Widow, and they can't do anything about it.
Shotguns have also been made pretty worthless since Mass Effect 1. Even in the Multiplayer the one they start you with doesn't even do HALF the damage my Assault Rifle does.
Shotguns are fine. In fact, I think they've been made stronger if you've seen the Claymore in action - it can actually kill at a distance whereas you used to have to be point blank.
Pistols also don't seem to be that useful. They might be more useful if you had them as "fall back" weapons, but if you know where all the ammo crates are, and know that the best "hole up" positions are pretty much next to or ON TOP OF the crates, you never need to "fall back" to it.
Pistols are great to use against bulkier targets which you don't want to use your other weapon's ammo on, plus if you equip it with a scope it kind of functions as a mini-sniper which is useful if your other weapon is a shotgun or an SMG or something.
The Widow is fine for those who want to use it... I just prefer something that holds more than one round (if it's the same as Mass Effect 2, anyway) as a Sniper Rifle. Or something that fires VERY fast like a Submachine Gun or an Assault Rifle. The Revenant would be great for me (if I could find it, or even if it's in the Multiplayer) or the Vindicator. I like the Vindicator for the 3-round burst and the accuracy (headshots galore!) and I like the Revenant for sheer crowd control and DPS.
So it's not that you don't think the other weapons are good, it's simply that you yourself aren't fond of them and prefer to use other weapons instead. Nothing wrong with that at all, just don't lie and say the other weapons suck - if we're discussing preferences here we don't need to justify why your preferences are better, you either like a gun or you don't.
#19
Posté 16 février 2012 - 02:41
#20
Posté 16 février 2012 - 02:51
#21
Posté 16 février 2012 - 03:39
SKiLLYWiLLY2 wrote...
Are all of the weapons available in the demo? So far I've hardly unlocked any guns, apart from 3 or 4 ME2 weapons.
said i got scope for a pistol and i go to the pistol mode screen and nothing
#22
Posté 16 février 2012 - 03:54
Tai MT wrote...
I'd rather have the Vindicator. I prefer ANYTHING to Sniper Rifles. I've actually considered Sniper Rifles in Mass Effect to be worthless once we stopped being able to roam around in the Mako. You no longer ever HAVE the kind of range you'd need to use a Sniper Rifle effectively. Now when you use it, you're getting shot back at. Not how a sniper rifle is meant to be used...
You may not have range in the smaller maps of ME2 and ME, but the combat distances are still long enough that the added range afforded by a sniper rifle is still well worth it. Also, Infiltrators have Tactical Cloak, which allows them to line up a shot without getting bothered by enemy fire - can't preemptively attack and bother you if they can't see you afterall. I've used Sniper Rifles alot in ME2 and ME3 MP, and while they aren't useful in every situations, they're very, very far from being useless. And people don't seem to have a problem getting headshots with them: even in ME3 MP where you don't have the time dilation effect, it's still easy enough to get headshots. Hell, I do that alot to defeat Guardians by sniping them through the viewport on their shields, very satisfying.
Shotguns have also been made pretty worthless since Mass Effect 1. Even in the Multiplayer the one they start you with doesn't even do HALF the damage my Assault Rifle does. Pistols also don't seem to be that useful. They might be more useful if you had them as "fall back" weapons, but if you know where all the ammo crates are, and know that the best "hole up" positions are pretty much next to or ON TOP OF the crates, you never need to "fall back" to it.
The Avenger in ME3 MP is actually somewhat weaker at close range compared to the Katana: when playing as a Vanguard, I could kill people faster with the Katana than the Avenger. From my experience, the Avenger doesn't even begin to become useful until you could upgrade it to the Avenger III, or at least have weapon damage bonuses from your skills. Also, Shotguns in ME3 MP seem to have notably longer attack range from ME2, even without the Shotgun Choke mod. The only Assault Rifles I know that can outperform Shotguns in ME3 MP is the Mattock - which is actually a good all-around weapon - and obviously the Revenant.
Also, Pistols are actually quite useful now. Due to the weight system, if you want to get crazy short cooldowns on your Adept or Engineer you'd want to use only a Pistol. Even without the weight system though, the Pistols are notably effective against most targets (the Phalanx can kill just about anything), and with the Pistol Scope attachment you pretty much have a lightweight sniper rifle.
#23
Posté 16 février 2012 - 04:05
]
The revenate is rare, so it's hard to find upgrades for it.
#24
Posté 16 février 2012 - 04:15
#25
Posté 16 février 2012 - 06:39
Barhador wrote...
Tai MT wrote...
If I had the Revenant, I wouldn't need anything more.
How do you even know that if you haven't tried it yet? I'm using it once in a while, but the alternatives are really much better for the weight.
Because I play as a soldier class. Weight has no meaning to me when I don't use Adrenaline or Concussive Shot. Grenades and maxed out Fitness/Alliance Training work pretty well for my character.
I'm literally putting down most enemies in 5-6 shots of my Assault Rifle as it is (unless they've got a shield bar, then it's twice the rounds). I don't have problems with the Guardians either. A single grenade can kill two of them, no gunfire or aiming through a Sniper Scope necessary.
The Revenant WOULD be better than what I have. I have the level 2 starting Assault Rifle and nothing more. I have a level 7 starting Sniper Rifle (with a level 7 clip capacity thing on it) that I almost never use.
Honestly, it's much easier to hole up in a room or area with an easily accessible supply crate (which I do for massive grenade spam) than to fall back to a pistol or use the Sniper Rifle. I won't deny that the Sniper CAN have its uses... It's just that there are so FEW places on the two multiplayer maps we were given that make it viable in any sense of the term. You'll get shot up pretty good unless you got a OHKO Sniper Rifle (regardless of where it lands) while trying to land a headshot on enemies. And when a large chunk of enemies tend to rush your cover or hit you from behind (yes, even in a game where you have four teammates), it quickly becomes useless in the fight when you need to hit up-close targets.
Also, you can't say, "The Sniper Rifle is useful!" when you're basing the entire use of it on having to combine it with a stealth power. By that logic, if I had stealth and a good shotgun, I'd be even MORE unstoppable because I would be able to hold more ammo in the clip.
What I'm actually basing my opinion on the weapons is on this... How effective they were in Mass Effect 1 and then 2... And how effective the ones we were given in the multiplayer are. In Mass Effect 1, the Sniper was infinitely useful except inside of buildings. I frequently used it outside (where most battles took place). In fact it was one of my favorite games to Snipe in. In Mass Effect 2, the Sniper Rifle became LESS useful. I began using it as a "fallback" weapon or an alternative to using the pistol. I only did that once I found a Sniper Rifle that fired more than one shot before needing a reload as well. Ten quick headshots was far more useful to me than a single headshot and a two second reload.
I never said Snipers were entirely worthless. They DO have a use, I guess. It's just not a safe use unelss you've got that power. And even you would have to admit how much less worthwhile they are compared to what they were in Mass Effect 1.
Just because I PREFER fast firing guns, does not mean I didn't try the other weapons and didn't try to weigh how useful they were compared to what I was using. I spent fifteen matches trying to decide what to replace my Sniper Rifle with. I tried the shotgun first and it took FOREVER to kill someone with it. Maybe later shotguns are better... But the one you start with is complete crap. My starting Assault Rifle is infinitely better. And that's even taking into account my starting Shotgun is at level 4 while my starting Assault Rifle is level 2. That's saying something there.
And yes, I took all the "damage boosts" I could find, including the extra damage from headshots.
As for your pistol... I still don't see any real value in it. I know, those who use nothing but powers do. Faster recharge is necessary. That's fine. Stick with your pistol for fast power recharge. Just remember you need someone who has something BETTER than a pistol in order to take down an Atlas. Your powers don't work on it, or work on it well (I play with an Adept who suffers from this problem, even against Guardians. All he uses is a pistol too). But, of course your retort is, "I got the missile launcher thing, it kills an Atlas in one hit!". Yeah, fine. You just admitted a gun is better than your pistol. To kill one when all you have equipped is a pistol, you NEEDED the rocket. Plus, you don't really NEED the pistol when you know where all the ammo crates are and even the best defendable location on either map (which just so happens to have an ammo crate inside of it). It becomes useless as a "fallback" weapon as well.
So, if you have a VERY SPECIFIC set up that requires you use the Pistol, it's pretty pointless (IE... a class that relies heavily on powers). Or, if you have a VERY SPECIFIC power in order to use the Sniper Rifle without getting shot at... it's relatively less useful as well. Maybe there are better shotguns than what I currently have... But as of right now, the one I got is less damaging than the pistol I can carry. Yes, even at point-blank-range.
I rate my stuff based on "overall" and not "is it good in a specific situation?" like some players do. ANYTHING is useful in a specific situation. But if you don't have that specific situation, you are pretty boned. I prefer "best overall", because it offers the most versatility. If one of the pistols could fire as fast and as accurately as the Falcon 2 from Perfect Dark, I'd drop my Assault Rifle for that. I've yet to find one that does that though. If I had a Sniper Rifle that killed in one shot, even on Gold, regardless of where I hit... I'd probably consider using it more often.
However, as it stands... "best overall" will trump "best in specific circumstances or with specific builds" any day of the week.
Besides... How good can a sniper rifle be if using nothing but my assault rifle gets me second place in the team overall... by less than 3k points every time? By that measurement, the Widow is only SLIGHTLY better than the Assault Rifle I started the demo with...
Just sayin'...





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