Vanguard Fitness Rank 6 200% Charge cooldown reduction broken?
#1
Posté 16 février 2012 - 06:50
#2
Posté 16 février 2012 - 07:48
To bad we cant proper test charge play in demo, with the insanely high CD
#3
Posté 16 février 2012 - 07:59
Lindhart wrote...
I tried it too, it is broken. It acts more like rank 6 og charge, with the 25% chance to not activate cooldown. Hopefully they will fix it.
To bad we cant proper test charge play in demo, with the insanely high CD
Glad I am not the only one.
#4
Posté 16 février 2012 - 08:38
#5
Posté 16 février 2012 - 12:20
Mand0l1n wrote...
How do you feel about the charge level 6 evolution. I prefer the restore 50% barrier restore as I would rather have that all the time than something I can only benefit from roughly 1 out of every 4 charges. This will be even more when charge cooldowns get reduced and a zero cooldown charge will be less of an advantage.
Yeah my thoughts too, if try can fix mastery as well, you could do a melee kill and charge alot, if you only have 1 wespon (shotgun) that could be awesome
#6
Posté 16 février 2012 - 06:09
Lindhart wrote...
Mand0l1n wrote...
How do you feel about the charge level 6 evolution. I prefer the restore 50% barrier restore as I would rather have that all the time than something I can only benefit from roughly 1 out of every 4 charges. This will be even more when charge cooldowns get reduced and a zero cooldown charge will be less of an advantage.
Yeah my thoughts too, if try can fix mastery as well, you could do a melee kill and charge alot, if you only have 1 wespon (shotgun) that could be awesome
The fact is that there is very little you can tell from the demo, it is way too bugged.
#7
Posté 16 février 2012 - 06:29
#8
Posté 16 février 2012 - 06:44
Stardusk78 wrote...
I maxed out Fitness to rank 6 and went for the evolution that supposedly reduces Charge cooldowns by 200% after a Heavy Melee kill but I could have sworn that never happened. Is it bugged? has anyone else tried it?
I read in another thread that the passives that are suspose to reduce cooldowns are increasing them instead. It's a glitch and not present in the final game. If this specific talent was included, I don't know, but that could be why it's not seemingly working.
#9
Posté 16 février 2012 - 07:36
I went in Charging like a boss against just about everything, including an Atlas needing a huge bomb ram into its shields. Charge > Nova may be the single most powerful combo in the game with how you can boost both powers directly and via proxy through maxing Fitness.
Single most fun class I've played since ME2's Sentinel.





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