Like Ice Cold J said, use it as a distraction, if you think its going to deal heavy damage, think again. If your cooldown is low, it can be respawned very quickly too apparently.
One benefit of the turret is you know where you've last left it. The drone wonders off so you have to always look for it incase its blown up, sometime I just respawn it again which is sort of annoying. Doubly annoying when theirs another engineers using the drone!
I wish we had some kind of feedback regarding the drone when its blown to bits.
Quarian engineer. My take.
Débuté par
Zhriver
, févr. 16 2012 09:47
#26
Posté 20 février 2012 - 02:43
#27
Posté 20 février 2012 - 02:59
The Quarian Engineer can spam super fast cryo+incinerate tech explosions and flamethower sentry is a beast. More of a damage dealer than the defense stripping Human Engineer, but I wouldn't say weaker.
#28
Posté 20 février 2012 - 03:02
I'm a cryo-maniac so I love the Quarian Engineer. I like using the new tech combo of cryo and incinerate to cause massive explosions. My cool downs are so low that I can pretty much freeze multiple targets at will. And as for the Sentry Turret I have a love/hate relationship with it. Understanding the term "sentry" I like being able to place it where it can pretty much be a guardian and fire at anything approaching. I especially like the flamethrower evolution. But I hate having to "throw" the turret like a football. It's stupid. I don't know why the Quarian can't make the drone "materialize" like the human combat drone.
#29
Posté 20 février 2012 - 03:05
The turret's grown on me. It's immobile and flimsy, but the cooldown is so short it hardly matters. Cryo rounds doesn't proc nearly as often as I'd like, but the flamethrower is pretty decent at incapacitating most opponents for a few seconds. And whilst chucking it in a grenade isn't as precise as just spawning it behind an opponent, I wouldn't exactly call it difficult to aim and has the advantage of not requiring you to be aiming at a target in order to deploy it where you want, meaning you can throw it into places you know enemies are but can't actually target rather than having it spawn where your character currently is. I seem to remember smoke grenades being annoying for that when I was playing a human engineer, for one.
The lack of overload in place of cryoblast is pretty frustrating though. Cryoblast could at least be instant cast and work through shields, rather than just applying a largely meaningless movement speed slow on shielded targets it actually hits.
The lack of overload in place of cryoblast is pretty frustrating though. Cryoblast could at least be instant cast and work through shields, rather than just applying a largely meaningless movement speed slow on shielded targets it actually hits.
Modifié par bleetman, 20 février 2012 - 03:09 .
#30
Posté 20 février 2012 - 03:08
i somehow spawned in a silver match on wave 9. xbox. 3 quarian engineers with cryo ammo revenants were there and made it to the EZ. So they can't be that bad.
They even revived me several times hhahahha
They even revived me several times hhahahha
#31
Posté 20 février 2012 - 03:29
Has everyone here been using the rocket version of the turret? Cause the flamethrower version is a perfect distraction.
#32
Posté 20 février 2012 - 03:39
Rocket turret is good for added damage. Unlike the drone, I prefer to throw a rocket turret out of the way a bit so it doesn't draw fire. It can last a surprisingly long time if you post it up next to you or behind you.
#33
Posté 20 février 2012 - 04:11
OP, you should have go for flamethrower turret.
And Cryo not useful?
LMAO!!!
And Cryo not useful?
LMAO!!!
#34
Posté 20 février 2012 - 04:31
Maybe it's because of human Enginuity.
Sorry I couldn't resist.
Sorry I couldn't resist.
#35
Posté 20 février 2012 - 04:31
they should make the quarian combat drone untargetable by enemy attacks since it looks like a very compact device (which can be deployed unseen) it also needs a slight buff to dmg to make it viable in later difficulties. by making it untargetable it would also appear more sophisticated than human tech, which is holographic currently so seems WAY more advanced than quarian which it shouldnt be. As a result of this buff the drone would be untargetable so cant be used to distract enemies but rather deal DPS.
Modifié par eldrjth, 20 février 2012 - 04:33 .
#36
Posté 20 février 2012 - 04:31
Quarian Engineer is my favourite of the lot if you play her right. Certainly preference over the other engineer classes by a long way.
Give her a Scoped Phalanx with the Extended Barrel and she decimates most targets. This also gives her a 200% cooldown bonus which means you can spam Incinerate every 2.1 seconds with the right upgrades.
Turret with Cryo ammo as mesina points out is a must. Throw it behind any target with no shields and its frozen solid in no time. If you play at range rockets are a good bet for heavy damage, but flamethrower is probably more useful.
Cryo Blast is an empty power for me. I tend to have one empty for each class and focus on maxing the others. Got close to doing Silver solo as the turret makes the perfect distraction and it can pack a punch on its own.
Give her a Scoped Phalanx with the Extended Barrel and she decimates most targets. This also gives her a 200% cooldown bonus which means you can spam Incinerate every 2.1 seconds with the right upgrades.
Turret with Cryo ammo as mesina points out is a must. Throw it behind any target with no shields and its frozen solid in no time. If you play at range rockets are a good bet for heavy damage, but flamethrower is probably more useful.
Cryo Blast is an empty power for me. I tend to have one empty for each class and focus on maxing the others. Got close to doing Silver solo as the turret makes the perfect distraction and it can pack a punch on its own.
#37
Posté 20 février 2012 - 04:37
If you're playing Engineer to back your team up and set enemies up to get shredded by the Soldiers and other heavy hitters on your team then Cryo is pretty useful. It's practically spammable if you only use a heavy pistol (hnnnnng Phalanx) and can really shut down a group and make them easy targets for everyone else.
I don't think they're that underpowered. I've had good success pairing up with a human engineer to effectively shut down a spawn point with the combination of the Quarians immobile drone with the humans mobile drone plus the two of us spamming cryo and incinerate into them as they spawn.
I don't think they're that underpowered. I've had good success pairing up with a human engineer to effectively shut down a spawn point with the combination of the Quarians immobile drone with the humans mobile drone plus the two of us spamming cryo and incinerate into them as they spawn.
Modifié par knmedic, 20 février 2012 - 04:39 .
#38
Posté 20 février 2012 - 05:01
On Bronze, you'll be fine just running with Incinerate. Which, let's face it, most people are running on Bronze.
It's once you start getting in to Silver that you'll want to be using Cryo for its damage increase debuff, not to mention the speed decreaser (which I didn't improve; I'm all about the big numbers).
Especially on Gold, where you can't rocket every Atlas you see, taking them, phantoms, and other large-health enemies (i.e. Centurions) down quickly isn't so much a single person effort. Many times, your team will be using Warp, Cryo, Incinerate, and so on.
...Note I never mentioned using Sentry Turret. That thing is useless.
It's once you start getting in to Silver that you'll want to be using Cryo for its damage increase debuff, not to mention the speed decreaser (which I didn't improve; I'm all about the big numbers).
Especially on Gold, where you can't rocket every Atlas you see, taking them, phantoms, and other large-health enemies (i.e. Centurions) down quickly isn't so much a single person effort. Many times, your team will be using Warp, Cryo, Incinerate, and so on.
...Note I never mentioned using Sentry Turret. That thing is useless.
#39
Posté 20 février 2012 - 05:39
I played with a Quarian engineer who put a flame thrower turret in the doorway between the courtyard and the room in the white base (the one where baddies spawn out of when you're up top). Not at all underpowered, if you ask me :-D
#40
Posté 20 février 2012 - 05:57
At first I was of the same opinion, that the class sucked.
After playing and leveling it up a bit I have stepped a bit back from that stance.
The sentry turret, although stationary, has large range than the drone, does more damage in a burst, and is great for making enemies look in the precise direction you want them to, although it is much more finicky.
Incinerate is amazeballs, as you'd expect.
Cyro blast is different from most. It effects both shielded and unshielded targets and does not damage, but on lower level opponents it freezes them solid. Detonating them with Incinerate then can freeze nearby enemies. My current setup can launch one off ever half second too, so I can essentially freeze everything.
Each and every one of my powers has a cooldown of around 1 second or less.
In order to play this class well, you really have to think quickly and differently. It's a support class, but it's also a frontline assault class. It doesn't have anything against shields, but the slowdown effect on Phantoms can be a lifesaver.
After playing and leveling it up a bit I have stepped a bit back from that stance.
The sentry turret, although stationary, has large range than the drone, does more damage in a burst, and is great for making enemies look in the precise direction you want them to, although it is much more finicky.
Incinerate is amazeballs, as you'd expect.
Cyro blast is different from most. It effects both shielded and unshielded targets and does not damage, but on lower level opponents it freezes them solid. Detonating them with Incinerate then can freeze nearby enemies. My current setup can launch one off ever half second too, so I can essentially freeze everything.
Each and every one of my powers has a cooldown of around 1 second or less.
In order to play this class well, you really have to think quickly and differently. It's a support class, but it's also a frontline assault class. It doesn't have anything against shields, but the slowdown effect on Phantoms can be a lifesaver.
#41
Posté 20 février 2012 - 06:48
I found the quarian's cryo/incinerate explosion combo to be dope on bronze but higher difficulties with more shielded enemies seems to less effective than the human engineer who can hit with overload. That also hits a phantom's barrier too; quarian is fun but human seems logical on gold/silver
#42
Posté 20 février 2012 - 07:03
they said from the start that the engineers turret wasn't going to be a kill all murder machine is just there to get attention.
#43
Posté 20 février 2012 - 07:06
Cryo blast + Incinerate = Explosion
(most of the time)
(most of the time)
#44
Posté 20 février 2012 - 07:07
Turrets are far better on Gold than drones. You can specifically place them (with shields upgraded) at or behind choke points to distract enemies while you gun them down. Drones just kind of do their own thing.
Also, the benefit of Cryo versus Incinerate is the ability to slow enemy movement even if they have shields up. When I see a Centurian, I use Cryo. Anything else, Incinerate. Plus having Cryo hit multiple targets can be great for getting out of a bad situation.
Also, the benefit of Cryo versus Incinerate is the ability to slow enemy movement even if they have shields up. When I see a Centurian, I use Cryo. Anything else, Incinerate. Plus having Cryo hit multiple targets can be great for getting out of a bad situation.
#45
Posté 20 février 2012 - 07:15
seriously guys? i prefer the quarian to the human. cryo + incinerate = BOOM. io freaking lover her.
#46
Posté 20 février 2012 - 07:16
On its own, cryo blast is decidedly mediocre, but it has amazing synergy with the vanguard. Nova shatters frozen enemies in a ~20 foot radius, insta killing them, so area cryo blast really shines in a good team.
#47
Posté 20 février 2012 - 07:29
Just got here to say that I was kicking asses on Silver with my Quarian Engineer.





Retour en haut






