Yes, I know, "omg not another one!" but hey, I have got some stuff to add that I did not see in any of the first page posts.
Anyway, ME3, teh demo at least, when I started dling it I knew it was going to be bare bones. ME2 was 20GB with all dlc missions and some non-mission DLC installed and this was a tenth that size with only two missions, one complete and one incomplete (the second one on the Salerian planet was missing a good chunk from the beginning, you could just tell that because Shep randomly ends up in front of Mordan with 22 skill points).
Keep in mind I am fully awayre this is a demo and that many things will probably be fixed. Also not that I am not a fatalist, I do not always assume the worst. There are plenty of other reasons why this demo is the way it is besides that BioWare copped out. They are keeping hush hush on it now or are maybe too busy to answer. I hope the later is true.
For what it is, a techinical demo, it shows off some cool things. The first thing I noticed was the light effects. They got an upgrade from ME2 with lense flares, reflections, and ray lighting or volumetric lighting or what ever you call that DX10 style lighting like you see in Crysis.
The second thing I notices was the HORRRIBLE, triple R for emphasis, running animation. it pulls you too far out of the third person perspective and it looks like you are controlling the Hunchback of Notre Dame (and the AI as well). In combat I noticed that enemies are much harder to deal with. This Hardcore mode in ME3 is a little harder then Veteran was in ME2 (why they changed the difficulty names I will never understand though).
The sound seemed fine to me although the effects were uber loud even though I had them set to 50% like I normally do, but the weapon sounds, and music and such seemed fine. I doubt they used production background music in the demo either that or Jack Wall fell asleep while composing the score. AGain, it is a demo so I am not reading too much into it.
So the annoying things, besides running. The new rolling system really makes the movement system clunky. While I think it is interesting it slows down the responsiveness because it has to run so many checks plus it is yet another function mapped to my left shift key, and hence more checks. They should have given it its own key, people could have mapped it to a unused mouse button or something (I have 3).
I disliked the fact that cover was no longer cover in name. Enemies can stil shoot you, at a seemingly random rate, through cover. This means that on hardcore you are probably going to blow through medigels pretty quick in the demo. Oh and Garrus, he was wet paper in the demo; he could never stay alive longer then 2 minutes before he got ganked, less then 30 seconds against that crazy battle suit.
Anyway went on a tangent there. The actual shooting mechanics seem to be pretty similar to ME2 but I did notice that there were customization mods sprinkled around the second mission, like the Pistol Scope. It seems like they brought back some part of the mods system from ME1, so kudos for that, I missed that the most in ME2.
The enemy AI seems to really have been improved. If you stay in cover for too long at all the Cerberus goons throw grenades at you. However it would be nice if we could throw them back, or if we can what button is it because I triied in vain several times after which my Shepard because fish bait.
I think they went overboard with the smoke screen though. It is too thick and blocks out any targeting on the enemies. It should have been a bit more transluscent or they should have left the target marker locked on.
I love the new Ashley btw.
Other then all of that I think that the demo was fairly good. Not as good as I suspect the final release version is but an okay demo none the less. I did miss the fact that the trial was removed, I was so looking forwad to renegading my way through the Alliance beuacracy.
My Thoughts on the Demo
Débuté par
Geowil
, févr. 16 2012 09:55





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