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Is there any hope of EVER getting controller suport for ME3 onto the PC version (A plea from a disabled gamer)


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#26
B33ker

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izmirtheastarach wrote...

It seems pretty obvious that those threads were locked because they were in the wrong section of the forums. No? There are many threads on this issue that were not locked.


The main point was the reply of.....

Sorry, folks, but this is working as intended. it is not a technical issue.


.....tells you BW isn't putting it in the game.  They know there is no controller support and thats the way they made it, so don't expect any other input from them on the subject (and there hasnt been a peep about it really).

If we can do it with modding, we will.  If they ban for modded game files, then it won't be so simple.

They're already getting bad PR about it all over the net, but they are standing firm apparently.

http://www.eurogamer...upport-gamepads

It's all about money (they claim), but these days, what isn't?

#27
izmirtheastarach

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Look, it's a shame they haven't included support, for those who want it. I especially sympathize with the OP. But one article doesn't equal bad PR, and I've not seen any evidence of Bioware trying to crush modders, since the BSN hosts hundreds of mods.

Those threads were closed because they were in a section of the forum that is set up for people to discuiss bugs and technical problems. The fact that Bioware doesn't support controllers in their games is not a tech support problem.

Modifié par izmirtheastarach, 23 février 2012 - 07:37 .


#28
Arppis

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This sucks... I'm sad to hear this. Dead Space 2 guys alteast made controls possible for this disabled fellow who loved the first game.

My heart goes out for you, if they don't intent to do this.

I can hope some modder might make the controller usable. That'd be great. :)

Modifié par Arppis, 23 février 2012 - 07:37 .


#29
Static Jak

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It's a shame something so common in games these days hasn't been included for reasons that seem pretty weak tbh.
They've time to put in Kinect support, make day 1 DLC along with loads of Pre-Order DLC but they can't find the time port over a control set up that's already made which most devs do without ever having to be asked.

Modifié par Static Jak, 23 février 2012 - 07:45 .


#30
B33ker

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izmirtheastarach wrote...

Look, it's a shame they haven't included support, for those who want it. I especially sympathize with the OP. But one article doesn't equal bad PR, and I've not seen any evidence of Bioware trying to crush modders, since the BSN hosts hundreds of mods.

Those threads were closed because they were in a section of the forum that is set up for people to discuiss bugs and technical problems. The fact that Bioware doesn't support controllers in their games is not a tech support problem.


Um there's tons of forums other than this one and there's tons of posts as well slamming them over the issue.  PR isnt just in published magazines you know.

Previous modding in ME1 and ME2 did not affect a MP version of either game (since none existed), whereas modding the game file for ME3 does change SP and MP settings, which is why it's expected they'll have to do something about it, otherwise those nice "ladders" they set up to track people and show how well they are doing are totally useless.  If it affects only you, thats one thing, if it affects a MP community, they can't let it just slide.

No one was saying its a tech support problem, the OP was asking if BW was going to support controllers, and I linked him a post showing that they pretty much say "no".

Am I being clear enough now?  I should hope so.

#31
izmirtheastarach

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You're being quite clear. I have no idea what we are arguing about, though. The threads were in the PC Technical Support forum. If "no one was saying it's a tech support problem" as you say, then it was in the wrong section of the forum. Which is why the threads were locked.

You say "it's expected" that BW/EA will try and stop modding of ME3, but I see not evidence of that at all. It seems to just be your own personal opinion.

As for the publicity issue, if the number of people who were impacted was significant, then Bioware would have realized that after they released two games in this series with no controller support. It's a small issue. I don't for a second mean that it's small for those affected by it, but that the number of people is comparatively small.

Modifié par izmirtheastarach, 23 février 2012 - 07:54 .


#32
ZDPhoenix

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If it's seriously about them being too damn cheap to add what is now a standard option with most AAA titles, I'm done buying Bioware games.

Edit: As a disabled gamer myself, I find this to be greedy garbage, or outright lies (which I'm more inclined to believe).

I'm going to be too self conscious of not being able to use WASD fast enough to be in multiplayer with other people, where a controller works great, with my lengthy collection of steam games.

Modifié par ZDPhoenix, 24 février 2012 - 05:55 .


#33
izmirtheastarach

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ZDPhoenix wrote...

If it's seriously about them being too damn cheap to add what is now a standard option with most AAA titles, I'm done buying Bioware games.

Edit: As a disabled gamer myself, I find this to be greedy garbage, or outright lies (which I'm more inclined to believe).

I'm going to be too self conscious of not being able to use WASD fast enough to be in multiplayer with other people, where a controller works great, with my lengthy collection of steam games.


The article that way poster earlier contained this quote:

"It may seem minor, but our GUI team was already stretched thin, and
things were coming in at the last minute, so we couldn't add more work."


That sounds less like an issue of money, then of time and man-hours. And it also doesn't sounds like EA cutting their budget or anything like that.

That quote is not from a marketing rep. It's from Manveer Heir, who as far as I have been able to tell is a fairly forthright and transparent person. If that's what he said, I am inclined to belive him.

Modifié par izmirtheastarach, 24 février 2012 - 05:59 .


#34
CerebraLArsenaL

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i don't have a word to describe what i am, suffice it to say i have cerebral palsy. i can adapt to key . and mouse, but like joan controller is far more suited to my abilities. it should be an option MLB 11 had an ADVA option and sony is far from progressive. i think i might start a group to help something like this

#35
ZDPhoenix

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izmirtheastarach wrote...

ZDPhoenix wrote...

If it's seriously about them being too damn cheap to add what is now a standard option with most AAA titles, I'm done buying Bioware games.

Edit: As a disabled gamer myself, I find this to be greedy garbage, or outright lies (which I'm more inclined to believe).

I'm going to be too self conscious of not being able to use WASD fast enough to be in multiplayer with other people, where a controller works great, with my lengthy collection of steam games.


The article that way poster earlier contained this quote:

"It may seem minor, but our GUI team was already stretched thin, and
things were coming in at the last minute, so we couldn't add more work."


That sounds less like an issue of money, then of time and man-hours. And it also doesn't sounds like EA cutting their budget or anything like that.

That quote is not from a marketing rep. It's from Manveer Heir, who as far as I have been able to tell is a fairly forthright and transparent person. If that's what he said, I am inclined to belive him.


It's sincerely doubtful. I've been testing computer games for the past 11 years and have seen stuff like that added in final testing phases; and even in Day 1 patches.

I can tell you that Bioware's explanation is for journalist who just play games; which makes the rest of us buy in on it.

Even Mass Efect 2 has traces of the 360 port-job in it's system; and the community was able to get the pad set-up working (in some situations, with hacked up files). It's a shine job, man. I can't help you see it any other way.

I know everyone wants to hold onto Bioware's shining past. Until this last week, I did to.

But the CE exclusives (which I did pre-order the CE almost 2 months ago), the lack of real information and blind-job on issues like the latest ME Book fiasco and outright lies, like the reasons for controller support and Day 1 DLC's... heralds a tarnished and outright greedy future.

TLDR: They added a lore heavy squad-mate for 10 bucks after the game was done... and not something that's considered standard in most modern day shooter titles. No matter how you look at that, it's wrong.

#36
izmirtheastarach

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Funny how it's not wrong the way I look at it. I guess I must be magical. Anyways, that's off topic.

#37
ZDPhoenix

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izmirtheastarach wrote...

Funny how it's not wrong the way I look at it. I guess I must be magical. Anyways, that's off topic.


Sure is.

I assume if you had a disability, you'd think differently.

It's all about perspective.

#38
Gtacatalina

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Ok if they're saying it's a time issuePosted Image Surely they can put this in a patch after release.

Modifié par Gtacatalina, 24 février 2012 - 11:56 .


#39
Guest_7in100_*

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I really don't like to play with mouse and keyboard and i will not play a game if i have no other way to play. For Mass Effect 1 and Mass Effect 2, the only way i can play is with a good keyboard and mouse emulator software that let me set advanced ways to control the game, like more than one function to a single button, functions based on axis movement like walk and run. On Mass effect 1 and mass Effect 2, with the emulator i can play with considerable comfort, but it is not like original support for controllers where the HUD is compatible with that. For X-Box 360 it have Controller support and even Kinetic with voice control. So i really dint understand why a 2012 game still be played with a keyboard like in eighty's. And i don't understand why they "cut" the controller support that they designed to the consoles from the PC version. If they designed the control support for the X-Box 360 version, why they don't simple let the XInput functions right there, i think is so simple and don't need no extra work, is just let what they do to X-Box XInput still there for PC.

I pay the same for Mass Effect 3 like i pay for any other famous PC game, but i don't like to pay the same for a game that i have to spend my time solving a way to play with controller with decent comfort that i pay for a game that have full controller support. And you, BioWare, have this forum and and talk so much about your care for the gamers opinions and why don't you care about this?

#40
Guest_7in100_*

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B33ker wrote...

izmirtheastarach wrote...

It seems pretty obvious that those threads were locked because they were in the wrong section of the forums. No? There are many threads on this issue that were not locked.


The main point was the reply of.....

Sorry, folks, but this is working as intended. it is not a technical issue.


.....tells you BW isn't putting it in the game.  They know there is no controller support and thats the way they made it, so don't expect any other input from them on the subject (and there hasnt been a peep about it really).

If we can do it with modding, we will.  If they ban for modded game files, then it won't be so simple.

They're already getting bad PR about it all over the net, but they are standing firm apparently.

http://www.eurogamer...upport-gamepads

It's all about money (they claim), but these days, what isn't?



I don't think the money could be a probem for a thing like that. Man, we are talking about a controller support, is not about programming an AI, a good programmer will do that in no time, considering that the project is already made for consoles. Spend developers time in HUD design? They designed the interface for consoles, is just adapt for PC. For me don't seem the money for development of controller support in PC is a problem to them, the only thing that can consume money is (maybe) licenses, if they need any licenses specially for controller support of XInput.

BUT, if the problem is money, if they say to me that i have to pay more 5 dollars to play with a controller i will pay it. Just do a commercial patch or something. But, for me, don't seem the problem is money, i think the producer of the game like to play with keyboard and don't undertand who don't like and they only include controller for consoles because is the only way to be accepted in the consoles market.

Modifié par 7in100, 24 février 2012 - 05:17 .


#41
izmirtheastarach

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ZDPhoenix wrote...

izmirtheastarach wrote...

Funny how it's not wrong the way I look at it. I guess I must be magical. Anyways, that's off topic.


Sure is.

I assume if you had a disability, you'd think differently.

It's all about perspective.


To clarify, I was referring to the end of your post, where you made the claim that adding day-1 DLC to the game was wrong "
No matter how you look at that ".

I don't think that has anything to do with having a disability, so I assume you misunderstood me.

Modifié par izmirtheastarach, 24 février 2012 - 06:02 .


#42
kleindropper

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This may be a dumb question, but can't the keys and buttons be reassigned in the setup, or does the game not recognize the controller at all? Could there be some drivers for the controller to make it recognizable as basically a complex mouse?

#43
Techo Angel

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It seems odd they make a Game like this unable to be control supported when it is being made for all three systems.

#44
ZDPhoenix

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kleindropper wrote...

This may be a dumb question, but can't the keys and buttons be reassigned in the setup, or does the game not recognize the controller at all? Could there be some drivers for the controller to make it recognizable as basically a complex mouse?


It "may or may not work". That's the problem. In ME2, a user hacked a few files that allowed usage of a controller, but it was terribly buggy.

X-Padder software may work, but again... buggy and not as reliable as having a team patch it in. And this is something easy to patch in; no matter who tries to exaggerate to the contrary, this isn't anything new; or extremely taxing for a company like Bioware.

#45
cactusberry

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I can't use a mouse comfortably due to joint problems, but I use a console. It'd be nice to see the possibility of the 360 controller being compatible with PC for ME3 though.