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MassEffect 3's Graphics and Facial Graphics...


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#1
Master Zone

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I'll keep this short and sweet...

I don't know what others think, or if this has been brought up yet, but MassEffect 3 graphics look a little bland, kind of cartoony, like they are half DragonAge-2 graphics and half MassEffect-1 graphics... I really hope this is because of it being a demo.
And the facial graphics seem a bit off as well and not as detailed as they were in ME2... Like when "Shep" and "Andy" were talking, their lips looked off with their eyes and brow not moving at all.

#2
YapperFlapper

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Your comparison to DA2 graphics is exactly what I was thinking the first time I played through the campaign demo.

#3
tiger-tron

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I would wait until the retail version comes out because I believe the campaign demo is from E3 2011.

#4
Master Zone

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I hope you're right about that, or there is gonna be a lot of cartoony puppet lipped people ice skating around.

#5
MEJaneShep

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I will become very disappointed if the graphics is like in the demo. ME1 and 2 looks much better.
I can't understand why they have to change thinks that are very good to start with. Lets just hope that the final game will be better, but I doubt it will.

#6
Ghost-621

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MEJaneShep wrote...

I will become very disappointed if the graphics is like in the demo. ME1 and 2 looks much better.
I can't understand why they have to change thinks that are very good to start with. Lets just hope that the final game will be better, but I doubt it will.


Bioware seems to have quite the track record of breaking things that weren't broken before.

#7
MarcoItaly

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Graphic is worst because texture are same between ps3 and xbox, xbox has near double of GPU RAM than ps3 but they make same texture and use same unreal engine 3 settings, the FOW (field of view) is smaller than me2 , it's a pity. me2 looks better, sigh.

#8
EnvyXx

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Posted Image



#9
Tup3x

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MarcoItaly wrote...

Graphic is worst because texture are same between ps3 and xbox, xbox has near double of GPU RAM than ps3 but they make same texture and use same unreal engine 3 settings, the FOW (field of view) is smaller than me2 , it's a pity. me2 looks better, sigh.

No, Xbox has 512MB ram that is shared between the GPU and CPU. PS3 has 256MB for CPU and 256MB for GPU.

I think that some spec maps are lackign detail and make the skin look like plastic, especially under certain light.

#10
MarcoItaly

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These screenshots are from PC version I guess, we are talking about xbox360 version that is identical to ps3 version, seems they develop me3 graphics and texture for the lower level platform (ps3) and porting texture to xbox.

EnvyXx wrote...



Posted Image



#11
MarcoItaly

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exactly, x360 ram is unified and it's 512 that is meaning that developers can allocate gpu ram how much they want. from 512 remove dashboard ram that is near 52MB if I remember correct, plus remove kinect used ram that is near 48MB.

I think that they build first ps3 version and use the same texture for the xbox360 version or anyway developers makes the 360 version with the same quality texture from ps3.

it's a pity but allready know that I will play me3 a lot of times .

Unreal engine 3 is worst than version 2? Sure, because they want the engine faster with even more 3d objects on screens. And remember the unreal engine is multi-platform, I don't think they develop 360 version different than ps3, they starts from a very common specs for faster developing.

What makes me2 great is the story, the music, the cutscenes. Me2 italian version has a lot of bug, cutscene out of sync, no audio and more but I play me1 and me2 a lot of time.

c ya.


Tup3xi wrote...

MarcoItaly wrote...

Graphic is worst because texture are same between ps3 and xbox, xbox has near double of GPU RAM than ps3 but they make same texture and use same unreal engine 3 settings, the FOW (field of view) is smaller than me2 , it's a pity. me2 looks better, sigh.

No, Xbox has 512MB ram that is shared between the GPU and CPU. PS3 has 256MB for CPU and 256MB for GPU.

I think that some spec maps are lackign detail and make the skin look like plastic, especially under certain light.



#12
Valkyre4

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Take the xbox/ps3 specs someplace else please. PS3 has nothing to do with it, in fact PS3 has games with much better graphics than what ME3 offers and you know it.

Now on to the subject in hand. I noticed as well that the look of ME3 is "plastic" compared to previous games and I've come to the conclusion that this is because of the lack of a film grain effect. Seriously try it yourselves guys, put Mass Effect 2 in your system of choice, remove the grain filter and you will see that the game has pretty much the same plastic feel of Mass Effect 3.

That is why I wish that the retail version of Mass Effect 3 includes the film grain option that is not in the demo.

Just my 2 cents.

Modifié par Valkyre4, 01 mars 2012 - 10:55 .


#13
Garrus912

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The graphics have increased in some areas and decresed in others I believe, the character models look a little better and like shepards suit llooks of higher detail and so do the weapons...but the textures in the environment can be a 50/50 gamble but like we see this is the demo which is of an old build of the game.

The film grain effect has always annoyed me so I have always played without it and I do not see this like plastic concept everybody is coming to? Is it to down to the buildings or something or the actual characters? Personally Mass Effect is the second best looking game using the Unreal Engine besides Gears of War...because it's being made by the people who made the engine...(Mass Effect have better characters at times cause its more realistic in sense of theme compared to Gear's comic book style macho muscele men)

#14
Dr. Jacko

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MarcoItaly wrote...
I think that they build first ps3 version and use the same texture for the xbox360 version or anyway developers makes the 360 version with the same quality texture from ps3.

 

You've got it backwards. Nearly all multiplatform developers build the Xbox 360/PC version first. 360 and PC have minimal differences in terms of coding, so the port is usually focused on UI and performance. However, the PS3 is an absolute nightmare to code on; it's far easier to just build on the PC/360, and then convert the code with a few opimizations (e.g. the improved animations and slightly better textures the PS3 can pull off.) That's part of why the PS3 has been having so many fps issues with recent games; since it can't allocate RAM as necessary, Developers are forced to opt for slightly better graphics at the cost of performance. The only way they might be able to improve performance is by re-coding it for the PS3 which is, again, a fate worse than death.