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How to cap the framerate to 30fps


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#1
Guest_AwesomeName_*

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To anyone who's interested in a more movie-esque framerate, I just figured out how to do this:

In your documents folder, go into the BioWare/Mass Effect 3 Demo/BIOGame/Config folder and find the GamerSettings configuration file.

Open the file with Notepad or Notepad++ and under [SystemSettings] add the line:

MaxSmoothedFrameRate=30.000000

I literally just copied and pasted this line from the BIOEngine.ini file inside my Mass Effect 1 config folder, so I have no idea if the extra zeros are necessary.  Also, I'm not sure if it matters where under SystemSettings you paste this line; personally I just put it in at the end, right underneath MPVoiceContinueOnLostFocus=False, so I can only confirm that that works.

Anyway, I checked with FRAPS and this works perfectly.  Few people probably bother with this, but it does make the game feel more movie-like and the gameplay blends with the cutscenes a TON better.  Also, this may be useful for people with systems that struggle with the graphics.

Modifié par AwesomeName, 16 février 2012 - 02:47 .


#2
saracen16

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Thanks a million! My game just got thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis much smoother!

I just hope that the other specific options for tweaking graphics are present in the final version.

#3
Unit-Alpha

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Fantastic find, gonna try that, but edge it up to 50 or so to keep the framerate smoother.

Modifié par Unit-Alpha, 16 février 2012 - 07:28 .


#4
saracen16

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Hey, AwesomeName, is there anyway to make it even smoother, or is this optimized for FRAPS and your graphics card? Thanks again! :D

#5
ScepticMatt

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Unit-Alpha wrote...

Fantastic find, gonna try that, but edge it up to 50 or so to keep the framerate smoother.

I wouldn't do that unless your monitor is running at 50 or 100 Hz

#6
krunch531

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 i'm gonna try and up my max fps to 120 because i have a pretty beefy rig, but one problem...i dont have a config folder in my BIOGame -.- 
http://screensnapr.com/e/wSWCF1.png

edit: nvm, was looking in program files not documents :pinched:

edit again: to get higher than 60fps, you'll also have to use the line UseVSYNC=False, also taken from ME1's cfg

Modifié par krunch531, 19 février 2012 - 08:21 .


#7
Erebus rep

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There is one problem with this tweak, when you go to the galaxy map it gets laggy and stuttery

#8
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Erebus rep wrote...

There is one problem with this tweak, when you go to the galaxy map it gets laggy and stuttery


Doesn't happen with me... *shrugs*

#9
raident30

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why do you need to cap FPS?

#10
houldendub

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I've seen people with age old LAPTOPS running this at 60...

What model toasters are you guys running this on??

#11
raident30

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houldendub wrote...

I've seen people with age old LAPTOPS running this at 60...

What model toasters are you guys running this on??


lol

giggled at this

#12
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raident30 wrote...

why do you need to cap FPS?


Did you see the OP?  It's to give the SP game a more movie-like feel.  It's also less jarring when shifting from pre-rendered cutscene to gameplay.  Personally, I can't stand movies, tv shows, or cinematic games playing at anything above 30fps - to me it makes everything look cheap.  I remember watching Taken at a really high framerate because the TV it was running on was adding extra frames to bring it up to around 100fps - it made the whole thing look like it was shot on an amateur camcorder :/

#13
raident30

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AwesomeName wrote...

raident30 wrote...

why do you need to cap FPS?


Did you see the OP?  It's to give the SP game a more movie-like feel.  It's also less jarring when shifting from pre-rendered cutscene to gameplay.  Personally, I can't stand movies, tv shows, or cinematic games playing at anything above 30fps - to me it makes everything look cheap.  I remember watching Taken at a really high framerate because the TV it was running on was adding extra frames to bring it up to around 100fps - it made the whole thing look like it was shot on an amateur camcorder :/


yet this is a game and i cant stand playing anything below 60

#14
DHJudas

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can't stand watching tv or movies on anything that doesn't render at at least 60fps using image interpolation to bump it up OR video games that are able to render at that speed or higher.

i've increased the value to 120fps....

24/30fps was only used for movies/tv due to cost/material/production constraints when the standards were set. They determined that 24FPS for filming was the MINIMUM accepted frame rate before people would really start to notice to much flickering or cause to many headaches/eye strain. It was riding RIGHT on the edge of "acceptable/unacceptable" line.

Due to the cost of manufacturing the film, with as few of problems with it as possible, artifacts and such, ways to make it easier to put through editing and struggling to keep things straight, just imagine the editing floor if they have twice or 3 times the film to cut up, sure it'd be more life like and MUCH BETTER and more accepted today if they had... but i think there would have been much less movies as you'd have double/tripled the cost of doing a movie, going through rolls of film twice or 3 times faster... wasting film due to actor flubs and such.

People that see film that is either enhanced via image interpolation technologies that insert calculated and redrawn frames using the previous and following frames as reference, doubling the frame rate as a result, typically see it as appearing "too" real, or initially feel it is out of sync with the audio, the level of detail actually makes them a little ill for SOME people that are too used to the older filming. Some REALLY hate it as they feel it's too animated feeling. Sadly these same people are the ones really holding back the technologies we could use today to produce some of the most fantastic movies with great detail.

The advantage of higher frame rate is MUCH better level of detail/less unnatural blurring that our eyes are not effected by, less actual "fakery".... the misconception that was mentioned is that anything above 24fps feels "fake" when in reality the 24fps is what is fake, as it introduced a lot of unrealistic points of view and visual effects that we are not effected by.

For the film effect, Bioware included Motion Blur and the other cinematic visual option.

Meanwhile i can't wait for James Cameron's next film which he stated unequivocally will be FILMED at no less than 60FPS

#15
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Well... it's subjective. Lots of people hate interpolation technology, and of course plenty love it. Personally, I can't bloody stand it, for pretty much all the reasons you've just given Except for the point you make about detail... it's not about extra detail for me (if I want extra detail, I'll watch the film in HD), it's about retaining that classy "movie-reality" feeling. I have no idea why, but running a film at anything above 24/30 takes that away for me and makes it "too real" as you say. Which, paradoxically, makes everything appear more fake.. like it's more obvious that the whole thing isn't actually real and just a set. Which in turn makes the whole thing look like a cheaper production on par with something like a CBBC kid's drama like Biker Grove :/ *shrugs*

#16
DHJudas

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Obviously with image interpolation it would bring out the faults and errors or mistakes they make on the final cut..

Where it shines is where there is smoke/steam/lighting/or blowing dirt/sand and such.

Another factor is where the reflection or mirrored objects.. lets say a car driving by with a highly reflective shiny surface or chrome. The little details that simply cannot be seen or appreciated are simply NOT there due to the low frame rate, the brain accepts this as being "good enough" but presented with either image interpolation which is a poor mans attempt at higher frame rate which DOES improve things in that case making your mind able to comprehend more detail, noticing things you'd NEVER be able to see at all prior.

Catching details of say the camera men being reflected shown in specific scenes even if you had watched it many times prior and only now just noticed due to the extra frame rate does have it's drawback... it means producers and film screws and the studios responsible can't slack at all anymore. Mistakes or saying "screw it" on the mistakes they make will just show up more obvious then ever on these types of tvs.

Also keep in mind that many tvs do not do image interpolation at all, some just do frame doubling for 120hz or quading for 240hz tvs (and higher) without any significant change to the appearance of the video at all, some tvs insert a solid black image between each frame for their 120hz models or do more exotic things that doesn't take any processing power for higher models.

Playing back standard definition video using image interpolation can look very ugly at times due to the inherit Artifacts and well.... stretching of the original resolutions to the common 1080p standards or larger (2160p) displays.

Personal Preferrence however is what it is... I know someone very well that utterly HATED the function of image interpolation. He also argued the same thing and repeatedly made it clear how much he disliked it. However interestingly, he utterly LOVES it for sports and specific cases. Specially when used to watch something like a 3D Animated movie or show, or in specific cases for TV shows. He used identical valid arguments and explanations as to why he hated it so much otherwise. However one day...... about a year and 2 after using it off and on.... he sat down after having left it on the previous day, and said it just clicked.... he rarely turned it off for about a year.... and just recently now after owning the tv for over 3 years...... just doesn't touch it at all unless something is REALLY sticking out and bothering him. VHS tapes seem to do the trick of forcing one to disable it due to all the artifacts and disgustingness.

Fact of the matter is..... 60fps is only the start, with 120hz standards being reached and more and more 120hz monitors coming onto the market, more and more films will be making their change to 60fps where they can..... Mostly due to the advantages of running 120hz/60fps for 3D applications (as 30fps/24fps isn't good enough due to splitting the frame rate in half for each eye.. at which point this is why most people have headaches, 12-15fps per eye is noticeably irritating for the eye.... it's watchable. .but badly....doubling this value will fix it right up)

Modifié par DHJudas, 28 mars 2012 - 04:12 .