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''You won't see a difference.'' Really?


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#1
Ohei

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*EDIT:
IGN's PS3 Review is in progress. Here is what they have to say:

IGN reviewer wrote:

"It's also
worth noting that a few technical issues arise on the PS3 version as
soon as you start playing, too. Fairly serious framerate issues plague
the opening cinematic on Earth, and while this particular problem clears
up as you play further through the game via future cutscenes, these
hitches certainly concerned me early on. Likewise, lip-syncing is almost
always off and characters sometimes appear stiff and can even flicker
in and out of cutscenes when camera angles change."

Issues are still present in the full version of the game. Patch?


EDIT: Note this thread's major point is not the graphics. It's the framerate.
New article from EuroGamer.

So, after quite a big thread that devs have actually noticed since they were redirecting multiple threads to it, yet made no statement even after PMed, I am going to give this a shot.

First and foremost, I would like to avoid any type of console wars, conflicts, or, 'YOU'RE EVEN LUCKY IT GOT PORTED TO THE PS3 YOU BASTURDZ. STOP WHINING!!!11one!!.''

No, son. I paid as much money as you did for this product. I deserve the same quality of product you have if it is possible to have such quality. And it is. Actually, let me clarify something. Where I live, the standart edition of the game is over 130 U$D.

Second of all, this might be happening because the PS3 DEMO VERSION of the game was most likely quickly ported for the PS3, and thus not an equivalent of the final product, compared to how smooth the Xbox version feels. If so, in the name of plenty, we'd love confirmation on this.

Now that it's out of the way, let me begin.

I played the PS3 version of the demo. It was good, has me pumped for ME3, and the MP is just a blast of fun. The framerate, particularly the Earth bit of the demo, though, is problematic. Problematic to the point that you can't even aim properly at a husk at times. This includes cutscenes as well. The framerate can drop down to 15 fps at times, with a performance of 19-20 fps normally.

BioWare claims PS3 and Xbox 360 versions of the game will be the same when it comes to quality.

''
Mass Effect 3 PS3 vs. 360: 'You won't see a difference', says BioWare
Developer confident that both versions will look and feel the same.''
Okay, that's nice and dandy.

But now, let us take a look at this:

Framerate issues (the main concern):

ME3 XBOX/PS3 COMPARISON VIDEO.

Graphic comparison (Don't really care as much, really, but posting to add to the topic. Truthfully I do not care about this bit):

Head2Head ME3 DEMO


I personally see a difference. A noticeable one.

''BUT IT'S JUST A DEMO PORT!'', I hear you say.
Yes, yes it is, my friends. Many of us are wondering, so a confirmation would be very reassuring.

I am really not hating on BioWare right now lol, please allow me to clarify that. I would just really, really appreciate word about this. The framerate issues really do break the immersion. If BioWare did not state that both versions would look the same, I wouldn't have inquired. But they did say so. And thus, I just want to ask the devs a question:

We are aware the demo is a port, thus probably not polished. How will the final version of PS3 ME3 run in comparison to the 360 version?


This is all. I have very high hopes for this game, ME is one of my favorite franchises. Been playing MP lately and HOLYSMOKES, I am addicted. Great going with that. (No problems in the smoothness/feel of the MP, btw. 10/10. The issues appear mainly during the Earth intro sequence.)

I come bringing peace, mates. Please, no hating.

tl;dr: your mom. jk. Just some noteworthy differences inbetween versions, framerate dropping down to 15 fps at times. PS3 players would appreciate word on this. CHEERS.

Modifié par Ohei, 25 février 2012 - 12:33 .


#2
LiZaRdChaSE

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http://imgur.com/5UE8w

textures look fine in retail???

#3
GayFemshep

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But...It's a demo port? Seems stupid to complain about this now. Wait 20 days. Jeez.

#4
squee365

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Out of the consoles, it looks better on xbox.

In before PC elitists spouting how we shouldn't be on consoles in the first place.

#5
Calibrationmaster

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love your thread, tried to do one miself but the trolls ruin it , i hope a dev can came here and tell us to not be afraid

multiplayer is flawless, buut that single player? 20 fps is not aceptable

#6
nitefyre410

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I never buy into the claim when they say that you'll never see the difference when it comes to PS 3 vs 360.

There is always going to some kind of difference be it good or bad, superficial or substantial .

#7
Kroepoek

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Consoles are holding back the true potential video games could be on PC.

#8
squee365

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^ aaand here we go.

#9
LiZaRdChaSE

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squee365 wrote...

Out of the consoles, it looks better on xbox.

In before PC elitists spouting how we shouldn't be on consoles in the first place.


^THIS
gamming is for everyone console and PC alike, I actually own both a PS3 and a 360 and spent about 1500 on building my new gamming rig back in august. XD

#10
Descy_

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Fix1o0 wrote...

Consoles are holding back the true potential video games could be on PC.


PC's are holding back what our minds could be doing for us.

#11
Valkyre4

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GayFemshep wrote...

But...It's a demo port? Seems stupid to complain about this now. Wait 20 days. Jeez.


wait 20 days pay 60 bucks and hope that it will perform as it should? No friend, I am not an idiot. I am not going to blindly "hope" that this... mess is not representative.

Bioware should come out and tell us what is going on. Plain and simply. is this how the ps3 is supposedly no different at all?

Cause if it is they sure have some problems identifying 20 frames from 30...

#12
Gibb_Shepard

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Buy a PC.

#13
BatmanPWNS

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People should know this is just a marketting tool. Nothing will really ever be identical 100%.

#14
Calibrationmaster

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look at skyrim, bathesda devs knew the game was broken on ps3 and they release it .
i dont want this hapens to me AGAIN.
we just want confirmation ffs

#15
Duncaaaaaan

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I know exactly why the PS3 has frame rate issues.

The v-sync is enabled.

If you look at the framerate comparison video, you'll see in red numbers the screen tear percentage.

On xbox, there's screen tearing. there's not much, in fact it's basically not noticeable.

On PS3, there's zero screen tear, ok great, but at what cost?

A huge cost, about 10fps, from 30fps to 20fps. That's unplayable and unacceptable. Skyrim also has this problem.

Why v-sync is enabled on the PS3 version is absolutely baffling.

#16
Comsky159

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Graphically I think they're identical. The 360 and ps3 have always had slightly different strengths in this area which intrinsically condense to personal preference.

In saying that, I don't think there is any genuine excuse for the discrepancy in frame rate. Both consoles should be capable of smooth, fluid transition if the time has been taken to effectively optimise.

Hopefully this issue will be solved, or at the very least diminished. ME2 had similar issues to this and while capping the fps did seem to help on the final version the problem did persist. Now that they're all being released simultaneously people are going to be less forgiving.

#17
Valkyre4

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^^ I doubt Vsync takes a 10 fps toll on the game... ME2 had Vsync on and wasnt as awful as this one. In fact most ps3 games have vsync on because it is technically not demanding on the console (I dont know the tech behind it i remember reading that vsync on ps3 works differently than 360 and is quite cheap on system resources).

Modifié par Valkyre4, 16 février 2012 - 03:29 .


#18
nitefyre410

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Calibrationmaster wrote...

look at skyrim, bathesda devs knew the game was broken on ps3 and they release it .
i dont want this hapens to me AGAIN.
we just want confirmation ffs

 

Bethesda and Bioware should know better...its not like these goes don't know the differences and limitations between both systems.   

I found Bethesda answer for issues on PS 3 completely and utterly lacking... this is what meetings, memo's and emails  are for.

#19
Valkyre4

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delete

Modifié par Valkyre4, 16 février 2012 - 03:30 .


#20
cachx

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 I have to say, ME2 on PS3 was so bad on a technical standpoint that I chose to intall Origin on my PC rather than play on my PS3. I wouldn't be surprised if the PS3 port is inferior. 

Seriously, take a stroll down to the M2 PS3 Tech forums. Bioware has already said they won't do anything about it (huge framerate drops, cut audio, freezes...).

#21
Valkyre4

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Gibb_Shepard wrote...

Buy a PC.


how smart you are...

#22
squee365

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Gibb_Shepard wrote...

Buy a PC.


I don't have 700-1500 to spend just so i can make ME3 look 20% prettier, thanks. 

Modifié par squee365, 16 février 2012 - 03:33 .


#23
dayvancowboy1

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Duncaaaaaan wrote...

I know exactly why the PS3 has frame rate issues.

The v-sync is enabled.

If you look at the framerate comparison video, you'll see in red numbers the screen tear percentage.

On xbox, there's screen tearing. there's not much, in fact it's basically not noticeable.

On PS3, there's zero screen tear, ok great, but at what cost?

A huge cost, about 10fps, from 30fps to 20fps. That's unplayable and unacceptable. Skyrim also has this problem.

Why v-sync is enabled on the PS3 version is absolutely baffling.


no screen tearing on the PS3? my demo playthrough would like to disagree...

I share the same concern, i can get the game for my PC but i need to confirm the retail version will perform similar to the demo before deciding. you can tell me the truth bioware, you won't lose a sale, just help me optimize my experience.

Modifié par dayvancowboy1, 16 février 2012 - 03:34 .


#24
Duncaaaaaan

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Valkyre4 wrote...

^^ I doubt Vsync takes a 10 fps toll on the game... ME2 had Vsync on and wasnt as awful as this one. In fact most ps3 games have vsync on because it is technically not demanding on the console (I dont know the tech behind it i remember reading that vsync on ps3 works differently than 360 and is quite cheap on system resources).


Doubt if you like, but it's true, the v-sync has a huge performance hit, especially when the framerate is as pitifully low as 30 in the first place.

It IS technically demanding, and the effects are very subtle, it is more suited to powerful PCs that can handle it.

Things like anti-aliasing, anisotropic filtering and v-sync just aren't meant for consoles.

Skyrim is consistently at 20-25 fps at all times instead of 30 because of v sync as well.

There truly is no purpose behind it, so it has to be some kind of marketing strategy.

#25
Turel11234

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Honestly OP?
The game looks better on PS3 when you look at the comparison you provided.
Aside for different color levels that are caused by a miniscule fact that the video output is slightly different between them and resolved by some simple TV calibration...
What i was saying - when you actually compare the pictures more closely you'll notice that the PS3 has a lot softer shadows than x360 which are jagged and fugly - it's especially noticable in close-up pictures.